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This Might Be The Best Advice I Have Ever Seen 

ThePrimeTime
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• Game Development Caution
By: Timothy Cain | / @cainongames
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26 сен 2024

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Комментарии : 1 тыс.   
@matisekl233
@matisekl233 3 месяца назад
“Writing is nature's way of telling us how lousy our thinking is" - Leslie Lamport
@CrunchyBuncher
@CrunchyBuncher 3 месяца назад
Nature's way? We invented writing
@JeremyAndersonBoise
@JeremyAndersonBoise 3 месяца назад
@@CrunchyBuncherAre we not part of nature? Welcome to epistemology 101.
@JeremyAndersonBoise
@JeremyAndersonBoise 3 месяца назад
@matisek, o e of my all time favorites, paraphrased by many famous writers, or many internet lies.
@monad_tcp
@monad_tcp 3 месяца назад
@@CrunchyBuncher human nature is nature, we are nature. stupid dualism
@_sh1123
@_sh1123 3 месяца назад
🥰
@wwklnd
@wwklnd 3 месяца назад
Tim Cain rules. When I got my Troika Games logo tattoo, I messaged him on facebook to ask if he had a high res picture of it, he responded and said he didn't but he checked with the two other founders. One of them had a vector version, so I got a high quality reference for my tattoo as long as I promised to send a picture of the finished thing. :)
@TwinOpinion
@TwinOpinion 3 месяца назад
That's just plain awesome!
@maksimkharbyshev4525
@maksimkharbyshev4525 2 месяца назад
Bro i wanna see that!!!
@chiseledmedal2634
@chiseledmedal2634 2 месяца назад
Cool
@renanmonteirobarbosa8129
@renanmonteirobarbosa8129 Месяц назад
without pictures it did not happen
@Loronline
@Loronline Месяц назад
He has some pretty hot takes in my opinion. I don't agree with much of what he says.
@buzzy4227
@buzzy4227 3 месяца назад
Back in high school my robotics team had 2/3 of a whiteboard to work with. The other 1/3 was for the afternoon robotics class. At some point someone moved the dividing line. Then someone drew a tank. By the end of the competition a whole fourth of the whiteboard was a battleground of crudely drawn planes, tanks, bombs and troops fighting for planning territory. It must be such a privilege having a whole whiteboard to work with. I can’t imagine having 2.
@Nevir202
@Nevir202 3 месяца назад
LMAO!
@aodfr
@aodfr Месяц назад
White board war games for the win. 😂
@sealsharp
@sealsharp 3 месяца назад
Still my favorite wasteful meeting about something was kinda like an hour of talking about a thing which was basically decided at the 10 minute mark and at roughly 50 minutes in, i had the feature done and tested. So i ended the meeting by asking "It's done, can i finally leave the meeting now?".
@NostraDavid2
@NostraDavid2 3 месяца назад
That's such a power move! 😂 Only downside is that they'll expect it more often.
@DudeWatIsThis
@DudeWatIsThis 3 месяца назад
In videogames, this happens frequently. I've been in meetings discussing issues which were finished, but because not everyone is a software engineer in the project, some people just "cannot do tech" and had improperly imported stuff. Like, this huge meeting gets called up because three people "cannot access our so-called working project" and the answer is "Oh, yes, you have to click "build" in the assets package there before you run it. Can us grown-ups go back to work?"
@thekwoka4707
@thekwoka4707 3 месяца назад
@@DudeWatIsThis those kinds of instructions should be better documented, or ideally, not something they need to do themselves at all
@DudeWatIsThis
@DudeWatIsThis 3 месяца назад
@@thekwoka4707 In my opinion, all game designers should be software engineers. All producers/project managers should be software engineers as well. This way, we can have artists and musicians send us their stuff, and we'd implement it all ourselves on the technical side, with people who understand what they're doing.
@Nevir202
@Nevir202 3 месяца назад
​@@thekwoka4707 I work with a lot of artistic people in audiobook production. Anything I do, I have to be like, "Can a 5 year old do this?" If not, I need to try and make it more foolproof. Had a VA have an issue with some text, and I showed her how to open up a different file, and told her to copy the text out and paste it into a word processor. She didn't know how to open one on her Mac, and since I don't know what the Mac default word processor is even called, I asked her to open her email and dump the text in there LOL. So ya, a good amount of effort is spent making sure I don't have to have more such conversations lol.
@outwithrealitytoo
@outwithrealitytoo 3 месяца назад
OK so creating a test AI for an unreleased game... get it wrong?... nothing happens. It goes into production. some imaginary cars disappear from imaginary garages and "people lose their minds". Whereas if you trash the medical data of 120,000 customers; an aircaft altitude control system out by 100ft; A UI that doesn't update as fast as the radiotherapy hardware it controls; you think everyone should be like "caution meh... couldn't be helped" . It is clear these are not the same thing. A single unified "software industry" is a mirage. Hacking, programming and engineering - everyone needs a little bit of all of them, but some jobs definitely skew one way or another.
@superscatboy
@superscatboy 3 месяца назад
For real. I don't care if a web page takes ages to load or if my xbox crashes, but there are if statements between the brake pedal and the actual brakes in every modern car, and I think we'd all rather they didn't have untested corner cases or UB hiding in them.
@CivilizedWasteland
@CivilizedWasteland 3 месяца назад
Tim is right on this, the total time working on the code will still be the same but it's better to get something working first and refactor or add to it then it is to just build something once and never look at it again.
@outwithrealitytoo
@outwithrealitytoo 3 месяца назад
​@@CivilizedWasteland Poor code is often unfixable... more and more effort and cost is sunk into papering over ever more ever smaller cracks. By the time the rewrite happens no-one can derive the requirements from the code. I'm all in favour of POCs and prototypes, but 90% working code never makes it beyond 95% working code. Don't aim to write poor quality code to fix later because that is all you will ever have.
@aliasjon8320
@aliasjon8320 3 месяца назад
Idk if this was deliberate but the UI radiotherapy example is an actual incident that ended up giving someone cancer . I think low level programming made a video about it titled something like "This but killed 6 people".
@HerrDoktorWeberMD
@HerrDoktorWeberMD 3 месяца назад
Tim Cain is like your chill game dev grandpa with all kinds of actually helpful wisdom
@potato9832
@potato9832 3 месяца назад
Love his videos. Great story teller. Great explainer of things.
@moonasha
@moonasha 3 месяца назад
I'm with prime. Whenever I brainstorm, I use pen and paper. Not even pencil. It's down to how smooth a good pen feels on paper
@timmy7201
@timmy7201 3 месяца назад
I usually brainstorm in a separate draft project, opened in my IDE of choice. That draft will contain the most jank-code, known in the entire universe... I then refactor it and copy paste it into the real project, bit by bit...
@xaviernogueira
@xaviernogueira 3 месяца назад
Pencil guy pens make me feel dumb it's hard to explain.
@Kolket1389
@Kolket1389 3 месяца назад
Mechanical pencil is where it’s at for me
@draakisback
@draakisback 3 месяца назад
That's exactly why I have a e-reader that can take notes. It's small enough to be able to carry around like a tablet, and it feels like I'm writing on paper. A lot of my colleagues think I'm a bit nuts but it's really a good way to work through your workflow.
