Not sure if anyone mentioned this but for signal towers, I do not think you need multiple signal towers for your missile turrets. For example, I had missile turrets placed in my base. All I did was place one signal tower by the enemy base, and now any missile turret on that planet can fire within the range of the single signal tower. No need to "network them" together.
*_"now any missile turret on that planet can fire within the range of the single signal tower. "_* But that is the whole point of the multiple signal towers, that you're not going to be limited to the range of a single tower only, he even demonstrated it in the video: 15:45
@@mavelost2238 *_"i thought i had to daisy chain them along :| so much wasted power on my planets..."_* It doesn't work for all weapon systems that don't have good range, he's only demonstrating missile turrets.
@@PeteDunes Sure but he's describing it wrong. He says "Anything that comes into the range of this signal tower will trigger the missile turrets from any other signal tower area". That last part being wrong. Its not "any other signal tower area" its just, any other missile turret. He's describing it like they all need to be networked and under the radius of a signal tower to function. Missile towers do not need to be inside the range of a signal tower to work this way.
Awesome tips. The Darkfog Communicator should be communicated about more, the ability to adjust game difficulty WITHOUT having to start over is a huge time saver The ability to form a temporary truce is a nice bonus and could be useful if you plan to travel to a distant star to setup mining / manufacturing without needing to fly back to your home star to defend from an invasion.
@@seventeen6394 It generates 15MW of power and prevents the dark fog from rebuilding that base. I started my new game by crafting 20 of those, destroyed hives as they came to the planet, placed the generators and it solved all my early game power needs. As soon as you get enough power for a planetary shield you can just shoot down the relays as they come and no longer worry about the dark fog.
@@seventeen6394 It's just a geothermal generator, but with around 330% efficiency, which is about 15.8 MW. When you place it down, the ship flies off, same as when you fill the hole with soil and foundations, except this makes you power instead. Hope that helps!
It's great for setting up on a new planet that doesn't have any lava. Clear out a few level one hives and you've got a great source of free power to start with.
Thanks for the great tips. I have only one correction: you don't need to place missile turrets inside a signal tower's range. You can build a firing nest of missile turrets anywhere on a planet, and place a single signal tower wherever you need things to be destroyed.
That's not a main bus, it's just a quick way top get started early, soon after when you get logistic stations it's all going to be torn down. The old principle of a main bus like in Factorio is extremely ineffective in mid and late game in DSP once can use logistic towers. Don't play the game the way you play Factorio. Logistic towers are a great way to avoid spaghetti, are extremely easy to build, make it extremely easy to move factories around, make it extremely easy to make blueprint, are far easier to maintain and monitor, plus you get much better performance. But hey, if you want to be stubborn and play the Factorio way, but be my guest, I know from thousands of hours of experience with both Factorio, DSP and Satisfactory, that's a really not a good choice to do it that way in DSP.
@@Cms40 I don't stop using conveyor belts, because without them you can't produce anything. No, what I do is make a production line for each unique product, and that production line always has an interstellar tower to import the materials needed, and to export the end product. What I do NOT do is export materials with a conveyor belt, because that's when you start to create spaghetti. It's basically how all experienced players like me work, we have a standalone production with an interstellar tower for each unique product. All you have to do done (but only once) is create a blueprint of that production line. Then in the next play-through, when you want for example iron plates, you simply paste the blueprint for iron plates. You want to double the production of iron plates? You just paste the same blueprint again. You want to move a production line? Erase it, and paste the blueprint somewhere else.
#1 Set up simple turrets outside a dark fog base. Keep grinding them away without destroying the buildings. They will keep leveling up and drop better loot tables. I've got one at level 7 that is still easy to beat with titanium ammo boxes. At 6+ they drop diamonds, electric motors, microcrystalline components (blue chips), plasma exciters (blue tubes), plastic, combustible units, and foundations. There are six more loot tables above this. #2 Turn off your weapons if you don't want to die. Even normal difficulty dark fog towers do high damage at ridiculous range. And your silly mech stubs his toe and stops frequently in a sim city turret defence. Reviving gets very expensive. #3 Siege dark fog hives to prevent them from attacking your base. This makes defence must easier, assuming you can maintain the defence against their constant attacks. You can set up an entire economy where the enemy generates resources and you harvest their unfeeling corpses to grow the factory! #4 You may prevent unwanted goods from dropping by dark fog forces. Press Z, click on the recycle/filter icon at the bottom mid, click on "Dark Fog Drop", and unselect anything you see that you don't want.
My favorite of all the games you cover. Thank you for still coming back to DSP! I really upped my game after finding your channel years ago and following your tips and tutorials.
The signal tower tip is amazing i totally missed it. I was having so much trouble it is my first factory type game and bought it because of the update and was getting destroyed trying to figure out the basics haha
If this is your first factory-type game, it would be beneficial to start another playthrough with the Dark Fog turned off. That will allow you to get your head around the basics in peace. :)
OMG i didnt realise how OP the signal tower is. thankyou! i couldnt interact with the dark fog communicator when i flew out to it so i thought it was something to be updated later. thanks for showing what it actually does, will visit again if things start getting too hectic.
