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This simple base trap is amazing! - 7 Days to Die (Ep.20) 

Guns, Nerds, and Steel
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The Sepdiurnal Virus is rapidly changing and the Red Moon Phenomenon now occurs every single night... In this playthrough I'll be spinning a wheel to determine the difficulty each day (aka viral mutation/evolution). Some days will be easy, others will be very hard! And each day there will be a horde night. How long can we last before we're overrun by the undead?!
Zombie X-Factors:
👉Head Shots: Zombies ONLY take damage from head shots
👉Screamers: Zombie screamers spawn more easily
👉Super Hordes: Wandering hordes will appear more frequently and contain more zombies
👉City Infested: Cities will contain extra zombies
👉POI Infested: POIs will contain extra zombies
👉EVERYTHING: All of the above will be active
Settings:
🚧Difficulty: Wheel Spin
🚧Blood Moon Frequency: 1 Day
🚧Blood Moon Count: 64 Enemies
🚧Zombie Day/Night/Feral/Blood Moon Speed: Wheel Spin
🚧24 Hour Cycle: 90 Minutes
🚧Player Block Damage: 150%
🚧AI Block Damage: Wheel Spin
🚧Death Penalty: Injured
🚧Drop On Death: Delete All
🚧Loot Respawn Time: Disabled
🚧Claim Size: 71 Blocks
🚧Wandering Horde Multiplier: 5x
Mod List:
➡️Izayo's Firearms Mods: 7daystodiemods.com/tag/izayo/
➡️Blood Spill Effect: www.nexusmods.com/7daystodie/...
➡️Craft From Containers: www.nexusmods.com/7daystodie/...
➡️GNS 2x2 Dew Collector: www.nexusmods.com/7daystodie/...
➡️GNS Beautiful Bases: www.nexusmods.com/7daystodie/...
➡️GNS Weather: www.nexusmods.com/7daystodie/...
➡️OCB Claim Auto Repair: www.nexusmods.com/7daystodie/...
➡️OCB Lawn Tractor: www.nexusmods.com/7daystodie/...
➡️OCB Stop Fuel Waste: www.nexusmods.com/7daystodie/...
➡️OCB Water Shader: www.nexusmods.com/7daystodie/...
➡️OCB Light Enabler: www.nexusmods.com/7daystodie/...
➡️QuickStack: www.nexusmods.com/7daystodie/...
➡️SimulQuests: www.nexusmods.com/7daystodie/...
➡️WMM Game Options: www.nexusmods.com/7daystodie/...
How To Install Mods:
➡️ • How To Install Mods fo...
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PC products that I currently use and recommend (I receive a small commision for sales):
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✅Headphones (Wired): amzn.to/3q2etBa
✅Headphones (Wireless): amzn.to/3WJWCx8
✅Primary Monitor: amzn.to/43oREGj
✅Secondary Monitors: amzn.to/43r1cAF
✅Keyboard: amzn.to/43KcC2L
✅Microphone: amzn.to/426ULBx
✅Mic Boom: amzn.to/3N79it3
✅Camera: amzn.to/43o0NyI
✅Camera Lens: amzn.to/45vEf10
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✅Stream Deck XL: amzn.to/3N79it3
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✅Preamp: amzn.to/3K7GXR0
Contains Music by Karl Casey @ White Bat Audio
#survivalgames #7daystodie

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27 май 2024

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Комментарии : 94   
@ManBearNoPig
@ManBearNoPig Месяц назад
The deer just casually walking up the stairs during hoard night was hilarious
@jenyl7495
@jenyl7495 Месяц назад
Came to say the same thing. It was hilarious 😂
@nikjohnson9944
@nikjohnson9944 Месяц назад
Same here 😂
@KyleSage35
@KyleSage35 Месяц назад
"Happy little accident" missed the chance to be holding a paint brush while saying it xD
@drhenceforth
@drhenceforth Месяц назад
Tem, pull the block above the smg turret and replace it with the corner bevel block. Place the slanted side so you can reach the turret easier. Or go with a ramp or something like that, open the line of site to the turret so you can select it easier.
@GunsNerdsandSteel
@GunsNerdsandSteel Месяц назад
haha you and I think alike! I made this exact change in the next episode!
@pbsixgun6
@pbsixgun6 Месяц назад
Was gonna say the same. lol
@jeffphillips1832
@jeffphillips1832 Месяц назад
A lone deer is wandering into the base at 28:19
@Addrum
@Addrum Месяц назад
You could invert the electric fences so you can repair them from the catwalk. And yeah, that broken block over behind the workbench was Cop spit. You'll need some security measures to protect your loot otherwise its gonna suck big time if they break the boxes.