@TehIdiotOne
@TehIdiotOne 3 месяца назад
For brainstorming sure, but i try to also have a note app like Notion or Onenote handy at all times(on my phone for ex) so i can write down whenever i get a good idea(which is usually when i'm not coding at all)
@TinBane
@TinBane 3 месяца назад
That 4 week estimate, tells me there is no room for failure. You want people to take risks (managers, designers, developers, writers), then give them the room to try and fail (ideally fast, then fix it). If you blame people for trying and failing, they would be insane to take risks, to put their name on the whiteboard, or to even push themselves to attempt something they aren’t confident in. You want some risk which gives you creativity and liveliness, “empower” your people by only blaming them for breaking rules, not for trying and failing to achieve an outcome. Many many times I’ve had devs fail at something and come back the next week and knock it out of the park.
@anthonybrigante9087
@anthonybrigante9087 3 месяца назад
In my experience in AAA as an engineer - the caution also comes from the fact that we really don’t actually have the “time to go back” and make something better. Games, especially live service titles, require a treadmill of content which means a treadmill of tech, so while I am a huge fan of rapid iteration and try my best to practice it, it is hard to not feel the Caution ™️ looming over you telling you that youve only got one shot to do this right before you have to move on to the next thing.
@ConnectionRefused
@ConnectionRefused 3 месяца назад
Great explanation. I'd also add that in many cutthroat corp environments the manager pressuring you to just ship it, and telling you that "perfect is the enemy of good enough" will then send the blame your way when the not perfect parts of your cause issues down the road. I've had good managers that I trust to defend me in a "move fast and break things" environment, but when that trust isn't there you learn coping mechanisms like padding estimates to ensure you're not risking your professional credibility.
@635574
@635574 3 месяца назад
That is true most of the time but with Warframe you basically only have thinga to grind and almosg all the temporary events are just repeating alerts. And its the game the devs actualy make time to rework significnat parts of it all the time. Imo only the "one and done" type solo games really cannot afford redo it later because they just wont fet touched until rework decade+ later.
@memorycl
@memorycl 3 месяца назад
And when a dev house does try to set Caution aside, they quickly acquire the 'scam' label: Star Citizen
@yuichikita6018
@yuichikita6018 3 месяца назад
They won't even let you clean up the code? With this way of working, no wonder most AAA games end up being a buggy, unoptimized mess.
@ChronosWS
@ChronosWS 3 месяца назад
@@yuichikita6018 It isn't even about being "let". You just don't have actual time to go back and do it. And if it's anything major, you also need to do enough testing to ensure you didn't cause a regression and chances are your QA org is minuscule if it exists at all, and the iteration times for some of these test scenarios are long... it does suck.
@TheBestNameEverMade
@TheBestNameEverMade 3 месяца назад
As a game dev and lead, I agree with sometimes people being to cautious. However, here are some things that can make a task that seems simple way more than a 45 minute task. I have seen designers or programmers who don't know the code base go into the code and then have to spend weeks identifying and fixing the issues they caused. - Building and testing. Often, particularly as games get more complex building the game and then testing it can take way longer than the change itself... hours or longer depending on the task. I have had builds+cooks that take over an hour after getting latest. - Memory. On some platforms memory available becomes so small that before implementing a task you have to go on a treasure hunt. It might include negotiating with other developers, designers or artists to claw some memory back. - Performance. Sorting a list for one character. Not likly a problem. Sorting nxn characters... now you may have to find a more efficient approach. Also early in a project maybe perf is not so much of a concern. Some projects later on, if you push the framerate under 60/120 fps on a particular platform, it's your job to fix it immediately. - Game state save. If the state needs to be saved... maybe that is hard if the save system that's not designed well. - Metrics requirements that all systems be tracked. - networking. If you have to deal with list migration over servers in real-time and handle rollback, reduced data sends, compression etc... things might get harder. I'm not sure if this version of fallout has networking but it makes everything harder. - Building UI to allow the code to be data driven (may vary depending on the engine). Doesn't sound like this was needed in this case. - Streaming in and out data of disk for things that go out of view. - extra stuff mostly for live issues like the ability to rollback code, logging. Anyway I have also had developers tell me the solution I designed would take them years and I have implemented it in a few weeks. I have also seen devs try to refactor and spend 12 months on it... when they could have incrementally introduced the change and had less bugs and done it quicker because they spent 6 months of their time trying to fix all the bugs their first 6 month refactor caused.
@635574
@635574 3 месяца назад
Maybe its the people who are afraid to ask and raher waste time figuring everything themselves. The perpetual soloers
@mz-power9587
@mz-power9587 2 месяца назад
"Pre-mature optimization is the root of all evil." and all that.
@TheBestNameEverMade
@TheBestNameEverMade 2 месяца назад
@635574 could be but very often, no one knows.
@warrenarnoldmusic
@warrenarnoldmusic Месяц назад
​@@635574it is also because today's stacks and platform have this complex abstraction code that you are never quite sure of feasibility as if you were coding things from scratch. E.g. currently no one codes a game from scratch, u must use unity or sth, hence to implement any feature you must know if unity api fully supports it, how and why.
@patrickheney9201
@patrickheney9201 Месяц назад
Yep, all of these ran through my head as good reasons for actually following the process as opposed to just cowboy-coding it and submitting. Even though "it takes 45 minutes to code," that completely ignores all the other considerations, including things as simple as "now it has to be tested" and performance profiled, and all the rest.
@Yakri
@Yakri 3 месяца назад
That 4 weeks estimate one is absolutely wild. I am painfully familiar with tasks that take 8 hours for 30 minutes of coding because of paperwork, bullshit process, difficult systems or insane build processes, etc. However 4 weeks is something else.
@ferinzz
@ferinzz 3 месяца назад
4 weeks is then saying they don't want to spend 30 minutes on it now because they need to be agile in their sprints. Instead of going to the team and asking "hey, anyone wanna do this simple thing?"
@DailyTechDownload
@DailyTechDownload 3 месяца назад
I’m curious what would’ve happened if he just let them take 4 weeks to do it. Would it have actually been completed “on time”?
@DanyyilBun
@DanyyilBun 3 месяца назад
probably had a different task and with existing glitches took him a month, so he decided to be safe this time
@Yakri
@Yakri 3 месяца назад
@@ferinzz Yanno, I thought about this more, and I think 4 weeks kind of makes sense depending on the org if they mean it will take 4 weeks to get that change merged into your main branch, and not it will take 4 weeks to work on. For example, I work at a corporation that has major issues with being obsessed with process that massively slow us down, hence my own example of 30 minute tasks expanding to 6-8 hours for me commonly. Plus a lot of tech debt, legacy kludge, etc. The classics. Hypothetical worst case scenario, I get someone important from marketing coming to me and directly asking me to do X request. It's 45 minutes to code it. Well they aren't allowed to do that, I need a ticket to be converted to a user story or **I** will be getting in trouble even if nothing goes wrong, let alone if something does. That user story has to be reviewed and prioritized by our scrum master/supervisor and it won't go directly to them, the BA's go through those tickets first. So that'll make it to me in somewhere under 48 hours **if** they directly hassle my boss's boss about it. Okay now it's to me, but tomorrow is the code freeze, and QA has no capacity. If I shove this out without testing, I will personally get in trouble if anything goes wrong or even if someone notices to bring it up later in any way, because I'd be breaking process to get shit done. Code freeze lasts two days, the next sprint starts after, and this story still hasn't been groomed yet. Now at this point finally if I'm feeling nice and want to go out of my way, I can slam those code changes back, force a task into the sprint for it, and then sit on it until next sprint. Next Sprint rolls around, I pass the task over to QA for testing, it's been 5 work days at this point, maybe 6. QA takes a full day to test it, don't ask me why I ain't opening that can of worms. It's been at least 6 full work days, I set this up for a code review and with some nudging in the DMs, I get this done in 7 work days. 9 if I and the BSAs don't prioritize it above and beyond what we're actually required to do. Okay, 9 days isn't bad right? But the next deploy/push to prod is 2 weeks from day 6 in this process, so it's going to have taken roughly 3 weeks to complete. Suppose I actually had higher priority work demanded by *other* important people in the company too eh? Easily could have been 5 weeks if we missed that second deploy window. I also am required to test my work not just shit it out, so 45 minutes of dev work with our build times and requirements is realistically 1-2 hours minimum real work, then probably 4 hours of bullshit that still constitutes "real work" in the corporate agile scrum world, plus QA, so it's probably 10 labor hours from the dev and QA, 1-2 from our BSAs and the scrum master. So suffice it to say I **am** pretty black pilled on agile scrum at this point but I actually sympathize with this random dev assuming they were referring to the time until this feature could be in whatever internal live/prod equivalent build in their process and not the time to actually work on it. I'm still halfway through the video watching bit by bit over my work day, but I hope this isn't going in the direction of, "actually devs are just too timid these days, back in my day. . . . " because I'd bet dollars to donuts any such change is the result of how organizations choose at a systemic level to do development, and how to punish failure and reward success. Personally, I would *love* to do a lot more "get shit done" type activity, but if I decided to be the change I want to see in the world and acted that way, I would rapidly get fired and become someone's "10x longer to accomplish anything" developer story on medium.
