I got the free kit and it's great I been playing with it for 2 days now . I love the kicks . I'm going to join discord now and maybe if I get my courage up will submit something. But I watched last week and that chats brutal lol .
Dude, let me tell you why your videos are so much better than other beat makers: you are concise and to the point. You tell us everything we need to know without any filler. A lot of the people doing this style of content think we need to see a 20 minute vlog of themselves making cold brewed coffee with 5 minutes of half-assed tutorial thrown on there. To make matters worse, they can barely describe what they're doing. I learn something from all of your videos! Great stuff Navie!
Hahah thanks Sean. Yeah, personally I get annoyed whenever I watch a video and only 10% of it is actually valuable. So I try my best to respect your guys' time and get to the point
Wow and out of all the damned tutorials on RU-vid this is the first time I've ever heard it explained like this and it has changed my damned world. Thanks man.
100% quality content as always... I knew how to use sends for reverbs and other FX. But you provided a lot of creative ideas, too. 🙂 I definitely will try to manipulate my delay and reverb sends a lot more to eventually (or hopefully) create some crazy unique sounds. Thank you! 👌
Hahah yeah the possibilities are endless when you use sends. It can really add an additional layer onto your beat that can have it sounding a lot more full
You can set up a reverb track so you can solo just the reverb channel. To do this use fruit send on the main effecrs channel and route to the one you want to send to, with the green knob on 0%, then selct the chanell in fruity send
I was blown away at the difference once I figured that out myself. Not only you get a lot of room and uniformity between the sounds, you also save up a bunch of CPU load. You can also do this for amp simulations if you have multiple instruments going in at the same amp with same settings, just turn off the send to the master.
I started doing this with reverb last year, it helps a lot. Another thing that helped my reverb track was to adjust predelay in the reverb so it trails anywhere from 20-80ms.
I only have one reverb send set up in my template. When I was starting, someone said having different reverbs didn't sound cohesive, so that's what I went with. I could see the benefit to this if you do crazy effects on an individual sound's reverb.
"someone said having different reverbs didn't sound cohesive" Hm, this sounds like nonsense to me. I use different reverbs and different settings throughout my beat. Each one provides different properties for different situations
@@NavieD I do think there's some truth to that though. I think the best way is to combine these two ideas by having a different send for your short reverb, long reverb, etc. That way you can still use the type of reverb that works best for a sound and still get that cohesive "glue".
@@NavieD i think, you use different reverbs with different intentions rendering that rule obsolet. ppl that just randomly put plugins in the insert can benefit from that rule. like all rules it isnt written in stone
@@NavieD I would fix it but somethimg F'd up happened Me and.my bro were updating our Fl studio turns out it wiped out all of our project files,so now we can't fix any beat🤷♂️🤷♂️🤷♂️
Isn't that what the MIX knob does? If you put your reverb as your last slot directly on your insert or send the signal to a separate insert then turn down the fader, you're basically doing the same thing. So unless you want to isolate the reverb part of your signal in order to apply effects and such, don't worry about it...a lot of it is placebo because it goes back to the old "proper" way of adding FXs when MIX/WET wasn't an option.
The mix knob, generally, lets you control how much of the signal you want to convert to the "reverb" signal. So if you set it to 20%, you are taking 20% of your original signal and losing it, and having it "converted" to a reverbed version of the sound. So if you did a lot of work to make your sound as loud and impactful as possible, you would be losing 20% of it by using mix (which isn't always a bad thing - this is just more focused on if you really want your drums to be loud)
@@NavieD Thanks for replying Navie D! I see what you're saying. I guess it all boils down to what the mix knob is actually doing to your signal. I always thought it superposed the clean signal over the "reverbed" version of your signal according to the percentage you set, kind of saving you the complicated traditional routing that you described. If that is not what the mix knob is doing however, then we absolutely need to use a separate channel! Thank you for clarifying
i have an issue where my playlist just adds some invisible reverb and decay at a certain point in the song but nothing changes at that point, i quadruple checked everything, PLEASE HELP
Hm. It's possible that you were changing some parameters when you had the record button turned on, and it recorded this as automation. In your browser, go to Current Projects, Patterns, and at the bottom there might be a reverb event. Try deleting it and see if that works
Yo I know you just used this beat as an example but that shit really hits 😂 you have a finished version of this anywhere? Also, great vid as always. Love the channel 👌🏽
Great tutorial I'm am now a fan ! Is the technical term for what you are doing called parallel processing ? Just for those ppl who don't us fl and would like to apply this technique. Thank u
@@NavieD i mean how to make for example progressive music , hip hop and main differences drums used something like that , music theory to some extent in them ...
