I like it how the seals and the marching mini games are played near each other. Like he’s remembering the times when he did that instead or something like that idk tbh.
This is one of a few examples of a faithful rhythm heaven-styled remix. I see a lot of people over-doing the imputs to match a silly rhythm or bpm of the used music, making the custom remix unplayable and just saturated, but you stayed true to the premises of both the game and the music used, and kept it playable while fun and engaging. Very nice!
Eh it’s not much better. In a entirety faithful one you’d have audio cues for your next minigame you were transitioning to in a remix right before transitioning . This lacks that
@@zoruafox7512 There are times in Rhythm Heaven where they will give no cue if the game they cut to has the exact same button pattern as the last. There is no need for a cue when your inputs would be unchanging from game to game, such as with the seals and the marching.
The switches of cues between Flipper Flop/Marching Orders and DJ School/Dazzles are as devious as they are insanely clever. Always keeping you on your toes but being JUUUST clear enough to keep you going forward and not catch you too off guard, just like the OG stage this song is from. Dunno if that much was intentional, but it's genius all the same.
This is top-notch Rhythm Heaven. Not only are the games synchronized perfectly, but the cues are fair, the games are sensibly picked, and the red filter looks great!
This remix is incredibly on theme. It's honestly a very creative take on peppino's (theorized?) PTSD. It's grueling, gives you minimal time to react, and goes on for a WHILE (at least by rhythm heaven standards). The combination of these three is a level that requires you be on a hair trigger at all times, but not so much you misfire (and, metaphorically speaking, kill someone with friendly fire). And the theming, be that the very quick swapping between actions, or everything being either a test of group coordination or a reaction speed test. All very fitting for memories of war. Not to mention the inclusion of the fireworks, along with the _actual_ bomb at the end. We all know the former's association with triggering ptsd.
Eventually you even learn how to intentionally do cool shit! ...even if it often starts as an instinctive thing where you can't quite explain how you're causing the cool shit
@@Resetium yes. iteration and experimentation are really important parts of the creative process. i was so happy when i found heaven studio, because it allowed me to make remixes pretty quickly, and i eventually started contributing to it and now im like the main minigame dev XD funny how things go like that
Every minigame here has meaning to the war nature. Seals are related to service in the Navy SEALs and also are taking orders as you do in the military. The marching is self explanitory, being a literal military minigame The knives, could reference military knife training, The fireworks are like artilery fire The bouncing ball one is a bit more of a stretch, but they could be catching and throwing back grenades The punching might be a reference to Korean military elites having black belts, while the DJ one is mostly inrelated, it is an example of order taking, and military computers. The monkey one may reference army marching bands The cheer leaders are just groups of people taking orders, as the military may do.
I'd personally like to point out and praise the selection of segments in this, rather than the faithfulness to the series. All of the selected sections either are related to combat or weapons (Hanabi, Dog Ninja, Karate Joe) or have you under the command of someone (Flipper-flop, Dj school, Sarge and Squadmates), which are very well related to the theme of the music, rather than just a selection of random different ones. I like the effort show in details like that. Tl:dr Like how the actual things revolve around WAR. Good job.
i love the hue of pink and red given to every screen like it's all being viewed through a hazy memory of blood such as war tends to be also that it has a lot of violent oriented segments like the slashing and punching and fireworks
Everyone is praising how faithful is this remix to the actual game, and i will too. Super clever transitions, fair ques, everything its on point, and its also challenging enough, that's what rythm heaven is all about, i dont know why people tend to turn rythm games into "look at this mad fast mashing song, wow such hard, tempo so fast", it ends up loosing the feel that you are actually playing music and ends up not being very fun either, and with rythm heaven specially, you can just throw a bunch of quick inputs and ques beyond human reaction, this is pure gold and i wish more remix creators sticked to the bases of the game instead of just making "hard" stuff.
This is really good! If you want another Pizza Tower song to do, I feel like a Peppino's Sauce Factory remix would work really well, but I don't think I've actually seen one!
Currently working on a remix for Extraterrestial Wah Wahs, I'm gonna fix some bugs with the games I'm using in heaven studio for it before releasing it (mainly space dance and space soccer)
Not only is this remix very well made, the timing and minigame choices being great and the red tone being very fitting, it also looks very fun to play, and on reasonable difficulty! Expertly done!
Really well made, you can tell you put some effort into it! Only thing I would say is it felt a little 'inactive' at some points for a song from the final level.
2:06-2:22 felt very real to rhythm heaven, but at the same time, not too easy like rhythm heaven normally is and cool. I love that! Thanks for restoring my faith that rhythm heaven custom remix creators are capable of making good content! Most of the time the remixes are shit
Is this playable? I've never asked this before because normally I only like listening to these sorts of videos, but they look so cool they couldn't be anything but extremely well-made mods. This video in particular looks like it should've been part of the game somehow and honestly I'd love to play this on my 3ds or something
idea: what if there was a health bar in this remix that essentially acts like the timer in war like there’s 3 but everytime you make a mistake it goes down one but it goes back up one every 9-10 minigames or so
literally thought of the tapping guys once i heard this song lol not the marching guys in this one, the ones with them go-go gadget extend-o legs wouldn't mind a remix with those guys instead
Sorry for nerdin out here, but judging by the metronome from google because i don't have a real one, the bpm of this music playing is 131 BPM. So, for anyone who loves that type of BPM. Feel free to make your own music with it.
pretty much every single input is on beat and doesnt follow the music at all other than just being the same BPM. it feels like you just chose random cues as far as gameplay goes. could be significantly better
What if you had to P Rank This To Even Pass Simulating how P Rank Is Something That Usually Comes AFTER playing through a level but this time is permanent like the timers in Pizza Tower
@@rapandrasmus8231 that How In The Rest Of Levels in pizza tower The Timer Is """After""" The Level, Right? Just like P Rank in Rythym heaven (Both games have p rank lol) so what if you had to P rank it to pass