@fus132
@fus132 3 месяца назад
@@aza1209 He literally wrote them the code
@krank23
@krank23 3 месяца назад
I'm a teacher, and manually writing things absolutely does things to the brain. There's a reason why many teachers who teach younger kids (I'm at the high school level) are trying to get away from only using digital tools. Forming letters with your hand and your arm unlocks something. I'm doodling a lot myself, regardless of whether I'm coding or designing an RPG scenario or whatever; quick sketches on paper or whiteboard are hard to beat.
@Hwyadylaw
@Hwyadylaw 3 месяца назад
I've been told this my whole life, but it's never done anything for me. Just takes me 6 minutes to get my thoughts out instead of 1.
@krank23
@krank23 3 месяца назад
@@Hwyadylaw Well, there are no universal solutions, just things that seem to work for "most people" and "it general". There are always exceptions! I'd know, I'm pretty used to being the exception when it comes to a lot of things =)
@henrysalvador7537
@henrysalvador7537 3 месяца назад
I found this when I was younger and typing couldn't hold a torch to handwriting in terms of absorption and I went along time not enjoying handwriting(hand pains/limititation of paper) and only last year when I went back to school and decided to impulsively buy a tablet did I find how it was the best of both worlds . And digital handwriting is something I think isn't considered or mentioned atleast as much as it should. I think I really would've found my stride if I had this piece of tech in my grade school years, and I'm just slightly surprised the conversation seems to be purely typing vs paper n pen
@benjaminblack91
@benjaminblack91 3 месяца назад
​@@Hwyadylaw Same. I find most of the value from writing comes from the review/editing process rather than the initial draft process. My memory is already good, and writing doesn't help it any. The problem is when my thinking is super screwed up and needs the de-fragging that happens in the editing process. Editing is sooo painful on paper, and soo easy on a computer.
@acraigwest
@acraigwest 3 месяца назад
I was once a bicycle courier, and back I the day we had a pad of paper to write our deliveries out on. You never needed to look at it, because once you wrote it down you would remember it. If you didn't, you would ALWAYS miss one. You could have given us a pen with no ink and we would have probably been fine
@Xerophun
@Xerophun 3 месяца назад
It's a product manager problem. Business wants predictability, which for small things is fine, but for entire projects isn't possible. Then if you miss a deadline you've been pressured into creating, you're on the hook.
@CaptTerrific
@CaptTerrific 3 месяца назад
We broke new ground! On top of the "butt avatar" bots, we now also have a "crotch avatar" bot commenting! Prime moving up in the world!!!
@oprio123
@oprio123 3 месяца назад
he's so growing
@y00t00b3r
@y00t00b3r 3 месяца назад
they are weakening. I had to scroll down to get to the butt and crotch avatars. Step up your game, bots!
@Sakrosankt-Bierstube
@Sakrosankt-Bierstube 3 месяца назад
Most concerning part is.... that they are sometimes literally full nude.. and youtube isn't able to see that
@formbi
@formbi 3 месяца назад
@@Sakrosankt-Bierstube but it removes totally normal comments no problem
@Sakrosankt-Bierstube
@Sakrosankt-Bierstube 3 месяца назад
@@formbi Brooo.. don't get me satrted on that. Everytime i actually take time and write a response to a ridicilous statement with a huge amount of facts and sources... youtube decides to randomly hide it. No insults, no direspect, just (atm) proven facts and answering all the questions...
@jonludwig1632
@jonludwig1632 3 месяца назад
Being given the ownership, space, and time to get the work done is so huge. The best and most enjoyable work I've done in games was either something I self published, something I made during a jam, or something I went "gremlin mode" on and made in secret, so the only other person who knew about it before I presented the finished feature to the company was one very trusting supervisor.
@lawrencefitzgerald4744
@lawrencefitzgerald4744 3 месяца назад
Great video! Two points: 1) I used to have a hard time remembering/processing anything that I typed, versus anything I wrote down by hand. I made a conscious effort to record, and save, everything via digital files (if possible). It took several years, but now I function better with typing than I do with writing things by hand. I think it's just a matter of your brain (for those of us from older generations) needing time to rewire itself. 2) Shortly after college, the general manager of a hotel I was working for introduced the concept of diminishing returns to me. It was really an eye opener, because I have a tendency to be a perfectionist. He helped me realize that you eventually get to a point where any additional effort will only produce smaller and smaller results. At that point you have to honestly ask yourself if the additional work is worth the miniscule gain.
@stevenrosscarpenter
@stevenrosscarpenter 3 месяца назад
Finishing returns or diminishing returns?
@lawrencefitzgerald4744
@lawrencefitzgerald4744 3 месяца назад
@@stevenrosscarpenter😆 I meant diminishing returns. I didn't even notice that typo. Thank you!
@stevenrosscarpenter
@stevenrosscarpenter 3 месяца назад
@@lawrencefitzgerald4744 no worries. And i definitely agree with your points
@MannonMartin
@MannonMartin Месяц назад
When it comes to writing I'm the opposite. I've always disliked writing by hand. I find it extremely tedious, ugly, slow, and hard to read. If I must take notes by hand they will always be terse to the point of being useless in about 1 week since I won't understand what the note was about and if I must write more than a few short phrases or words it will be scrawled so poorly even I will struggle to read my own handwriting. Typing is a godsend for me. *shrug* Also yes I have even more trouble reading other people's writing. If you hand me your hand written notes unless you printed them nice and clean it will be difficult to the extreme for me to decipher your handwriting.
@MrKlarthums
@MrKlarthums 3 месяца назад
I have a feeling that these guys rarely worked in an environment where they had their schedules planned for them and code bases where there was never time for tech / code quality improvements, but always time for management-mandated features and meetings. There's little ownership if you don't own your time. You're simply onto the next task without looking back. The context here is key: is the dev saying it's going to take 4 weeks sitting at a keyboard focused on the specific problem or is it because they have other higher priority tasks and meetings before sneaking in unscheduled work? When you bandwidth is fully maxed out, the scheduled completion takes a lot longer.
