The Ishizu cards are just so insane. In some of those games the shufflers pretty much won the whole thing without needing any help from the tear cards lol
@snide1574 Tbf, that game could've been played better. Literally threw away all of his resources in a game when resources are everything. Becomes an issue of the pilot and not the deck.
@@ReeVoqueI mean really the hand wasn’t a good hand vs the swordsoul hand. It’s definitely one that loses more to handtraps. If it was kelbek/agido instead of mudora for an additional mill 5, tear probably won. But yeah needing 3 handtraps to stop a deck with a mid hand just shows the power of the deck
I like the boss battle being against stun, and always going 2nd. Very funny. Love the Mortal Kombat style visuals for each competitor, and I lik ethat it's just 1 game each so we can see how it fares in a lot of matchups versus doing entire matches. Very cool, great format for a video!
POV: You're going first and you draw the "brick" nibiru... but then still in your first turn (GOING FIRST) you have to use it... and it's still not enough...
Agreed, but it can potentially lose if it goes up against a deck that can turbo into Abyss Dweller or opens Shifter. I think the most likely scenario is we get something like the OCG list in the tournament with everything at one. And even THEN it would be a title contender.
Thoughts: 1. Oh my God, this was such a fun video. Loved the tower graphic, thought it was excellently done 2. Does the middle challenge, in this case “get 15 cards in graveyard” change based on the deck? I do fear that would be an auto lose for some decks, which you could argue is the point of it being a challenge. But that may be the only potential criticism I have with this format is that an auto lose could be kinda upsetting if the deck just doesn’t mill or send things to grave (I.e. floo, Kashtira) 3. LOVE the final boss being a disgusting flood gate deck. I laughed so hard. And the fact that tear beat it too was hilarious 4. Nib being used during the turn players turn is an all time highlight for this series.
Agreed for sure. The straight up Tear deck just lost to VFD turbo in a best of five because they couldn't out VFD. Ishizu added in would likely have won it for them. Makes the Hafnis mills a lot more active, and Kelbek and Herald are great handtraps against VW.
Cool format! Shows just how insanely adaptable and flexible Tear is, truly the best deck of all time. Snoresoul sacking its way to a victory? Who could've seen that coming!
Ishtear is the exact opposite of adaptable and flexible, they do the same thing every time Hope to resolve havnis or orange light with a miller going 2nd and always end on the same board going 1st
Lmao, the imagined look on the Nekroz players face against Tear in that one was priceless. Any deck going second just had no shot whatsoever. Also, holy fuck what a flex getting nibiru'd BEFORE YOU'VE EVEN HAD A TURN. That's some ZTK level bullshit Impressive run for sure. All of the handtraps serving double purpose as a combo starter is tough to overcome.
Hopefully we see Rikka Tearalements, Furniture Labyrinth, Branded Bystial and some other fun winning/topping decks alongside Ishizu Tear in the Challenger segment this year.
Ngl, it'll always funny to me how Ishizu Tearlaments basically embody everything people wanted from a modern yugioh deck (not a billion negations turn 1, play during your opponent's turn anot not just wait, lots of different paths so it's not the same thing every time, etc.) But people still hated it and whatnot because it was too strong. Also, love the little mission intermission. Just having some fun popping off. Please keep it.
The answer is that it's not the same people. people who love interaction LOVED tear ishizu. Usually tear ishizu haters were the floodgate stun enjoyers, who like simplified games.
@@apocalipsenearby What lmao?? The people who hated Tear is everyone not playing them, because by not doing so your games were so bad you may as well just concede once you knew the match-up.
@@_GLObotthe guy seem to not understand that, even with how "interactive" tear mirror match was, ishizu tear still a tier 0 decks, that make ALL other decks of Yugioh invalid - a never rotating games but all other decks are useless. They somehow think this is less toxic, more fun to deal with, the strongest deck ever, that could force any other deck not to play their games, on turn 1, are fun.
A ycs lyon list would be the full power. On ocg, they hit some of the ishizus before tearlament kashtira dropped. Ycs lyon is tear ishizu in its fullest glory
Lol yup. Turns out all the broken combo enablers play hella well. Grass, Graceful, Painful choice are all amazing in this deck. They can make either Abyss Dweller or Shock master effortlessly.
The no banlist tourney happened a few times, over in China as well I think. Tear continues to hold top spot even against Dragonlink discovering Victory Dragon cheese(different surrender rules allow you to actually use Victory Dragon to win the whole match in one game).
this was really cool haha, I love the mortal kombat style ladder. If only we had the trash talk between decks like the old seasons, though… Also it’s very telling that Ish-tear only lost to what was the perfect Swordsoul hand, not even hard Stun could overcome the power of mudora beatdown
@stevendavis6157 do all these decks have winrate more than tearalaments? Pepe isn't as resilient as tear is. Thanks to havnis and orange light, tear can prevent combo deck (adamancipator...) from having 1 million disruptions. Do all these decks have more consistency than tear ?
I think the invincible fossil Dyna you were thinking of is probably Moon mirror shield. It makes his attack 100 greater than anything it battles with. And if it's destroyed you can place it back on the top of your deck, so you draw it on your next draw phase. A LOT of decks have a problem dealing with it, but tear could get over it or just bounce it back pretty consistently and with little effort.
