Just threw together a theoretical stack for you: Hatch BT13 Kyaromon Digivolve to BT14 Patamon for 0 Digivolve to BT6 Wizardmon for 2 Digivolve to Promo Boutmon for 3, pass turn Next turn bring out the stack to the battle area. Trash 3 security to digivolve to Kazuchimon for 2. Wizardmon gains you 1 memory back. Kazuchimon rec+1. Patamon gains you 1 memory back. You just digivolved into your Lv.6 on the second turn for free and can attack 4 times with Jamming.
Have you considered swapping Kent for BT4 Wargrey? Im currently not running the card but he seems like a upgrade to me for the things you are looking for. He adds the card required to unsuspend to hand inatead of trashing and cost 2 less if both security stacks total to 7 or more. He just seems more versatile and is also a vaccine so qualifies for all your searches. Yeah he has 11k versus Kent's 13k and reduces 6k instead of 7k so there are definitely trade offs but im not sure those improvements justify 2 extra memory on digivolution and the loss of your security card into the trash instead of hand. His DP is even less of a issue if you run the jamming egg since his ability itself triggers the egg so as long as you have a Digimon on field with the egg you will always swing 2 checks without much worry. PS. It also super sucks that Kent's digivolution effect is **mandatory** so you are forced to reveal cards in hand and if yellow(which they almost certainly are) are then also forced to place them in security, this seems like it could be a drawback as much as a boon
New yellow support in Bt14/15 is definitely going to boost the consistency of security control by a lot since cards like the new salamon give sec con decks the ability to manipulate their security at will. The new seraphimon in particular combos pretty well with shadow seraphimon since you can evolve into searpahi, recover a security and gain sec attack +1 for the turn, then evolve into shadow searphimon and attack security with +1 sec attack, and recover another security if it dies or have decent floodgate if it doesn.
the deck itself is good but i miss more ruin mode to get the full lock into venus ruin too stop your Opponent, since the nerf feels clunky you need force to play rize idn falling for me into a t1,5 deck but nice decklist over all :D
I play the angewomon that has the inherited effect that plays rookies by effect. And I play 2 copies of BushiAgumon so I can be even more aggressive w/ Kentauros
Why ru not playing st10 gatomon or ex1 magnaangemon there SO insane and in combination of physical training. Merciful mode put work in saturday at tournament bc had shadowseraphimon so got to pop 2 digimon, gatomon reduce digivolve affects extends to archangels which magnaangemon is
I'm surprised no training cards. Emissary is strong, but I feel like you will still need to find cards, and sometimes you will have to digivolve normally.
Definitely the most generically powerful one since it can remove level 6s and 7s and not just level 5 and below. MagnaAngemon is a decent second best since it can replace whatever security your opponent will take out if the dp reduction doesnt kill it.
Emissary of Hope is SO BROKEN. The fact nobody had it in their ban list prediction is nuts, but then again yellow in JP wasn’t doing anything crazy for it to be on their radar. Should have AT LEAST been a 3 or 4 cost on play. 1 is nuts