Hey man just want to say I appreciate what you are doing with your channel. I've been playing since Beta in 2007 and your RU-vid channel is the only non-goofy-SFM TF2 channel I've found that has actually interested me enough to subscribe. Interesting, well-thought out content, good editing, non-clickbaity titles, and most importantly information I was not already aware of. I wish you all the success man, and to be honest, I think content like yours is inspiring me to possibly kick off my own TF2-based content as I look to hopefully forge a career in creative endeavors.
what if they pull a sunshine and add it in a later update? a lot of good maps that don't get added usually get their reskin added during halloween or christmas, so it's a good precedent for valve to get to know the mapper better and recognize their other works
hmmm, I wonder if you could use a similar method on one of the bomb delivery maps so that you'll never quite be sure what defenses you'll be up against. It would be a lot harder to get the map pieces to click since it'd be more open, and its actual functionality would depend a lot on whether or not the bomb's path can change.
For a map that probably tries to kick you out of underworld before the next iteration generates, it would kinda make sense to have a NPC that forces you out. Otherwise your options for persuading players to leave are more harsh, like damage ticks that increase or an abrupt killzone over the whole area.
Its amazing how valve has now decided to actually let the community to fully work on the game, we get the best ideas into the game, while valve doesnt have to much. A game as old as this one also deserves to get passed to its community too
Honestly, I think what would really keep TF2 going would be custom community weapons added in the game. Probably require a shit-ton of begging and building good will for Valve but man would it be cool.
@@shadycatnipdealer42069They’d most likely limit it to maybe 2-3 new weapons annually just so they can tune the new weapons so they aren’t overpowered or so weak you can’t do anything
@@the_something_somethinginstead it could be game mode on itself,like in tf2 classic,where you would have a shit ton of experimental weapons,them maybe they could be implemented in the game in a later date like the game mode would basically be showcasing different weapons,in which could be maybe balanced and implemented in the game
Source engine has random generation capabilities? That's so cool, I wish it was utilized more often. Props to the creators for this absolute feat of modding
There was someone who made a rogue-lite coop map for CSGO with generated levels in an even bigger scope. It's pretty insane that it works at all, but sadly this map is no longer playable because of CS2. 3klicksphillip made a video on it.
I'm not particularly interested in TF2, but I absolutely love it when someone explains how the Source engine's map works. When I read the title and it said "randomly generated," it grabbed my attention because it's amazing to see something randomized in the Source engine. I tried to randomize a prop spawn 9 years ago but failed and had to stop mapping because I needed to focus on college and then work life. However, this TF2 map has left me in awe. Now, I'm inspired to create a map again using Hammer. Perhaps I'm gonna start over.
I THOUGHT I WAS GOING CRAZY. I was like this damn asylum is different every time! At first I thought there’s no way it must be really big, and I can just learn it. I deliberately went into the portals all round and was just more confused smh
Bit easier to do in csgo cause of the cascading light (the sun) being rendered in real time and the use of vscript. Granted that map has 1000's of different layouts while this only has a set of ~15 prefabs. Both are impressive just in slightly different ways.
Same here. When i was 3 and a half years old i loved using elevators especially alone and one day me and my mom were returning from the dentist and i said i wanted to go alone on the elevator. The elevator turned off while i was still in it and i was stuck in there for about an hour. Now i have trauma.
Easily one of the best maps this year. Which is no small feat cause they're all pretty damn good. I found it a good break from the more chaotic pumpkin bomb and magic filled maps, hopefully Eruption comes around to stay in a summer update cause I imagine it plays near identical given the halloween items were limited.
This is definitely my favorite underworld. I was extremely impressed the first time I played it, and it didn't even occur to me just how impressive it was from a technical perspective.
as someone put it. if halloween was a one gimmick deal (like it used to be). this map should be the map to be added. i personally so sick of updates that add ton of maps that only increase the tf2 file size and no one will experience them (most of them are bad too). return to quality over quantity is needed
I actually watched it right before uploading the video! It was pretty good. I like to imagine that he was actually tricked even though it's more likely that he was actually a patient
I used that rain feature back when Valve did the first mapper contest (the "skin this map" one). What I did was when the first point was captured, make lightning flash in the sky and turn the rain emitters on. I *thought* I only used one particle emitter, but that was like 10 years ago, so I don't remember for sure. There were some other details I really wanted to add that I just didn't have the art skills for, like a crocodile in the kill zone under the last point, but the lightning and rain was a great detail element that was rather subtle.
