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This Should've Been Starfield's Main Quest 

The Bloo Moose
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I enjoyed Starfield's main quest - but I couldn't help but feel like it was missing a more serious threat to life across the universe. Luckily, then, one of the game's faction questlines offers more danger and big stakes.
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28 сен 2024

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Комментарии : 499   
@MDXVT
@MDXVT 4 месяца назад
This guy gets it! The war and mechs felt like the writers were almost trolling us. Like, "look at how interesting this world USED to be."
@dickyboi4956
@dickyboi4956 3 месяца назад
If they dont add mechs i will personally show up at todds house
@DenisLoubet
@DenisLoubet 3 месяца назад
Chekhov's Mech! If you show it, you have to use it.
@JB-xl2jc
@JB-xl2jc 3 месяца назад
I didn't mind the idea of picking through former warzones that were so horrific that society collectively tried to move on... but that SHOULD'VE been followed by other factions trying to use these forbidden methods to get an actual meaningful edge. It's a really cool backdrop and all the pieces are there, we get to smuggle xenowarfare and banned mech stuff a LOT. It's the perfect lead-up to the discovery that these techniques of waging war are still alive and well, just in secret. And we even see labs and references that blatantly state that they're still around. And then... we just don't really see it pay off. Which is odd. I hope we get to see more development of this with the DLC and potentially other planned content.
@GoalOrientedLifting
@GoalOrientedLifting Месяц назад
my guess its that its coming in a DLC. which i think its better way. otherwise people would complain its basically skyrims civil war all over again. and weve gotten several smaller "main story" questlines that fits better if you want to play differently. cause you can ignore the main story as soon as you land in new atlantis. And i hope they keep expanding the stories over the years with DLCs, i also want a spacestation settlement system, and actually being able to populate settlements on planets
@unknownel6174
@unknownel6174 Месяц назад
This comment just made me feel the same way about Fallout somehow 🤨. Now I want a Fallout prequel game that’s set in the world leading up to the bombs dropping.
@hardcoregammer1964
@hardcoregammer1964 4 месяца назад
I loved the Terrormorph story. It was so long I forgot everything else. Lol
@jekw23
@jekw23 4 месяца назад
It was pretty good. Better than the main story
@Giggle971
@Giggle971 4 месяца назад
I wish they added more to the terrormorph and more dangerous aliens in general.
@metalplaysgames
@metalplaysgames 4 месяца назад
agreed, i wish it was expanded farther
@hardcoregammer1964
@hardcoregammer1964 4 месяца назад
@@Giggle971 there are other dangerous aliens that can kill you real fast.
@abeardthickerthanyours6416
@abeardthickerthanyours6416 3 месяца назад
My first playthough; vanguard was the last campaign I did. I manged to not meet a terrormorph until then, but i kept hearing reports of them and i had started to wonder if they may be myth. They really were space boogeyman to me at that point. I think it woulda been weird to be fighting terromorphs at level 5 or something, but the order my playthrough went made it an epic way to end the playthough before entering the unity for my first time. Really made it feel like i saved the galaxy.
@Mordaedil
@Mordaedil Месяц назад
God, comparing that scene with that pirate you have to kill for a bounty to the scene in Cyberpunk 2077 is stunning in how much Bethesda misses the mark.
@wolfhors3_660
@wolfhors3_660 4 месяца назад
To me, after your character goes thru unity, he becomes more like the player. What I mean it's like playing fallout or skyrim for the 4th or 40th time. You know the world, the characters and what things will happen. So after NG your character is in the same situation as you are. I think it's kinda cool. When I play a game over and over again, my playstyle changes to just doing what I enjoy. The push to get it all done is gone. You've done it all.
@jaysonjota
@jaysonjota 4 месяца назад
When I first played starfield back on september I remember my first encounter with a terrormorph it was the most scary moment I felt in this game and I assumed at the moment that it was part of the main plot due to the terrible and powerful display of this creature. It is indeed a disappointment that this quest its not the main one. Currently when I play I still feel the menacing shadow of that first terrormorph.
@Jigman51
@Jigman51 2 месяца назад
I was relatively low level when I had that encounter, it was quite the battle.
@duck_entertainment
@duck_entertainment Месяц назад
Was funny to do the quest for me. I was dodging and trying to stay away. Then I fought it and discovered weapon bashing it was a valid tactic…
@ricksavory8752
@ricksavory8752 4 месяца назад
I can't deny the UC Vanguard had the most potential of impacting the universe, but you could argue if Bethesda had looked to get all factions more involved in the end point of the Constellation quest during the Unity endgame, as you say, there could have been epic battles for example - so that answer is subjective. I feed the Crimson fleet was the most enjoyable to play, possibly because of the characters and comradery you don't seem to get elsewhere. Starfield without the quests is just a shoot and loot, so I really hope any later quest additions (shattered space included) needs to deliver on the expanding universe and storyline, bringing together (or perhaps dividing) the factions for a bigger more impactful prize?
@TheCommaA
@TheCommaA 12 дней назад
So I got to share the summary of my first playthrough. I did not know anything, just decided to make a character that I roleplayed was a former UC Marine and was a mix of Commander Shepard and a Colonial Marine from Aliens. I basically went straight for the Vanguard questline... Imagine how perfectly that all fit! THAT was the main story for me and always will be. Also need to add, I felt more like a space explorer in the Crimson Fleet questline than I have in the Constellation story so far... yes, I haven't finished it. I honestly just keep getting bored when I try.
@hadoken95
@hadoken95 4 месяца назад
Your Colony War part is a bit odd to me, as it's clear to me at least both the UC and Freestar faction quests are directly dealing with the decisions they had each made during the war. By extension, the faction questlines for those two are basically epilogues to the Colony War. So while I get that you would have preferred they somehow reignited the war, you're kind of implying they have nothing to do with it when they absolutely do. Both storylines are fairly well catalyzed by rogue military elements that took part in the war (Sanon and Hull) looking for revenge upon the faction they served under.
