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This Week in Bevy: 0.13.2, Curves, Gizmos, and Games 

chris biscardi
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thisweekinbevy...
Bevy 0.13.2 is out with some bugfixes for the 0.13 release cycle. The full milestone is available on GitHub.
Chapters
00:00 Overview
00:06 0.13.2
00:17 tetrahedron and annulus
00:32 close_on_esc
00:47 system stepping
01:15 random directions and quaternions
01:29 Alice's Merge Train
01:39 Demo of Compass Map Editor
01:53 bevy_minibuffer
02:08 Monster AI
02:21 Architect of Ruin
02:39 Defend Your Eggs
02:51 sparse-voxel-oct-tree stress test
03:07 Rustroneer
03:29 3d shooter
04:00 bevy_xpbd physics sandbox
04:27 spatial audio
04:42 Voxel Scenes
05:01 Whack a Bevy!
05:20 bevy_mod_fornjot
05:39 Blurry Background UI panels
05:53 Snake 5k!
06:07 transform-gizmo first release
06:26 extol_image_font first release
06:49 bevy_mod_scripting 0.6
07:07 bevy_lookup_curve 0.2
07:47 bevy_tween
08:02 bevy_tnua 0.16
08:18 lightyear 0.13
08:37 bevy_h264
08:52 Conway's Game of Life Through Time
09:16 PRs and Issues

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14 авг 2024

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Комментарии : 6   
@Nathan_fc
@Nathan_fc 4 месяца назад
please continue this series it's so cool
@nite_owl_was_here
@nite_owl_was_here 4 месяца назад
there's a lot going on right now, so happy to see it!
@AaronDSmothers
@AaronDSmothers 3 месяца назад
This was excellent! thank you for the video.
@jackiedaytona1017
@jackiedaytona1017 4 месяца назад
Please continue this series, it's nice and super useful to have all this info packed into one place.
@AndrewBrownK
@AndrewBrownK 4 месяца назад
always interested in voxel engines written in rust
@chrisbiscardi
@chrisbiscardi 4 месяца назад
Honestly there's a lot more work on voxels going on than I thought. Always interesting to see the different approaches people take
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