I always wondered why it was so easy to hit dead ends in the underworld. It is NOT immediately apparent there was random generation involved. I had no idea!
Oh wow, Rhamkin's avatar at 0:43 is my art! It's a character from Oddport Academy, which is a webcomic my friend made. Was just surprised to see it in a wild TF2 video.
Sometimes I'm thinking of creating my own map, but instead of usual Competitive centered map, it would have it's own story AND enemies both teams could fight. But i lack knowledge and sometimes I'm just throwing it away cos there's not many things explained or explained partially, which is resulting in being called an incompetent developer. I'd really like to make a map based off some great SFMs, like Endless Rust, where teams would not be named as *RED* and *BLU,* but as *Rebels* and *Cultists* (watch SFM to understand what it's about). It wouldn't be an entire recreation of that SFM, but it would be in the same universe. So, colors of Teams wouldn't matter in there, so you'll be able to see RED and BLU in the same team. To differentiate who's friend or not, you'll have 2 options: 1) Turn off the thing, that allows you to see different colored players(so, Rebels would be fully RED and Cultists would be fully BLU only for your eyes) 2) Enable a feature, where you'll see little glowing aura of that particular team. In my head, I'd make such a map, that would be sorta Cinematic(like the SFM, with its effects) and force players to Cooperate to survive. Because aside from two teams, fighting each other, there would be third non-player team *Robots.* Which are A LOT tankier to damage, but they're slower and come in small groups(still, you wouldn't stand a chance against them if alone). And Robots would've been also able to capture the point, like they do in MVM. Which would result in a failure for Both teams. And it's only the first part of that map(Each team would have their own type of fighting, BLU has to capture a point, while RED is pushing a cart for example). And i haven't introduced Giant Robots like in Endless Rust 2. Damn it, got carried away again. I wonder how much it would cost me in time and money to create everything by myself, alone...
*Mostly 17 Years. Also this concepts arts was born after Team Fortress 2: invasion 2005 cancelled. and valve start remake sequel Team Fortress: Classic.*
I remember seeing this map getting passed last Halloween, it was so disappointing as the quality and theme are unlike any other. Great to see it in! I love Spooky maps but horror maps are on an entirely different level. And it reminds me a bit of Afraid of Monsters so that's a plus.
So not generated randomly completely, it's just tile-set presets that the mappers have created and move the rooms around with a bit of RNG rolls. Warframe's planetary missions literally use level designed tilesets that join together to make a level
Wow great video and amazing map, I’m now convinced this game just cannot die with a community capable of creating things like this (both the map maker and you!)
This is amazing! I've wondered for a while if anyone's thought of using procgen (or even just random pregenerated area selection) for a TF2 map, but I never had enough Hammer experience to try it myself.
Has the TF2 team ever revealed how to make TF2 looking models / textures? I always wondered how the mappers get new textures (especially rocks) that look like they were made by the original dev team.
I don't believe so. And back when I tried learning, I was struggling to find resources. To somebody who's already adept in texturing and modeling, it probably wouldn't be that hard, though.
there was a map made during april fools 2021 that is much more randomized. similar idea. called cp_no_mans_skybox_a5. came to mind when i saw the title
Back in my PvP gaming days and also downloading hundreds of CSGO workshop maps something cross on my mind why there isn't procedurally generated PvP MP maps.... It will make the challenge fresh every game...
There is a Garrys Mod map that randomly generates rooms and connections between them. Really cool to play with but doesn't save the layout so didnt use it much. Strong Back Rooms feel to it.
The problem with this map is that it doesn't let me play it every time I tried to enter it it doesn't let me I don't know if it's my PC or the map, in fact I downloaded it in the workshop and it still doesn't work. If you have any hypothesis about what is happening and if you have a solution, leave it in the comments.
i only started playing this game two months ago and had no idea there's special maps for halloween. I'm also sick and it's making me feel like I'm dreaming his video up