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It's because he took the rally to his biggest squad and the pact 5 fams instantly popped like 2mil+ of his range and he didn't have enough juice left to win. If he has like 7mil t2 inf or cav left he would have capped. Another idea is having like 15mil t1 ballistas to absorb p5 damage so you can take hits on your biggest squad of t2 with less losses.
actually tex used hell drider, that stunned 1 of my rng squads for 11sec, in this case was it very effective because it was my highest troop type and also the counter troop type
@@grimwolf-os8vc ahh good to know man I've never been on the receiving end of drider yet while trapping. That one is down to RNG as well on the targeting so you had an unlucky roll. Nice job 👍
A lot of confusion in the comments why burned on the last hit while countering. It's because his t2 range was his biggest squad remaining and the p5 fams instantly took out probably 2-2.5mil of his frontline. On a counter you'd only get hit for 500-800k if it wasn't for the p5 targeting.
I see those 100% attack boosts Igg really do hate f2p players lol if your not going to put thousands into this game don’t waste your time and download this money money money game buy a pc or ps5 it will be so much cheaper trust
If you set for example inf rally, you dont need any of cav or rng stats in your talents. Its better to put everyrhing in to inf atk army hp and ofc def