Heart of fire was incredible because it took the "complete it 5 times", reduced it to 3 and made it so there were 3 alternate routes. This meant you only had to play it 3 times if you were good with getting books, making the "ugh I have to do it again" into a "oh I wonder what the other path will be like"
I've said it before, but more throwables would be godsend, like a smoke throwable to block line of sight, or even something as little as water bombs to put out fire more affectively.
Another throwable idea: make blunderbombs float in the water if they’re thrown - and then if a boat or player hits it, if explodes. Opens up great defensive and offensive plays
That tall tale was the first I ever did in the SoT. I was new and was entrance by the prospect of owning a curse with the ashen on within reach I immediately went for it. Took me a whole day to finish all the commendations but was worth it. I had my first curse. Although I’ve since traded for my new favorite, the curse of sunken sorrow, the ashen curse holds a special place in my heart.
As someone who unlocked the “legend of thieves haven” commendation, I can definitively say that it is indeed intended to be tedious, though the outfit is pretty sweet if you ask me.
Heart of fire will always be one of my favorite tall tales. I think it's just brilliantly done in so many ways. The music (the background music as you're making your way through the caves, the imposing Flameheart theme as you're discovering the Burning Blade, the tragic orchestral version of Sticher's Sorrow when he's cursed by the chest), Flamheart's voice and dialogue as he talks to you and mocks you, the overall design of the Heart of Fire and the traps (but also of Stitcher's Hideout, featuring a prominent heart), the masked stranger secretly watching the ritual, like a secret you can discover. The nod to Monkey Island that is the final cave that contains the burning blade. Flameheart's sinister laugh at the end, leaving you with the feeling that this isn't over yet. But what really made this tall tale special to me is that it gave you the feeling that there are secret places in the Sea of Thieves that are just waiting to be discovered. With Stitcher's Hideout and the Heart of Fire being on/under existing islands, it gave you the illusion that these secrets have always been always there and you just didn't realize it, it gave already existing locations new meanings and importance. And of course, it showed how much Rare learned from earlier tall tales: It's not as repetitive as previous tall tales, because you only have to complete it three times and every time is different. You are also at a low risk of PvP encounters, and it strongly focuses on narrative and atmosphere, not on long and complex riddles. To me, it's just a perfect example of how Sea of Thieves can produce strong, narrative, story-focused, almost singlerplayer-like experiences. I regularly come back to this tall tale and replay it, just like you would rewatch a movie you really liked. I really hope we will receive more tall tales like this one in the future.
Looking forward to the sequel to Heart of Fire where we help Grace Marrow finally get her revenge on Stitcher Jim and destroy him for good before he pledges himself to Flameheart or the Dark Brethren.
i like heart of fire, but in my opinion shores of gold is so much better. the whole idea with the shroud, the massive island which almost noone in the game encountered (i believe under 5%), the challenging dungeon, a boss hard (by sot standards) bossfight and a gorgeous cinematic. all this, just to hand over the marvelous skull to the next crew waiting at the dungeonexit.
@@robmeyer5968 no. for us 5% it's amazing and that percentage grows as time goes on. that's exactly what makes it special. you have to want to get there, either by doing all the quests to unlock it or finding someone to bring you there.
forgot to mention the shamrock tankard in the emporium for st patricks day. it was added in this update, was only available for this patch, and never returned unlike other seasonal pirate emporium items (skeletal pets, feast instruments, etc.) honestly its gorgeous and remains as one of my favorite unintentional mementos as it was released literally right as the quarantine started, just a little reminder of the update that got us all through those first few hard weeks. never found a better one to swap it out for as few other tankards can rival its unique style with the glistening foam
When i saw the curse in the update trailer, i immediately started doing the tall tale for it when i got home from work. i spent 4 hours that night straight doing it, last run of it i had to rowboat in cause the 1st time someone stole my supplies but left my boat, so i had nothing to fight a skelly ship that spawned. Was so proud of myself getting that curse first night
I like heart or fire tall tale the most just because how it works cause all the tall tales work the same u have to do it 5/3 times and u have to do the same thing every time only thing that change is location but u have to do the same vault dig up the same chest or kill the same skeletons it get boring while in heart of fire u have the path system where each time u have to play to get the curse u have to do 3 different paths that have different things
IMO heart of fire was kind of a mid tall tale- 8:27 “Traps that are much less frustrating than this” Nope nope you’re right, that’s definitely an improvement. I stand corrected. I hate that section too, I’ll take the flaming spike traps that can easily be extinguished over the annoying impalement spikes and Stabby things any day
Another thing that makes Heart of Fire so much better is the minimum sailing time. Only two islands that you need to sail to. It’s quick, it’s engaging, and it has a great story
Spring 2020 was the best time for SoT IMO, between this update and ships of fortunate after it there were so many new ways to play and tools (no rules though) in those 3 months with the new cannon ammos and emissaries.
