Ngl, I actually liked the bugs. It might be a pain for the players, but it's an actual clown entertainment show for viewers. These wide variety of unique bugs actually helped to ease the boredom these types of games can give to viewers. I'm slowly thinking that it's intended as the video progresses on lmao.
@@FinnHanßen-i2s Well yea, it's not boring at all if it's your first few times watching it. But watching quite a lot of the same content, you will just get bored of it, unless something chaotic is happening. This is what happened to Lethal Company for me.
@@Liam-ic6ze I can see why. But I don't take everything seriously as a viewer. If it's a video for entertainment, then I take it as is. Unless, I'm playing it myself. I don't really see the reason to get mad. That's why my comment came out as it is. Unless, it's really bad that you can't find the entertaining part in the video. But alas, that's not happening with Insym and friends.
LOL WTF the part at 1:36:40 is almost a Pilgrim version of the infamous Lethal Company clip where the guy outside thinks his friend comes out but it's a mimic 🤣🤣🤣
Enemy idea for the dev: A monster that disguises itself as a dead body. If someone picks it up and takes it outside, it will wake up and kill the player. Afterwards, it puts on that player's mask and waits near the wagon for the others. When it is a dead body, you can tell if it's not real by it having a messed up mask that isn't wearable in the pre-game lobby. After it gets its first kill, though, there is no way to tell if it's fake from looks alone.
We managed to lock the giant out at the gate in our game. Unless its glitched? But we never saw him again after locking him out. It actually made the game significantly easier. We were able to just push the cart the rest of the game with no issues and sell the crystals
That's probably a bug. I think locking him out is only supposed to keep him away for a little while. I think the idea that it was a constant threat throughout the map
I hope the developer can make a monster that disguises as the dead body of your team members (similar to mimic) and they will attack you the moment you revive them
Uhhh. They have this. It happened to my group a few days ago. I THINK the cross does it. I died with it in my inventory and then my character stood up, followed another player slowly who was panicking and asking me to stop because I was freaking her out, I was laughing because I was, in fact, gone. It then turned into having a jester mask and removed everyone else still alive.
idk if he ever figured it out but the creepy sound that plays when the giant sees you ( 48:30 ) I believe is from an old harry potter game, when the "gargoyle" imps are crawling down the wall (Or, at least, the game I remember it from - was a funny nostalgia trigger)
I was sure the ending was hoing to be surprise you went in a circle and ended up back home and the guard is mad at you. Or at the end is the big monster's home.
Well, this is super late to the party, but if you keep the empty crystals you can use them to bait the little grabby hands midget fellas apparently. So that's one decent reason to keep them, since the little dudes can fuck over you entire run by stealing the crystal off you and forcing you to frantically chase it into the depths of the dungeon all over again. Give him an empty crystal to hold and he'll be docile.
Imagine if there was a little enemy or something that would sneak into your wagon if nobody’s there and flip the switch. You could make it only spawn if the doors are open making the giant ripping your doors off a much bigger threat.
"why is there sometimes no loot and other times alot" I'm a random game programmer and I reckon its cause they used a % chance of spawning on each loot spawn point. The alternative way of spawning loots is by guarantying theres x amount of spawns (with some variants in amount) then picking a random place for it to spawn. TLDR; its inconsistent cause it each spawn has a chance of loot spawning, instead of loot spawning at a random point
So some of the bodies aren’t bugged if they were previously resurrected with their body that body cannot be reused to bring them back so you have to use a mask at least that’s what I’ve noticed sometimes the bodies are bugged but a few of the times it looked bugged for you was just the body resurrected situation
Thank you for all the hard work you do, I appreciate you so much (I know I say it a lot) Thank you for the smile you give me daily, means a lot and to so many other's! 🙃😃
Did you guys ever confirm if the bodies cant revive because they already revived once with the same body? Im too lazy to check, but I initially thought that if you revived with a BODY once, you cant do it again (otherwise you would have infinite lives except when you are dismembered) and are forced to revive them with a mask the next time, and because there is no visual tell for this, everyone thought it was a bug when you cant.
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they should add demons and put markings on the mask if you don't pay attention to the first block of revive you summon a mimic they will use voice lines of that player like other games but it wont attack other players it will only attack the player it mimics and cant be attacked unless another monster kills them
I would like to know why this game is called Pilgrim. To me pilgrimage is a journey to a holy place. Also, in my culture pilgrims are equal so regardless of how rich or successful you are, you are ideally supposed to forget that during the pilgrimage and endure the hardships of the journey like a normal person. Whatever we are doing in this game, the masks, the names of the masks, the collection of pots, the enemies, the merchant, opening the gates, pushing the wagon, drawing the pentagram etc does it have any meaning or influence from real life mythology? I am curious.
@@michailvolski5035 Yes but is it offensive to ask if anyone knows or if the developer had a vision/theme in mind? To let my imagination loose would mean letting me assume and half of the world's real problems are because of people not asking questions and just assuming/imagining the other person's or even a whole country's POV. You see how that approach hurts? Better to default to asking questions than assuming. A person will imagine based on his limited experiences in life. Asking a question will enable them getting information of experiences they never had in their own life! It increases one's thought horizon 😊 Cheers!
The game theme is called dark fantasy (e.g. Berserk), it is called Pilgrim just because it is a medieval setting and the player is doing a long journey under a presumably holy mission or something (release the messanger pidgeon). There's really nothing more into it, just a cool name for a game where you play as a bunch of poor medieval peasents
I'm sorry that you didn't receive real answers to your question. It is difficult to condense the history involved into a short comment, but I'll do my best. This game is clearly referring to English pilgrims. I think the time period the dev is aiming for is similar to that of the Canterbury Tales, which is a very old, well-known collection of stories about a group of Christian pilgrims on a holy voyage from London to Canterbury Cathedral. Typically pilgrims were going to some holy place out of religious devotion, but some pilgrims did not have a particular destination. The wagon and some of the designs, clothing, people in the game belong to English history. Some of the more esoteric elements, such as the pentagram and the weird monsters, would also have a place in English mythology of the time. Religious practice in England had strong ties to the practice of magic and alchemy. The belief in the power of occult rituals and dark forces was significant culturally, and this is reflected in some of the art and literature from that time. Dragons are a more familiar example of this.