At this water level, he actually said he might let it play out without maller so that the tubes would suffer too, but in the end he changed his mind lmao
For anyone curious, at 12:48 there was a pipe all the way to the left. There was also a 50 to the far right which he didn't grab, so the fans were let down
Level 1097 (0:00) - "3-1 Dangerous seesaw zone in the forest" by Takuhaibin, Japan Level 1099 (2:24) - "Kaizo-For horyan" by Sr.Apollo, USA Level 1100 (3:30) - "Jump" by Ossan Oyassan, Japan Level 1102 (6:40) - "First speedrun" by Murako, Japan Thumbnail Level 1103 (8:55) - "Giant Fish Tank (REMAKE)" by JakXD™️, USA 10:49-11:04 - while Panga's mashing, we prepared Coconut Mall for you Level 1106 (16:29) - "Nightmare time trial" by FelipeSsj9, Mexico
@@ak47groupAKM whoops, sometimes I really write Japan automatically (because usually I write that country more often than other countries lol), now changed to USA
The worst days are the ones where you wake up just not feeling well and have to endure a whole day of it. Panga and other streamers help me too. Keep your chin up, I hope you start feeling better and have a better day tomorrow!
Has anyone ever made (or tried to make) one of those Warioware-style levels with an RNG system to keep you from knowing which think-fast-mini-game is coming next? I feel like that could actually work really well if you could get it functional (it also could be super evil in the wrong hands though).
Panga you should 100% play Lost Levels if you haven't. It's fun and it'd make great content. You could even call it something like Mario pro plays the hardest Mario game
Yep, almost purely RNG. They do have patterns, but it's nearly impossible to exploit them because the minimum downtime is too short and there's too much variance in downtime. And that's not even getting into how the patterns are identical (there is ZERO indictation if it's a 1, 2, or 3 hammer chain). Or how they have zero windup on throws. The *one* attack of theirs you can ever exploit is the jump, and only in some cases. Sledge bros are different, obviously, and this only really applies in 1 and 3. I think SMW onward they at least have windup, and 3d they're actually fair. Honestly if I still played the game including a hammer bro in 1 or 3 would be justification for an instant boo in most cases.
Dw about not learning smb1 hammerbro patterns Panga. They don't have any. They're just pretty much pure RNG. Well. Okay that's not *exactly* true. They do have mini patterns. The problem is that they can't be exploited because the minimum delay between them is too short and they have zero windup. There's a reason they're one of the mistakes of the series.
Day 258 of posting a cool animal fact: So do any of you guys remember I talked about animals that were awarded the Dickin medal? Yeah here's a story about the only cat to ever recieve a Dickin medal. The cat's name was Simon, and he was found by the port. The person who found him, smuggled him aboard their ship, the Amethyst and he became a part of the crew. One day the ship sailed into Chinese waters and they were fired at, despite the British being neutral at the time. Simon was pierced by shrapnel in four places and the rest of the crew was in similarly poor shape. They were stranded in Chinese waters for 3 months and during this time Simon provided moral support to the injured crew, as well as catching rats that would have spread diseases to the crew. Eventually the captain decided to make a break for it, and they managed to escape! Thusly, for his bravery and resilience, Simon was awarded the Dickin medal.