Tom teaches how to play Space Base. ** Turn on Klingon Subtitles for any post-uploading error acknowledgments** Click here to see Tom setup this game: • Tom Teaches Space Base... BGG Link: boardgamegeek.com/boardgame/2...
From Spanish native speaker! Nice pronunciation!!! Just add an S at the end of “mucho” :) “muchos puntos” (in spanish, if it’s plural, both parts must be said in plural). Great video! It helped me to understand the game!
Thank yo use much for this. I'm sorry it took me so long to respond -- I had to step away from the channel for a while... but I saw your username, and then I felt extra guilty for ignoring you.... for what it's worth, I've been ignoring everyone for many months.... But, I saw the comment and wanted to say thank you for leaving it.
Not a game I'll be rushing to add to my collection (though I might play it if someone else offers). Terminology note: the rulebook refers to the yellow sun symbols as "credits" though once they've defined the term, they consistently use the yellow sun symbol rather than ever using the name, so it's not exactly crucial to use their name for it. At 27:38 you used a 2 die on sector 3 gaining an extra energy (which was eventually spent at 33:27) At 38:25, the dice totaled 7, but were used for sector 8 (which cost 7 credits) to gain extra energy which was spent immediately At 42:14 (and on future rolls of 6) you should have given yellow a credit as well as charging up the ability (not clear from the rules, but confirmed in the official FAQ). The first time, the credit would have been lost to overspend anyway, but I didn't track the remaining missed credits. On Yellow's penultimate turn, you explained how you'd reason about which option to pick, and then chose weirdly - the choice was 5 points, or 1 income and 7 credits, which converts at 3 credits per point to 2-3 points. So, having explained that you're effectively choosing between 5 points and 2-3 points, you chose the latter? On the controversial card: "All opponents lose 4 points" is pretty similar to "you gain 4 points", and even closer to "you gain 4 points and the game end trigger increases by 4 points" (if someone has less than 4 points at that point, then they only lose what they have, while increases to your score and the target score can stack indefinitely). I can see the argument about it dragging the game out, though on average it's 2/3 of a point per round while on station; 1/2 a point per opponent (so up to 2 points in a 5-player game) per round while deployed. There are other cards that can combo with it to make it more likely to charge up, and sometimes chance will make it come up more than it should, but it's still not too terrible. It's less game-breaking than, say, using a 2-card combo to get the You Win card in slot 7, or to charge it with 8s and 12s (or using a 2-3 card combo to swap it into a single-die slot). I can see two genuine issues with the card: A) Because it's phrased as a negative effect, it feels bad, even though it's objectively better for the opponents than a similar positive wording that wouldn't feel as bad. B) Because it "wins" by slowing the game down, in games where it's a significant factor, it's going to be a long, drawn-out affair rather than the quick kill of a "you win" or constantly rolling a high-points card.
I just played a game with that -4 victory point card and it pulled so much progress back for everyone on the table. Its worse when they combo it with other cards to charge it every time its their turn. Effectively -4 points every round.
Well thanks! I literally have almost changed it so many times....but it does make for a quick RU-vid search.... so that is basically the primary reason I keep it.... hahahah
27 + 6 = 34, eh? (1:13:14) Then again, I lost my ability to count when I did maths at uni, so y'know... Really interesting final comments, btw. I haven't seen this before, but I agree with you about the theme, and also about the acceleration of pace, based on this playthrough. I didn't do any analysis of the dice rolling, but I was noticing you rolled really, really few 6s (maybe none) until you bought the card specifically because of all those 1s -- at which point there were a lot more 6s. Such are dice.
Yup! I make mistakes on my channel. It happens, and not everyone likes that. I personally feel like people watching learn more by watching me make mistakes and hopefully they make fewer mistakes when they play. I will always try to annotate as much as possible before publishing - and anything I don’t catch is in the Klingon subtitles.
That is definitely true when only looking at the sum of two dice. But when picking only one die is an option also, 6 can be chosen in more ways than 7. It took me a while to get my head wrapped around that one too....
No worries at all! I’m a middle school math teacher, and so I talk about that exact thing. It seriously caught me off guard and took me a while to get away from the usual 2-12 model of dice rolling.