@SIPEROTH
@SIPEROTH 3 месяца назад
That is what i was thinking. No matter how bad he is there is no way he needs 4 weeks to do an hour of job. 4 weeks is enough for someone that does not know how to do it to learn it and do it. It seems he needs 4 weeks because he was doing other things that needed weeks to do and he just put it on the back of the list. If he needed 4 weeks to do just that then what is he even doing there? why are you paying him or employe him?
@BudgiePanic
@BudgiePanic 3 месяца назад
“You can always go back and change it” don’t forget that, doesn’t have to be perfect
@JeremyAndersonBoise
@JeremyAndersonBoise 3 месяца назад
But mostly, the crap you wrote is going to prod, immediately, forever.
@CottidaeSEA
@CottidaeSEA 3 месяца назад
@@JeremyAndersonBoise That's more of a problem with how easy it is to replace. If it's hard to replace then it'll stay. If it's easy to replace then it'll be gone.
@dissident1337
@dissident1337 3 месяца назад
@@CottidaeSEA Nah, corporations are averse to paying back any sort of debt - technical debt included. Even things that can be updated easily have to be justified by how much they "move the needle." The response from managers is always "if you can spend another 15 minutes updating something that doesn't matter then you can spend it updating something that does."
@TehKarmalizer
@TehKarmalizer 3 месяца назад
@@dissident1337 exactly. If it's hard to replace, it might be worth replacing eventually. If it's easy to replace, it might never be worth replacing at all.
@CottidaeSEA
@CottidaeSEA 3 месяца назад
@@dissident1337 Yeah, but it all depends on if the code needs to be changed. The manager shouldn't care about the code, that's not their job.
@migo70
@migo70 3 месяца назад
I complete get his point on padding and caution. But this is the by-product of poor managers not protecting their team members when they take those risks and someone ends up getting fired. They don't do it because the company doesn't make them feel its safe to do so.
@sub-harmonik
@sub-harmonik 3 месяца назад
imo it's about managing productivity in jira metrics or lines of code rather than just looking at someone's abilities and/or drive holistically
@asdfghyter
@asdfghyter 3 месяца назад
it’s so common everywhere in our modern society that the measures of success becomes something that is quantifiably measurable just because it’s measurable, so all the things that aren’t easily measured gets completely ignored
@attilasedon9593
@attilasedon9593 3 месяца назад
this, I got shit a few times for this because I thought "it's gonna be a few hours of work!" and 3 days later after vastly underestimated the task, I have my manager on my ass, demanding why is it not done yet.
@stevenrosscarpenter
@stevenrosscarpenter 3 месяца назад
Best ventriloquist act I've ever seen. You can't even see his lips move when the puppet is ranting about coding practices.
@NubeBuster
@NubeBuster 3 месяца назад
MVP
@chris12321246801
@chris12321246801 3 месяца назад
It just comes down to ownership and incentives. If you're an owner, you're incentivised to do things as quickly as possible. If things go wrong, you'll certainly give yourself the benefit of the doubt because you know why they went wrong. You're also able to bypass all processes to get your code into production, drop everything else to focus on the task you want to focus on, and perfectly understand the requirements since you created them. If you're a developer at a large company, your manager evaluates you based on your sprint velocity. So, a task that requires 1 hour of hands-on keyboard coding, if you tell your manager it will take 1 hour and it ends up taking 2 hours for whatever reason, that's a negative mark on your next review. Instead, you add a couple of hours for understanding and probably going back and forth on requirements, a couple of hours for whatever your build/review process is. You're probably not as experienced as the owner who has been in the industry for decades, so what takes him an hour might actually take you a day. You also have to fit it in between all your other work, so you end up with a week's estimate. After all that, you know any step in that process can go wrong for any number of reasons, so you double that to two weeks to give yourself breathing room. At this point, you think it will take a maximum of 2 weeks to deliver, so you tell your manager 4 weeks. When it gets done quicker, that's a positive mark on your next review. There's probably also just some general pissing about with estimates thrown in there too, but the point is that as an employee in a large company, you are actively incentivised to piss about.
@markusjohansson6245
@markusjohansson6245 3 месяца назад
(Im not a game dev). When management gets uptight with rigid deadlines and lots of followup/micromanagement, thats when I start to pad estimates to give myself wiggle room and to not stress out. If they are more relaxed, I will just do my work and get stuff done in a efficient way.
@jeffreyhymas6803
@jeffreyhymas6803 Месяц назад
"Plans are worthless, planning is everything." - Dwight D. Eisenhower
@balijosu
@balijosu Месяц назад
Quotes are worthless. Quoting is everything.
@jeffreyhymas6803
@jeffreyhymas6803 Месяц назад
@@balijosu “The wisdom of the wise, and the experience of ages, may be preserved by quotation.” - Issac D’Israeli
@balijosu
@balijosu Месяц назад
@@jeffreyhymas6803 "I never said that." - Albert Einstein
@shoemaker1337
@shoemaker1337 3 месяца назад
That comment about Confluence came up as I'm writing documentation in Confluence. I felt that in my soul as it leaves me
@NostraDavid2
@NostraDavid2 3 месяца назад
Fyi: there are plugins that let you convert markdown into whatever confluence is using. If only confluence used actual markdown, so you wouldn't need to convert.
@samgould8567
@samgould8567 3 месяца назад
@@NostraDavid2 Speaking from experience as a former Confluence admin, round trip conversion between Confluence and other markup languages doesn’t work well at all. Heck, you can paste markup from Confluence directly back into where you copied it from and it will render differently after you save it.
@HyperionStudiosDE
@HyperionStudiosDE 3 месяца назад
I don't know why he hates on Confluence. What's there to hate?
@sunggyulee9020
@sunggyulee9020 3 месяца назад
I fully agree with the corporate vs indie take. A baker that owns his own bakery can take the risk of creating an interesting new recipe, because it's his bakery. But a worker in a white bread factory can't just add a bit of extra sugar just cuz he felt it would taste better. He needs to propose it to his higher ups, they will test it, balance it, market it, all the good stuff before it is created. Among all the things that are required to do, this idea by the worker is no longer just his work, and it's not "his". As a side note, this whole "no whiteboard" thing is not happening only in tech companies. I used to work in the sales department for retail smartphones company. We didn't produce anything, just import and resell in big retailers. So purely business corporate. This sort of caution is permeating all corporate culture. This lack of interaction is becoming the norm for many companies. I also like to work in the old fashion way. I like going to the office, talk to my coworkers, my boss, my clients, and come up with very interesting discussions. I think 90% of what I learned came from those "unproductive" discussions that "could have been an email". I think the sale campaigns we came up while taking coffee or hanging out in our boss' office room were some of the best things we ever came up with. While all the crap we made during the pandemic lockdowns, through "productivity" pipelines, were just so fucking lifeless and riskless.
@Byron804
@Byron804 3 месяца назад
Tim Cain would be a great guest for your podcast!
@sammavrs
@sammavrs 3 месяца назад
Love his channel. If you are interested in everything game design, he is basically a college course.
@keyboard_g
@keyboard_g 3 месяца назад
34 minutes in and we find out he gave up Whiteboards for Confluence. Imma head out.
@tropicaljupiter
@tropicaljupiter 3 месяца назад
Whiteboards and gay little systems for PMs aren’t even interchangeable. One is a charade and the other has solved real, important problems.
@rjk0128
@rjk0128 3 месяца назад
Thank you!
@lostsauce0
@lostsauce0 3 месяца назад
Ewwww confluence. Just use markdown files and feel nirvana
@monad_tcp
@monad_tcp 3 месяца назад
@@tropicaljupiter gay is not even a ad-hominem anymore, its not even offensive. I read gay and my mind equates it to "mediocre"
@mage3690
@mage3690 3 месяца назад
​@@monad_tcphonestly I saw it and translated it into the old (pre 1930s) definition of "happy". I read a lot of really old books as a child.
