A legacy wheel consisting of every single option that's ever been on the wheel along with a single "you both must do one more episode of this series with this wheel" option.
I'm literally just copying this comment because it's true: a legacy wheel consisting of every single option that's ever been on the wheel along with a single "you both must do one more episode of this series with this wheel" option.
Why don't you just upvote that same comment by Drew or reply to it that you like and agree with their comment instead of trying to farm karma for yourself? That just makes you look lame and pathetic.
What if for the final episode of pegasus challenge you guys do a gimmick where you have a packs where you two do an auction with to see who wins the cards and then once the auction is over you two duel using the cards you won. And since it’s the finale you could do a crossover special where you get two guests to play for you. I think Cimooooooo and Ruxin would be down for it!
@@2smokey69 Good point, but if you want Weevil, they ought to get Ruxin. Isn't his favorite card Great Moth? Heck at that point, just get the Protagonist Yami Cimo, and have a mini duelist Kindom.
Same brutal wheel but you can opt to cancel the wheel's effect by taking a shot. You can negate your opponents shot by taking a shot yourself. This continues until 1 person concedes or you both get alcohol poisoning, whichever happens first.
We need the legacy wheel consisting of every single option that's ever been on the wheel along with a single "you both must do one more episode of this series with this wheel" option. Let fate decide when the series ends!
I never know if ya'll are being serious on whether people like this series or not, but I think it's currently one of my favorite Yugituber series out there right now. Ya'll mesh so well, I'd be happy to see ya'll do more together, whether its more serious or as off the cuff as this. Hope it sticks around lmao
For the finale you should definitely use the decks that Yugi/Pegasus faced off with in Duelist Kingdom. Roleplaying as the character optional but highly encouraged. Playing updated toon/DM decks would be less tortuous... but that's not what this series is about.
I thought about writing a serious comment for once because I caught this live and wanted to give my opinion on it: The wheel punishments are kinda lame when they just boil down to "pass turn" or "waste turn." The time limit one could be increased to maybe 15 secs where it gives the player enough time to do something while still being fast. The clicks one is very good and allowed for some cool minmaxing. Imo, between a goofy and maybe not so funny wheel punishment or one that is extremely punishing, I'd take the former. I don't know if you were joking about the next one being the last so this feedback may be useless but I still enjoyed the series regardless.
The main problem is actually that they're playing on Master Duel, where it's very limited what they can actually do with the game, and why various episodes devolved into those silly meme stipulations that don't involve the game, like making a yugituber impression or some other BS. This should actually be played in Duelingbook, where there's more liberty to what they can do with the game itself, since it's manual and all. One I can immediately think of is like "return 1 card you control to the hand". That can only be a thing in DB, since you may control the cards as you will, due to it being manual, something that isn't possible in MD for being restricted, as to properly simulate the game and be played against other people, y'know. But that's only an example of what could be done if they used DB over MD. But now all yugitubers only use MD. Well, I guess MBT still uses edopro for ten minute testing and Cimoooooooo for prog series, at least. Those are the only exceptions, really.
My favorite part about this series is that it’s progressively getting better each episode. Cards certainly were played, wheels were spun. What else could you want? I hope they do 11 more of these
One idea to spice this up, since this is supposed to emulate Yugioh, is to allow immunity to some of the worst effects if you follow crippling deck building limitations. Maybe run x3 of a terrible card, maybe limit your extra deck to monsters that have no protection or floating, etc. I also think the wheel needs more “middling” options. Stuff on the power level of “limited to two summons total”, “cannot access extra deck this turn”, or “you are limited to using only a one type of extra deck monster this turn.
Extremely high power decks that could easily kill you on the spot vs a wheele that could make everything blow up in your face instantly That was a fucking brilliant idea
Danny's laugh makes me laugh. Joseph just chuckles when Danny tells him he hates him, the series, the wheel etc. This is what dueling between 2 lov... friends is supposed to be.
Unironically the best Pegasus Challenge to date. It'd be rough to do over and over though - the middle ground is probably game-relevant but somewhat less punishing wheel options, where they're all at about the level of obnoxiousness of Summon Limit.
For the last video, I recommend one player plays a dice deck with cards like Dice Dungeon and Orgoth the Relentless while the other player plays a coin deck (bonus points if it's Arcana Force).
The wheel should be more themed. Like making battle difficult, making use of Spell/traps more difficult, or just limiting specific actions. Battle options could be that you may only attack once, you may only attack with your monsters in order ascending order of attack value, you may not attack face, you may not activate effects this BP, just to name a few. Spell/Trap more difficult could be only spells, only traps, you must alternate activation of spells and traps and so on. Limiting actions could be how many phase changes you may do, how many of each card frame color you may use, how many summons you may do and so on. Well, maybe not an all that useful suggestion when the next episode might be the last?
I feel like an interesting spin on this series would be to change the mid-game wheel out for a deckbuilding one. We have lots of series with positive or neutral deckbuilding challenges, but few if any where you can build whatever you want, but you have to play with a bunch of gnarly restrictions, like say 3 wheel spins per person. Could be effects like "always play under X floodgate", "opponent will always take your first action per turn", "15 seconds per turn", "Can never play the leftmost card in your hand", "Must activate all spells as soon as possibly", "can only summon monsters in defense", "can only play in the middle column and columns your opponent has cards in", "concede if your life total exceeds your starting" (since these would be spun during build, opponent can build around what you spun), etc.
@@Xenonfuji Different kind of restriction. The first few episodes were pretty milquetoast in difficulty, whereas the current wheel feels very difficult, but arbitrary and uncompetitive. Combining the challenges of the current wheel with the format of the old episodes is basically the proposal. Plus, those episodes didn't focus much on the deckbuilding, which I think would be important here, similar to wheel of yugioh back in the day.
What if the next wheel for the Pegasus challenge uses all the special restrictions that MD has offered? Such as: 30 secs term; monster type restrictions; summon style restrictions; format restrictions? This episode has a wheel that was hilariously unplayable. 😅
For the very last Episode really like to see that every combo you do you have to describe what you do with a pawn or a joke. Attack or passing turn is only allowed with a quote from any Yugioh! Series.
Next, do the wheel, but the only thing on it is the 10 or fewer clicks option. Suffer through a whole game of 10 or fewer clicks. Hell, make it apply to both players every turn.
I would love to see a dual wheel fight: MBT using a modern meta deck and a cursed wheel Vs Danny using an old DM era deck with a blessed wheel. Evil eyes Vs Cyber alligator beatdown: the duel of the ages!
I want to reiterate the top two comments: Legacy wheel with every past option on it including "one more episode" I would also like to add that MBT and LVK have to play decks as if they were on Broke Boys again.
This may be hard to track but I think each player should have their own wheel, so they can take out the options they rolled. Otherwise, they'll have at least 8 turns, maybe 10 until it runs out of options.