Omri I'm not gonna exaggerate: This is a complete gamechanger for VCV/Cardinal. Especially for people like me who use saved patches in productions and performances. You just potentially turned this environment into like, Modular Kontakt.
I've never gasped more in one video. This DOES change everything! The last time I felt this excited was when I discovered Plaits and VCV itself😂 Thank you!!!!
The capacity of this Mind Meld plugin is incredible thanks to the developers. You can tell they love music. This is a before and after like your Mixer and Bass control. Excellent video Omri. Thank you Totally!
I'm using an M1 macbook so I downloaded the ARM64 version and didnt get really far. Installed it but it just hid my other mindmeld modules, had to update mindmeld to get them back but no patchmaster. Downloaded the Mac build, installed, worked fine. This is for anyone running ito this issue. FYI, its amazing!
Been using bitwig for about a year. Now this!!! I'm very impressed with MindMeld. Shapemaster pro is my goto for modulation but this takes things to a new level with those macros.
This immediately looks like a very natural way to work. Someone on the live chat phrased it rather beautifully - that it will make working with VCV more like driving a car, and less like working on the engine.
this is awsome an i really want to try it but im having trouble installing it :( i put the .vcvplugin file and the sourcecode folder in the plugin directory. vcv generates a new mindmeldmodular folder but doesnt use the one i put there from github. what am i doing wrong? installing the surgext plugins from github worked immediately. thanks in advance
If you see some MindMeld modules but not the new ones, this may be because you subscribed to individual modules on the Rack library rather than the entire plugin - if you do that it means new modules won't show up (as you have not subscribed to them) - Rack library sucks for this... If that's the case, unsubscribe from Mindmeld entirely then resubscribe to the whole plugin again (not individual modules within it) - then the new modules should show up. btw you only need to put the .vcvplugin file in the plugin directory, nothing else.
Much more useful in standalone VCV, but when using VCV in a DAW as vst, you'll probably have some options for creating macros with different ranges. I use Reason and it has a combinator. FL studio Cubase and Ableton also have it's versions. Still, this is a great contribution to a VCV rack. Thanks.
This is amazing. One question I have after watching: is it self-controllable? Ie. If I can map a controller knob to another controller knob then you could map infinite parameters instead of just 4. Definitely going to try this when I get home!
@@marcboule Sure does! ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-O9-OtaBuB4A.html Thanks for the reply and for the awesome work on all the MindMeld modules! Really fantastic stuff; I could not imagine using Rack without them.
This is amazing !!!!!!! I have been piecing together "interfaces" that look bloated and busy with knobs and buttons from various other brands. This will clean things up so much and help me get ideas across to other musicians. Is there any chance I can ever so kindly put a feature request in?? If so, I would request a horizontal "separator" that is essentially a VU meter that has various voltage ranges and Unipolar/Bipolar options.... Having that element of feedback on the layout would be very helpful. I use a lot of the NYSTHI 1M/2M for visual feedback on what my LFOs and gain is doing. I am sure you all thought of that already though, and it may not be as simple from a coding standpoint though...
That's pretty cool to have a remote control for everything. Now one of the few tricks left is to make this kind of thing work from another window instance so the big rack with visuals and blinkenlights can be recorded for video while you do live inputs on the less exciting to look at but very useful controller that has everything in one spot. (Or is that covered already too?) If you don't have a MIDI controller input setup it's like virtualizing that too, but if you do then you put MIDI on your "MIDI" for multiple controls chained together so it still proves quite useful either way.
You come home after a long day and find this video in the subscriptions. Simply awesome and unexpectedly fantastic. I really need to try this with my Faderfox EC4. A big thank you to the developers and Omri!
how can i make a sort of a patch-bay for recreating semi-modular synths. Either with this new collection or using other modules? ofcourse, the hardest thing for me to understand whith that is: how to make the patch points break the already made (hidden) connection when plugged into something else
@@OmriCohen-Music wow. the updated patch is really nice and well thought out! ive also watched the video. the manual switching on the patchbay is actually really nice. i will however *try* to find another sollution to do the patch bay, using stoermelders "mirror", and/or the teleport modules. Take care, cheers!