@Drag0ny
@Drag0ny 3 месяца назад
Estimates baloon when there are bad insentives. What happens if a developer misses an estimate? Who needs to get out of bed to fix the incident? Yeah, maybe there are some people that are genuinely too risk averse. At the same time it's easy for someone that doesn't bear the personal consequences to have a high risk appetite.
@krityaan
@krityaan 3 месяца назад
100 times this. You know what's more painful than confluence? Being the on call engineer for a customer facing error, opening docs to find out the failing service isn't even mentioned in the team's docs - because confluence takes too much time. I'm given 30 minutes to recover a system - devs get to ignore tech debt because "move fast and break things" (aka throw caution to the wind) because they aren't holding the bag.
@brettmurphy7588
@brettmurphy7588 3 месяца назад
​@@krityaan I think the solution to this is that every team must have a member on call, ready to help out when things blow up in prod. You should only be allowed to move fast and break things if you can fix things just as fast as you break them.
@krityaan
@krityaan 3 месяца назад
@@brettmurphy7588 this happened in Amazon - where oncalls rotate within team members 😂 It doesn't really work if everyone is afraid of PIP and on-time features are the only metric mgmt cares abt.
@dissident1337
@dissident1337 3 месяца назад
@@krityaan Devs don't "get to" ignore tech debt, they're often told that addressing it is forbidden. "Move fast and break things" is a management decision.
@635574
@635574 3 месяца назад
Proabaly senior devs arent at a risk of being fired or at all under scrutiny.
@SirFleisch
@SirFleisch 3 месяца назад
About the "good ownership": i want to discuss HOW to implement a feature because i know they are going to do it with language features 15 years old and take quadruple the time it would take me to do it. And i just cannot review EVERY work AND refactor it AND build features on my own AND not upsetting my colleagues because i always call their work bad implicitly this way...
@Hector-bj3ls
@Hector-bj3ls 3 месяца назад
I've been in a similar 45 min vs 4 weeks situation. I was a senior proposing a rewrite of the most bug ridden system in our software. It was a system that no other dev wanted to work on. It was large, complex, and a bit of a hydra (fix one big, three more pop out). I was constantly told no for the same reasons no one wanted to work on it. Plus, the original implementation took something in the region of 5,000 hours. Thing is, I had a clear vision in my head of how to fix it. So I spent my hour lunch break for a week building an 85%. I presented it and was given the green light on the rewrite. Finished and polished it in two months of full work. I don't work there anymore, but in the year since it was deployed there were no bug reports. I can't claim the code is perfect. It is roughly 6,500 lines, so I'm sure there's something. I did put a lot of effort into making sure it worked properly though. Just for context, the old system was 80,000 lines of code. The devs that wrote it were extremely abstraction happy, and went full on into the SOLD principles. No method was more than 5 lines of code.
@DavidMorales-s8d
@DavidMorales-s8d 2 месяца назад
I hate abstraction, specially when it's used only at a single place.
@Hector-bj3ls
@Hector-bj3ls 2 месяца назад
@@DavidMorales-s8d Abstraction is an extremely powerful tool. But, as we learned from Uncle Ben: with great power, comes great responsibility. My approach to this is basically write the code inline and the right abstractions will reveal themselves. The wrong abstraction can hurt more than no abstraction.
@alexmortensen6901
@alexmortensen6901 3 месяца назад
Im graduating as an aerospace engineer here soon, and from my experience in internships its very much thee same in other forms of engineering... I talk about it with people all the time, its as if the industry has lost its passion... I remember having a conversation with one of the grey hairs at one of my jobs, and he would tell me how engineers used to get into yelling fits with each other because they would literally be willing to go to war for their projects, and so much stuff got done, and how now everyone would tip toe around because HR might bash your head in for showing the slightest bit of energy. This isn't just CS, its the whole corporate culture.
@pencilcase8068
@pencilcase8068 3 месяца назад
Well yelling can lose you your job if HR gets wind of it. Why show your passion at work where you'll be punished for it vs doing your own personal project with the boys where HR won't stop the fun
@mghinto
@mghinto 3 месяца назад
At my internship with a (then) up-and-coming company, one of the grey hairs who was there from the start said that he loved working at the company up until it got big enough that the HR department was formed. After that, it became just another job.
@NihongoWakannai
@NihongoWakannai 3 месяца назад
The corporate culture of buzzwords and HR-compliant passive aggression seems absolutely soul draining, idk how anyone could define that as a good work environment
@AvikNayak_
@AvikNayak_ 3 месяца назад
@@NihongoWakannai how did the corporates become like this?
@TransmentalMe
@TransmentalMe 2 месяца назад
Tim is a gift, such an incredible developer and game designer. The combat AI problem is the difference between someone who loves their work vs someone who loves their perks. I had a friend who wasted three years on "4 week" people and never got anything done, they left when they found something with more perks. When he met me, we published a game in two weeks. Sometimes a 45min problem, really is just a 45 min problem and you've been sold a lit for three years. Other times, that 45min problem is a 4 week problem. The important is learning to tell the difference.
@ike__
@ike__ 3 месяца назад
As an 18 year old still in education, I always reach for a pen and paper when working through a problem. I have tried using online tools but it is simply not the same
2 месяца назад
Ownership YES! But I would also like to add that with ownership comes accountability, a lot of people are afraid of being accountable for the quality of their work. Sometimes for good reason, in case they work in a bad organization.
@dave4347
@dave4347 3 месяца назад
The purpose of Jira is more than just tracking tickets like stickies. They have Trello for that. How would you track tickets for an entire team of engineers on a single whiteboard? Or prioritize a massive backlog? Or include screenshots in bugs? Or links to Figma? Or comments from customers and discussions on problems? Or track which stage of development a current task is in? I don't see how a whiteboard could solve that.
@ethanwasme4307
@ethanwasme4307 3 месяца назад
this was 2005-2007 dude
@dave4347
@dave4347 3 месяца назад
@@ethanwasme4307 Yeah, it just sounded like Prime was saying that he still doesn't see the point of Jira even now, like whiteboarding is more favorable to track a team's work than Jira.
@HyperionStudiosDE
@HyperionStudiosDE 3 месяца назад
Yeah, I don't get the hate for Jira and Confluence.
@MagnumCarta
@MagnumCarta 3 месяца назад
@@HyperionStudiosDE I think Ayn Rand's novel "Atlassian Shrugged" really changed peoples perception of Jira.
@aeggeska1
@aeggeska1 29 дней назад
Jira is shit.. because it is away from the code. Github issues are better, because they're closer to the code.
@Jam-ht2ky
@Jam-ht2ky 3 месяца назад
the 4 deep function creation is the modern hell from all nodejs backend devs ( as myself ). This is what I like to call "The wrong level of abstraction".
