Thank you for this great tutorial! For anyone who is wondering where is "Shader to RGB" node, it is only available in EEVEE render engine (I had it set on Cycles and then I couldn't find it).
Thanks for the tutorial. I appreciate it. in the tutorial you forgot to mention that the scene you append the node tree into must also have the "World Material" set exactly as you did in the shader scene set up file, the background color of the scene material must be set to black, or else the shadow is not going to work correctly in the scene file you append the node tree into. The background color of your new scene must match the background color of your shader scene. Also, it would be nice to have the buttons you press appear on the screen, so that we can follow along easily. I still don't know what mouse button you press to have the "result" automatically connect to the material surface. in the tutorial you also skipped showing adding the sphere, and also giving the ground plane the toonshader material too. this was confusing as i couldn't figure out why the ground plane changed colours too when you changed the light color. etc etc. its because you didn't show giving the ground plane the toonshader material in tutorial. Those are my tips and questions. Thanks for the tutorial.
Mhmm! I appreciate your comment! Thank you ❤ The hotkey for automatically connecting the node to the shader result is ctrl + shift + click on a node, but you have to enable the node wrangler addon too 👍
I’m not using the Goo Engine, so that might be what’s causing this, but I’m not getting the same results with the Ceil node on Blender default that you’re getting. The more I mix in the Ceil node, the more it washes out everything, including the shadows until at factor 1, everything is just a white blob that doesn’t react to light or the absence of it at all. Do you know what’s going on here, or has anyone else in Blender default run into this issue? I have it set to Standard and not Filmic as is instructed
This is the best new toon shader tutorial out there. Most of the stuff here I learned from just messing with nodes, but the part with the world shader was new to me. Amazing tutorial
Clickbait tutorial. I am a beginner, how was i supposed to know it had to be on EVEE? and why zoom in so close on the nodes that I wouldn't know where to place the nodes in relation because you cropped the other nodes? When you cut into the next section why didn't you show which nodes you plugged in and out? For what? speed? I had to go back each section like 5 times because you left so much context and steps. Good for you and your pretty (useless because it's definitely not the entire anime scene) thumbnail, but this video editing is trash!
I don't get why people need to make a new window thing (idk what it's called) and open the shader editor there where at the top you have a done layout literally just there
Why did you spend 10 seconds explaining how to split the window, but when showing us how to connect the nodes, your best instruction is to "plug the color into the color"? Your goal is to explain your nodes well enough so that I don't get whiplash looking back and forth between the video and my project
VRM importer add-on(free) also does the anime like shading and outline, but u must understand what each functions means, took me awhile to understand it.
Why cant i find the curvature node and the shader info node ? reddit says it's because the author in Goo Engine...What does it mean? I get that it is different from EVEE or Cycles. But why one would use it? And how can I make the outline without the curvature?
Oh sorry to hear that. 😭 The highlight effect can also be made using Grease pencil curve, or the fresnel node. Let me know if you need any help. Also, I'm want to make a "For Studies" program, which I will just give my assets for free. Let me know if you are interested! You can message me in Twitter.
very cool tutorial, thanks. how do you add an image texture to this toon shader? in your scene you have the left wall looking like bricks, how did you use or connect that brick texture to this toonshader? Yeah, how do you use textures with your toon shader? thanks.
You can use an image texture with the node group 👍 You can plug the image texture into the base color input and plug a darker version of the image into the shadow color.
The toon shader works just fine, the only Issue I'm having is that the shader is shading entire faces instead of only parts of them. When I apply the toon shader to a sphere for example, I can pretty visibly see the all of individual faces of the sphere being shaded. Would you happen to have an image of all of your node setups? Maybe I did something wrong because I'm new to blender nodes.
Thanks for this tutorial, this is one of the very few that tells you what to do BUT also SHOWS you WHY you are doing this and how if effects the Shader! Ty for your help !
This is amazing! What if I want the shadow color to be the inverse of the color of the light source? is there a way to pick up the color of the light even in the shadow region so I can invert it?
@@tawansunflower Do you think you could elaborate on how you did this? I'm I'm love with how the reflections in your scene look, but I can't seem to figure out how to replicate it with the specular node. Do I use a mix shader node after the toon shader to mix them?
@@tawansunflower no problem I realized what I had to do after a little thinking by myself. Although I have a question... I have a model I made here that I wanted to make highlights on it but the curvature just makes it bad. Is there any other way of doing it? I've been trying to replicate the same shading from some games that has a celshading cgi but I'm not sure how the highlight works for them. You think you can help? Since your way of toon shading was the closest one I could find that looked more identical to what I wanted to reach.
@@angelos4496 The curvature node is usually used to make rim lights, but another way to make rim lights is to use a fresnel or a layer weight node. They provide a black and white image based on the difference between the angle of the geometry and the viewing angle 👍 I use it sometimes too
The Goo Engine it's free? anyway thanks, I didn't know how to pass the nodes from one file to another or I didn't know it could be done like this, you're doing a great job, I love this style too
holy shit you're insane, ily. that final scene is awesome, how long did it take, and how many vertices are in there, if you don't mind me asking? I always have a problem with bigger scenes, worrying that they might be too expensive for my system.
It is great to see tutorials for Goo engine thanks bro and keep watching your channel and I hope you make a tutorial for light linking in Eevee with Goo engine
@@tawansunflower ahh I get it, guess I got no choice but to install that version, but anyway this shader is working great even in my current blender version, thanks a bunch man!!!
Hi Tawan, this is incredibly helpful...thank you. Question. Did you create that curvature node at the end of the tutorial or is that part of prepackaged Blender add-on? I was trying to find it and had trouble. Thank you.