What's really funny is that the list didn't even have Kashtira Tearlament (the card) in it, so it was still a "nerfed" list when compared to full power
Considering just how much more it does in a no banlist format Tear Ishizu is not surprisingly winning every game except the fluke with swordsoul. It was the best even in Master Duel with all of the consistency hits because the deck is faster than any deck and activates all of it's starters in awkward ways like spell trap grave effects and banish cost for ishizu and hand effects
ok that was awesome. the only loss being the brick going first vs swordsoul was hilarious. passing on no cards in hand is just too funny. Fossil dyna, where was the moon mirror shield! thats the win con honestly, cant tell you how many duels ive played where they have no cards in hand, 1 set left and im ready to swing over and they top deck moon mirror
@@siphemanana2551 lol idiot, you also had ycs lyon where full power kashtira faced tear and tear destroyed it despite maining all bystials and little to no cards to prepare for kashtira
kashtira full power exist is just to counter tear ishuzu full power in general, but we only have short amount of time to play those matchup because of the banlist
You could improve the stun deck by a lot. Stun decks don't play anti spell as they are slow so gaining one turn means very little. You also need to play the dogmatika engine with 3 Nadir 2 Ecclesia 3 Punishment and Ash Dragons in the ED. You can also play Decise Battle of Golgonda which is great in stun as it protects both your monsters and your backrow and gives you access to the Dogmatika Engine. Moon Mirror Shield is also worth considering. Apex Predation is not very good since usually your stun monster gets outed by a normal summon and then you lose. I personally like Jowgen instead of Dyna to play Secret Village of the Spellcasters.
Hahaha no, if Lithium went for Scheiren discarding Merrli instead of NS Merrli, Tear starts the engine anyways. Also remember the first showcase Ishizu Tear showcase in this channel, were Lithium demolished Swordsoul with Ishizu Tear.
Edopro actually won't let you trigger the mill 5s when solo since both players don't have a deck to mill from, so it's probably better that we didn't hit any
The most optimal Tear 0 list for tearlaments includes 3 of every Ishizu and 3 of every Tear bar Reino (and even this is debatable, especially since Reino+Scheiren is the greatest opening in yugioh).
Really entertaining, and crazy how many hand traps are needed to slow down ishizu tear. The mid streak challenge is a fun concept but might require something a little more engaging. Maybe something like outing an established board like say: Thunder Dragon Colossus, rivalry, and a baronne de fleur all in one turn. I definitely think the boss deck might need more tweaking since pure stun simplifies the game to just beatdown, whereas more interactive duels feel more entertaining. Other options might be : (1) Challenger faces 2nd best deck in the format the challenger is from, but goes second, and 2nd best deck has already side decked (using list). (2) Challenger going second with only 4 cards in the starting hand, not 5, and the boss deck guarantees open maxx C, and starts game with guardian treasure already activated (draw 2 per draw phase, instead of 1).
@@richard8670 its a bit worse in terms of Graveyard control but at the same time you dont rely on the millers at all so you dont open up as many possibilitys for the opponent to plus. Its also netter at going second since you now have 6 handtraps that can mill and start your combos aswell as Fenrir to be a really opressiv-e boardbreaker which ishizu tear lacked. The biggest downside though is not having an as consisten herald of orange Light.
if that scheiren didnt whiff then tear just plays through 3 hand traps and wins the game. the final boss battle shouldve been post mystic mine ban floowandereeze preboarded for going first with all the best stun cards. 3 shifter. 3 fissure. 3 feather storm. wind barrier statue. that's 6 ways to stop havnis and 9 generic floodgates + barrier statue and 3 spot negates for the gy. add macro for even more floodgates or d.d. crow/skull meister to beat havnis mills when you dont open fissure/shifter.
This only happened because Tear player misplayed and made sprind instead of elf. Elf would need to be contested on your own turn and on the opponent's turn because of the diviner and merli in grave as targets
I think the only thing better then tearlament is a hypothetical dragon link list with nothing on the banlist targeting them. Including pre-errata red md. tear is absurd but im pretty confident dragon link has the most cards on the banlist in the history of yugioh and for a good reason.
Dragon link just has so many cards in general on the list because it’s like an entire monster type as an archetype lol, thinking about it being completely unhinged is scary. another contender would have to be full power zoo with modern day beast warrior support or just by itself with a morbillion going second cards
This deck is just next level compared to everything in the tournament proper. Let's be honest. Swordsouls got lucky in that one game. Had exactly the right hand traps to beat them.
I wish they hit the ishizu part harder (all of the mill monsters should be banned) and the tearelement part less (kit, reinoheart and perlereino at 1, the rest of main deck monsters at 2). Terelement before ishizu is only a solid tier 1 deck, ishizu cards is what completely broke the deck and with cards like chaos dragon, spright elf and the fairy tail banned in the tcg formati think that the deck isn't to dominant. But konami chose to destroy the deck to sell kashtira, a deck that of course need also to be touched, fenrir to 1, tearelement to 2..
Next boss battle should be a deck tailor-made to beat the challenger. Although, as we've seen, it doesn't work for Teara either. They literally beat Bird-Up without playing a single turn.
Where's the full power version that had Kashtear The version we had for 1 YCS where it competed vs full power kash and obliterated Kash Edit: Wait why did the Tear player make Sprind over Elf vs Sword Soul. He milled a diviner off the Schieren meaning he can attempt to Diviner for Agido/Kelbek. Opp would attempt to imperm it and you just do it again on their turn by reviving elf or diviner prompting them to have the 4th handtrap or potentially lose
Tearelements killed my interest for the game. When they were released, I knew my journey in yugi was over, they are so ridiculously strong and overpowered. Now I play MtG and it's a blast with all the different formats. But I will always watch you, Lithium!
Nope Swordsoul lost this. Misplay by Lithium allowed them to win. The line to beat it was there by going Elf over Sprind. By making Elf instead Swordsoul would need a 4th handtrap to stop Tear, which it didn't have. This is because one of the 3 cards milled by Scheiren was Diviner.
@potatoexe5410 you can use whatever excuse you prefer but Swordsoul won the match. All that matters is the result and Swordsoul got the win. Doesn't matter how someone won. Plus,