I would assume the left side peak thing is because of how your character holds the weapon. If you ask like your holding a weapon right handed and stand at a corner in real life you can get a bit of a feel for about how much of your body is exposed either way.
Video on ship attachments, I've worked it out myself but it would have been very useful to know. Also tips about escape pods and how to actually run away correctly, too many times people wait before podding and take meaningless damage while their ship is disabled.
the reason that the enemy can see you before you see them when leaning left is because when some one is using a gun with there dominan hand (usually the right sense most weapons are not meant for lefty's) they tend to tilt to the right when aiming because the gun is always to the right so they half to lean there head so when aiming your fov is slanted to the right but you are leaning left so your shoulder tends to poke out before your able to fight back
If you stand and only move around with your mouse you are dead silent. Its easy to get suprised by rats like that. Not sure if there is an in game thing for the peeking but I always asumed its only because most people have a dominant right side of the brain which makes it easier on the same basis as right to left arm. PS: the game is pretty easy as long as you have the patience and take your fights carefully.
The Hunt Showdown just fixed a bug where when you peeked right, you were barely visible, but if you peek left, a huge portion of your toon was visible.
Its because of camera positioning on your character, most games will have a right side bias because most people are right handed, it just looks better to have your camera a bit on top of the gun instead of the exact middle, that's why peeking left means showing more of your model in most games. Its not really a "bug" is just different ways of designing a game, honestly i feel if they make a good job there shouldn't be big noticeable bias, there are ways to make it look good an stay very close to the middle.
Forget the exactly why the left vs right peek is the way it is but i remember when valorant first came out and i got really into it I watched a video explaining the further back you are the more you can see through any given doorway (ex. guy peeking out of a hallway vs dude 50 meters back watching the doorway, the dude further back will see the other first similarly to the right left peek). I can only guess the left peek might put your head in a more forward position while right might have you leaning back more so it changes the distance you are peeking by a noticeable enough margin to let them see you first.
I appreciate the advice.. but I actually suck because I have 50/50 aim, 50 percent of the time I can hit 20% of the target and 50 percent of the time I absolutely whiff
its just peakers advantage thats why in most of the game left hand peak is bad because your enemy has a right hand peak so its better to do right hand peak
You showed it, but you didn't mention the only real tip needed to improve KDR - start using the Terminator. If you are using anything else you might as well not be playing.
the same 5 things tarkov struggles with lol. Marauders is such a letdown considering they rushed the game out to the public. Left hand and right hand peeking have to do with desync and where your camera is positioned for the ADS. A lot of people think theyre aiming down the right/left and their body is leaning with the sights. There is no left handed gun model therefore you have to expose half your body before your first person viewmodel can even get a slight peekers advantage.
What gets me is that I can finally loot for a full set of level 12 armour, get dropped in 3 shots from someone with a UZI, and I can headshot + two tap the chest with a SVT on someone with a level 7 Armour and a mining helmet and they would scurry away wounded. garbage game.