Raid fleets were great, especially in the early game. You could slip a small ship into a system first, and if a Raid fleet was about to show up, hide it in a nebula and wait for the raid fleet and the defending fleet to rip each other to shreds before sending in your main force to mop up any survivors. Ah, good times...
@@spartan078ben yeah that's a really good point, as the NR it was a great way of acquiring ships via boarding that you might otherwise not have encountered in a campaign. When playing as the NR I always have to capture at least one Venator, idk why it just feels wrong not having at least one Venator for the rebels
Raid fleets were omega cheese for the player unless a player was incredibly bad you could always use them to either win or kill way more units that the ai has I miss them but they were q crutch
I really do miss the raid fleets. I Loved just having 3 way space battles and they really just added that little extra to detail and were really fun. Plus it was a cool way to show off other factions ships and yeh they were a bit exploitable via hiding from them and letting them attack the enemy but I feel like that just adds more rather than takes as it makes u feel like a smart and competent space commander, using the enemy of your enemy to your advantage.
It's a legitimate tactic the rebels actually used, if two Imperial factions came into conflict or if a criminal faction got into conflict with the Empire, best to sit back and watch them weaken each other
@@darlig.ulv.bakhjerne Thanks for the info I didn’t know that. That’s even more reason to bring the raid fleets back especially for the New Republic to use.
It's amazing that you've been working on this mod for longer than the development time of a modern AAA game. And this mod has probably outlasted some live service games too!
You could do a video where you showcase every version of the mod, from the beginning to now. It would be nice to see the evolution of the models and effects, since the mod started when I was fourteen.
Raid fleets are great. They changed the pace of battles at any given point. Especially when you go in with and overwhelming force and expect to just sweep through. Suddenly a pretty capable fleet jumps in behind you and you gotta scramble to assign who’s gotta split off to handle it. I personally loved it and really hope to see it return
If there's a one thing I want to see come back, it's the original trailer. Those new rendered trailers with beautiful animation and music of our youth are great, but nothing beats assortment of random TR screenshots with blink-182 playing in the background
I've only recently started playing the mod (at least when compared to how long it's been out; I started playing during 3.2) but I have to say that the lack of fog of war is a quality of life improvement for me. As said in the video, as it currently stands, all it really does is take up time
Fog of war does add strategy in aotr in a variety of ways. Most of my last FotR campaigns last half was me hyperspacing praetors on top of everything and calling it a day, no support ships.
I mean I've never said anything agaisnt aotr but it's literally the same thing scout, jump whatever, fight it's time consuming for no reason If it makes you feel tactical good on you buddy
I remember a feature that I loved a lot and still miss, was if you hovered over an enemy unit, at least in space from what I can remember, it would tell you what that unit's target was
Raid fleets were one of my favourite parts of the mod. I'd love to see them return some day (maybe as a good excuse to put in factions that might not otherwise be worth including like the Nagai)
I miss thrawn intercepting other figths, it gave me the sense of randomness in war that cut the monotony strategy games have and gave me a sense of pure fear for thrawn, i would like to see it again. i also hope to see the Yuuzhan Vong being added before i get old and ⚰️ 🎻 😭
I personally think Raid Fleets and Friendly Fire should become modifiers that you can toggle on/off for more challenging gameplay like Cruel AI has been.
Friendly fire is not challenging at all The ai essentially kills itself more than you snd players would have to be incredibly bad to get their one units dead
I miss the EOTH Visvia platforms. One or two of those at a critical planet with a medium-sized defense fleet and some peltfasts would melt larger invasion fleets. They were a defenders dream
Honestly, I miss the raids. Yeah, I may curse my existence when one jumps in and steamrolls my understrength defense fleet, but, winning against impossible odd thanks to a raid fleet jumping in was really awesome. Also, I would sell all my spare organs just to see EC Henry's completed Nebulon B in the TR :P
Raid fleets were pretty funny in older versions of FTGU, where they were the same purple faction as the Independent Forces, so just free reinforcements for them
It really is a shame that the raid fleets were cut. I would suggest tying them to "high-value" planets like major shipyards and capitals to remove the RNG of the system? Or tie them to specific planets that were high-traffic areas in the lore? The final fleet battle over Kuat is probably a highlight of Star Wars gaming in general. It'd be really cool to see it spiritually return in some form. Even if it just has to be predetermined fleets on predetermined planets, i'd still love to see it come back some day. Maybe in FOTR or RR where there's a more confined set of units?
