You should try using Spellhold. Cast Hagol and store it into Spellhold (might work with Maelstrom, I haven't tested it and the animation for that skill is probably too long anyway), cast Flare onto a large monster, use the stored Hagol which will instantly cast with no need to incant which means it'll start the proc on Flare before Flare fizzles out and then just watch the booms.
The most powerful, underrated sorcerer skill is Augural Flare. It shreds through everything if you hit the sigil enough times triggering more explosions.
Augural flare is so busted, especially if you store one and then cast another one they will stack. honestly kinda ruins sorc for me since its not even a high level spell and its quick cast time too! so i try my best to limit my use of it so i can dive into the class fantasy and use other spells. i think if augural flare was like reserved for maister level type of spell it wouldn't be so bad since now it would feel earned for how op it is.
There's an upgraded Ring of Articulacy in a cave around southern Battahl. It's also a rare drop off liches, so bring a thief pawn and hunt those glowing red-aura floating skeletons at night. They stack for 50% cast time reduction and -40 health.
ok so I made the math and tested the spells so maelstrom you cast it in 12 sec, with 2 articulacy you cast in 10 sec and with 2 of the better ones you cast in 8 sec so its not that quick unless you double cast with your main pawn also using the ring then it becomes like super fast
@@duducasarotto9975 Huh. So you timed it with an actual timer? Interesting results. Can you test other spells like Meteoron and normal casts, to see if it's flat duration reduction or percentage? It could be a flat reduction. -1s per articulacy and -2s per the other ring makes sense. Also, can you figure out if the pawn doublecast stacks with each separate pawn (Itsuno says it should) and if them having these incant rings stacks on your cast versus just having multicast alone? I don't have a proper means of timing this at a consistent framerate.
@@FelisImpurrator meteoron have same cast time as maelstrom, also with other spells its not that big of a deal cause you can increase its speed with the passive, yes it becomes way faster with the rings but its still 2 rings I prefer to use magic damage rings and no I didnt test with pawn and me using the rings it will take some time to get 2 rings for the pawn also
@@duducasarotto9975 Magic damage rings just add like 30 mag though. It's not worth it compared to incant time, which should be 15% and 25% for the two different rings. I don't know of any other way to shorten those two casts.
the thing is if your main pawn is a sorcerer and have meteoron equiped he will cast it with you reducing the cast speed and increasing the damage done a lot
I love the "wizard" archetype on any fantasy genre, and I ALWAYS pick these classes in games. In Dragon's Dogma 1 I really enjoyed it since you get to equip a ton of the spells. On DD2 though, I still enjoyed it a lot and had lots of fun melting boss health bars using Meteoron or Augural Flare- HOWEVER, in those situations when you can't hide behind your pawns and you get swarmed by any fast enemies, it's so hard to get a cast off. I still love the sorcerer, but this made me try to use a different vocation for those specific quests and it took a little away from the immersion for me.
a lot of the sorcerer spells seem to rely on keeping the enemies in one area, if only there were a vocation that could lure in enemies while boosting their damage
You should take a look at the Sorc spell Prescient / Augural Flare, as this spell absolutely deletes bosses. You simply cast it and it will highlight a weak spot on an enemy, which you then start hammering away at with your default attack (you will auto target the weak spot as long as it's within your line of sight) to 'charge' it up. Charged explosions deal massive damage to bosses. Even better, it stacks with itself - so if you use (High) Spellhold to store an Augural Flare, you can cast Augural Flare on a boss, 'charge' it for a bit, then cast your Spellhold Augural Flare, and then finish charging it as per normal. The resulting 'double' explosion will one-shot most bosses. It's so good, it makes me wonder if it's bugged and the amount of damage is unintentional.
Yeah, this spell is absolutely insane. It gets comically devastating if you combine it with Maelstrom or Hagol. Playing as 2 sorcerers, mage and fighter team I struggled killing drakes, getting them to the last 2 health bars and unable to finish them off due to their meteor spam enrage thing. Then I sneak up on one, cast Maelstrom and start chucking flares at the weak spot. As soon as they started exploding the drake died immediately 🤯
The Sorcerer's problem is that there is a lack of minor skills, you are conditioned to just repeat the meteor or tornado cast over and over again, over time it ends up not being fun. The Mystic Lancer, for example, in addition to the four skills in the slots, has several different movements that make your gameplay more fun.