@CortexNewsService
@CortexNewsService 3 месяца назад
And maybe something along the lines of how their actions could reignite the war. Serious stakes
@Siege_Panda
@Siege_Panda 4 месяца назад
This is a fantastic video for a channel getting its footing, I couldn't tell the difference between your channel and one with a few hundred thousand subscribers. Can't wait to see this channel blow up, keep doing what you're doing 💪
@yesteryearr
@yesteryearr 3 месяца назад
Imagine a DLC where when you start another New Game plus, you get put into the past and get to play through the colony war
@Cutty007
@Cutty007 4 месяца назад
If we could get into a war with another entity, then the Mech would be great! You are right on with your observations. I have had no desire to do the NG + stuff. They need a Borg enemy that many of the factions can go up against. Minor adjustments - from start you should be able to buy whatever ship part you want. A simple 1 key stroke to go back to your play from any window your in. Cut down on the time I have to keep seeing load screens!! Much better system for on planet travel. Much better system for storing food like being able to put it in and out of a refrigerator. Better ability for player to place objects in rooms. FIX the sink so it attaches at a realistic height for instance. Seems like there could be lots more inter action in cities with shops and people. The game has huge potential with the outposts and making a story line for folks who like trading and business building, with some of these factions maybe coming after or competing with you. After going to play Empyrion Galactic Survival from this, the chosen mechanisms in the game for various things does limit their ability to create content stuff. EGS really got some thing right, like ship building and the ability to fly your ship anywhere and land, and surface travel options. Thanks for your review, very well done!👍👍👍
@blackfish95
@blackfish95 4 месяца назад
I feel like the colony war is in the past in order to explain all the abandoned, but not too old looking factories, bases and other POI that are empty, or occupied by spacers and other enemy groups. The war expanded the need to mine resources, and do research on xenoweapons and mechs etc, and this was done on remote worlds out of view of the rest of society. When the war ended, funding for research etc was canceled and everybody came back to the core worlds. Frankly I wish that some of the most remote planets and moons you visit were completely empty. Sam Coe and others talk about how amazing it is to step on a world never before seen by another human. But good luck finding one in the Starfield. Even the most remote has a research tower, or abandoned hanger etc.
@nathanweitzman9531
@nathanweitzman9531 4 месяца назад
agreed, it's a little immersion breaking for me to land on a random patch of planet on the extreme corner of the galaxy map, and walk 2km to a fully manned ecliptic/pirate/varuun base A lot of things I like about starfield, but wish a little more thought on bethsedas end came into this aspect
@CortexNewsService
@CortexNewsService 3 месяца назад
Fully empty or, if there are abandoned facilities, a chance to take them over. Just gonna leave a base with a fully functional space pad? Why not let us take advantage, especially if we clear out the trash.
@AHungryHunky
@AHungryHunky Месяц назад
There are a handful of systems that, to my knowledge, do not spawn manmade POI. Schrodinger is one of them, outside of a single dead ship in orbit, none of the planets have man made structures. There have been a couple more I have been to, but I cant remember their names
@blackfish95
@blackfish95 Месяц назад
@@AHungryHunky Huh, i just looked around Schrodinger and you seem to be right. Never noticed that before, even though I always make an outpost on Schrodinger III. However it generally is an issue of human POI's being in places they shouldn't. There's a CK mod out to block any human POI's from spawning in the same cell as Starborn Temples. Because that just doesn't make sense. How could we be the first to discover these if there's an Ecliptic base within sight? ;)
@AHungryHunky
@AHungryHunky Месяц назад
@@blackfish95 Oh yeah, I agree with the Starborn Temple thing. They cause those gravitational anomalies to spawn on any planet they are on which makes it even weirder. Even if no one found the temple itself, it's hard to ignore the floating rings everywhere.
@morganconklin8849
@morganconklin8849 25 дней назад
I got so sucked into being an undercover agent I forgot to collect artifacts
@sharkicornking6360
@sharkicornking6360 Месяц назад
On the decision of the Aceles vs the microbe, if you choose the Aceles, you will occasionally encounter fellow Vanguard members escorting one and have to help it kill a Terrormorph.
@cameronchaos666
@cameronchaos666 4 месяца назад
You gave me an idea they should do something like the entangled quest but you end up in a multiverse we’re the colony war is still happening and you have to help a side to end the war
@Random_Banshee
@Random_Banshee 4 месяца назад
If they had put that much effort into the alternate universes, the game probably would have been much better received than it was. As it is, the minor differences with missing characters and whatnot are often more annoying than interesting.
@abeardthickerthanyours6416
@abeardthickerthanyours6416 3 месяца назад
​@@Random_Banshee I wouldnt know because with 11 unity dives on the same character and reaching level 100, ive never encountered an alternate universe event.
@mbishop2050
@mbishop2050 4 месяца назад
Speaking of the Colony War, this is where Bethesda dropped the ball in a big way in my opinion. When you start the game and can choose Solider, it does not let you decide what side you were on and because of that they could have had some tense dialog for the player. Two examples are the Bartender on Mars or Admiral Logan during the Sara companion's questline. They could have been a bit hostile to the player if they had been FC military, maybe even causing the quest to stall until the player could find another way to continue on, depending on the dialog choices. Also, the Bartender on The Den station could become openly hostile and either curse the player or even take a shot at the player and make the Van Guard officer, I forget her name, to come in between the two and tell off the Bartender or even have him arrested since he currently has nothing else but that minor poster quest. It is bad enough that even if you talk to the VG officer when you drop the boots off at the Den, the writers messed up and the NPC acts like they have never meet the player before.
@00ddub
@00ddub 28 дней назад
Great exposition and I agree 100% 👍 The lack of any dynamic interaction between player choices and the various factions makes the world feel very shallow.
@G-WeedY
@G-WeedY 25 дней назад
Great video, but I have a thought about having a colony war d l c. It could be done something like this; A starborn has found a way to use the unity to travel back in time in particular, universes and went into the Starfield's main universe (or first) and changed the past and made one of the main factions win instead of there being a peace treaty made between them. And you as starborn yourself chooses to go back and find that starborn and fix the past that he altered.
@ardentdfender4116
@ardentdfender4116 9 дней назад
I’ve heard a lot of videos about Starfield over playing the game for a year now. But I’ve not heard a 🤔 thinking and reflection piece quite like this which I throughly enjoyed listening to. Agree that the Vanguard storyline could have been a main story and taken even further where it included the other factions in that story directly. Sadly we never got that.
@BillyTheBigKid82
@BillyTheBigKid82 3 месяца назад
I actually felt that the civil war storyline in Skyrim should have been the main quest, it was much more interesting and felt more real than just fighting dragons.
@lonelystarslibrary9326
@lonelystarslibrary9326 3 месяца назад
I bet you just looove dark fantasy
@BillyTheBigKid82
@BillyTheBigKid82 3 месяца назад
@@lonelystarslibrary9326 Not usually but I feel Skyrim's main quest feels kinda separate from the world as the world of Elder Scrolls feels very grounded in many ways and the civil war storyline just works better for me.
@CAOSWOLFIII
@CAOSWOLFIII Месяц назад
Well when I played through it the first time I kinda got the sense that that universe died as well so that sucked you can never go back,and we still don't understand the unity or really control how to use it to get where we might wanna go to much like in the beginning of the tv show sliders.
@dantefettman354
@dantefettman354 4 месяца назад
Great video and discussion! Small correction on the faction questlines. For the UC Vanguard quest, there are some notable effects from the choices you make. For one... *SPOILERS* If you choose the Aceles over the microbe, sometime afterwards you can find them on random planets. You might even see them fighting Terrormorphs.
@Passos_art
@Passos_art 4 месяца назад
"the game is too big for them to..." Dude, just look at BG3, it's not impossible, it just takes time, work and passion
@XavierLignieres
@XavierLignieres 4 месяца назад
Both a fair and unfair comparison tbh , Fair because yes what BG3 acheived with full voice acting is quite amazing though not unheard of (cough cough old Bioware games or Fallout New Vegas) but its an unfair to compare also because BG3 had a bottomless pit of pre existing lore to actually pad the story and give more historical context to its world and factions but on the flipside it IS possible to create an amazing main story and lore from scratch AND have conflict/fighting not be a major part of an RPG yet still be engaging just look at Disco Elysium for how it is done not BG3 where the decades of D&D lore are a big part of what elevates the game.