@XionTyran
@XionTyran Месяц назад
Could just use some kind of thin wall, it'd be cramped but at least your stuff would be safe. You could also put a wall to protect the catwalk area from the pit side so you don't get shot by cops while repairing. Cool base design though; I might have to give something similar a shot in a future playthrough
@pbsixgun6
@pbsixgun6 Месяц назад
@@XionTyran If he had just put the platforms there, he could have used the scaffolding on it instead of the railings.
@darenabryant9100
@darenabryant9100 Месяц назад
I know you like to do minimal upgrades when using an existing structure for a base, but the reason the zombies keep trying to dig through the walls is you haven't yet upgraded anything to either side beyond flagstone... which essentially doesn't exist other than as a placeholder. Since flagstone isn't something you can build, I think the zombies see it as not being there at all, and so see it as a 'clear path' to you. My suggestion is to upgrade the side walls to at least cobblestone; that way the HP will register with the zombies pathing AI, and they'll stop trying to work their way around.
@GunsNerdsandSteel
@GunsNerdsandSteel Месяц назад
I think you're right, but they're still doing it even when upgraded to concrete. We'll have to see how they react when I get it to steel
@cloud3931
@cloud3931 Месяц назад
@@GunsNerdsandSteel The zombies look for the pathway of least resistance, which means in programming world; they see the total value of block health in the pathway to get to you; aka 'the target' and head to you ASAP, thus meaning that if you upgrade all of the surrounding structures to steel first, but not the pathway that you want the zombies to walk on, then they should head right for you always, make sure that you include the blocks directly to your left and right, where you are standing when fighting the horde as well, not just up to the defensive line, but 1 or 2 blocks past it. I hope this helps. Great video mate! Keep them coming, gg. :D
@user-2137
@user-2137 Месяц назад
11:34 he died like he was in some kind of Lego game 🤣
@jamesboone3678
@jamesboone3678 Месяц назад
You put so much effort into editing everything. Love all the series.
@67caveman
@67caveman Месяц назад
You my friend is soo funny ,lol you just go marching in the bunkers with out looking like I do ,hehe😂😂😂, funny.
@vesasilander4292
@vesasilander4292 Месяц назад
Good stuff. :) If you reverse the electric fences you could repair those too during the horde.
@GunsNerdsandSteel
@GunsNerdsandSteel Месяц назад
Yeah I going to look into installing a railing and reversing direction so I can do that :)
@W1se0ldg33zer
@W1se0ldg33zer Месяц назад
Anytime you have a trap door setup position them so the frame is on its side and they walk on the open door. You close them to make them fall. They don't take as much abuse that way - have a difficult time hitting door frames edge-on when they're up like that. It doesn't matter much when you're up to using vault doors though.
@bradmetcalf5333
@bradmetcalf5333 Месяц назад
LOL he been talking about moving his shit since week one. Nah. why move it lets just open a hole in the floor for cop puke. LOL loving the series man. My first one of yours I've watched
@Jasenspeed401
@Jasenspeed401 Месяц назад
Great episode as usual! Love the new improvements to the base. I would suggest that you set up 3 blocks back from each fighting hole, a simple flat plate wall of steel 3 blocks high; this will have the advantage of protecting everything behind the fighting positions, and also give you a quick place of cover, if you need it to reload everything.
@GunsNerdsandSteel
@GunsNerdsandSteel Месяц назад
Protective wall coming soon!
@mythicodm
@mythicodm Месяц назад
Maybe swap the receiving end of the electric traps and you could repair them like the blade traps?
@GamingAfter50
@GamingAfter50 Месяц назад
Great horde! AP rounds are invaluable when you can get them lined up like they do in your base. But... splash guard for all your hard-won stuff.. 😃
@DragonicTerror
@DragonicTerror Месяц назад
"Overrated" oh this gonna be good... 😆
@K-Axion
@K-Axion Месяц назад
Anytime a switch is broken like that at a POI, break the switch off the wall and it'll trigger the switch. Not only letting you inside, but also triggering any zombie spawns associated with the switch too.
@call_me_day
@call_me_day Месяц назад
Thank you Tem. I enjoyed the video.
@HickerYheT
@HickerYheT Месяц назад
You should swap the electric traps sending/recieving direction. If they are switched you should be able to make a window to the electric traps from the new railing and repair them and the blade traps!
@coltenkelso5764
@coltenkelso5764 Месяц назад
Yeah I always struggle with those military bases. It’s tight quarters also with the land mines. You did well handling that. I might try what you did in the future. It’s all the rads in one spot that is a challenge.