Sorcerer for anyone is broken with bolide but it's more broken with Maelstrum, It's a darkness spell in DDDA and or DD1 which pulls all nearby enemies into it and throws them up while damaging them, fall damage is a factor works on bosses to stunlock.. Heck the most busted mage weapon imo is the "Legions Might" If your main pawn Equips it they're unstoppable as they revive Automatically Except if they drown so it's a nice addition, ik they exist here in DD2 because you can get legions might (Mage Only Staff) after turning in guild seals and the maelstrum spell was in the trailer for a brief moment.. Sorry about the extensive rant but i needed to bring this to light as not many people know how Broken these are, have a good one fellow arisen 👍😎
I dressed up fancy and dude still sent me away and locked the door on me lol wasn’t until I changed my vocation to sorcerer that he came back outside and decided to give me a chance 😂
My first cast of Meteoron was an attempt to deal with some hobgoblins in Battahl out of sheer salt. A griffin landed in front of me, ate the entire cast, and ended up half dead before being finished off by Maelstrom. Later, I had a cyclops show up in Vermund. I cast Maelstrom first, then Meteoron, but then it died to something before the meteors fell. I couldn't even loot the corpse, because apparently casting this on a dead body turns it into scorched giblets, a giant spinal cord, and a nuked ash shadow on the wall. 10/10. GOTY. And I'd probably still be maining sorc if not for the fact that one goddamn dullahan can ruin your day. I'm probably going back to at least try it when I get two 25% incant speed rings...
Im just here to ask the community specially OG players of DD if I'm correct to assume that sorcerer got nerfed in this game outside of being able to spam spells? I see less spell slots, can't place long range spells manually, harder to change targets, less big powerful spells, less variety of spells. Any info would be appreciated.
Broken as when I cast it and nothing happens...i totally agree... Broken as when pawns are casting it and suddenly cancel the cast...yes, that too is broken
Sad that this "secret" skill was just a normal skill in DD1. Same with maelstrom. I was really exited to see the ultimate sorcerer skills, thinking they would put these to shame, but no... they just took them from DD1 and locked them behind a quest
Somehow, someone is just sleeping on the actual best Sorcerer spell. It's neither of the super slow to cast spells that don't do enough damage for the time. If you even want to really use them, you have to use Spellhold, which means you're taking up two slots for a single spell. Flare destroys these for bosses. Maelstrom is OK vs Golems, but terrible on trash if you didn't already have it stored. You talk about using the Mine to basically keep enemies off of you, so you have time to cast the slow-and-flashy-but-not-worth-it spells, but you would be better off storing it in Spellhold to just instantly release it when you actually want to.
You only need 3 but you can do all 5 on both you would need to forget all 5 and give them to the sorc guy in the checkpoint and traysha needs the originals. Since you given all 5 to her don't believe there's way to get others besides 1 or 2 that have 2 in the world.
I’m not entirely sure as I haven’t done the quest. In my experience, due to some quest specific characters dying while in that first city due to them aggro-ing onto me for apparently no reason. They died and then were able to be revived and progress the quest. Even that spy that follows you around. Might be worth a try.
This is one of the biggest reasons DD1 is shit. If you want to do any real exploring; you have to be a sorcerer because of levitate. You’re a sorcerer, your pawn is a mage, your rented pawns are a fighter and thief. Wow, what great freedom…
That's not how it works. You get the scroll regardless. You can read the scroll later once you've unlocked sorcerer. The little girl must get the real tomes. Not fakes
@krismunroe9849 She got the real ones. I did finally get them, I think. I had to wait an extra 4 days and give her some flowers. I guess she didn't like me much even though I tried very hard not to injure her.
Im Using This Skill Augural Flame + Magic Bolt with Craos Tine For Additional Burn Effect . It Works like Wonders Easily Killing Large Enemies. Killed 2 Drakes with This Skill with Thief Pawn for Extra DPS.
Augural flare is so busted, especially if you store one and then cast another one they will stack. honestly kinda ruins sorc for me since its not even a high level spell and its quick cast time too! so i try my best to limit my use of it so i can dive into the class fantasy and use other spells. just feels bad knowing that my bad ass meteor spell is not optimal dps when you could have cast 2-3 flares in that time and deleted w.e you were fighting vs risking them still being alive at the end of a meteor spell. i think if augural flare was like reserved for maister level type of spell it wouldn't be so bad since now it would feel earned for how op it is.
I did a sorcerer playthrough just to have Meteoron & Maelstrom, but after using each of those spells once, I never equipped them again. The casting time is just not worth it. Augural Flare is far more practical against bosses, and Seism is fantastic against magic-resistant enemies like Golems.
isnt' the dps much more than the spell + spell casting itself? i was thinking that by the time the spell is casted, you would have done the same damage had you used dps, no?