Signal towers have massive range too. I was watching WinterGaming’s stream today and he had missiles firing from his first expansion planet back onto his home planet defending him on the ground, so cool. The range is about .1AU.
@@Impsucks I completely agree. When I played this game a couple years ago, the sight of launching Dyson Sphere parts was such a pleasant experience that I figured they had to add some soft of combat turrets because launching parts looked like firing a battery of cannons into space.. The added layer of the Dark Fog and all the weapons just made this game perfect, imo.
@@Impsucks *_"Visuals like this is what REALLY sold me on Dyson Sphere"_* Exactly. I know people who stopped playing after 5 hours, then I would share links to a few videos of late game for a rude awakening, videos like "Dyson Sphere Program is awesome" by Ochiniwa, and "Complete Sphere, no EM Rail-Ejector Challenge (Dyson Sphere Program)" by Xac137. The combat update seems to a bit tame early on, but wait until hell breaks lose in later game, it's going to be beautiful!
The signal tower just made this game bonkers. It makes planetary defence so much easier. It also means you could do some insane things if you want to farm the darkfog.
The thing with signal towers: Missile towers don't even need to be in their range, only the enemy does Also if you destroy a relay station while it's traveling trough space it doesn't aggro the hive for some reason.
You can Bild a "Farm". Just Wall a Base with low Range Bullet Turrets. Keep the Base growing and get all the Ressources from them :). If you maintain enough distasnce - the only atack in waves. But if you get close enough, you can have a continues Battle raising thair level very fast and get better resources. And Most important: You get endless Soilpile!
The Signal Tower both is amazing and makes intuitive sense. Of course an array of connected Signal Towers can send enemy locations to each other and coordinate missile strikes across every area they cover. Perfect intuitive sense.
as to container filters, uniform filter is super useful for the HUB. setting the full container, even the red cells to the 1 item means you can move over items in your inventory quickly by opening a container then just shift or contrl clicking, i cant remember which, on your inventory to move over all applicable items. so when i have yellow belts in my inventory, before i get fidget spinners, i can easily dump them out into the box so they turn into green belts.
But you could do it even before. Just limit box to one row/cell and then if you have spare just ctrl click this item and all of this item will go into box. Limiting is good if box is multi-item
13:10 too bad they did not introduce something like planetary core drill that would mine stuff from planetary core. It would add some unique benefit for people who play with combat enabled.
Lore wise they talk about how core mining is banned because it would eventually destroy the planets. It’s why the fog was abandoned in favourite of the dyson sphere program.
I've been playing the new update all week and missed a LOT of these tips/tricks. Plopping a thermal plant on a bore hole never occurred to me and the game certainly didn't tell me about it.
Signal tower, well now I am sold. I was not optimistic about the range of some of the defenses. I'm reminded of planetary annihilation, where defenses can be extremely expensive but at the benefit of denying hostile movement on a large section of a planet or up to 95% of smaller satellites. It also seems like the signal tower optimizes defenses against incoming hostiles from space as it seem to change target as soon as there is enough incoming missiles, the problem of overkill is always an issue with slow moving defensive projectiles and fast moving hostiles. Now I want to see planetary rings, and perhaps ring worlds as an option in the endgame.
Biggest hidden feature I've found is that you can store stuff from your inventory and into your logistic request slots - it wont draw from them automatically to build things but you can pull them out whenever you want - great place to store big stacks of things if your going to a new system or just for occasionally used things like corvettes - i think it'll take 10 stacks of each - its quite a lot. Stuff will also end up there if it bots try to deliver and your full
Nilaus amazing tips thank you! Also, I cannot believe you don't proliferate your fuel sources! I discovered during the proliferation update that proliferated fuel cells yield a 25% bonus to energy content AND mecha fuel chamber generation. Also it is amazing using proliferated fuel in power plants.
isn't proliferated fuel just burned faster? You will get same amount of energy from proliferated fuel but faster, not worth of proliferating in my opinion
@@lordicemaniac no try proliferating some and look at its stats. It will have more joules of energy, and a higher fuel chamber generation value, which determines how fast it recharges the capacitor on icarus. More energy means the fuel lasts longer
That signal tower long range barrage has convinced me to try out a new game with combat enabled. I hope it isnt too stressful being attacked constantly
i use holes for alliens to farm alot of dirt in start :D i have 15 000 000 dirt and din't even started hyper space traveling :D put few gaus canon and that shipyard for autolooton each planet in solar system i have like 4-5 holes to farm :D
The mildly turrets don’t seem to have to be in range of a signal tower as I have a ring around my planet of middle towers and very few have a signal tower but all of the fire on dark fog
lot of these quality of life changes are amazing, I think I can enjoy the game better now. For the few play through back then, I started using speed hack during early game after my 2nd save, it was painfully slow to build anything.