@kaseywahl
@kaseywahl 3 месяца назад
Around 2:30 when prime talks about using a paper and pencil to write things down--my mother wrote her master's thesis on the connection between movement and learning (got my degree in English, so I read the whole paper while I edited). One of her most interesting findings was that people retain information better when they're performing some sort of movement alongside whatever the learning objective is for the exact reason he mentions here: it's kinetic. It's engaging more than one sense to recall information. That means more synapses firing, more ways to engage the body in the act of learning. Combine that with spaced repetition, and you have a great method for learning. It's also why a lot of children's songs have choreography and motion to go with them: you're associating a motion, a tune, and a word together and repeat it over and over and over. It's why neumonic devices work so well. And it works double-time with kids, because they have so much energy that they get to literally expend extra energy into the learning of those things while they're not even consciously aware that they're learning (there's a lesson somewhere in here about learning being tied to games as well, but that's for a different post). So in regards to writing things down, you get to 'feel' each stroke of the pen, the tactile press of pen against paper, and it kinda slows things down in a way for the brain to process a little more clearly, as opposed to repeatedly striking keys in a way that feels semi-homogenous. Though a lot of kids who participate in spelling bees will often do a similar thing where they type on an air keyboard to recall the spelling of a word because they're mapping the placement of a letter to their mental keyboard, so there's definitely room to further explore there too.
@user-sl6gn1ss8p
@user-sl6gn1ss8p 3 месяца назад
sounds interesting, is the thesis available anywhere?
@kaseywahl
@kaseywahl 3 месяца назад
@@user-sl6gn1ss8p I'll have to ask my mom. I know her thesis supervisor was trying to get her to publish, but I don't know if she ever did
@AaronMichaelLong
@AaronMichaelLong 21 день назад
The reason people don't want their name on a whiteboard is that they have been inculcated with the notion that anything that makes your uncomfortable or anxious is an *ATTACK*. And let's be clear, being attacked can make you uncomfortable. But the problem is, when you invert cause and effect, and conflate all discomfort with abuse, you have manufactured a minset which is antithetical to accountability and professionalism.
@NickCombs
@NickCombs 3 месяца назад
Personal experience taught me that relying on whiteboarding to conceptualize ideas is a crutch that weakens us in situations where it's not available. It's perfectly valid to continue relying on it since we have many options to digital whiteboard these days, but just know that those sitations where you can't use it will still arise.
@JeremyAndersonBoise
@JeremyAndersonBoise 3 месяца назад
That went deep, I see you, 🎉
@DudeWatIsThis
@DudeWatIsThis 3 месяца назад
I'm you (reading this) in another timeline. I went out of university and made my own game company shortly after. Yes, it was a shocker to realize that most people were _not_ programmers. I thought everyone in videogames was either a programmer or an artist/musician with a good deal of technical knowledge. There's basically a bunch of... uh... nothings? Completely unqualified people there, who "design" or "produce" whatever. "Producing" in videogames is like being a scrum manager, but even more useless and even less qualified. You can imagine how things work here when half of the team is saying "We need normal-mapping textures to be in powers-of-two" and the answer is "you should respect my creative vision", from someone with blue hair who barely got through high school.
@StatixCinder
@StatixCinder 3 месяца назад
1000% , if there is a niche issue, just hand it off and say yolo, the final product will satisfy the need assuming someone doesn't suck. I came back to a company and they were still using the same damn app after 18 years. More surprising to me
@og_skullkid1387
@og_skullkid1387 3 месяца назад
Becoming a game dev is a lot like forming a garage band.
@jackaboysean6934
@jackaboysean6934 3 месяца назад
in 17:25 where you talked about blame avoidance , i myself hate most meetings and am a tell me what to do and i make it guy but when the architecture is not discussed and last minute changes are told(which they are often told where i work at) the amount of steps i need to go back in order to accommodate said changes just breaks me so i generally make sure to tell others what exactly i will do so that they can spew their creative garbage in the beginning itself so the "just build it " approach dosent work always .
@ZealGames
@ZealGames Месяц назад
When people say "dear game devs" it's almost always a fundamental misunderstanding of who influences what people are concerned about
@tempy-tq3ix
@tempy-tq3ix 3 месяца назад
did not finish the vid yet but i think it has a lot to do with management running you into the ground if you let them before everyone had more of an understanding of why things can take longer or need to be cleaned up
@bmanmcfly
@bmanmcfly 3 месяца назад
Have seen that happen a few times... once was Boss: "Hey, can you not do X because this causes problems for the next person down the line" Employee: "Or what?" Boss: "Ok, pack up your shit." Employee: "You mean, if I don't stop?" Boss: "No, we crossed that line, just pack up your shit, you're done here."
@snark567
@snark567 Месяц назад
Boss sounds crazy.
@bmanmcfly
@bmanmcfly Месяц назад
@@snark567 Honestly, the first time I worked under that boss, I would have agreed. The second time I worked for him (when this incident occurred), I had grown to realize that he wasn't just harsh for the sake of being harsh. It was that by allowing this type of behavior to continue would mean that the next people down the line would be sending "back charges" to fix the work of those before them, and those charges are already for work completed, which means that it's actually an out of pocket cost to the boss. So, the guy that showed he would be a loose cannon becomes too much of a risk to keep employed.
@1316Salva
@1316Salva Месяц назад
"Because it's theirs" is so real. Working on your startup/game/website is 10 times more motivating and if there are rewards you're the one who gets them
@K12-r4v
@K12-r4v 3 месяца назад
doing tim dirty using a nuka world screenshot in the thumbnail
@JeremyAndersonBoise
@JeremyAndersonBoise 3 месяца назад
😂 fair
@mattburgess5697
@mattburgess5697 3 месяца назад
Not a game dev here, but was a game journalist (actually owned the site). We never had an issue with publishers having problems with negative reviews. As long as they felt the coverage was fundamentally honest they were fine with negative reviews.
@rath6599
@rath6599 3 месяца назад
Timothy Cain is a treasure trove of wisdom when it comes to software development
@MagnumCarta
@MagnumCarta 3 месяца назад
I would love to meet Mr. Cain if I was Abel.
@Eta_Hoyimi
@Eta_Hoyimi 3 месяца назад
Been watching Tim for ages; his content is so brilliant and I've learned so much from him about the dev industry and how to keep proper mindset. Glad to see you boosting him.
@timmy7201
@timmy7201 3 месяца назад
I suspect his age being the problem. Our education system has pre-programmed younger generations, to not argue with older people. The older person has usually the last word anyways, and many seniors abuse set power to the fullest. Them pushing their will through, regardless of being correct or wrong... Then there is the other developer, who refused to write a quick 45 min mock-up. Ask the same question to a junior developer, and they will do it without a doubt. The developer he asked was probably a medior, who had done such request in the past as a junior. He most likely got bashed afterward for his jank code, which is why he now refuses to even start working on a so called mock-up... Human behavior isn't all that difficult to understand, if you just look at the problem from the other persons perspective.
@scpWyatt
@scpWyatt 3 месяца назад
Furiosa was amazing, anyone who said it’s bad can’t enjoy fun and I pity them
@FizzlNet
@FizzlNet 3 месяца назад
45 minutes to write any code is an eternity. I write most of my things in couple of minutes. There just has to be a) 25 years of experience b) already solved this last week c) two weeks of fucking around with prototypes and thinking about it
@acraigwest
@acraigwest 3 месяца назад
Perfect is the enemy of good enough. But telling the difference between good enough and almost good enough can be hard
@bok4822
@bok4822 3 месяца назад
I've had group projects where I've asked the others in the group how they wanted stuff done. Either got "does not matter" back or no answer at all. Decides to do thing on my own, shows the others my finished thing later. "Why did you do it like this? It should be like this instead!". But I did the thing the way I thought was best because nobody had anything to say about it? That group project also taught me that having one leader to direct the group is essential. If all people in the group have equal power over the project, nothing will get decided in a good way and a lot will be done in a wishy-washy way. Especially later on when multiple people in the group started losing faith in the project, while I was actually believing that we could do it, was when I felt that someone that could be the center pillar was important. One single person can have utterly terrible ideas, but can also have fantastic ones. Multiple people will together compromise and find ideas that will never be bad, but will often never be that good either.