@Passos_art
@Passos_art 4 месяца назад
@@XavierLignieres fair point
@lucianjaeger4893
@lucianjaeger4893 4 месяца назад
Really it's not to big if they put in the effort to fill them out, like the argument 1000 worlds to explore is to much. It's not the problem the problem is there wasn't enough things made to keep them interesting. Say you set aside a team of 100 people or so there sole job is making pois and things that can spawn on worlds. They needed more pois than ever before to fill them out I shouldn't be running into the same cryolab 50 times but one repeat every so often would be understandable.
@dantefettman354
@dantefettman354 4 месяца назад
I kinda disagree here. While yes, what Larian achieved with BG3 was phenomenal, they were able to achieve those heights due to the unconventional way they developed the game. They were basically in a CIG/Star Citizen situation where they weren't beholden to publisher backing and largely relied on players' support through early access. Through this, they were pretty much able to experiment with the game and make decisions that probably wouldn't have been greenlit if they were answering to a publisher. I know this because I was one of those players who supported it back in 2020 when it was in early access. Early Access BG3 was QUITE different to the BG3 that was released to everyone. I'm not super well-versed in gamedev, but plenty of devs have stated that BG3 is an anomaly when it comes to game development (For a whole host of reasons), and that the same shouldn't be expected from other games that are being developed under more traditional means. While BGS had plenty of time to make Starfield - and there are things that could've been better implemented in the game - they're still a studio having to stick to deadlines and demands given to them from Bethesda Softworks and now Microsoft.
@Yas-ii3hu
@Yas-ii3hu 3 месяца назад
On the point with the Mechs - They should have been implemented in a way where the minor factions like the pirates, or even spacers, are trying to get some working.
@ricksavory8752
@ricksavory8752 Месяц назад
The only quest that had an impact for the remainder of the play-through was with the Crimson Fleet. Siding with and against the CF affected my relationship with the fleet thereafter. Plus, on my second playthrough, I sided with the UC and had to kill 'friends', and any revisit to the Key felt ... empty and left me feeling guilty. No other quest had that effect on me.
@jarrodmaddux9011
@jarrodmaddux9011 6 дней назад
I agreed with you 100%, I think you really highlight the biggest problems in the base game. I said agreed, past tense, because (and I realize this video is 4 months old at the time I'm making this comment) after seeing how content creation and the upcoming DLC is handling this universe I realized why all of this was kept so utterly vague and unimpactful. The base storylines exist only as a lore building mechanic. They are there to establish a functioning universe that feels realistic and integrated. If you think about freestar and UC as like the U.S. and Russia you are seeing the results of what two factions with both military and political power look like when the idea of another war just really isn't something anybody wants but still want everyone to think they're a threat. It was also something innocuous for the player to do upon purchase because a game of pure exploration and resource gathering would have been rejected by the majority of the fan base. I mean a minecraft in space sounds cool and all but nobody really wants that. What starfield is, is a nearly unlimited unending world builder. It's potential is limited only by a few base mechanics that had to be there to prevent game breakers. Adding a decision based mechanic to the game would have limited the future possibilities of what this game could be. I think Bethesda took great care to ensure that every faction in the game could survive in their present incarnation (or a related incarnation with the escape of naeva mora) in any and all future content. With the advent of shattered space less than a week away from the day I type this we will see our first taste of what an actual threat to the galaxy looks like for each faction and how the base factions handle a real threat. How would Russia, NATO, and other global powers actually handle an alien invasion? Or the rise of a Para military power? Or a zombie apocalypse? Better said how would a galaxy of independent competing powers at peace deal with the rise of a corporate giant strangling galactic commerce like the trade confederation of star wars or the arrival of a long dead cult from derp space? What would it mean for our free star Rangers to have to band together with their political rivals the United Colonies to battle an extragalactic threat to humanity or a galactic pandemic. Anyway, like I said, the future of this game is unlimited and how Bethesda handled the base game ensured that whether you are a Vanguard a ranger or a crimson fleet pirate you can enter that future without the base game effing it up.
@IglooGaming1775
@IglooGaming1775 29 дней назад
I see two potentials for a sequel: 1 where we go into the pre starfield story during the wars. Or a Mass Effect 2 style of execution for a second game telling a follow up story where it is affected by how you chose to end the game. Like if in Starfield you chose the Microbe or the Aceles there’s a problem with that choice and you have to help as terromorphs are starting to make a resurgance and wreak havoc. Fringe members of the Crimson Fleet come back to break out Delgado and infiltrate Sysdef as spies until the right time. Leaving the vigilence in shambles from the assault. The Freestar Collective finally recovering from Ron Hope’s death/retirement have begun to build up their Ranger recruitment efforts as more encounters with the last remaining members of The First at key military facilities leads to some speculation they may try to bring back Mechs in an effort to retalliate against the FC and UC… Igniting tensions between the two factions just as things are on the mend.💁🏽‍♂️💁🏽‍♂️💁🏽‍♂️
@twisted6gamer
@twisted6gamer 3 месяца назад
I personally think that the starborn part of the main quest should have been an optional quest line since it was just a way to make ng+ a cannon and emmerson purposes for the most part.
@TonyDee-jd7ks
@TonyDee-jd7ks Месяц назад
Excellent synopsis of what has been left "unsaid", yet felt by many: WHY is it that, according to Steam, I have 5954hrs on Fallout4, yet only 277hrs on Starfield? It's not just that I really, REALLY liked the Settlement system in FO4, it was playing/re-playing all out the Faction Quests in the exact way, and for the same reasons that you've just described. I even tried the remarkably convoluted and time wasting "Settlement System" in Starfield and it just left me thinking "Meh .. why bother"? Zero impact on the game
@din3rvids331
@din3rvids331 Месяц назад
Constellation is basically starfield's Railroad. They are just there to make the story work out but don't really feel fledged out, but more like an afterthought
@spudmanwp
@spudmanwp 4 месяца назад
Given that the Unity has aspects of time travel (ie going back to the beginning if the story), how about an NG+ variant where you go back to the middle of the Colony War or some other significant historical event. We really need CK2 so modders can explore these opportunities.
@drtaverner
@drtaverner Месяц назад
They tried so hard to make the Freestar Collective "space cowboys" that they want me to believe Akila City has no roads, just a muddy path as it's main street. In 250 years they couldn't pave the street? In 250 years they couldn't deal with the local fauna? If Akila was a new settlement, slapped together, fine. The FC should have a city capital. And how do they all have Southern US accents? New Atlantis is stupidly small. Give me some proc-gen streets stretching into the distance just for flavour. There's no way either city has such a tiny population.
