i had a little epiphany, all these skills that do less damage, are they actually made for the improvement co op experience?, definetely feels like it with these new spells, in order to resolve the issue with too much damage and no healing? this way it feels much more doable to cooperate with others. the mesh, aether beam and these bombs definetely feel like a good attempt to improve multiplayer experience and being around the players. definetely worth trying in multiplayer i'd say. 3 or 4 sun mages with healing and these new spells definetely look interesting to see.
Good showcasing all of the new spells. Excited with the new patch and content. From this run it seems like the game is less likely to give you upgrades to the same skills unlike before which can get to insane levels.
I dont know if it is rng or just an unlocky run or if that is actually the case. I hope it isnt the case because we all love putting all levels into 1 skill haha
another dude with the aether beam couldn't finish the run even though he infused it 3 times on severe with sulfurstorm. the upgrade gave him additional beams and still didn't win, it was sad to see.
@villainreacts936 that's rough for no win on severe though. I got decently far on hard-core with it. I think it needs the target highest hp and lightning infusion otherwise it's no beuno
@@BrokensPlayz it had 3 more beam augments and the 4th one was target max health + sulfurstorm. maybe he didn't have great metaprogress but it did feel bad, made another comment on the skills that do feel to be quite useful in multiplayers tho.
@vladdreshpak1914 aaah yeah it's fun to play but not good for hard-core. Super super good skill for co op though. Need to try join a Public lobby to get my healing buuld done as well
@slabulous00 do you mean spells? I've done hard-core on every spell but hex bomb, chthonic charge and aether beam 😀 so everything but those I guess haha