@mindofmadness5593
@mindofmadness5593 Месяц назад
Said this a couple of years ago. Zombie Apacolypse and I'm hunting youdown to design the base. I can build all of those traps easilly, get a crew gahering supplies and build things like forges and rain collecors. You design the defenses.
@Marc_von_Hoffrichter
@Marc_von_Hoffrichter Месяц назад
Good hoard mate, thanks Tem, cheers cobber.
@W1se0ldg33zer
@W1se0ldg33zer Месяц назад
The problem with leaving your pathway to repair stuff is it'll put them into rage mode - so it might not be a benefit doing repairs on traps if they take out a mess of blocks. That's why you want your traps right next to you so you don't have to leave your murder hole.
@W1se0ldg33zer
@W1se0ldg33zer Месяц назад
Like you can mount blade traps out in front of you so you can repair them right there in your face.
@W1se0ldg33zer
@W1se0ldg33zer Месяц назад
I mean when you do move back to your position most of them will follow you to there - but then you might get a couple that get stuck on beating on blocks and just a couple can rip out a half a wall during hordes if you let them.
@W1se0ldg33zer
@W1se0ldg33zer Месяц назад
One time I put about 20 deep of iron spikes all around my base - and on a horde night I seen a big Momma bashing on them. So I let her do her thing and just her alone took out 10 iron spikes before dying on them - and that was just a regular big Momma in rage mode.
@breeedwards857
@breeedwards857 Месяц назад
You should upgrade those first blocks next to the entrance to poles to steel to deter zombies from clawing through them. And also the corner blocks to concrete next to the blade traps incase you get another 300% block damage
@BATBALLZISALLZ
@BATBALLZISALLZ Месяц назад
Put e traps horizontally along the inner walls especially where the major forced intrusions are. Plus the blade traps should be really relocated near the fall zones of your walkway. They wont last but that will centralize the flow.
@ShaquiIeOMeal
@ShaquiIeOMeal Месяц назад
loving this series man keep these videos coming and i dont even think i would survive 1 day on what ur doing man
@herosteron4144
@herosteron4144 Месяц назад
hey nice episode :) btw the Fort that you did with the many soldiers is bugged in A21. in order to progress you have to destroy the button next to the vault door to get into the bunker. normally that button should open it and spawn zombies that run out of it.
@TheChronova
@TheChronova Месяц назад
Flip those electric fences!
@mikeriley2475
@mikeriley2475 Месяц назад
3:00 if you take out that concrete plate you could put in one of those corner plates to protect the inside of that corner! It looks like you'll need to put steel around all of those entry ways so the zombies'll stop trying to go around through the wall!
@thefaithslayer2553
@thefaithslayer2553 Месяц назад
I'd really like to see a one-off video of you going back to the Vanguard Base and updating it since the last time you used it.
@Gochen86
@Gochen86 Месяц назад
With how effective the new base setup is, I think the next thing should be making the sides of the outer entrances of the fighting pathways be steel. That way, the zombies should be less inclined to try carving through the walls to reach you instead of going straight at the fighting position. Also, by making it just the outer sides be steel, it saves resources as opposed to upgrading the entirety of the doorways. A second idea is to build a 'wall' between the fighting position and the storage/crafting area. That way, even if the cops do miss you through the fighting position, they won't be able to wreck your stuff. And a third possibility is to replace the block above the SMG turret with something slanted in a way that lets you reach it easily, like a beveled window or a wedge-60.
@MisterPuck
@MisterPuck Месяц назад
You can resolve your worries about cop spit hitting your crafting/storage area by building a wall between them and the combat area to separate the spaces. It’ll be a bit less convenient to access stuff during the hoard but that’s better than losing things to projectiles you don’t want to tank with your face. 😜
@danielwilms6919
@danielwilms6919 Месяц назад
Infested POIs are crazy
@ThePurplemaneater
@ThePurplemaneater Месяц назад
Who needs ladders when you have tier 4 parkour? HARDCORE PARKOUR!
@Wanderinpaladin
@Wanderinpaladin Месяц назад
Saw you mention carving out the scaffold ladders last episode. Figured you'd do it before you saw any comment I made, so I would sit back and watch. You could replace the block above the smg turret with a 3d truss block for better ease to reach through. You need to raise Joel's trader stage, so quests and Daring Adventurer are the way to go to get that solar cell. Good Luck.