fun look back, I remember a lot of these features from early builds. particularly the flak exploding around space ships with lasers which i thought was a interesting aesthetic idea, but not well implemented as it would erupt your fleet into a flurry of explosions every time they see a couple of fighters. Other things I recall were crimson vsds being very OP and Trioculus being a non-playable warlord faction before his recent re-addition which made me laugh at the time because i actually recognized him from his books. But of all the cut content, what I really REALLY want to know is why the infantry exploding animation from artillery was removed? i loved that shit! Literally blew me away, no mod for this game has ever included something like that
I really enjoyed raid fleets, they saved me a few battles at bilbringi during one of my empire playtroughs. I had the pentastar alignment with really good defenses on the planets that led to bilbringi which i couldnt attack but they constantly sent really large fleets to attack. I had a hypervelocity gun and level 5 space defenses there and a pretty good defense fleet that was max population. Still i almost lost some battles which were saved by the raid fleets, i wouldnt mind if they came back sometime
Great video! The old graphics sure hits me in the nostalgia. Echoing many other comments, raid fleets were great. I also miss the Rebel/ New Republic raid invasion mechanic.
As a TIE fighter enjoyer(but not good at it, I quit at the first expansion pack level, that difficulty curve is STEEP and likely worse in thr XWA port where capital ship point defense gets even more jacked). I like the Nebbie-2.
I still prefer the basic Nebulon-B out of grudging nostalgia from the otherwise rough X-Wing. And don't worry, if you're referring to the possibility of point defense in TFTC being able to shoot down missiles, it's only done in the Reimagined campaign.
@@michaelandreipalon359 Oh, they managed to make it so capital ships had to use missiles like in original TIE Fighter again? Instead of lasers AND EVEN TURBOLASERS in XWA?
I loved raid fleets! Especially when they came from behind my enemy and forced him to split his forces, sometimes I'd win unwinnable battles against overwhelming odds only thanks to those fleets attacking the enemy. I hope you can bring back this feature in next versions of the mod!
I do miss Raid Fleets, but even back when I first noticed they had gone I could very clearly see why they were cut. You're often almost forced to use them to cheese space battles as when attacking, if you didn't get out of the way and let them try their luck with the defenders they would just hit you in the rear, While as the defender they were naturally going to run in to the attackers path and weaken or even destroy them. If they were to be re-added, the main improvements I feel they would need is an alternative entrance zone from where the attacker is, as well as not being fixed on heading towards then defenders star bases. It would also be good if they could be tied more to the galactic map as well, so are more likely to appear if a 3rd faction also has a route to the planned being attacked and maybe even have the fleet actually be the one they have stationed nearby (although I suspect this would be a nightmare or even impossible to code in to the game).
Diplomacy was the thing that was closest to what we had in Star Wars Rebellion and its something i feel is missing in Empire At War and TR, same for the sabotage missions. I mean you can still sneak stealth heroes into a ennemy planet and try to capture/conquer it (very easy with NR stealth Force heroes) it but it is still not a passive sabotage mission like we had in Rebellion.
Man I miss raid fleets, those were awesome. I can remember so many times where I had incredibly close battles where I would have had no chance of winning without them. But there are actually two things I miss more than Raid Fleets; being the visible pathfinders (immensely helpful when trying to make SSD's actually move in a non braindead manner), and the smiling face on the skybox of one of the EoTHs planets (want to say Rhigar). Actually there's a third one I miss, I really miss when Sander Delvardus was a tier 2 commander and started with a Praetor. #JusticeForSander
Thats just a VSD bridge tower stuck onto a downscaled ISD hull. Probably the closest in the game right now is the Procusator SD and possibly the Turbulent class SD when the Vong get added.
