You might not need all the tiles I have suggested here. It really comes down to the game you are making. Let me know what you think, how have you gotten away with using less or more? Thanks to all who watch and enjoy!
This is what I'm searching for. I really need to scroll far down to find it. The search results are always a bunch of graphic artists showing off their high quality pixel arts. I don't care how good they are, I need to learn how to make a simple tilemaps spritesheet. Thank you!
This is gold, I've never seen a 3 minute long video summarize this so good. In fact, I've never seen a video about this and every time I had to make a tileset, I just kind of started with the basic 9 tiles and I would see if I would need more tiles for edges or corners, which was not efficient because while I was building levels I would suddenly notice I needed another tile and I would have to remake my tileset. THANKS!!!!!
Your video pretty useful because I have been searching/interested about how to make a tilesets in detail and easy for beginners to understand even though the video is been 5 years ago but i find it useful Now i have basic knowledge of how to make tilesets thanks to your knowledge❤
This is a pretty old video but this and the one after have been more helpful than any of the many auto tilemap tutorials out there! Also the interjected memes/sounds helps keep me engaged. Wonderful
This is a very common tileset design, but there are more to go on. Even ways to get just as much mileage with a mere 16 tiles, with the caveat that it has to be made semi homogeneous textures like dirt, grass or sand. You can also break the tileset shown in the video into 1/4 pieces, and use an algorithm in your tile drawing tool to arrange them as needed.
To get arround needing so many tiles, i do my tiles a quater the size of what I actually want, and just build up the individual parts in godot to make my maps... it takes a little longer to build a level, but its a lot quicker to actually design and build the tile set. One day I'll make a video on it :)
Why hey everyone your name is art indi and this is a tutorial of sorts that will explain some of the logic needed to make a tile set for our 2-D game and how Why you’ve learned a lot while making your own game and this is what you found while thinking things through so let’s just keep it short and simple and get right into it and how Why is it showing person jumping around in place What is tutorial of sorts and logic and tile set and 2-D game Why it showed now you know with music and how Why quick disclaimer the task you’re using here is extremely simple and is only for the use of this video and how and why trust you you can draw much better than that and how and why also the logic here is meant only for collidable surfaces and how What is extremely simple and disclaimer and task and logic and collidable surfaces Why it showed the logic Why most basic tile sets will include the following tiles corner tiles and white things went on four square things floor walls and white thing went on three squares and ceiling tiles and white thing went on bottom middle square if the game is a platformer or just all wall tiles if it’s a top down and how and why an inside tile and white thing went on middle square and how and why you don’t know if it has an official name so we’ll just call it fernado and how and why it says fernado next to middle square Why people were sung there was something in the air the stars so bright fernado and why it showed anyways Why one thing that we still need is inside corner tiles such as these and what and why it showed four squares and why with just these tiles we can make all the walls and corners that can exist on the 90 degree angles and how and why it showed more squares on the left and why sweet and simple but do we see what we’re missing you didn’t tell you actually tried to use this mini tiles to make some levels and how and why the problem is that with only these tiles any walls between rooms or platforms we make will have to be two tiles wide for it to look good and how and why did it show brown and green things on left and right but in different shapes and why so we can add these tiles and it showed three squares going down and three squares going right and why so we can add these tiles and which and how and why we have our double sided wall tiles and some three sided wall tiles and how and why it showed white things on the green and black squares and why this will help us make the most platforms and most walls between rooms and how and why but now we have another problem if the double or triple sided tiles or wall tiles connect in any other way than just this or two other things than just multi-site tiles and how and why did squares change shape and it the white things on them changed too and why then we will need a few more tile types and how and why we will need double inside corner tiles then triple inside corner tiles and how and why it showed four brown squares and why double corner tiles where the corners are across from each other and how and why it showed two brown squares and why but this is for if one wide tiles are connecting to a larger section of wall or floor and how and why if we have one white tiles connecting to other one wide tiles we will need some more tiles for that and how What is double sided and triple sided and platforms and 90 degree angle and exist and corner tiles and official name and mini tiles and levels and multi-site tiles and tile types and connecting and larger section Why this tiles and which will include elbow turns t-intersections and a four-way intersection and how and why it shows four square on left and middle square and four squares on right and left squares that white thing then right squares and why then for when a single one white tile connects to a corner of larger section of tiles you will need these and their inverse version hopefully we can kind of see how these would be important maybe it is surprisingly hard to explain each of these and how and why now after we have all of these we may want some ramps and how and why one wide ramps and how and why it showed four triangles on left and right and why if we want shallower ramps that extend over several tiles and how and why then we’ll have to figure that one out ourself and how and why sorry there are just too many ways combinations for you to list them all here and how and why you don’t have that kind of time maybe in the future if people want it and how What are t-intersections and include and elbow and connects and larger section and tiles and inverse version suprisingly and ramps and shallower ramps Why it showed four squares on left and right Why there’s still one tile we’re missing and how and why pause the video and see if we can figure it out and how and why just kidding you will tell us it’s the opposite of Fernado and how and why a tile with a surface on every side and how and what does this mean and why we will call it helga and how Why depending on the needs of our game we’ll need about this many tiles for whatever situation may come up and this is what our tile sheet might look like and how and why it showed green and brown and why hopefully this is or will be helpful to us it definitely was for you and how Why it showed a bunch of different shapes What is situation and depending
Your tile set can be any size, and if you are trying to use an auto tile tool it should still work regardless of size, you just have to tell the tool what size tiles you have when setting it up. :)
Sure thing. Just think of the red as the path the player can walk on and I'm pretty sure it will work. Unless you are doing walls. Then think of it the same as platforms.
it can, you just have to think a little bit differently about the art stile but it should be about the same if you have edges that you don't want to player to pass through. Works for walls or pathways.
So yea I'm high. But yea you're a really good teacher. I have a lot in my head to talk with you but the jist of it would be the way you make us laugh while helping us get a GOOOOOD the hang of the core nodes!! Man you're beautiful! I wish you all the luck you can ever achieve in this life, you will. Pretty damn soon bro. Would be great if after that happens o get to meet you face to face at a coffee shop, and you know rest.. wait don't you? Okay I'll explain: bills on me, eat what you want, while you chew and I would be questioning you throughly about Godot. I will only swallow my spit till I've ripped your basins off of all Godot knowledge (that's all I'll steal don't worry 😉 peace out loves!