This is what people call parallel compression yea ? btw Could you do a "Kick" compression tutorial vid if u din yet ? this haunts me quite a bit . U did a great video on compression with those paper animations, but when it comes to the Kick, m a bit confused with the amount to put on it . And for compressing a drum kick i still follow the parallel compression concept or apply it straight to its own channel ?
I m not sure about the loss of the snare you re explaining. I mean, u have the original signal and the effect signal and u mix these 2 together whether u r doing on the same channel or using an extra. If u loose some of the snare signal u can gain it and use the mix knob to get the exact same levels of both signals u 'd have with the extra channel. Let me know if I understood something wrong. Thanks for the video anyways was extremely helpful!🙏
Side-chaining is done similarly, but for a different reason. This is more of a technique to get control of how much effects you want on your sound, whereas sidechaining is a technique to get control of the volumes of your sound
Finally I understand the purpose of doing it that way! I've seen some tutorials but couldn't really get of what are the benefits of doing it, besides being able to control the overall volume of effect. Also didn't know about the % loss of the sound after reverb, very useful!
It's basically parallel processing. Great for all the reasons he shared. Mainly you keep control of your original signal and layer on the FX. Good news is you can then automate the send to make room where it may clash with another sound or vocal. 🎉
again, if you want hard hitting drums, pick hard hitting drum sounds its not that hard comparing to adding a bunch of effects like distortion fatener or even layering.
First! Question, when are you doing another live listen? I missed the one a few days back. I’d love to submit a track for you to listen to and critique.
Hmmm I am not sure, I might have to look into that. I know Patcher has a unique way of adding effects onto sounds, but if it still uses a single dry/wet or mix dial, then you will run into the same problem.
Fun fact for anyone trying out this parallel processing technique for the first time: You can actually set this up in Patcher, which will give you a bit more granular control, allow you to set up custom control surfaces linked to any parameter (you can even customize what your knobs and dials look like, including the color of them), and best of all, it frees up Mixer FX Inserts! You'd be surprised how quickly you can burn through ten of them! lol. Just have fun experimenting! That's what music is all about!
This is crazy good info, this whole video just changed everything but specifically the sample reverb just changed my whole game can’t wait to widen my beats with these tricks. Appreciate you Navie 🔥
You, Andrew Huang, Dan Worrall of FabFilter, and You Suck at Producing are the only production-related channels that I can stomach lol. Everybody else is incredibly unfunny and/or completely unable to communicate good information concisely. (Sorry for the negative comment but I mean it as a compliment to you haha) Keep it up!!! much appreciated
@@NavieD Navie I went on researching and most guides on youtube dont mention this. Most people have reverb on the same channel track. PS: I am now using patcher so that I wont have to route stuff to a different channel track. I can now do paralell processing in patcher with the reverb.
You're the oracle of beatmaking. What you think about Drum Room presets with very low decay on the drums, do you think it still is a situation that can be bad to the drums?
You can also put fruity send at the very top of the effects chain on your main snare sound and send the completely dry sound before any fx to the reverb/fx send with sidechaining. If you use the mixer routing it's sending the sound post fx instead of pre.
I think it was last week when you mention that drum understanding is crucial, i've been struggling with this topic for a long time now, i'm starting to realize maybe i'm not good enough for this shit
Ah, it happens to all of us. I've had bad weeks/months. But that's normal for the process. Gotta get through the bad ideas before you get to the good ones.