@ea_naseer
@ea_naseer 3 месяца назад
this is very anime-esque
@BusinessWolf1
@BusinessWolf1 3 месяца назад
A well defined and respected leader is most definitely a requirement of any project.
@James-cc7cq
@James-cc7cq 3 месяца назад
You took a paragraph to write "a camel is a horse designed by committee"
@hijameorihan1707
@hijameorihan1707 Месяц назад
When we write something down, it's like we focus more and depends on the mnemonic you've been using during life
@howardhamaker2708
@howardhamaker2708 3 месяца назад
ThePrimeTime is definitely doing Boomer Mentality. There was a shift in schools that to call out bad behavior is to write the students name on the board in school. Things have changed. This explains the reaction.
@TacticalGoldfishy
@TacticalGoldfishy 29 дней назад
step 1: get a magnetic whiteboard and a couple of packs of dry-erase magnetic labels step 2: copy each jira ticket down onto an individual magnetic label using dry-erase marker and/or sticky note step 3: toss labels at board step 4: turn on jira notifications step 5: each time there is a new jira ticket, repeat steps 2 and 3 step 6: organize your whiteboard as you see fit
@TheBswan
@TheBswan 3 месяца назад
Dear Mr. ThePrimeTimeagen, I think there's definitely some good material here for a pod. Where will we be able to find such a pod when available? Warm regards
@JackDespero
@JackDespero 3 месяца назад
It is scientifically proven that writing by hand works differently than writing in a computer. My alternative? Having a blackboard (ew, whiteboards) with chalk at home and a webcam so that my team can see it as if they were in the room. I have managed to reconcile the worst of both worlds.
@SnowDaemon
@SnowDaemon 3 месяца назад
I also write my notes with pen and paper. I never remember any notes that i type, nor do i ever look at them
@Thoringer
@Thoringer 3 месяца назад
lol - data scientist here. We have a public log and we discuss what we work on every morning. All our work gets reviewed by another analyst before it goes out. The virtual white board, hey we would be told "there is a fire, can you put it out today?" and the next thing after putting it out, that analyst would publicly call out "Can anyone review this real quick?"
@david0aloha
@david0aloha 3 месяца назад
7:50 Sounds like a 1 day task to me. Time for someone to understand it, write it, write some tests, accounting for the fact that this guy's experience level is almost certainly greater than most of the team, plus some wiggle room just in case. Maybe add a few days if there is a significant degree of integration/E2E testing/manual testing involved since inter-system testing is usually where stuff like this gets hard, especially if you're handing stuff off to different people like QA, since they need to learn the changes too. I don't get 4 weeks though.
@raidtheferry
@raidtheferry 3 месяца назад
_ohhhh MAN!_ Prime and Thor are going to start a pod? Hell yes! There is actually such a lack of real quality podcast of software development by people who really know the industry. It's mainly a bunch of undergrads who started a podcast - not a bad thing, but not really on this sort of FANG level that Prime speaks at. Super excited for that
@a__random__person
@a__random__person 3 месяца назад
25+ year dev here. Estimates are meaningless. I've seen a 1 pointer turn into 2 months of work. Either technical reasons, staff turnover, bus factor, endless meetings, poor product specs. I've given up on effort estimations and just do prioritization. Even worse that scrum abstracts away time into story points, which no one actually understands lol. Skipping the estimations in favor of just good prioritization keeps things simple and saves tons of time. Management doesn't really feel any difference since story points don't provide any accurate estimation of time either.
@Kalasklister1337
@Kalasklister1337 3 месяца назад
Im not nearly 25yrs in but i 100% feel you
@basilefff
@basilefff 3 месяца назад
Unironically, ThePrimagen here makes an argument for workers owned companies, which I think is rather compelling. Socialist Prime, LOL
@orterves
@orterves 3 месяца назад
Worker owned companies with the management replaced by LLMs
@Ben_R4mZ
@Ben_R4mZ 3 месяца назад
"I'm not yelling, I'm just passionate"
@MorningNapalm
@MorningNapalm 3 месяца назад
Someone in chat has a 6' whiteboard in his bedroom??? :D For what, planning bed moves? smh
@ThePrimeTimeagen
@ThePrimeTimeagen 3 месяца назад
yes
@MorningNapalm
@MorningNapalm 3 месяца назад
@@ThePrimeTimeagen dropping spontaneity like a hot potato :D
@diegogbox
@diegogbox 3 месяца назад
The multisensory nature of using physical media is a lot more stimulating than using a digital counterpart. Kinda like the difference between having sex versus watching porn.
@DudeSoWin
@DudeSoWin Месяц назад
When most of your coding errors come from accidentally hitting Undo. Its like taking a written test and skipping questions on the flipside.
@Happydrumstick93
@Happydrumstick93 3 месяца назад
I hate the phrase "ownership of code". Am I getting dividends on this code? Do I "own" the copywrite? If the answer to both these questions are "no" then I do not "own" the code. The company does. I get people should feel a sense of responsibility when things goes wrong - learning from it, and when you are on the clock fixing it. That responsibility doesn't extend to me being phoned at 3 am to fix an issue on some code I wrote.
@seannewell397
@seannewell397 3 месяца назад
Never been on rota eh? Volunteering for the on call rota and fixing shit at 3am will put you on the fast track bruv. No need to do it if you don't want to, but most places will require it at some level of seniority. git gud and be a team player and own your shit, it's got your name on it.
@Happydrumstick93
@Happydrumstick93 3 месяца назад
@@seannewell397 I specifically mentioned "when you are on the clock fixing it". I'm talking about getting phonecalls on *my time*. Being a team player != being a slave.
@colinbrennan322
@colinbrennan322 Месяц назад
CHRONICALLY UNDERESTIMATING TASKS IS HOW I FEEL ALIVE Real talk that's the realest thing I've ever heard
@ChristopherCricketWallace
@ChristopherCricketWallace 3 месяца назад
What he's talking about is the plain-mid result that comes from "design by committee." But it's challenging to run and gun---to just go and make it--when it costs time and (big) money.
@snowballeffect7812
@snowballeffect7812 3 месяца назад
TL;DW: Unionize.
@alexgabriel5877
@alexgabriel5877 3 месяца назад
gross
@snowballeffect7812
@snowballeffect7812 3 месяца назад
@@alexgabriel5877 some people think licking boots is gross, but I guess opinions are diverse.
@snowballeffect7812
@snowballeffect7812 3 месяца назад
@plumbingphase yeah. the new halo was such a hit.
@bb-wb8sb
@bb-wb8sb 3 месяца назад
​@plumbingphase"there's no way for everyone to be well off, so you must go at it alone". If you really believed that, would it not make sense for you to NOT tell people that? So that they fail and you win? Be the one that doesn't join the group, and receive head pats from your supposed betters, but in silence please.
@Rockyzach88
@Rockyzach88 3 месяца назад
@plumbingphase Right, lets be a cuck for corporations because the worker wants more respect and power in the workplace lol. Maybe the country should punish businesses that "offshore". And if it is feasible to automate it should be done regardless depending on the job. Keep simping for those billionaires. One day you will get yours...surely!
@griffin955
@griffin955 3 месяца назад
the worst thing about "development caution" in a corporate setting is how if you try and expedite or hopscotch over these red tape processes in the team, you are immediately reprimanded for it. Yes, you got the 30 minute bug fix done, but you didn't do it the way they wanted you to, which would have deprioritised it behind 5 2-day tasks as well as required multiple meetings to "sync" everyone in the team to understand whats happening. But why would they need to understand, they aren't coders, we are. They should let us off the leash and by doing so, they get to look good while we get on with the work.