@Loln02345
@Loln02345 Месяц назад
I think this is genuinely a terrible idea. You are asking them to make a main quest that feels important and time sensitive. Thats usually the very thing everyone complains about in games like this. "Why am I messing around shooting this fatman and bandits while wearing a bear suit when my character should be worried about his supposedly infant son being kidnapped?"
@ScarletElite
@ScarletElite Месяц назад
Exactly, this guy just wants Fallout 4 but in space.
@INSAne_DrUNkard
@INSAne_DrUNkard Месяц назад
I like to think the solution to that problem lies somewhere in the middle. Literally. No apparent urgency for like... the first half of the main story, giving you ample time to explore and get to know the world, the people and the factions. But things start to slowly ramp up by the second half. Something like that.
@Loln02345
@Loln02345 Месяц назад
@@INSAne_DrUNkard You mean like by having an antagonist assault your base of operations, kill one of your friends, and initiate a race to aquire a bunch of mcguffins that will allow you access to the multiverse?
@exterminator122
@exterminator122 2 месяца назад
The game builds up more and more anticipations with aliens on futuristic spaceships attacking you, then you feel extremely let down because there are no highly advanced alien civilization outside the settled systems, its just humans with a space skyrim name + ''press z to do cool yet useless power'' the futuristic stuff is never explained, and the one question you have at the beginning ''who made these artifacts'' is never answered. The answer is most likely a corny ''canonically the devs cool uh haha'' Maybe i'm alone in this, but when starborns starts randomly landing in planets near your ship early on, I got super excited, thinking that in the super far high level systems there would be alien settlements and we'd come back to mars with super advanced alien gear that space pirates do not have. I felt so let down when I realized that's just not the case.
@Maurinuus
@Maurinuus 3 месяца назад
The funny thing is that I felt the same about skyrim, the civil war was a more exiting storyline than the main quest
@ad_astra5
@ad_astra5 7 дней назад
It would’ve been better imo if the ending choice wasn’t stay vs go, but ‘stay, destroy the unity, and work to make *this* universe the one of hope’ vs ‘go, potentially dooming another universe to chaos as you move on for greed or opportunity’ or something
@ad_astra5
@ad_astra5 7 дней назад
Like. All the factions having a battle for the unity, and you head the option to destroy it and charismatically convince them to work for humanity’s future, rather than weaponize the multiverse and escape this reality for the potential of a better one
@vikingbaggins1276
@vikingbaggins1276 4 месяца назад
Regarding terrormorph. I did that questline fairly early in a playthrough, so later I came across an Azeles fighting a terrormorph and winning.
@bob-rogers
@bob-rogers 4 месяца назад
You raise many good points. My thinking is that the base game is only Act 1 of a traditional Bethesda 3 Act story. Shattered Space is being sold as a "story expansion." The story is about finding the artifacts and going through the unity. So how do they expand on that? I think we're going to meet the Starborn. Who are they? Where do their ships come from? I think Act 3 will introduce us to "the creators." Our character teases that when we go through the unity. "Maybe someday you'll meet them."
@hammerman199374
@hammerman199374 4 месяца назад
I have a feeling that the "Shattered Space" we will encounter in this Autumn's DLC will be one of two things (maybe even both, but hopefully at least one or the other): Either war will break out between the UC and FC, thereby "shattering" the fragile peace of the Settled Systems, or a jump through the Unity will bring us into a universe that has been greatly altered (negatively) by the Starborn and it's up to the player to fix it somehow. If they really want to give us high stakes, it could be something that threatens all versions of the universe through the Unity itself. Time travel could be another big idea with high stakes, perhaps even giving us an opportunity to go back and save the Earth from its doomed fate.
@Ollidor
@Ollidor 4 месяца назад
It’s about house varuun
@hammerman199374
@hammerman199374 4 месяца назад
@@Ollidor Where did you get this info?
@Ollidor
@Ollidor 4 месяца назад
@@hammerman199374 In the latest update video they tease the DLC and on the computer screen the dev is working on it has House Varuun assets being placed
@davidwong6575
@davidwong6575 Месяц назад
Bethesda is too afraid to weave stories into each other because that comes with the price of someone missing out on certain questlines in their first playthrough. The starborn stuff should almost be something that doesnt even come up until after the terrormorph crisis and somehow is related to it. It should just be an ongoing mystery
@DonkeyPatrol
@DonkeyPatrol 3 месяца назад
Crazy how parallel universes are canon and yet they passed up on the opportunity to use that as a solution to the essential character issue
@johnathanday3011
@johnathanday3011 4 месяца назад
I am a tossed between the UC and FC quest line. But overall I liked everything there was. Agree they could do more to improve on each story I mean expand the quest lines more, even the side quests. Pass someone on street or chat with the security people and have new quests generating.
@GlassesAndCoffeeMugs
@GlassesAndCoffeeMugs 4 месяца назад
This was a very fair and objective video, a fresh take from the rage bait slop that dominates Starfield yt algorithm. Subbed
@DJ-mg2gb
@DJ-mg2gb 3 месяца назад
Vanguard was awesome. I think one of the things I was a bit bummed out by was that, even if we were involved in rising tensions with the factions, making a secondary struggle for the player to continue caring about others and the fate of humanity as they amass starborn power would've been good. How do you continue to care for the world and others when you get closer and closer to becoming godlike? Make it a serious philosophical struggle on top of seeing and affecting the factions and characters in a given universe.
@KirkulesTM
@KirkulesTM 6 дней назад
9:05 - 9:20 Overstatement of the century. And the argument for mechs in starfield is just as weak as it was in Oblivion "Levitation was made illegal!" Then why are there a bunch of necromancers around if that was made illegal as well? Why not have a handful of boss battles with mech pilots that have been fully integrated with the suit so they couldn't survive without it?
@ScarredSolidarityBandaid
@ScarredSolidarityBandaid 24 дня назад
For a guy that looks like Harry Potter was just a normal dude...that's a decent take!
@BartyBud
@BartyBud 3 месяца назад
Something he said made me figure it out. These types of games are good because you can make choices. In Skyrim you can delete one of the best factions from the game in one mission, just cause. Then proceed to have a whole life with a family in some random town. Then you have an Obsidian game like New Vegas, that brings choice to the next level. I remember needing to get someone from an NCR base while they hated me. Long story short, my only option to proceed was to "No Russian" the place to get her, and the game let me. That was the moment I fell in love with this style of RPG Now take Starfield. I remember playing as a space pirate thinking I could be the bad guy. I needed a key from someone at a party, but everyone there was quite rude. The character I was playing as wouldn't have put up with the run around, so I decided I'd "no Russian" this place as well, only to find out that the place was full of un named essential NPCs. At this point I was incredibly frustrated. I was now going on a rampage, not to stay in character, but just to feel like I could affect the game world at all. I took out everyone on that ship that i could and got a little slap on the wrist from the quest giver. Everyone in the galaxy should've been gunning for me after that party, but I still have people telling me I'm a hero on some planets. After that I never played Starfield again.