We know how to make a beam weapon. This was a specific implementation of a beam that because of the particle sheet bein wrong and some other factors didn't look like a traditional beam and looked really cool.
Ahh, I knew it! I had a dim memory of red star destroyers showing up and shooting both sides when I played forever ago but I figured I was just misremembering something
I kinda wish there was a way to revive heroes from integrated factions that died before you got to use them. Because I always feel compelled to rush, which usually isn't itself all that fun to me.
My thoughts on each feature Friendly Fire: I'm good without having to deal with killing my own troops Faction Limits: SO glad the Devs still update EAW Diplomacy: In a way I think this could of worked, but would of been an absurd amount of work EOTH structures: Honestly the new stuff is an upgrade Flat laser explosions: Glad you fixed it Mega Mazer: Ok, I'll take your word for it Corey Buildable Fighters: Ok this will be a long rant, I think this could be brought back, make it an option in how you build your ships, with a set of fighters or fighterless and the cost changes based on if the choice, and for fighter squads, they're cheap, but can't travel to another planet themselves, same with ground stuff, you have to load them onto a ship with a hyperdrive, this would make your battle plans have more you have to think about as ships will be set to a limited amount of space for fighters or ground troops Fog of War: Just let it go, Raid fleets: Ok, I want this back, it adds so much to battles, and the way to decide what faction its from is based on which has ships on a planet right next to the one you're fighting on and how many, and what ships are they, although I know this would most likely be a nightmare to code in
You cannot make that option. You'd have to make two versions of every ship which are identical except for the lack of fighters, doubling the build bar and doubling the AI's load for units to consider. You also cannot load fighters and ground units like that. With non-hyperspace capable units any single ship in the fleet being able to jump means they all can (except in retreat). You don't have the ability to add them to specific ships. Same with ground units. You can make them attach to flagship as their transport, but then they still need a regular default transport and they'll all attach to the same ship. You can also stat the transports so the space units and ground units are all combined, but what has a whole bunch of other unresolvable issues.
I loved the raid fleets, it was annoying sometimes but it saved me from some unwinnable battles a few times, and made me less tempted to autoresolve such battles.
the way around that was to send in a single ship first, and then hide it. and if it came under attack, send in another ship on the other side of the map and then hide it somewhere else to make sure you weren't out of the game. then sit back and relax as the two enemy fleets mince each other
I'm fully aware of that, and I did do it. The times that it really sucked were when you're hopelessly outmatched on defense anyway and you can't autoresolve either, so it's a lot of wasted time watching the enemy destroy your shit.
I wish ground combat was more exciting and variable like vanilla. One of my favorite maps in any ground based mod was that clone wars map with the advanced aliens. It was so unique and fun, ground combat can get tedious. I like the rancors in vanilla, and the sarlac pits.
I wish they would've added a ability to any thay carires fighters to deploy them on command rather then automatically. It can be a pain to bring in a ship then wait for their fighters to exit then yoi have to move them along aide each other but the fighters will always be faster. I think it would lead to some fun tactics if we control that
Ik no devs will read this but raid fleets could be more balanced by strength being determined by how powerful each side was but still with room for randomness
Question. Why when I have captured Kuat as an imperial remnant or new republic can we not then construct the ISD series or whatnot. Love the mod but I’ve played it enough to were I find and actively hunt for ship building shipyards that grant a design.
No, each faction has their own roster. The planet-specific units are listed in the logs on the left side of screen in the galactic mode, the button shaped like a metal heart.
Hey Corey, I was wondering if Empire at War has the function where you could send two fleets to a planet and when the one fleet gets there before the other. Then when in the battle there would be a timer in the match that counts down when your second fleet would arrive. I only ask because it seems like it is doable from the random fleet thing. But then again, I assume the code for the random fleets are like the same one as the flag units when defending a planet, and you have a space station there? I have been in many situations where this would help me in a battle. On that thought, would there be a way you could build units while on the galactic map that are the units that will fly in to defend if attacked?
