Well, now you’ve really done it. You’ve actually entered the tomb. Not the smartest thing you could have done. You know there’s not even cell service down there, right? Right about now your odds of being horribly, horribly maimed are about 999.999 out of a million. Nice knowin’ ya.
The Tomb of The Nine Gods is an incredibly rich and interesting dungeon. There are so many unique situations and dag-nasty evil traps that it almost defies tweaking…almost.
I take a look at Acererack's warnings, the Devil Pit, the Gravity Ring and other areas on the first two floors of the Tomb of Annihilation. I also lay out my “Mean DM” ground rules for the characters sojourn in the Tomb. Spoiler Alert: they are harsh.
It will go without saying (mostly ‘cause I keep forgetting to say it) that this series will be SPOILER HEAVY and is meant for DMs only, and maybe players who’ve already foiled Acererack’s plans. Don’t ruin this amazing adventure by peeking under the curtain.
For more great ideas on how to run The Tomb try these other channels
Rogue Watson - @RogueWatson
A DM’s Guide - @ADMsguide
Support the Channel - patreon.com/user?u=83730743
Love Dad Bands? Really? Alrighty then, here you go - @thebayloaf4455
1 окт 2024