@@OmriCohen-Music Ok, I've only seen half of the video (had to go to work) and MIDI was going through my mind. While cycling to work these extra features came to mind - not right clicking but drawing (like patch cables) from the patchmaster knob to the knob(s) it has to control - hide all the actual modules, so you only see the patchmaster module - maybe even have some kind of kiosk-mode that only shows the patchmaster module - change the visual background of the patchmaker module to your likings
As others have said, a game-changer: makes sound design and performance way smoother, and looks SO cool. Beginner here, but just for fun I added an off/on quantiser and octave control to DFAM; inauthentic, but I like the added ease of sequencing. Congratulations and many thanks to all concerned.
This is incredible. I use rack inside Ableton mainly as custom effects and synths. Each time I load a selection that's god knows how many modules worth I'm so lost in the patch. This is gonna help so much, I was hoping for something like it a while ago. Thank you so much Omri and the devs at Mindmeld.
Thank you so much for this perfect set of tools. I didn't use it already, but your video says all of its potential. thank you again, I'm so often confused with my overwhelming patches. So smart, so clean, thank you again!!
It's probably because you have subscribed to individual Mindmeld modules in the library rather than the entire plugin. So Rack thinks you have not subscribed to these new modules and therefore hides them (the opt-in library module subscription system sucks for this reason). To fix, unsubscribe from MindMeld entirely, then resubscribe to the plugin (NOT individual modules). 2.1.1 v 2.2.0 shouldn't matter.
@@stevebaker2896 thank you for your help ! what do you mean by "then resubscribe to the plugin (NOT individual modules)" ? I only have the option of subscribe to the individual MindMeld modules on the library, don't I ?
@@micky_stewart No you don't. When you are on the library page, in top right corner you will see links for 'plugins' and 'reset filters'. Click on 'plugins'. Now you see a list of all the plugins. Unsubscribe from Mindmeld. Then resubscribe. Edit: Oh I missed your 'nevermind' post above haha. Glad to hear you got it working :)
I was thinking about idea how to bundle modules not to see all those small controls into some building blocks . here it is briliant idea how to simplify patch. I will be able update my live setup patches wo hooo. thank you Omri! amd MM
I just finished creating a Moog Grandmother, and thanks to this awesome set of tools and your explanation here, it is really fun to play. If you're still working with MM on modules, I have a few feature requests if I may? I would love a horizontal 2- or 3-way toggle switch A meter strip! Double and triple-wide modules, with horizontal faders, horizontal radio buttons, and bigger buttons and knobs, with one, two, or three-wide labels A patch bank that lets you map ins and outs of various modules (with enough space for labels between each patch point) Individual patch points, 1 or two per standard module Background color options for the module labels, and what the heck, background colors for the blank modules themselves. #hex color options or any enterable format besides dragging OK, Christmas is over. Thanks again for your always awesome explanations. I've learned so much this year!
Okay, this is really cool, except in trying to learn things and looking at how the original patch was created verses this one, the original had me jumping around 35-45% CPU, while this monster has it regularly popping into the mid 200's. Not very useable. Even at 45% there's not much room to add modules before experiencing drop outs and stutters. Is it just me? I'm running it at 30 fps. There doesn't seem to be any one module accounting for this when I check the performance meters, just large spikes over different modules. Percall and the 2 Surge modules use the most but not significantly.
I can't seem to have it showing up in my modules. I'm still in 2.1.1 as it's recommended on GitHub. (I've retrograded from the 2.2.0 update actually). Anyone having the same issue ? I'm trying to build a poor's man version of the polybrute and it would save me quite the headache. Thanks in advance. ✨
If you have added the beta build to your plugins, and you still still see some older MM modules but not the new ones, this may be because you subscribed to particular MM modules in the VCV library rather than the entire plugin. If you subscribe to individual modules, VCV thinks you have NOT subscribed to these so doesn't show them. Answer is too unsubscribe from MindMeld then resubscribe to the whole plugin again - then they should show up. The Rack library is not great in this respect... would be better if users picked the modules they DIDN"T want, rather than the ones they do - then anything new would show up.