No, the random fleet thing was just spawns, it wasn't about pulling in units from another location. Being able to maintain a list of units at other planets and then calling them to the battle by spawning new ones and deleting the originals is possible, but fleets that are in transit to a planet would actually be the least possible thing to do that with, since they're not attached to a trackable position.
hey um quick question was the ship parts and food ever cut from the game because the other day I was playing and it said there was a resource shortage so I went to make more food/part/ship crew stations and only the ship crews were there the same thing hapened on all my other maps and my old part/food makers just disapeared please help
I'm always wondering, why are SSD's unplayable in skirmish? Personally campaign is too complicated, and just not really fun for me, so I only play skirmish, but I've noticed, that alot of ships are just unavailable in skirmish, making it kinda boring after some time
if fog of war is brought back i dont think fog should be nearly as oppressive in the fights like why can some ships in other mods fire farther than it can see? if it cant detect that far it wouldnt be able to fire that far ( in space with nothing in the way at least)
Thrawn's Revenge is awesome but I was thinking about why mods didn't leave me with the same or greater feel than playing the base game. Very few have an actual campaign like scenario beyond galactic conquest and non combat misc such as corrupting planets and the black market to buy upgrades otherwise, to me, EaW feels more like a chess game than it should. By that I mean that it loses diversity in gameplay and becomes highly repetitive.
Thrawn's Revenge has a lot more research/events/upgrades than the base game, and if you're looking for story campaigns, the historical conflict maps in Fall of the Republic are basically all story campaigns with multiple missions at this point.
@@CoreyLoses I know it does and good job at it, but I was trying to give an example of why I keep returning to Forces of Corruption because of upgrades and stuff on the side. I am still going to play Thrawn's Revenge regardless, but if you do add something like what I mentioned, I'd be much obliged.
As the voice of dissent I hated raid fleets, they were only a way for the game to cheat you out of a win. Good Riddance! You've just won a hard fought victory, by use of superior tactics, at the cost that some of your ships are so badly damaged their engines have been destroyed, but you've managed to just keep them alive, so well done. Fortunately, you've secured planet's orbit and you'll get a chance to salvage those damaged ships. Oh no, what's that a raid fleet is going to over power your survivors. You can retreat, but not for 3 minutes. During which you'll lose the chance to salvage those ships can't jump, and likely a few of the rear-guard ships. If you even have time to turn your surviving ships to assemble one to face the new angle of attack. f it must be included in the game to meet demand, I would ask please to have it as an option, like "cruel A.I." that can be turned off in the main game.
Raid fleets were always on the players side you could literally always use them in your favor Like even if you were on a loosing situation the raid fleets would kill ai ships you wouldn't have been able to lmao
Hi @kR-qj7rw that was not my experience, happy yours was different though. However if the mechanic was reintroduced, I think it should be optional for those who don't want it, there seems no good reason to make it mandatory again.
I really disliked the raid fleets and I am really glad, they are gone for now. They really ruined the strategical approach to the game. Some people might have liked to use them to weaken or defeat foes, but I always felt this was kind of cheating and never felt quite right. Plus, they happened way too often. I really hope if they come back, we can at least optionally turn them off, because I like the less-random nature of the game right now.
They were a lot of fun and really improved the atmosphere of the game, giving an indication of how much the galaxy was in turmoil after the Emperor's demise
Please don‘t readd heist fleets or fog of war. I think fog of war is just annoying and the heist fleets prevented me from playing bc my plans were always ruined. But interesting Video tho, did it really great.
plan around the raid fleets. always send in a single ship first, and wait to see if the raid fleet will arrive. if it does, plan your tactics accordingly. it used to be a great way to tip the balance of an otherwise unwinnable scenario, especially as weaker early-game factions like the NR
@@the_only_lonely do you not use the single-unit hyperspace method? Always, always send one ship in first as a scout. That way you can gauge your opponents' fleets in advance, and if a raid fleet does arrive, you can hide your ship (or allow it to be destroyed and put another one safely on the other side of the map) and let the raid fleet do its work
@@the_only_lonely I'll be honest, in my early days of playing Thrawn's Revenge, I would often save-spam to make sure I got it right. It's a cheeky tactic, but it helped me practice tactical battles and now I find that 9/10 times I do tactical battles I can win without having to reload a save