@@sakesaurus Or, crazy thought here, match up experience. As Protoss he has a better win rate against both Terran and Zerg than he does as Terran. His PvP looks like a weak point as far as win rate goes, while his PvT and PvZ are exceptionally high at 78% and 82%. I mean hell even with more games played of him as Protoss vs a Terran, he still beats Terran more as Protoss than he does when it's flipped and he's the Terran against Protoss.
your last game was crazy, but I feel like your life would have been easier. with an occasional widow mine or 2 or 3 in your base for the medivac drops, you dont need alot of them, just 2 or 3 can clear a medivac group quite well. As far as the siege tanks are concerned, I think you dove in too much too many times directly ontop of them, when you should have instead made 2 or 3 banshees to help the marines against tanks. Banshees can put alot of pressure on tanks, similar to mutalisks, with their movement speed being high enough to escape vikings, and cloak to assist them in escaping. Some people like to cloak banshees right away, but the ai does it more efficiently by only cloaking them when they start to take damage. Or you can just keep them cloaked all the time so they have less scans and have busier ravens. So, more banshees to help the battle cruisers, more mines to help the scvs at home, other then that pretty solid games.
Someone should find a way to put an observer overlay on the video after recording. I'd love to see the info and giggle when harstem misjudges his position
At 37:50 I got really excited because I noticed you had saved the jump capabilities on your four battlecruisers. 5 is the magic number to one shot a base with Yamato, I realize that you wanted to clean up the workers first and should indeed do that so they cannot repair, but you forgot to Yamato the base!? If your going to mass Battlecruisers you should think of Yamato and jump as a combo, I hope this is helpful my captain, otherwise excellent games. I love hearing about your strategies keep up the good work.
Also I am wondering, if you cast Yamato first, and then while it charges you get interference matrixed, does this stop the Yamato from firing? does anyone know?
Maxpax ran a cool void ray into glaived adepts that was a sweet semi cheese build I thought you might like. I thought the match was maxpax and serral, but I cant find it.
Because there was only one reaper meeting them, that meant that the barracks couldn't produce reaper number two - because it was busy building the reactor
the more terran u play the less salty ur getting - now whats that supposed to tell us? very enjoyable video, especially the win against HM! although as a german i was missing the triumphant "was ist los?!" in the end..
Nice to see boosted terran winrates, especially since balance council stated explicitly that its their goal with the patch. Or wa it someone else? Nah, must be terrans.
Why dont the pro players use scan to scout enemy build ? Is it because tec is hidden too good most of the time and the scan is wasted most of the time?
euh,. math? if your win rate was 35 to 40 %,. lets round to 40%,.. and it increased to 60%,. that is not a 25% increase,.. that is a 50% increase,.. your opener rocks the world,.. just watch those numbers and keep on being a Fantastic player,. :)
This is actually an issue that is brought in the semantics of statistics and science communication. It can be seen as a 25% increase in the absolute percentage values. But it is also a 50% increase in the relative values. The thing is, no one takes time to specify what they mean when stating a percentual increase, so one must either guess or deduce from context.
You're unnecessarily pedantic on this. You knew (?) he was speaking of the absolute percentage values offered in the game's winrate statistics. I.e: Won 66 of 100 games, so 66% winrate compared to winning 44 of 100 games giving 44% winrate. If you didn't know that, then you don't play the game and it makes it painfully obvious. Or you're just being an ass for the fun of it.