Super expert reminds me of the “demon difficulty” from Geometry Dash, because it encompasses all levels between “relatively hard” to “borderline impossible”.
@@emerealm3779 probably just that gd has more difficulty groups so that the "borderline impossible" levels are filtered out from the "mildly difficult" levels
In case any of y’all just scrolling comments during the video and happen to see this comment around 20:23 . Hi, yes that is my world record. Long story short the level creator is a streamer I watch and so I had to get a wr on his levels, so I grinded some of them out. If I remember correctly cause it’s been a bit, I did the first part quickly nothing special, barely used the cape during the falling section, kept the cape through the pipe with star, and then flew over the rest of the level with the cape. There’s some trivia for you 😉
Yeeeah I don't understand why Pang is trying to do it the way he is doing it. I noticed those possibilities immediately.... Tempted to hjijack my nephews switch just to go turn smm2 upside down. I really don't feel like the people creating content out of it are doing much more than cheating and failing.
I mean, that’s to be expect. Tech levels require skill and execution which Panga has. Troll levels requires none of that and are designed by their very nature to be played repeated by creating unforeseen and unpredictable scenarios for the user that would be near impossible to predict for anyone of any skill level.
I do remember Panga had that type of level in Expert, yet much easier (not 52 such jumps, for example) Run 1: Level 2 (2:34) - "Escape from the snowfield" by Yukkuri1111, Japan Level 3 (4:19) - "Indo Curry normal to hard 10s" by kuroname🎵, Japan 15:02 - D: D: 15:33 - D: Run 2: Level 1 (15:42) - "Unclearable" by Bingshuang, Hong Kong Thumbnail Level 3 (20:44) - "1 mass precision" by Neko Koneko!, Japan
Fun fact: the ancestors of crocodillians where warm blooded. Its an ancestral condition to archosauria wich also includes birds, dinosaurs and pterosaurs.
I wonder if anyone was going to mention that 2 days ago, DGR played the Mad Lava Castle level by Angedestin that Panga has claimed to be the worst level he’s ever played, for the past 2 years
Good Hi, at 20:44 I had the same level as panga but mine was in endless normal at 540+ & the level was 1 block apart with spiky turtles with 1 mushroom & no strict timer & all I did was took damage if you don’t get suck in a hole & die, get out & run to the end until at 560+ I got the same title screen level on koopa car 5x in a row in endless normal on 561, 563, 565, 568 & 572
Panga's reactions to levels is so strange. He boos the 10 second spike jump level, but when he went back to clear it that was the most happy he looked in the entire video. Usually his expression is blank or annoyed when playing SMM2, but he actually smiled after doing the jumps. It's like he knows how difficult it is to do, and is proud of himself for doing it; but is equally annoyed at the challenge existing even though without it he wouldn't have gotten the satisfaction of completing it. I guess that's what years of SMM2 does to you. lol
"Years of smm2" it came out 4 years ago and you're talking like he has a 2 decade career in a video game. Like I get he knows his stuff and is better than the average.... But like.. .Do you have any clue how little this game is compared to what is out there? Most of these things are like solving puzzles with some very frame specific timed button presses. It's not end all, some of the level makers are just moron trolls who want people to suffer. At the end of the day, this is a game approachable by young children. Not something you need a PhD in to perform.
@@NinjaChan-f5i You do know Pangas been playing Kaiso levels for nearly a decade right? And he's been putting out SMM1 and 2 content nearly daily since they came out. Compared to a casual player, he might as well have 2 decades of experience with Kaizo. The point was that the perception of stages changes based on if a level is encountered in Endless or not. That's why I mentioned that Panga showed a sense of accomplishment in clearly the level that killed his run. Even if the level design is uninspired, the challenge can still be rewarding. Most of the Mario maker players will tell you that. If they played a level outside of Endless, they tend to be less critical of level design. It's not a slight against Panga, it's just the reality of how Mario Maker can skew perception, compared to how things were before they came out. You see levels that use similar elements that are in popular romhacks, but because Endless is far more punishing, those elements are criticized more than they otherwise would be.
Was this video uploaded for a single resolution? For some reason I cannot change my viewing resolution on this video specifically. Checked 4 other videos and they don't have this issue. Love yah Panga!
1st level shows the difference between uploading a level where you already know the movement vs. the perspective of the majority of other players that actually rely on the indicators. 5:08 A lethal ejection level? In 2023? 5:57 I could *barely* hear the claw release there. 12:30 This is a suitless Maridia walljump. GG on the clears.
As a content creator that uploads the same game every single day There will be some days that you just don't have the energy to talk and you will play almost in auto pilot mode, not even thinking in what you're doing, just your hands reacting instinctively to what your eyes are seeing
Think about him No skip means more time in a single level that could be spent in more and better levels More time in an annoyingly hard level is stressfull specially for him, no matter if he's good at the game