That level was a beautiful compilation of inconveniences. I definitely don’t think there was any oversight. The creator clearly implemented those things intentionally. Room 1 was the spike hitbox/unreliable movement rng, second room was unmarked use of complex game mechanics, third room was awkward/risky jumps with blind enemy drops, fourth room was janky momentum, fifth room was p-switch timers, invisible moving blocks and necessary powerups, sixth room was overcrowded boss rooms, bug hammer bro stunlock and boo ring spam, sixth room was an unnecessarily risky transition room, seventh room was about needlessly long and dangerous platform vertical sections, eighth room was about the annoyances of multiple overlapping vertical hazards, and the ending placed you on the right of the flag, instead if the left. The whole thing was expertly depicting all the things which make a level feel “off”, or that might make it drop on quality. I don’t think there was any oversight, or poor design in this level
Don't forget the questionable power-up clear condition where you never know when the level stops giving you the power-up needed and thus makes you treat the entire level like as if you aren't allowed to get hit.
@@Hoarthax They took way too long to say "I think the design was very intentional to make the level bad but in subtle ways" Then they put a lot of text just identifying the different themes and elements of design
22:39 one example in math of such a proof is the so-called intermediate value theorem in calculus. It states that functions always take intermediary values as long as they're continuous. Take f(t) is the x position of the bottom block at time t, g(t) is the x position of next block up. Notice f(t) and g(t) are both bounded above and below! Then f(t) - g(t) = 0 for some t according to the intermediate value theorem (implying the 2 blocks share the same x coordinate). In particular, if f(t)=g(t) then they will always share the same x coordinate.
Yes, the Intermediate Value Theorem, or at least an easy corollary of it! Specifically if you know that f(a)g(b) for some other b and f,g are both continuous from a to b, then there is some t between a and b where f(t)=g(t).
This video contains 2/5 game styles, Missing Super Mario Bros. 3, Super Mario World and Super Mario 3D World D: Bonus points (SMB2 Mushroom, Superball Flower): 1/2, Missing Superball Flower D: Total Score: 3/7, Rank D.
I think it was unintentional, but then when testing they realized that the mechanic didn't work if you stayed still and just laughed maniacally while keeping it in.
The first level was actually a well designed level He just has high expectation for kaizo like levels, even if their kaizo for beginners Lol Its really had to make a good level, even more so if its a speed with some kaizo mecanics run that isnt generic Specifically if a kid designed it
IPUSHEDJUMP count for this video: 0 ;-; my IPUSHEDJUMP rating for this video today: d. he talked about holding jump somewhere in the video but i don’t feel like going through this level again to find it it has been 1 day since the last IPUSHEDJUMP
I think I saw another guy say that the streams happen a few months before they are made into videos, so this would’ve been sometime around October or November
1:30 The cacti were probably the jump indicators. Not that that explains all of the triple jump indicators (or lack thereof). 16:15 Yeah, that's definitely different from the last run's offset on the ? blocks. 22:10 Yep. 24:50 That's the old, 'Yo, this tastes awful! You should check it out, it's nasty!' GG on untangling that mess.
level that he spent multiple hours on a couple years ago when he was doing no skip endless expert. The axe for the castle ended up being hidden in the floor and you had to slide on a slope to touch it.
To be able to figure this level out, even with the program and editor is insane. The knowledge and mechanic skills panga has is impressive and very little amount of people can figure something like this level, appluad to level creator and panga
The first one? The title is (taking some liberties) 'even if you cheese it's tight' so I expect it's meant to be a semi-troll, but they only had the one good idea with that skippable back-and-forth so the rest is just wasting time.
@@Lucas-sk5iyI'm gonna go on a wild guess that you don't think the "god bless you" guy is cringe. We know women arent real, Trans Men are cool beyond reality, so Peter and him are both assigning blessings in the name of fictional people.