@faceplant950
@faceplant950 Месяц назад
I wonder if it might be worth experimenting with pressure plates to control the vault doors, so that a particular lane is only open when you are standing in front of i.. Might be able to 'nudge' the zombie pathing by just stepping away & back in a lane, to close/open the door. :)
@KrvavicaJoe
@KrvavicaJoe Месяц назад
Nice episode... but your base state is causing my 7D2D OCD to scream... wood, cobble, concrete, all in mixture with no order or symetry. Also, one more loot bag remained in the end... in the pit. And yes, flip the electric fences for easier repair. Might I suggest one or two more across all three walkways, knee height, in front of the fighting position?
@RedGreensho
@RedGreensho Месяц назад
Bye bye all the boxes on the walls
@GunsNerdsandSteel
@GunsNerdsandSteel Месяц назад
Close, but no 😁
@edwinheidi
@edwinheidi Месяц назад
oooo that reflex looks bad on the dmr , i believe there is a hatch you missed in the concrete gatehouse in the left corner wen you come in . can you not get the solar cell out off scraping solar banks you already seen some on poi's you looted . love the content
@golub1marko
@golub1marko Месяц назад
I've completed a tier V infested few days ago and that wasn't easy but I survived and reward is great but today I wanted to try tier 6....HOLY CRAP...that POI was huge and all RADS inside with 1000-+ health and wasn't easy to find them all and I choose to use cheat "GOD" at the end because that POI was big as I said,zombies was tough and even with cheat I almost quit with that but eventualy I found last 7 zombies I think 😅 and never again tier 6....so hard.
@MylesApart-fu3bp
@MylesApart-fu3bp Месяц назад
Don't know if I'm going crazy but the music sounds like the music from twin peaks lol
@petergreening1334
@petergreening1334 Месяц назад
if you were to upgrade all the blocks on either side of the opening for the zombies to steel, they should stop trying to carve a path through the walls
@ginaleblond1007
@ginaleblond1007 Месяц назад
Catwalk thoughts: Turn it back into the wall just before the area where the zombies knock holes in the wall?
@BanderoUV
@BanderoUV Месяц назад
it seems you have a 8x scope for your sniper you might want to give the 4x to the semi auto one so you can have long and medium range of combat
@petergreening1334
@petergreening1334 Месяц назад
you might want to start doing quest for Bob to improve what he has to buy
@lordnasa2047
@lordnasa2047 Месяц назад
Put some points into deffense pen for sniper rifles it will melt the zombies in this kind of base
@chrishubbard64
@chrishubbard64 Месяц назад
You mention being in the iron age and it brought something to mind. It seems like none of you youtubers setup shop in other biomes outside of specific challenges. Its just funny because since its always the forest the complaint about the loot level staying low is always being made. It would be fun if you setup more games in snow or even desert biomes not as part of a challenge, but just because why the heck not? Yeah its a little harder (especially snow) but it has such rich rewards for doing it too! Honestly, desert one is super rare and having the birds and coyotes keeping you on your toes might be fun.
@mr.calamity8886
@mr.calamity8886 28 дней назад
His frostbite series was one where he was in the snow biome basically the whole time, with the exception of a few excursions into other biomes for oil shale or quests or some such.
@chrishubbard64
@chrishubbard64 28 дней назад
@@mr.calamity8886 Yes I watched that series, and as I said in my post, they only seem to do that for specific snow biome related challenges. I was saying its strange that unless there is a challenge focused specifically around a biome they always choose to setup in the forest and then complain about how bad the loot sucks. And that it might be nice to see a few series done in the other biomes without that being the focus of it.
@mr.calamity8886
@mr.calamity8886 28 дней назад
@@chrishubbard64 Fair enough, makes sense. I think the reason they tend to do that is because the forest is the easiest place to set up a base while you are weak in your early game. By the time you level up enough to feel comfortable setting up a base in the snow or the wasteland, you've already leveled up a nearby trader and set up a lot of infrastructure that is a pain to move. At some point, getting better loot is not worth the hassle of uprooting where you are, though the alternative is to have a slow and frustratingly cautious early game. I don't know if there's a correct answer, I've found watching GN&S play is more fun than playing it myself.
@chrishubbard64
@chrishubbard64 28 дней назад
@@mr.calamity8886 Honestly, for the longest time I was obsessed with running for the snow every new game I played. I even learned how to mod a map so its entirely snow (before they added the sliders to the game) Just because i found it to be the PERFECT mix of challenge and loot and fun. Wasteland is just way too much with endless respawns and desert is kinda meh, but the snow biome? Yeah thats a fun rough challenge with a great bonus to loot.
@CrabClownJimmy
@CrabClownJimmy Месяц назад
Man the rads are numerous in this series! I blame the X factor! 😅
@devonfang2485
@devonfang2485 Месяц назад
I may be wrong but I think the 2x scope on the modded rifles has a custom scope which has a better zoom than the red dot and better peripherals.
