Having played the game myself, I can personally confirm that every single one of the trophies is, in fact, achievable. So you should go for all of them.
i don't see how fire flip bush is possible i can't get the top right star and can't get to the bush, i just don't see how it can be done. i've been staring at the screen for so long
@@SpectreLgs i have since completed all the trophies, looking back i cant believe i commented for this, should've asked for help on flower-flip-G probably...
Just beat the game. It surprisingly gets easier the more you play, because the more minimalistic challenges are easier, since you have less to work with. By the way, you can get the lever without using Bee at all, I did it before climbing up the left side.
@@nevorotem6819 if you partially cast fire before grabbing the last star while youre small and gravity is flipped you can destroy the cancel orb then use either bush or flower to reach the lever
All trophies are possible, but the trophies on the right are easier versions of the ones on the left, if you focus on the left, everything can be completed. Also, I recommend fire and key. The leftmost goat puzzle is the only one I haven’t done yet, and I don’t think I will be able to.
@@jorgelenny47 the trick is with the virtical stack of 5 boxes. With this set, it is impossible to get them out of that hallway once they fall. The obvious solution is to limit your key usage. I’m not going to tell you where or when, but I will tell you that there is a delay from when you fail an input and when the next one can start
@@iamanoob9747 is this a hint for me? Fu**. Now I have to try everything. Edit: may I ask if the new tech makes sense. I know the flower gate thing wasn’t really used at all, but it’s not like I have key to capitalize off of that knowledge. I know the pushable object flower tech, but that doesn’t help you get off the ground. (Or does it?) If it’s not something I could reasonably guess. I likely won’t go for it, as I don’t find the goat all that fun. It’s good mechanically, but I feel like the possible moves multiplies when it’s introduced.
@@IRules2244 Yeah I managed to cross the 5 stack but not sure if I'm missing something obvious right after that, I'll go check around see if something comes up Update: yep, that was pretty obvious lmao. Anyways
15:00 > does the size trick to reach for the note > does not read the note anyway and gaslights himself by tricking his brain into wanting to go onto the void (even though they're just walls)
the first run you did (flower and key) is possible, but took me like 30 minutes of looking to figure out. the following instructions are written on the basis that the game runs as a 27x27 grid, with 1x1 being the top left corner, and coordinates being (x, y). >cast home, starting on (6, 25) and ending on (8, 25) >grab the free star at (14, 10) >grab key at (23, 22) >make your way to (16, 22), make sure that white is down and black is up >cast key, starting on (16, 22) and ending on (15, 21). This should put you on top of the white wall >walk over to (23, 22) by following the white walls >cast key, starting on (23, 21) and ending on (22, 20) >this should leave you on top of the walls, with a clear path over to flower >grab flower >cast flower to get rid of the white wall next to it. You will cast key at the same time, but this is irrelevant. >make your way to (3, 12) >cast flower, starting on (3, 12) ending on (2, 12). This will get rid of the wall at (3, 11) >cast key to make sure the white wall at (2, 10) is down, then cast key starting at (3, 11) and ending on the white wall. >ride the walls to get to the top left star >make your way to (11, 2) and make sure black walls are down, then cast key ending on the black wall. >make your way to the top right star, cast key to make sure black is back down, then cast flower starting at (23, 2) and ending at (22, 2). this will open up the star room. >cast home, we're ready for the trick part. >use previous steps to get yourself back to (23, 21). cast key to make sure black walls are up without leaving that T shaped island >with white up, cast flower from (23, 21) to (22, 21). >In doing so, you will also cast key from (22, 21) to (21, 20), which will end with you on a raised black wall, allowing us to continue casting flower. >with flower cast, you have cleared out room from (21, 20) to (23, 21). We mainly care about clearing away (22, 20) >cast flower, starting at (24, 20), and ending at (23, 20). if we hadn't cleared (22, 20, this would be impossible. >this opens a path allowing you to grab the final star
@@kristinborn8882had gotten black and white mixed up, thank you for pointing that out! It should happen to where you walk onto the raised black wall and then drop off of it to land on the lowered white wall, which happens at the same time as you finishing your cast of key, lifting it again and allowing you to finish flower.
Being able to use bee to transform back while inside the blocks might be cheese, but whatever solution works. Another solution is to use size, and then move right into the final star, which will give you enough room to cast fire and destroy the cancel orb, letting you use flower or bush to get past the blocks.
i dont know if you need to get rid of cancel for anything, but i have an idea to not get it. end the run small with 1 input left on fire, then you should be on the bottom left or bottom right of the spawn square. move up one to cast fire and get rid of cancel
The speedrun to finish it why keeping the lever actived, because reset don't reset it, is to 2 minutes and you can add 20s if you want to activate the lever.