the title says "Goomba's ride feels too good! [Troll] Re-UP" and the description says "Please!!! Don't get erased" (I put it through google translate lol)
I wonder if that's why the glitch in the beginning had such a long delay to work if done the intended way, the original got taken down because it happened so quickly most likely. Thanks for sending the title and description through translate. A glitch filled semi-auto level.
That ending was awesome, probably one of the few things that'll be remembered the most when SMM2 has no more support from Nintendo. It was like an ending of a game by itself!
I am watching this in my barn with my goats. Don’t question it. 🐐 Edit: One of my goats slipped through the fence, and I had to stop watching DGR (Big sad) to herd him back in. Edit #2: I am now fixing a fence.
Now I will tell you a story. A story about a kind man who would visit five orphans and bring them toys and gladness. The man lived alone and lived in fear that someone might break into the house of one of the five children. So he adopted all five and brought them together in one place in his own home. He promised them to never leave them, and they promised to always come home and never stay out too late. He left one day to buy food, his heart being filled with gladness, but returned to find that the burglar had chosen his home and killed all five of the children. The man could only afford one coffin, so he stitched the five bodies together to make one, and buried the child. That night, there was a knock at the door.
@@jdotoz What do you mean? It was used exactly how is was made to be… :p More like that’s not how people work… …and what about the part when it says “the burglar”?…
@phosphorus4 I mean coffins are a fixed size once you build them, so you don't have to "stitch" bodies together to make a single body. If the total volume of the bodies fits, good enough. If not, they don't get smaller just because you make a single large "body" out of them.
This level was strait up magical, there's no other way to put it, the way that giant goomba was just hovering back and forth in mid air to carry you with no tracks or anything, like he had a mind of his own, lol i haven't the slightest clue how the level creator did this but its one of the most interesting things i've ever seen on this game.
The way this one ends, reminds me of that other really tough troll-puzzle you had a couple years ago. Where once you finally work your way through the whole troll portion, there was a message saying "Full auto, from go" Took it quite a while for that mechanism to finally go off, but it was SUCH a cathartic moment, seeing you auto through all the puzzles you fought so hard against for the first part of that level. This one wasn't FULL-auto, but it was still really fun to see. ;)
You mean this one? ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-RbvjptgyRWg.html Shouldn't be all that surprising considering it was made by the same guy. Still, rather surprising that nobody in chat seemed to notice (or maybe they did and it was edited out).
It's happened before (around a year or so ago), to a level that coincidentally enough was also made by this exact same Japanese creator. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-RbvjptgyRWg.html
I can read kuribo, which is goomba…and no… kurib-oh no?…or it’s not the word “no” and there’s an extra space… The maker’s name is inaka…me? mo? mu? mo…Inkamono
it was difficult for me to enjoy this play session, and what this level had to offer. Sad because there is alot of creative stuff that seems to not involve broken tracks.
That was an Auto-Level the entire time.... wow... So there was no way to get through that entire level unless you took that route, because all those doors and pipes lead to nowhere but entrapment and death at every turn.