@ethangraham6035
@ethangraham6035 3 месяца назад
While I have a lot of fun playing and think there are a lot of great things about this game, IMO the biggest issue feels like the writers and devs wanted to build their own world with something for every player to do, but the problem is that none of the questlines (aside from the UC Vanguard like you pointed out) feel like they have any implications for everyday life. There is no visible impact in the game for any of your "major" choices, which makes it feel like the story would have happened anyway without the main PC, making it so you dont feel rewarded, or vice versa there are no consequences. It feels like they had multiple people or groups working on different factions in the game, and so they were forced to stop the stories before they would start conflicting with the other faction stories or the main quest. You talk about it a bit with the Freestar quest, but as another example, when fending off the Hunter in New Atlantis, you can subdue him pretty quickly and make it to your ship and take off (on very easy combat difficulty) before he has a chance to do any damage to New Atlantis, but when you come back, the spaceport is completely in shambles despite you successfully defending it and making a proper escape. It is just so unsatisfying. You don't see the Terrormorph solution enacted, Hope's arrest stops the mercenary attacks and then your work as a ranger is the same as the vanguard, The crimson fleet doesn't seem to get any stronger or weaker despite you either retaking the key or destroying the equivalent to homeland security, and all the latter does is make your friends mad. The ryujin questline is great as a side story and the additional espionage quests are easy extra credits, but the only impact of that is the little ryujin logo under infinity ltd's HQ, and the general public doesn't react to them killing dozens of people in secret human trials. It feels like they wouldve been better off making 5 separate indie games and fleshing each of the questlines out, rather than leaving them the way they are so that the galaxy remains largely the same no matter what you do.
@TheUnorthodox1
@TheUnorthodox1 4 месяца назад
Personally I feel the idea of the way the story plays out, is after making multiple play throughs you will end up feeling like the the emissary or the hunter.
@mistervertigo1607
@mistervertigo1607 4 месяца назад
Great video! I love your content. You make your points very clear and you do so in a way that is very positive and avoids negativity! I agree that the Vanguard quest was the best in the game. Ryujin was fun too, but definitely felt like a "side quest". Same for the Crimson Fleet. If you were roleplaying your character as a pirate type though, that quest would be perfect for you. TBH, I barely even remember the Freestar quest, which is disappointing. I liked them a lot too. A very "Firefly" vibe to me. I also enjoyed the main quest, but I agree with what you said about it being so insular. I'd never really thought about it before until I saw this, and it makes perfect sense. What Constellation is doing it a monumental shift in everything that the human race knows and understands, and they don't tell anyone? That does seem kind of odd. Maybe we'll see something in a sequel. Like they did decide to share and then utter chaos that ensues because of it.
@ravenfeeder1892
@ravenfeeder1892 4 месяца назад
The main problem with the game for me isn't the lack of conflict over the Starborn, it's the Starborn themselves. The plot seems to be about meeting a bunch of selfish sh*theads and then becoming one yourself. I prefer to be more altruistic than that. I have no problem with the lack of major conflict between the factions, it allows you to interact with them all. I'll agree that Vanguard is the standout quest though.
@yesteryearr
@yesteryearr 3 месяца назад
Bethesda should hire this guy!
@alancrumble4891
@alancrumble4891 4 месяца назад
Yeah Main quest feels more like a Guide to NG+ & basically just gives the player a sense of purpose within the Story but Carrie’s no real sense of Urgency which is actually kinda “smart”. The game constantly prompts you to go off the path exploring & Join factions cos that’s where the action is at. Unfortunately the games very unfinished do exploration isn’t great but with updates & DLC it should turn out awesome
@VelcroSnake93
@VelcroSnake93 4 месяца назад
The Hunter attacking Constellation definitely WAS memorable, but to me it was not memorable in a good way.
@argel1200
@argel1200 4 месяца назад
Main story was a real kick in the teeth when you know what happens. Very well done. FC questline was definitely the weakest. Liked VG and Crimson Fleet. I actually used stun grenades and weapons on the CF ending -- really, really disappointed that was not accounted for.
@roberthohlt469
@roberthohlt469 4 месяца назад
What good are the outposts? They give you lots of building materials while you are building outposts, but when you 've maxed out on outposts what do you do with the surplus of building materials? Need some X4 Foundations ship building factories to send the surplus to. I hate the red square health bar over enemies.
@EdgeofAwesome
@EdgeofAwesome 4 месяца назад
Also, how can there have been a massive 3 year intergalactic war - if the factions are simply a handful of tiny settlements??? 🤷🏻‍♂️🤦🏻‍♂️🤣
@AngryCosmonaut
@AngryCosmonaut 4 месяца назад
We're told that 99% of humanity died on Earth, but then centuries later the game takes place. In the Freestar collectives capital is a block big, with no paved roads and they have to rely on stone walls to keep out the wildlife?
@eugeneoisten9409
@eugeneoisten9409 Месяц назад
The exploration aspect of the main quest would have been 1000x better if we were actually exploring uncharted space and not our own well traveled backyard that for what ever reason no one in the couple hundred years bothered to document anything about beyond system and planet names!!!
@mortagon1451
@mortagon1451 4 месяца назад
The faction quests are arguably the best aspects of Starfield. Much better than the main story which I found a bit boring.
@simonmehlman
@simonmehlman 4 месяца назад
Really appreciate your insights
@bazcurtis178
@bazcurtis178 4 месяца назад
My question is, will Shattered Space go back in time and you will get your wish, or will it go forward and be a new war?
@louhill4317
@louhill4317 4 месяца назад
I was sad that you can’t use mechs I mean the raiders and pirates wouldn’t care about the law and used them.
@tomu6859
@tomu6859 4 месяца назад
Great video, lot of your points make a bunch of sense!
@schalitz1
@schalitz1 4 месяца назад
Vanguard questline was fun, and far more interesting than the Constellation "fetch quest."
@ju5tahu5tl3
@ju5tahu5tl3 4 месяца назад
The narrative of Starfield...is the narrative of Starfield. If you miss it......its okay. Space is huge. But if you want a game with war.....play Skyrim.
@ModuliOfRiemannSurfaces
@ModuliOfRiemannSurfaces 3 месяца назад
I’m waiting for an alternate start mod along with some longer additional questlines to completely remove all the Unity and Starborn bullshit.
@jefthereaper
@jefthereaper 4 месяца назад
Essentially, just like all Bethesda games. Some of the sidequests are more interesting and memorable than the main quest.
@Acirno
@Acirno 4 месяца назад
Haven't given it much thought but now that you mention it, I felt more conflict from the companions overly single minded aspect, no matter how much or what you do, some of them just don't see the bigger picture.
@brian-ok9md
@brian-ok9md 4 месяца назад
Too me it’s stupid that after you collect all of the artifacts you have to go to unity and lose everything. I was upset when I came back and lost my ships guns , and money , no point in upgrading everything and building an out post
@Cutty007
@Cutty007 4 месяца назад
ABSOLUTELY!!!
