Sword of divine on yasuo is broken since its not capped at 100% crit you can get up to 350% crit chance with yasuo which means your crits would crit up to 175% and then arena also gives extra adaptive for going over 100% crit so youd end up having an insane amount of ad with crits that do stupid damage
I think you did that wrong. You’re suppose to max E first to get the attack speed and gold. That way you can buy more anvils and have some DPS. And I think it’s ok to keep the item it gives you so you have some power during fights. But that’s a preference. You can definitely sell it for the gold.
You can still get it, even if you kept the item. You’re only rushing it by selling the item for anvils but at the cost of fighting strength. You risk losing a match or two. Pants did it and he kept his item.
I played this when i saw it on twitter not on youtube best to do is don't sell the primstaic item until the next anvil round so you can preserve health then sell it before the anvil round and sometimes you don't need to roll to get it because it surely gives you 2 more hp and more gold because of kills last time i did it right i got 17 anvils before the anvil round and got 72% i got 7k hp and 500+ap and 70% crit
@@Precigian well i know there are good and best champs but get creative there are champs that are good but situational u don't play meta anymore it's boring
Gamblers blade? Suppose to sell prismatic to get anvils quicker, and if you have items you can’t find the prismatic anvil If you meant gamba anvil I don’t remember if I got that or not but it doesn’t say anything about stat anvils being cheaper
I’ve been testing it and you can roll it as long as you don’t BUY an item, in other words u can keep prismatic or needlessly large rod from the hat quest etc
Zwag just put out an Ornn video where he keeps his prismatic and still gets it. You don't lose your stats when you buy items layer either cause he buys a thornmail late too. So it's worth rolling for gamblers and also being full build later.
woudlnt do a lot, CC effects are hard capped at losing (if i remember correctly) 50% of their value, i.e a 3 second stun will never go below 1.5seconds