Despite the graphical downgrade and the lack of extra content when compared to TC1. I love how challenging this game, especially in stage 3 and 4. The henchmen like to fake and hide, lots of red guys and machine gunners and the bosses was a challenge. Not to mention the music is great.
Nice work mate! It's been a while since i last played Project Titan. When I initially played it I complained it was too difficult (then again I was a wee boy who wasn't really good). Older and wiser, once you figure out the patterns the game became a whole lot easier. One thing that I found is that unlike Arcade Time Crisis, this game can be rewarding for an aggressive playstyle of unloading rounds at certain targets, especially if said target is attempting to reach cover like in the first boss fight. Though that tends to mean more reloads and missing out combos. It has unfair moments, and isn't as good as the mainline games, but still a good bit of fun. My biggest gripe was Stage 3's ridiculously long transition times, and early playthroughs kept hitting a stopgap because of it.
Great job! Good to see another great replay video again! So practically, every 30 hits without missing its a extra life in Project Titan. It didn't really show much in Time Crisis in the first game...
Biggest question in my mind since childhood... At 8:20 where does she stands at? She's clearly above the ship but we can't see any land behind her so :)
Lingering questions: Why doesn't Richard Miller _ever_ talk? I've never understood this... he's not deaf, he can understand what other people are saying, and his work is anything but quiet. Even in his brief appearance in TC2, where he's among peers, he can't be bothered to congratulate Keith Martin. Who is this Kantaris (this clearly happens well after the events of the first game, so that's not Lina Zinnarian), and why does she just completely vanish after this game?
I use the pedals from the racing wheel peripheral accessory on this game to make it arcade accurate and realistic instead of holding the GunCon with both hands
There's an interesting theory about this game that the titans Wild Dog ships out are the reason he comes back in every main game; they're all robots with WD's skills.
Oh... So this is where Richard Miller switched his primary pistol from Strayer Voyager Infinity to a two-toned H&K Mark 23 Phase 2 or H&K Mk. 23... Only for the game's cover art, but in the game... He still use his Steyr Voyager Infinity pistol... I think (?) That pistol should've stay as his main, especially when he made an appearance as a final challenge in TC2... But... VSSE always change their primary pistols for all their agents throughout the series, so...
During the Ricardo fight I didn't know the option to move to the side was there for awhile so i would always shoot him in the tiny gap he appeared in behind the fountain... Lol Nonetheless, superb run smraedis!