@gegbag2666
@gegbag2666 4 месяца назад
the main quest takes a back seat
@Boothmeister
@Boothmeister 9 дней назад
I think going with the whole NASA Punk vibe showed that Todd Howard really doesn’t have a clue in regards to what will get folk excited. Not saying that I didn’t like the game but at times it felt like it was all over the place aesthetically. Does it want to be Firefly or The Expanse? No it wants to be Star Trek or does it want to be Knights of the Old Republic? I really hate in the game that people always treat you like you are a child & even though you have selected you are from a planet your questions to an NPC imply you don’t know about famous history, e.g “What is MAST?” “What are Spacers?” I do wonder how long they actually did work on the game because so much of it feels rushed. Do you know the new Varuun DLC is about a Grav Drive disaster? So the same as the vanilla game? I think there might be an issue with the writers.
@unclematt9083
@unclematt9083 4 месяца назад
The main quest line is great until the hunter attacks the eye and new atlantis, it's downhill after that. What they should have done is made the starborn to be an extraterrestrial race from a galaxy far, far away and these particular starborn were evil and banished, kind of like general zod in superman. The artifacts could have been pieces to a portal to the starborn home world and the evil starborn wanted to return and enact revenge, hence their desire to get the artifacts. Constellation decides to stop these evil starborn from returning to their home world or destroying our world. The end.
@johan-erikjohannesson2796
@johan-erikjohannesson2796 Месяц назад
The faction side quests are well made, but the main story is "meh" and the main reason is that if there is no mystery and no real answer it gets pointless. The protagonist is chasing artifacts and competing with Starborns and no one knows who made them or why and if it is supposed to be the answer to the big question. It would have been better if the main story had been represented by an alien race and a derelict starship with the technology and means to propel humanity to other star systems. Bethesda's main story doesn't work.
@stiftarcory4364
@stiftarcory4364 Месяц назад
Honestly Skyrim was similar, the dragons, other than helgen never really were a threat, the civil war should have been more of the main story.
@scottzarwell959
@scottzarwell959 4 месяца назад
I do admit the main story was lacking and felt like it was a footnote not something substantial. As for the faction quest i really did enjoy the crimson fleet one but i do wish you could have ousted Delgado and took over the fleet and made a third faction that you could control and use to keep both the Freestar Colective and UC in check. The fact that the factions quest were not connected at all was kind of a bummer but I do like that they did not end up making you the leader of said faction like in Skyrim, but I think they could have done something to make it feel like your actions meant something. It just was kind bland that after you completed the quest it was business as usual. I think that Bethesda missed a great opportunity to create a really engaging narrative. It feels that there was no narrative hook on any of the missions or felt you really had no skin in the game.
@crazytastie
@crazytastie 3 месяца назад
I kinda wish the main quest was something else as well. So that way you could complete it and stay in the universe. But I still like how the main story ends as well. It just works ,haha.
@willia451
@willia451 4 месяца назад
It's all building towards the coming war with the Starborn and the Creators. The DLC will end the isolation of House Va'runn. Then you turn your attention to eliminating the Starborn threat thru an inter-universal war with the factions united. Then you meet the Creators. Since you got their attention. Will you destroy them? Or will they destroy you? Or something else? It will most likely be up to you.
@sidfreefire1570
@sidfreefire1570 Месяц назад
We need a uc vs freestar collective mod asap
@dahow22
@dahow22 3 месяца назад
Why do so many sci-fi and fantasy games/movies/books etc have to revolve around war? War does not make story telling better. War would not improve Starfield in any substantial or meaningful way. The existential threat in the Vanguard quest line is not terrormorphs, but Vae Victis. Solving the issue of the terrormorph threat was always going to be resolved and you knew that as soon as you started the quest line. The most important choice the quest line gives you is how to deal with Victis. Are the terrormorphs the enemy or is Victis the enemy? What does your character do when face to face with a person who plans mass murder? Having Victis killed will likely help the settled systems avoid war in the future. Victis and the UC are creating an artificial problem to stoke fear in hopes of starting a war. The Freestar and UC don't need to come together or butt heads fighting about terrormorphs because you solve the true issue by dealing with Victis. But the player never actually sees Victis executed or dealt with in any way....so Bethesda could be setting itself up for possible DLC. The writers did a really good job because they created a war criminal who is contained and isolated yet convinces the player the true threat is the terrormorphs, when the actual threats are him and the UC leaders who protect him. The fact that this idea is being suggested on the internet shows the influence of Vae Victis in players actual lives. He has convinced players that war is so necessary that they are lobbying Bethesda via RU-vid to make this happen. And I find that disturbingly interesting.
@nd8490
@nd8490 3 месяца назад
That's a long way of saying this games writing is shit....
@thedonbeeglez
@thedonbeeglez 3 месяца назад
Great video, thank you
@herald1953
@herald1953 2 месяца назад
i feel like the main story is written to be a dead end in the first place, how can someone make sequel to that? another story of like "First Contact" (like Halo or Mass Effect) or like incoming alien threat (Also Mass Effect, or maybe Three-Body Problem) would be better, heck even plotlines like the show The Expanse (how humanity reacts on the face of the unkown) makes more intriguing world and conflict than Starfield. On the other hand, Outerworlds only do Space Capitalism but they managed to make it fun and intriguing
@cloned_noob3953
@cloned_noob3953 4 месяца назад
Am i the only one who who can't put himself in another Starfield run becouse jou know it's all the same again?
@svendtang5432
@svendtang5432 Месяц назад
I beg to differ.. I am a bit tired of games totally go the war path .. it’s refreshing to have a story that is not about you vs them
@CallsItLikeISeizeIts
@CallsItLikeISeizeIts Месяц назад
Needed to be exploration of all systems instead of them already being there, hey recon this system, we don’t know what’s there, here’s some tech to keep you covert, report back, establish relationships on the planet, yadda yadda. And then you start seeing a bigger threat to Humanity and then need to lay groundwork for resistance in every system , capture tech. Yeah the overall plot sucks.
@neilprete918
@neilprete918 7 дней назад
So the one RU-vidr that likes starfield enjoys it more for the things that aren't even in the game 😮‍💨
@Nemoticon
@Nemoticon Месяц назад
Starfield is a REAL lightweight game... fun, but lightweight. It lacks depth, variety and real imagination. Anyone who grew up playing games can easily see and feel that this game is absent of real substance, a thin story with limited options to do things differently, zero impact on the environment around you, it just doesn't pull you in. It does nothing great, nothing we haven't seen before or seen done better elsewhere.
@paulgrattan3885
@paulgrattan3885 2 месяца назад
There's the Creator question too. The artifacts the temples and all the Starborn gear they are so absessed with getting to the unity the intelligence that built all this is completely ignored. I don't want another Dwemer Bethesda. Even the Starborn and when your in the Unity completely evade the question.
@roshunepp
@roshunepp 4 месяца назад
Sounds to me like you wanted mass effect instead of starfield.
@aperezdeal
@aperezdeal 4 месяца назад
I think it’s a missed opportunity that you don’t choose a starting point. Akila, Neon, Jemison. Either start as a Ranger who stops a bank robbery, Join the UC and become a street rat, join the gang join ryujin and then get the attention of Sarah and the like. With the Ranger, UC or Ryujin start you get a good intro to the game world. And each could end with you coming into contact with an artifact kicking things off.