@temptedadverse
@temptedadverse Месяц назад
How do you get the different weapons? Thank you for the content!
@user-iw7zx4lb6w
@user-iw7zx4lb6w 12 дней назад
나도 당신처럼 멋지게 집을 짓고싶어요!
@pbsixgun6
@pbsixgun6 Месяц назад
Might wanna put those scaffolding bars in front of your boxes instead?
@melcaian1
@melcaian1 Месяц назад
100 days in permadeath in the future?, love that mods of weapons
@TarantoGamer181
@TarantoGamer181 Месяц назад
might be a little bit waste of steel but maybe steel blocks by the catwalk area
@user-hf2jg8hs6j
@user-hf2jg8hs6j Месяц назад
Put the x4 scope on the DMR and the x8 on the bolt action.
@Chris_Tootoo
@Chris_Tootoo Месяц назад
That damn Button glitch for POI’s is really annoying. To ‘Fix’ it you gotta break the button that’s not working.
@psybernaught
@psybernaught Месяц назад
The fort whatsit poi is bugged. I'm pretty sure you have to destroy the button on the bunker entrance building to complete the quest if it's a clear quest to trigger the last zombs. Not relevant here, but that opens the topside bunker door.
@MyMeNeoru
@MyMeNeoru Месяц назад
POI Infested: POIs will contain extra zombies ===> what the name mod
@puppysoda7062
@puppysoda7062 Месяц назад
Yo yo GNS….any chance of a Fallout 4 walkthrough??
@kopwolfGaming
@kopwolfGaming Месяц назад
You should try out the aircraft carrier mod challenge. i think its right up your street GNS
@garyb9167
@garyb9167 Месяц назад
Would not recommend doing that test with molotov cocktails
@jasonthomas1760
@jasonthomas1760 Месяц назад
OK so there are AP rounds, when they going to add API? or tracers?
@carloshpbr
@carloshpbr Месяц назад
9:44 That's what she said! =|
@torr3354
@torr3354 Месяц назад
From which mod this 44 bullets? I'm mean from which mod this guns
@dreamyriver
@dreamyriver Месяц назад
Fantastic episode as always - I think I'd be tempted to put scaffolding ladders 3-4 blocks back from your fighting position as a sort of "cage", so that your gear is all protected and when you're using gunpower you can stand there and also be protected from cop spit. Mind you, it might look horrendous and I know you like things to look good :D
@AeroSW
@AeroSW Месяц назад
Hey Tem, It feels like early in the video you are losing several FPS. I don't know about your other viewers, but I'm finding it a little jarring. I'm not telling you to change it unless others are having issues as well. The edited cuts feel fine. It is just the frame drops that are affecting me to an extent. It feels like I'm watching a flashing light whenever the frame drops occurs. At 6:27, it feels like the frame issue clears up.
@KassFireborn
@KassFireborn Месяц назад
Cursed blocks, headshot rampages, magically hovering zombie torsos... sure you're not playing Rebirth?
@puristgreen
@puristgreen Месяц назад
Isn't it four "times" scope? - as in 4 times magnification? Why are people saying 4 "ex" now?
@spamatty2
@spamatty2 Месяц назад
Anyone else see a horse near the end of the night walking up the stairs? Lol
@brantleyhudson2892
@brantleyhudson2892 Месяц назад
It was a deer
@magicalmac7505
@magicalmac7505 Месяц назад
The zombie pathing is such garbage and idk that the devs care
@mrexz7107
@mrexz7107 Месяц назад
Don't do building films it's so boooooring...
@kingdirtyjj
@kingdirtyjj Месяц назад
A little bit deeper and then put spikes in barbed wire the standing barbed wire traps down thereAnd then put in barbed wire on parts of the walls that they keep attacking
@bearnaff9387
@bearnaff9387 Месяц назад
This is always the most fascinating point in a run - the point where you and the hordes are all more or less even in terms of power and advantage goes to the side with the fully functioning brains. A quick automation question for the class - is it possible to build a NOT gate in 7D2D? I was thinking of a latter convenience upgrade for the base. Put down pressure plates at each fighting position and set the circuit up so that if Tem is NOT standing on one of them, power flows to a SMG turret set on overwatch in the corridor. That way, when Tem steps away to repair things or efill the downstairs turret, the SMG keeps suppressing things for him.
@Damian125id
@Damian125id Месяц назад
weird cuts around the 16:00 mark. Thought it was my laptop or connection buffering.
@mojolene_
@mojolene_ Месяц назад
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