This is nearly my dream - if the PatchMaster module set also had inputs and outputs you could build entirely new MODULES who's behaviour was implemented by the underlying modules. You would only see and use) the inputs, output, and controls on the PatchMaster interfaces.
Yes, this something we're considering but for now, I use the RouteMaster modules to add a patchbay functionality. Have a look at this, for example - patchstorage.com/lets-build-the-moog-dfam-in-vcv-rack/
To be honest, this is a big thing. Big Kudos to you MM and you Omri. Especially the fact that, one it's easy to simplify things and bring it all together and two bind it to an external controller. Who needs Eurorack modules anymore Cheers for the nice tutorial!
This is awesome! I actually do 3D animation, which suffers the same issue of parameter hell. The common solution is to create a control object that has all the important parameters in one place, so you can make changes from a central interface. Great work!
is there any way to control the patchmaster knobs with a cv cable input? ilove to use it for direct access when recording,would be rad to trigger them by some module. midi isnt an option, no hardware here...
WOW! This is an excellent addition to VCV Rack! This makes it so much more clear. I'm now off downloading your revised DFAM and then continue watching the rest of this video. ;)
This is really great. One thing I didn't see you do when range mapping. Can you map the range of a knob or slider in reverse - to start at 100% and end in 0%. Imagine two different voices running into a mixer and you want to fade between the two voices. You map the mixer sliders to a single control, but one mixer slider is mapped in reverse of the other. As you move the MindMeld slider the two level sliders on the mixer will swap places. I've done this from scratch using an attenu-verter with base level offset but it would be cleaner if the MM module could do it in it's multiple mapping and level settings.
This is not big... it's HUGE! How dope would it be to have a companion ipad app to mirror the exact layout of the patchmaster and control wirelessly? I guess it's doable. Ormi you're a blessing for the synth world!
I found out that you can use your ipad as a secondary screen and actually control plugins using the touchscreen from inside VCV. I'll try it out for sure.
Since I just recognized your logo, please let me just say that I love Tap Dancer and Oppressor Pro. I appreciate your work and want to thank you for your modules!
Great video Omri, inspiring as always. The DFAM example at 25:45 looks really nice. You mention there is a link to the patch but I can't find it. Is it a Patreon exclusive? Also, are there other 'reimagined' patches you are working on using the Patchmaster module? Thanks!
Thanks! No, it's not a Patreon exclusive. You can find it here - patchstorage.com/lets-build-the-moog-dfam-in-vcv-rack/ And yes, I have a few things planned :)
hi Omri, great video again. I was wondering if there is a way to lock a midi assigned parameter (1) in vcv rack so when you move to another bank on the midi controller and change the position of same knob that controls that parameter (1), when you go back to the bank on the midi controller that controls parameter (1) the value of that parameter will stay locked to its position until the physical knob on the controller matches that value.
Thanks! I think it depends on your Midi controller. You might be able to set the way it works and how it “catches up” to different values. Which one are you using?
Thanks for the reply. Right now I'm on a research to get one. I'm finding the Subzero mini control very interesting. If could just find a way to implement the function I'm talking about. I used to own a s2400 which was working that way and it was perfect. I asked chatgpt and it came up with an idea using sample & hold and trigger it with a gate which when activated would lock the fader. I'm sure this idea is getting somewhere but I can't seem to figure out how to make it wait for the physical controller to meet its value before it unlocks again.
Excellent. I noticed that when mapping, the module parameter takes the value of the controller. Shouldn't it be the other way around? the controller should take the value that the mapped module currently has.
That's something we'll be looking into in a future update. If it can be done it would only work for the first map though (of potentially 4) - you wouldn't want mapped control 1 to jump when you map control 2, which it would if the controller took the value of the newly mapped module control.
Thanks :) I have all of the synths I built updated with an interface, including the Subharmonicon :) Have a look here - patchstorage.com/author/omri_cohen/
@@OmriCohen-Music wow that's great! Thank you man. ill say the only down side is a) that there is no feedback, like leds that indicate which step of which Seq. is playing. and B) its confusing to dial in values because they show % of the real values.