Soil farming - With a few guns, full ammo box and a battlefield analysis building, you can camp just outside range of a relay station and keep receiving soil as the enemies spawn and die by your guns. Just plopped these on my starter planet and I am just gleefully watching my soil count steadily increase (700+ each enemy) halfway across the map while building my starter base 😂
You didn't mention here the new fuel type for mecha (combustible unit). I know it says in the description of them but it is worth mentioning as it is new a not immediately obvious
I discovered having destroyed there ground base, after a while they retreat from the planet. You don't need to do anything besides keep destroying the base once they start building it.
Battlefield analisys station are soooooo good, at late game, I land on a planet with all my blueprints, I cover the world with station (like the blueprint of solar ring on tropic lines), then without even getting on the right side on the planet I can spam blueprint everywhere, and if I run out of material, I can go back home while station are still building my planet, marvelous! ;)
I assume that the Signal tower is awesome with weapons that has homing and can shoot over the horizon. So it wouldn't work well with direct fire weapons like Gauss turrets
I wonder if they will release a multiplayer mode since it’s pretty easy to drop and pick up items. Co-op would be super fun, but you could also have a mode where one person plays regular and the other person plays as the dark fog. I would love to see something like that as a series
Yeah, the initial spaghetti phase and manual building phase is rough, not to mention the overwhelming amount of different items to build and technology to research. Stick with it, though. It gets a lot easier as you start automating all your essential buildings and leave your initial planet to start farming resources. Once you start building big and blueprinting things, things tend to click into place and the real fun begins. Also, take note how the planet's grid system works. It becomes even easier and satisfying once you learn the different bands around the planet that help with building placement.
02:05 Can not build this blueprint because of the Logistic Distributor in it. We did not have the whole building chain with red blocks in Tutorial 01. Leaving the Logistic Disruptor out also not works. Maybe a game bug 12:06 The hole in the ground: I would leave it open. Set some Wind Turbines, at least two rocket launchers in front of it and maybe ammo belt to it. If you want to top it set a signal tower to it and it will be attack from any other missiles batteries when you have some. Now the hole will get attack each time when the hive try to rebuild. If you close it or build a thermal power plant over it, then the hive will be rebuild again somewhere else. You can never get rid of enemies on the planet then.
eh, if you automate corvette production, and have about 500 on you, you can take out a fairly new hive rather easily (for when you find them) older hives just need more ships. So the hives themselves aren't a threat. If you take out the relay station, the base will lose power and be easily taken out with a pair of turrets, and the turrets are just for the spawned units, since once the system is powered down, you can easily take it out solo.
circle the hive at around 1-.4 AU staying away from the swarm. try not to maneuver too much and keep as slow as possible. break off at around 25% energy to recharge; if there is a nearby planet, even better as your ships can maintain engagement from up to around 4 au away.
sometimes the core will bug out and just spam respawn, in that case you have to just deal with the timesink as you take out all the bits. It does help to have all the relays destroyed in system first though.
It’s based on your science per second. I’m not sure exactly how it is calculated, but the more science you are making, the more metadata you have. It can be used to revive yourself, unlock blueprints, or buy technology in other saves
It's the per-minute production of matrices in all of your games combined. In your first ever game, you won't have any metadata, so you won't be able to use blueprints.
A great tip would be how to shoot missiles out of the Icarus. I have all tech researched but it still says "Not yet implemented" when dropping them into the slot
I know you can add a memo icon to a production line by clicking and choosing from all the icons. Is there a hotkey to auto-select the icon using the picture of what's currently on the belt, rather than manually going thru all the icons?
I would just like to know how to pull up the threat meter and dark fog info you have.. mine disappeared after a couple minutes and I cant figure our how to get it back. default settings for dark fog.. my place also only made two raiders then stopped.. been building next to the one place it has on my planet and its not doing anything lol. would love some info on this.
If you destroy the hive in the system does it also destroy the bases on the planets? What I want to know is can I have level a base to 24 to farm it and keep it on the planet to farm, but also destroy the hive in the system. Or will the base start building a new hive? Because that way I can farm the base for free materials and have a Dyson swarm or Dyson sphere in the system.
Unrelated to all the cool new things, but I've been watching a ton of DSP content lately and have spun up my first game in over a year. Why does Nilaus toss splitters mid belt at seemingly random? You can see it around 4:50~5:00 and there's just straight belts with a splitter on them... that doesn't split anything. Weird to me... but maybe I'm dumb.
Those splitters go to the assembly machines that create items. If something doesn't need say, iron ingots, it keeps going down the line until a recipe needs it. Watch his "Make anything" video. Its super efficient in automating buildings, belts, etc.
I'm not interested in combat and have turned it off in the new playthrough. I like the idea of the signal towers as massive power poles, though. Will definitely research them and use them.
Looks interesting, but I am so tired of all the fighting going on now a days, that I don't care for this. I hope you can switch off the invaders so that I can build and find solutions to problems in peace.
And to think i bothered so much dragging belts across the planet to feed the gauss turrets.... Now i just protect the towers with the turrets and have the missiles do their thing
Those signal towers are amazing. Just make couple areas for missiles and put towers everywhere where you need protection. Although how much harder are the enemies later?