@abrahambobst4602
@abrahambobst4602 3 месяца назад
What you suggest would of been way better than the current boring vanilla beginning. I also think the game should start with character creation first. The way they bring you to it just feels off.
@BlueBD
@BlueBD 3 месяца назад
@@abrahambobst4602 IMO starting a SPACE game on a Dusty, empty world was dumb. Even worse is you dont even start on the surface you start in a tiny cave. Then when you finally get to space your forced to go to the next world. Another empty dusty world, but this time it has 2 new red vine plants and 2 giant bugs that are non hostile. everything before you actually get to jemison is just, "How bland can we make this intro?"
@abrahambobst4602
@abrahambobst4602 3 месяца назад
@@BlueBD Agreed
@arnograbner4741
@arnograbner4741 2 месяца назад
There is now a creation/mod for that! Works great!
@abrahambobst4602
@abrahambobst4602 2 месяца назад
@@arnograbner4741 It was only a matter of time for mod options like that to appear just like Skyrim and FO4. Though, I use that Another Life type mods more for Skyrim. ;)
@PatJWilliams
@PatJWilliams 4 месяца назад
The freestar ranger questline was really fun wish it were a little longer. Had an 80s cop movie vibe.
@ntolman
@ntolman 3 месяца назад
I agree. It felt to me like it ended at the prologue of a bigger story.
@ethansmith8813
@ethansmith8813 3 месяца назад
I honestly believe they will add one to it eventually. It's really only one job (case) that they covered
@Crystan
@Crystan Месяц назад
Didn't like the choices at the end though. The 'good cop' ending is to basically murder the guy while the 'bad cop' ending is to let him get away with it. There's no option for a peaceful arrest, and even if you completely disable him and all his guards using EMF weapons for an easy round-up later, the quest won't be considered completed until they're all dead. EMF weapons are the biggest disappointment of any Bethesda game ever. It teases a non-violent way to deal with problems then rips the rug out from under you when you actually make the attempt.
@drewgoin8849
@drewgoin8849 Месяц назад
​@@CrystanI agree that the presence of EM stun weapons was a wasted opportunity. It just seems likely that bounty hunting could have made use of them in order to capture fugitives alive.
@chrismayhem5447
@chrismayhem5447 Месяц назад
The faction storylines were better than the main story. Neon could have been cooler
@youngoutlaw5150
@youngoutlaw5150 4 месяца назад
Fall out obsession with building settlements would’ve been perfect for this game. They have a whole organization to help people build their own settlements freaking space to choose the planet. And they totally ignored that.
@lucianjaeger4893
@lucianjaeger4893 4 месяца назад
I discussed that with friends there are so many minor factions that could have had their own quest lines or loops. The settlers organisation, the bounty hunters organisation, the trackers, MAST and other science organisations there's so many that could help fill out and build the universe in addition to adding replayability and giving role-players something to build on with there chosen backgrounds.
@abrahambobst4602
@abrahambobst4602 3 месяца назад
@marshallscot Yep, there is no tutorial, which makes no sense when the building mechanics are so much different from Fallout 4. I have heard that it is similar to FO76 but many have not played that game due to the horredous launch and "redemption arc" for the FO76. To me FO4 settlement building is better than SF.
@danielwilke7574
@danielwilke7574 3 месяца назад
I feel like they are keeping thst for a future DLC. Not the one that we know is coming but one even further in the future. Like how they did it with the robots in fallout 4 and the homestead mechanic in skyrim.
@joeycoe85
@joeycoe85 3 месяца назад
More than smiting else, THIS was TODD HOWARD’s baby. The BAFFLING decisions made during its EXTREMELY long development, are the biggest testament to the fact that M$ needs to fire Todd! Obsidian is right there, WANTING to make a NEW VEGAS sequel, and it’ll NEVER happen as long as Todd heads up BGS. He’s said as much in interviews. An announcement like that would help M$ make up a LOT of lost ground. New Vegas 2 = Xbox exclusive, and Phil Spencer will gain back A LOT of the respect he lost after the IDIOTIC decision to close Tango Gameworks.
@BlueBD
@BlueBD 3 месяца назад
@@joeycoe85 Microsoft fully owns them. Bethesda no longer is sole owner ship. if M$ wants Obsisian or any other of their devs to make A Fallout Game, they can. and Todd cant say anything about it. Well he can, but M$ doesn't have to listen. And IMO they should. FO5 probably wont come for years, anywhere from 6-10 more years from now. No reason to let the IP sit in Idle and Bethesda really needs to focus on ES6 and getting it write. having to not thing about Fallout would help them more.
@SimmerCK
@SimmerCK 4 месяца назад
I don't feel the main quest is a main quest at all. I just see it as a NG+ mechanism to wrap up your game after you have done everything there is to do and start over while keeping your perks and skills. There is no threat to any of the worlds and they are pretty much oblivious to the Starborn. I feel the same as you about the UC Quest. Shattered Space will probably feel more like the main quest when it arrives. I hope they create a DLC that finally reveals the creators of the artifacts and that they are none too happy with what the humans are doing with them.
@conandrake444
@conandrake444 4 месяца назад
That's a good point of view. It looks like a somewhat big expansion ( next fall come on now ^^) so yeah it could feel like the main quest. The Creators 's reveal would be nice indeed but Bethesda can still choose the lame option... we'll see
@tarheelpro87
@tarheelpro87 4 месяца назад
I don’t want to know who the creators are, or keep them vague. I prefer the mystery of it all and how many unanswered questions there are that are either not comprehensible to us, or there could be many answers that others theorize about.
@FortressLordJP193
@FortressLordJP193 4 месяца назад
(Harsh and contentious take warning.) I *really* dislike the Starborn, it's like they took the Jedi, made them lame, then gave them Skyrim shouts but less badass and occasionally game-breaking or QOL imperative (free oxygen and unlimited sprint button), utterly boring temples that don't look to have a real purpose or lore, then gave them suits and ships that don't fit the art style of anything else in the game, capped off with a 'NG+' that's sort of Mass Effect 3 sans the choice of explosion colour and going back to the start with a sense that your quests didn't mean anything. Also the unanswered questions and plot holes like: why aren't the big factions aware? Doesn't this spit in the face of modern day religion? Where are the sapient aliens? e.t.c. imho a better main story would have been alien race first contact, a new Varuun crusade, a major diplomatic flashpoint between UC and FSC e.t.c. My positives: 1. I sort of liked the climactic battle up to the endgame and choosing who to fight with. 2. On my first and main save, I did the main quest and then Crimson Fleet and I felt that was more like what I thought the main quest would be - mutually exclusive faction war ending on a space battle and boarding action. Loved that.