When I first saw this I was like, wow and then I was like, oh, there is one more thing that I want out of this. That is, I want an input (instead of knob or slider) that controls a knob. That way when I have a module with knobs and no CV, I can control those knobs with CV (e.g. Hallucigenia, gate density, mutation rate, sequence length, note range). And then of course the opposite, map a knob to an input that doesn't have a knob (though I suspect that is harder)
@@OmriCohen-Music Funny. I just found that today and was looking to respond to my own comment, but you are as always right on top of things and ever helpful
I assume we can still Midi Map the controls on the Mind Meld controls to go the final mile to real knobs? Even if not, this is still Mind Bendingly cool (heh), but if so, getting the rack dialed in with this and then going final mile to knobs on my (wood) desktop is an amazing possibility.
Another question Omri: is there a way to add -- for example a knob or control -- that will allow me to load a specific patch, replacing the current patch with the new one? In other words, a control that could act as a file manager without having to use the mouse or menus to load the new patch, but instead click on a control that would load the new patch.
@@OmriCohen-Music Good heavens Omri you never fail! Also in that thread I saw the reference to Stoermelder's 'Strip' which looks interesting. Between Patchmaster and this Prefabs idea, VCV is moving into some exciting areas. A standalone synth workstation with multiple presets, pre-mapped midi controls - like on an Arturia Keylab Essentials keyboard - and running on a 'headless' system (no mouse, ascii keyboard, with Windows/mac OS in the background) seems closer than ever. BTW the thing on my desk -- Elgato Stream Deck -- can be used to run launch VCV with specific patches.
That opens a anozhe dimension of vCV Rack possybilities !! Thats would be nice work together with any MIDDI Controllers ( MIDILAR for example ) OMRI when will the modules be available??? Thank you very much !!!
This is absolutely brilliant! Omri, your videos are so powerfully enabling. This newbie to modular cannot thank you enough. Joined your patreon and am watching and learning from your videos.. Oh Yeah!
I have a launchpad XL which has always been a pain to map. I think this module could probably help me to do this easily! Recreate the midi controller to PatchMaster and then work from there. Any thoughts on this?
this is so great...but i have a problem, when saving an interface with its engine, for example the dfam, as a vcv rack, when i then import the saved selection i lose the mapping on patch master. is it normal?
Yeah, for now, mappings will not be saved with Selection files natively, but you can use the Strip++ module from Stoermelder to load selections together with the saved mappings. You can get it here - library.vcvrack.com/Stoermelder-P1/StripPp
This looks fantastic. One question: Can you save your custom modules as presets/templates? I thought I saw a “Save As” option in the right-click menu towards the end of the video, but I didn’t see it being specifically covered in the video. Thanks for the amazing demo, and thanks to the team for creating such a brilliant tool!
You can highlight multi-row selections (by click-dragging on a group of modules), then right-click on the group and "Save selection as". Rack itself unfortunately does not keep mapping intact when importing selections in the usual way (File > Import selection). But Ben Stoermelder has come to the rescue with a new module in his Pack One plugin called "S++". This is like his Strip module but instead of saving/importing Strips, it imports Rack selections with the mapping maintained. Just drop S++ into your patch, right-click on it to open the menu and do a Selection Import. S++ makes it possible to re-use PatchMaster constructs in other patches. S++ was only made a couple of days ago and therefore did not make it onto his Pack One submitted to the library recently - you will need to download and install his nightly build from GitHub to get it. github.com/stoermelder/vcvrack-packone/releases/tag/Nightly
You have to make sure to download the .vcvpluing file and not a zip file. Then you just place it in the plugins folder and restart VCV. Let me know if it works :)
@@OmriCohen-Music Still doesn't work, i dont know if its normal for the MindMeldModular-2.1.1-win.vcvplugin to disapear from the plugins folder when i restart VCV. Not sure what's happening
Make sure you are subscribed to the entire mindmeld plugin in the VCV library, not just individual modules from it, otherwise you won't see the new modules show up. If you have subscribed to some individual modules, unsubscribe from MindMeld then resubscribe to the plugin again.