@@MageThePodcast it went really well. My friend ran for both me and my brother, and it was a very refreshing session. We’ve been playing a lot of call of Cthulhu recently, and I’ve getting kind of tired of it, but this game that we’re playing now feels like it’s taking everything that worked before in our previous campaign, and applying that in new in different ways, because of the dynamic system and setting.
For my games I've been trying to figure out how to address this very thing. Amusingly I came up with an idea while working on my own homebrewed M5 rules/setting. In my setting I have Sleepers as more central to the story because we all know that the Masses define Reality but that means we should be fighting over the Masses as a Resource for winning the Ascension War so Mages of either side have to convince the Masses to their side of things to get them to make their Paradigm the more dominant one. What this has to do with Science in Mage is that I figured what the Technocracy does is it investigates how Reality has been defined as best as they could. This is operating off of the rules the Masses at large believe so it ends up being close enough to what they believe anyway. As such this becomes a feedback loop where the Technocracy keep investigating, getting more information, presenting it to the Masses in a sanitized form for them to understand and it moves the Technocracy closer to a more crystalline view of how the Universe works. But this also means the goalpost will always move. Given we're dealing with a game where belief defines reality I figured this is the closest we're going to get to a true example of Science in Mage