@joaovitorgutkoskipaes1850
@joaovitorgutkoskipaes1850 3 месяца назад
"... Games have gone from being an expression of an idea [...] artwork of a particular person or group of people, into a corporate driven, money seeking instrument..." hey, there is a name for it. It is called Late Capitalism. And is happening as stated by some crazy dude dressed in red... Lenin if i'm not mistaken. Curious, isn't it?
@sealsharp
@sealsharp 3 месяца назад
Well, seeing the flaws of capitalism doesn't take much. Coming up with something better is the hard part.
@dragonx3085
@dragonx3085 3 месяца назад
@@sealsharp Just a rewind to a version of capitalism which isn't as horrifically corrupt and putrid would be amazing in the short term.
@zombieguy
@zombieguy 3 месяца назад
@@dragonx3085 Also actually following the concept of capitalism would help too. Companies need to stop getting handouts and actually have the free market decide their value, the only non capitalist thing I think that should be forced is that employees are actually paid a fair wage to how much a company makes.
@jc-aguilar
@jc-aguilar 3 месяца назад
Feeling ownership about whatever you are doing at a company is so crucial. It seems that a lot of game and movie studios have lost this, sadly. Several great games were created at relative big studios, no? Like Unreal Tournament, Diablo II, BioShock, etc.
@IvanFernandes94
@IvanFernandes94 3 месяца назад
I think it is not only about ownership, but also you can't expect things to grow exponentially in cost and scale and that not have a big impact on what risk is acceptable to take. Its easy to not do long planning sessions and just sit and do it when a 0.01% outage doesn't cost 20 years of your salary.
@anonymous49125
@anonymous49125 3 месяца назад
When I'm asked how long something will take --- I give a really good answer of how long it SHOULD take... the realities are things rarely go the way they SHOULD. If you take that best guess time and multiply it by 3, you'll pretty much be right on the money every time.
@donedgardo
@donedgardo 3 месяца назад
"Get my name out your whiteboards mouth!" got me good!
@johnavernia1026
@johnavernia1026 3 месяца назад
The amount of people who didn't know who Tim Cain is surprising. I thought a lot of tech and dev are watching the stream. Someone even said, "he think he's so special." Dude... he's the famous Tim Cain. The legendary game designer/programmer that created Fallout and Arcanum.
@akeemmorrison2589
@akeemmorrison2589 3 месяца назад
as well as worked on the outer worlds. His advice works for other industries too.
@IgnacioChavez
@IgnacioChavez Месяц назад
To add to it, writing by hand enhances learning and memory, even if you use e-ink. I love having notebooks, plus knowing the medium has an end to it, a limit set of pages is a different mentality
@Feideri
@Feideri 3 месяца назад
I love the way you describe writing things down! I still write down almost everything important into a notebook with a ballpoint pen, be it a subject I need to bring up in a meeting or me just tracking down some nasty bug. Writing things down on a paper by hand makes you compress ideas into more concise forms. Ballpoint pen forces you to admit your mistakes, either you live with them or you have to rip out an entire page full of useful information. If you've made a mistake you have a high chance of remembering it and finding the important things just by browsing few pages back in the notebook...
@Tanstaaflitis
@Tanstaaflitis 2 месяца назад
9:40 I worked on a project where I estimated a change would take 5 minutes. My senior argued about it for over half an hour. Then the person junior to me completed it in 5 minutes. It took longer to argue it couldn't be done than to do it The same senior plus a second resource were tasked with a small project. I spent a few hours documenting how I thought they could do it and what code existed to make it easier. Two months later, they had virtually nothing to show for their efforts. Before tearing them apart, I took an hour on the weekend and built exactly what was expected. An hour; I timed it. They were permanently removed from the project.
@rays3761
@rays3761 3 месяца назад
I'm basically the solo dev data guy at my company and the Caution is insane, I only graduated 2 years ago and I've gotten so locked down from people's feelings being hurt over changes I try to make that I now have to make sure I go about implementing change in ways that make everyone happy while actually getting the thing done. It's incredibly stressful and if left to my own devices it'd have been done to the same degree of success in half the time.
@justgame5508
@justgame5508 3 месяца назад
Drawing boxes and lines on a whiteboard is the most enjoyable part of being a software engineer. Starting a new project filled with hope and optimism, it’s great
@TaleshicMatera
@TaleshicMatera 3 месяца назад
observation: Meetings about why are fine, while meetings about how suck Code comments about why are fine, comments about how are messy (redundant and lie)
@TatianaRacheva
@TatianaRacheva 2 месяца назад
Ownership is like poverty - it's not a condition, it's a state of mind (remember Chapelle's "you're not poor, you're broke"?)
@ex0stasis72
@ex0stasis72 2 месяца назад
Arguing until something is resolved doesn't work sometimes outside of a workspace. For example, in politics, two people have completely separate goals that aren't compatible with each other. In business, you've at least got the shared goal that you want your product or service to be a success. Plus, in politics, it's often more effective not to waste your time trying to convince people to your side but to convice people who are already on your side to be more actively involved.
@andreassyren329
@andreassyren329 3 месяца назад
> Pausing to guess what the statement will be before they say it Prime literally training himself like an LLM, with twitch chat as RLHF. GENIUS!
@average_ms-dos_enjoyer
@average_ms-dos_enjoyer 3 месяца назад
Sounds like The Outer Worlds was as much a victim of modern practices as it was of being made for "modern audiences"
@tech-adventurer
@tech-adventurer 14 дней назад
yeah, when you write it down is almost like talking it outloud. Dfifferent parts of your brain sync, and things that are not so clear start to get more and more "visual". I do feel the same way!
@Papiertig0r
@Papiertig0r 2 месяца назад
My former boss used to say "There is no problem you can't solve by adding one additional layer of abstraction" - he said it ironically though
@TheGhost152
@TheGhost152 3 месяца назад
The problem with the "until one person yields" is that some people will never admit they're wrong and yield even though they've been objectively proven wrong. And then in most situations like this it is not possible to come to an objectively correct solution due to time restrictions or due to things impossible to know beforehand. So then the most stubborn person just automatically wins which can lead to some truly company destroying results
@ronaldhunter5894
@ronaldhunter5894 13 дней назад
This was a nice video, I recently was let go from my job. TBH i wasn't really energized anymore after ten years as a SWE even while i was at my job. I wasn't coding well, I kept having issues with burnout and not being able to get over it, just so much shit. At times i would question why i was even in this industry or if I actually like coding. Until i was let go, then I was able to think and code again and actually love it once more. I realized I was the type of person who just coded to make tools or things i enjoy or others enjoy. Not for people to make billions of dollars on and use peoples data to make their lives miserable.
@vincenthamel3420
@vincenthamel3420 2 месяца назад
On my first job, I had the single worst nitpicky senior reviewing all of my code. Every variable name was wrong, every function was inefficient ( even if I would jsut copy-paste a previous, similar function) and simple bug ticket would end up with refactoring 6 different classes "cause we have to leave the code better than we found it". It took me years to recover from that dude and actually have the courage to post a merge request without spending a week reviewing and testing my code.
@techjesus99
@techjesus99 Месяц назад
"I dont wanna know why, I wanna think about it" is the most relatable shit ever. At first I though this mentality is wasting my time but it really is the only way to grow
@kenneth_romero
@kenneth_romero 3 месяца назад
if you liked that one, I liked his take on generalist programmers vs specialists. Pretty great insight and really shaped how I focus on getting better.
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