Hello boss , so sad your account was revoked :( Quick question , i've played the CBT and loved the GS/SNS gameplay , do you think SNS/GS have some potential in 1vX ? or it only depends on Small/large scall group? I'm looking for something tanky with some damage , thanks a lot , hope to see you soon in the game
Can't show my items/build anymore as I lost my account during the purge. But mostly blues, mostly traited for HP, Melee/Ranged Evasion and Melee/Ranged Endurance in that priority. Collision/Stun chance on my accessories. Never got good traits on my weapons, but if I could, I would of gone for Heavy Attack, Melee Hit and HP or Crit in that priority. My weapons were the blue GS and SNS from leveling (Elite Resistance?). I used a +6 Karnifex Sword at the end, after about 60+ dungeon runs.
Don't have access anymore, but I prioritized STR and PER until they cost 2x points, then dumped DEX. Besides my other comment on gear, Stun/Collision chance is very important for SNS/GS as you need to land your CC. I also wore a necklace with Bind Resistance, because you will get caught by ranged binds from Longbow and other tanks in PvP.
Yo bro you played Aion in the past I guess but compared to Aion how is TL ? What you like and dislike also if possible il be honored to have your discord to keep in touch
The TL endgame loop feels very similar to Aion in that you farm dungeons (instanced and open world), guild raids and open world bosses for gear that you use to compete in PvP during siege, arch bosses, Guild vs guild, and in PvP events. They are also adding 3v3 arenas and more zones as well (hopefully with more castles. The game is more sandbox than Aion as there's no factions (anyone can show up to world bosses and siege), but less so than Archeage. Combat feels like Archeage as it's tab-target with skill shots. Classess are weapon based, but it's nothing like GW2 or New World as you have to level your gear, skills and weapon passives, and you don't need to swap weapons. Lots of players on KR called it the "spiritual successor" to Lineage 2. I don't have a public discord but you are welcome to add me "krazer123".
I thought I had decided to play paladin, but seeing your vid, I'm torn between paladin build and sns/gs. It looks to me that tank builds are the best "class" in this game.
It's fair to say that tanks are the strongest in the game. Whether you're SnS/Wand or SNS/GS, you will always be in demand for both PvE and PvP. SNS/GS has enough damage to threaten anyone 1v1 in PvP, forcing them to react to you, while you have the ability to frontline for your group, call targets and control the fight with your CC. SNS/Wand has less upfront damage, but can AoE sleep, debuff and dot players; you can heal yourself or whoever is being focused and players will overextend to try kill you. In KR, damage reflect was incredibly strong for tanks, but not sure where it's at now. I'd recommend going SNS/GS first and offspeccing into wand down the road as needed. If you need a dedicated healer, Wand/Staff is more preferable, but in a 6 man it's best to have both a Wand/Staff and a SNS/Wand. I'll note that SNS/Wand felt more boring to level and slower to start compared to SNS/GS, but the power is there.
@@AionKrazer Thanks for the info, I saw a video about the 3x3 arena where it was said that all of the top 10 were SNS/WAND, I'm not really interested in arena, more in GvG and that kinda of stuff. Would you recommend me SnS/GS in this case over wand?
@@maycoalvarenga1911 Both are S tier in GvG. Greatsword scales their hit (and with gear) their damage off of max HP; has more single target damage/cc; and is generally more offensive. Wand has less HP but more AOE damage/cc/debuffs and is more defensive/support oriented with heals. Less players will gear against wand as well. GS has a party haste/HOT and single target guard, while Wand has two AOE heals, and single target damage reduction buff+incoming heal buff. GS/SNS is probably better if you want to lead a group or call targets, while SNS/Wand is nice if you want to own in GvG but also chill.