Great video! Although I would like to see more advance concepts/terms throw into the mix. Such as functional/OOL style programming, elaborating on methods you used (e.g you used anonymous functions), if the "window.requestAnimationFrame" is asynchronous or not... Another tip when you were copy/pasting the map rows, instead use "Alt"+"Shift"+Down ... Keep the vids coming, chuck!
nice vid though i wonder why you didnt use a object oriented way using: function Tile(x,y,width,height){ this.x = x; this.y = y; this.width = width; this.height = height; this.arr = [...]; this.draw = function(){ loopThroughtArr(this.arr); } }
There's an old DOS game called "Castle of the Winds" that was pretty cool. It was a tile based Rogue RPG without audio lol, but it still played well! Would love to make something like that.