The absolute amount of times I still get talked down to for wearing the Ashen curse is hilarious At a certain point I just switched to Gold curse and Glitterbeard just to shut them up, but still the fact that people are still uptight over cosmetics is goofy
Heart of fire was pretty great. I guess the combination lock every time and The parkour courses are very well designed. I actually replayed it the other day to get my first tall tale milestone since I'd completed them all long ago. I wouldn't mind replaying some more just to mix things up.
When i got sea of theives 2 years ago,i was only playing the normal "online" and never got into the story even though i am a sucker for lore.Now after being a veteran of the game i started all the Tall Tales.Heart of Fire is by far the best SINGULAR adventure saga in the game.I know it continiues the events of seabound soul but its not connected that much in the same way as the others.I still prefer the shores of gold final tall tale but thats because its the Peak of a saga in the sea of theives and its more or less a good finish for a fantastic story or a climax if you will.However i still have this sense that the Hear of Fire is the start of a story arc that Rare didnt continiue and it is on hold.Idk if my english is bad but i would compare that factor of the tall tale with the shroudbreaker tall tale,it was just the start you know.
I’ve said it before and I’ll say it again, the game has progressed pst the need for naval combat, and I love naval combat. The boarding meta is out of control, all you need is one boarder, a couple chains, and one cannonball and that’s a sink every damn time. Boarding needs to not only favor high skill play, but also not over reward good boarders with sinks. Something needs to change.
Ah yes, I remember this update. It was good and a good edition to the game. Added a lot. Plus the Ashen Dragon is one of the coolest sets in the game, if you look past it’s reputation for being used by new players
I can't say I agree with you that it's the best telltale but it's definitely the most convenience. Shores of gold was my favorite to complete the only bad part about it is the doing it five times requirement
The traps during heart of fire weren't scary there weren't even that dangerous you could run through an entire hallway full of fire and then just eat some bananas at the end and you were fine practically ignored them
It’s still ridiculous to me that we gave up these really good updates (monthly mind you) for a season system where we get content not nearly this size every few months maybe
I was not happy with the introduction of the Ashen Curse after i already had the Shores of Gold curse. The fact they brought out another curse which was a lot easier to get annoyed me greatly
I like Flameheart more than every single villain in the game. A Pirate’s Life was cool and all, but it didn’t really do anything with Flameheart at all…
3:46 "Allowing players to easily take down running opponents or even an aggressive ship with a hand full of skillful shots." *meanwhile procedes to climb into a canon*
I agree, heart of fire is easily the best tall tale by far, mostly because it's the only tall tale that is worth the effort of getting all commendations and is the only tall tale that isn't a complete snooze fest
How do you know Jim is Ashen Lord? We know his arm was in fire but he can have ashen curse that we get for 100%. I love this idea but its not confirmed.
I thought heart of fire was fine but I easily prefer the hole of a pirates life, art of the trickster, fate and revenge of the Morningstar and shores of gold and I didn't mind chainshots but I hate crews that spam tons of them they should be more rare
Sure HoF is the only TT that has some kind of change for every run you have to complete it but the different paths are a very small part of the overall tale. For me its not the best but I understand its a personal preference so im not saying you are wrong, I just dont agree.
I am not as excited about Heart of Fire TT, I think Lords of the Sea take the replayability coin from me. I am however pissed that instead of continuing on their own story they decided to make a PotC collab.
Idk why people don’t use fire bomb too often because they are very much amazing and annoying. Throw a couple and then, the person is on fire, the ship is on fire, the fire is LOUD, can’t hear me climbing or moving, hard to see, taking damage over time, have to now watch the ship and yourself, and not light your team on fire and Remember that’s just ☝️ one of them being thrown.