@Czejenesku
@Czejenesku 4 месяца назад
Starfield is having a 10 years of content plan, so we will definitly get more main stories. I personally think Shattered Space will deal with House Va'Ruun and Great Serpent: a) we definitly know that they are cooking something, its implied in multiple places b) the first screen from the expansion we saw in recent update video shows some kind of weird temple (definitly not the artifact ones) on an otherworldly planet unlike any we have seen so far - Great Serpents realm perhaps? Bethesda already did weird realms with Prince of Madness realm in an expansion for Oblivion. Wouldnt be the first. Besided we need more cosmic horror in Starfield, its one type of scifi that very missing apart from from terrormorphs which was very basic when it comes to this type of scifi.
@abrahambobst4602
@abrahambobst4602 4 месяца назад
@@FortressLordJP193 Yeah, the game is lacking tension and conflict to make it exciting or fun; or a real reason to do anything in the game.
@ZerebusPrime
@ZerebusPrime 4 месяца назад
I would theorize that the Freestar Collective questline was cut short. In order for it to continue along expected tropes (without much in the way of spoilers), the plot would escalate with us getting framed for a crime, kicked out of the Freestar Rangers, and then having to use our connections to directly petition the Council of Governors to finally settle matters in a public confrontation where we lay out all our evidence. That's at least two more mission levels, a ream of dialogue, and potential issues with individual governors being influenced by other missions. At the end of the day, the product has to be shipped when the product has to be shipped.
@BlueBD
@BlueBD 3 месяца назад
course All that would have been avoided if you actually told anyone what was happening. Right up to when you confront Hope you just don't involve the Ranger On-Site at all. Same thing at the Clinic. You go there, chat with them once. then they no longer exist afterwards. Cant tell the Ranger at The Clinic about the murder, you just keep it yourself. Can't tell the Ranger at Hopetown. They just don't exist and keep it to yourself.
@capuchinseven
@capuchinseven 4 месяца назад
Given how new the universe/lore was to us all, I felt the starter location should have been the old earth sleeper ship, we’d have been learning about the lore at the same time as our character. Maybe that would have been a little too close to Fallout vaults though.
@NOCTKD
@NOCTKD 4 месяца назад
Agreed that the UC story is definitely the best faction quest and probably better than the actual main quest. I just started a new playthrough after not playing since my launch playthrough and I was surprised at how much foreshadowing there was for the UC quest line especially in the first pirate outpost you go to with VASCO at the start of the game.
@abeardthickerthanyours6416
@abeardthickerthanyours6416 3 месяца назад
Heck yeah. Honestly there qre a lot of little nods to other things going on. If you search the shaw gang's hideout with sam you can find reports of a stolen hope ship and farmers being harrassed( shaw gang didnt figure they were connected) and the shaw leader telling everybody to make sure not to get the attention of the authorities since they weren't involved.
@xLionsxxSmithyx
@xLionsxxSmithyx 26 дней назад
The MAIN Questline is terrible... UC questline is great though.
@bradyround356
@bradyround356 4 месяца назад
One of the things i hated was the size of the main citys and how each faction only had one city. They've been exploring the universe for 200 years and in all that time they only built one city each. I found that very annoying
@lucianjaeger4893
@lucianjaeger4893 4 месяца назад
And the silly deal to only control 3 planets per faction. It's space not a planet of nation states they could expand out and away from each other there's no reason for them to bump heads in regards to expanding.
@duck_entertainment
@duck_entertainment Месяц назад
@@lucianjaeger4893Fr the Treaty of Naverion (idk the planet) is so idiotic. You had to flee earth and make new colonies and worlds. Imagine if that treaty existed then…
@turtle2720
@turtle2720 Месяц назад
United Colonies had Cydonia, Gagarin, and New Atlantis. Freestar Collective had Akila City, Neon, and HopeTown. But I do agree... 200 years and there're only those cities (and ruined Londinium)?
@vermonjavic6992
@vermonjavic6992 27 дней назад
With no vehicles and smaller cities outside of the main cities, if only they made those little settlements say like 3-5 kms from new atlantis which can open the door for public transportation to be added more but they didnt
@beefusthemighty
@beefusthemighty 4 месяца назад
The most thoughful and insightful thinkpiece on Starfield that I've read. I agree especially that there's not enough real conflict or zero-sum win-lose among factions. You can join ALL the factions, even Crimson Fleet, and everyone else is OK with your simultaneous loyalties.
@SkintSNIPER262
@SkintSNIPER262 4 месяца назад
You can do that in Skyrim too.
@beefusthemighty
@beefusthemighty 4 месяца назад
@@SkintSNIPER262 yeah and pretty much in Fo4 too - unless you go all the way and kill the Railroad, then they don't like you so much.
@mal1362
@mal1362 4 месяца назад
Interms of role-playing as whatever I want. Ryugin, freestar, Crimson fleet, then UC. With Ryugin you could really be whoever you wanted to be, but thrusted into a corporate world. With the freestar I felt you could really ramp up what kinda ranger you wanted to be for better or worse. The Crimson fleet had really good role-play but also really bad role play at times. For UC you were just a yes man or a yes man that always asked about money.
@BleachBath-fr8ps
@BleachBath-fr8ps Месяц назад
I don't think the game needed a "fate of the universe" threat. I like that it was a more introspective game about your own perception of reality and what to do with the information you come to possess. It definitely didn't execute that concept in the most graceful or interesting way, but I appreciate that there was never a Big Sky Hole that we needed to an Avengers about.
@Focusbreak-Habeeb
@Focusbreak-Habeeb 4 месяца назад
I gotta say, I agree that the Vanguard questline is my favorite. Where I really really disagree with you on though is the main quest. I love how disconnected it is from all the other factions, how it leaves so much room for you to explore and take things slow, how it doesn't have world-ending stakes and bigger conflicts. To be honest, maybe I am getting old, but I get a little tired of stories in most media always leading to war and conflict and death. The main quest in Starfield seem to take another approach though. Instead of the threat destroying the physical world around you, it destroys your very understanding of how the world works. The existence of the Unity, the Starborn and the way things unfold with them kept me asking more questions without answering anything. I love how different Starborn you meet have adopted different life lessons from it. Some went to pursue power and domination over others, some wanted to uplift and be a shepard, and some just wanted to make money and live a life of luxury.. When I think of the main quest I always think of the part where we're on the trail of the Pilgrim. That story really stuck with me. Although we read his writings, I still wonder where he is now.. how many unity dives he went into.. what was his original world like.. and are we ever going to find him.. If there is one thing I would change it would be either to condense the artifact hunt quests (make each temple hold 3 artifacts/powers at once), or expand the temples. Keep the "puzzle" as it is, just make a dungeon that leads to that chamber at the end. Either way, what we got is not a dealbreaker for me or anything, but I do understand why so many people get tired of them after a while. Oh and btw, have a sub from me!
@mattsharpey361
@mattsharpey361 4 месяца назад
I’m with ya 🍻
@GoalOrientedLifting
@GoalOrientedLifting Месяц назад
Starfield litterally provided what both elder scrolls players complained about and what fallout players complained about in terms of urgency and being able to have better and longer faction quests, without becoming a leader, immediatly. and i agree with the temples. the mod that removes the minigame helped me so much
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