Xeno Dokei still works with big bosses like tailed Beasts and event bosses it doesnt affect the small or humanoid bosses but otherwise Xeno Dokei is still good for event grinding or grinding tailed beasts.
@@yukioutsosuki2518 it didn’t get nerfed bosses got nerfed bosses take stun now and for all the smol brain people that didn’t know xeno only did that damage because they weren’t able to be stunned before but now that they are it just does the attack
@@ifear_lex6307 cuz it's continuous dmg mostly came from enemy that are immune to stun but since they're no longer immune to that its just terrible now
When im grinding tailed beast / large bosses i use shado and apollo sand but for human bosses i use ayzden and shindai akuma (plus tons of clones to take aggro)
I know I’m late but shiver akuma should have been there it is good for the form four and you can spam q that does a lot of damage even when you are level one it takes like a few seconds to beat a boss
Kamaki mode m1s, Getsuga and Rune Konchu move drainchi from bosses, y can also use kagoku first skill, really high damage, chaos 1 and 2 skill, acid moveset and yang first, second and third skill are also op for PVE grinding! ( Earth too )
It was for pvp a unexpected thingy made it op for bosses the red bubbles were a stun you can’t use moves when your hit by it that’s why old shinobi life players used normal dokei because it stunned but you can’t stack it it’s also still viable it does like 250k if you use all the moves maybe 300-350k
I tried my luck on rolling bloodlines but it upset me how it's always a shitty bloodline on the final spin and how I kept rolling the same shit 30 times over
bosses are so annoying especially when your out of chi, in this case this moron just wont let you take a break and get some chi, he will just keep teleport to you and spam grabs and stuns while your losing your braincells trying to gather some chi
I don't like aizden at all, it was hard af to get it, but I don't even feel it is as good as people say, I literally prefer to use a pvp setup like getsuga - tetsuo kaijin - chocho or smth lol
7:37 VarietyGames I Think Ryuji kinichi is deserve to go in number tree Cuz we can use any taijutsu in boss right now we can spam the ryuji kinichi C spec and 1-first move 3-third move and 2-second can give you tons a alot of damage And cant even hit u
Rune koncho isn't really the best for boss grinding. The 1st move only does around 35-50k damage which isn't a lot and makes it inconsistent, the 2nd move is a decent grab, and the 3rd move is a counter, and u don't really want counters when fighting bosses since ur supposed to keep them stunned for as long as possible instead of waiting there. The mode is better when it comes to damage, but it's far from the best. Tengoku could stay at 9th, however u could make a case for it being lower or not on the list at all since too many of its moves (and M1's) knock back, making it harder to use with certain moves and just harder to infinitely stun the boss in general. Deals good damage, but the knock back hurts it. Zero glacier shouldn't be on this list. The 1st move deals ok damage but flings the opponent way too high, the 2nd move deals good damage but also has knock back and it can be hard to land all of it, the 3rd move deals ok damage but nothing more, and the modes damage is pretty good all things considered but doesn't mix well with other moves, since the q and c specs don't allow u to use moves during them which sucks, and the e spec requires good spacing to be used which can mess up some other moves. Kamaki akuma could stay on the list, but you could place it lower if u want or even get rid of it. The 1st move doesn't deal much damage, the 2nd move deals more damage but stops u from using moves during it, the 3rd move deals good damage but it's not the best, and the mode deals ok damage but at the end of the day it's still more beneficial to deal high damage then to have a high damage counter, the prime example being aizden. Minakaze shouldn't be on this list. The 1st move can technically do lots of damage when spammed, but it honestly takes too long to deal that damage to the point where it isn't worth it, the 2nd move deals ok damage but nothing too serious, and the same goes for the 3rd move and mode. It just doesn't deal enough damage. Btw, what I consider to be damage worthy of being used is 60k+ unmoded, so anything lower just isn't the best. "All bloodlines with a decent amount of mobility" isn't really the best criteria for an honorable mention. As long as u have dagai wire, can tree jump, and have maybe 1-2 extra mobility moves (can even be from sub abilities or elements) then ur good. Mobility isn't important enough to warrant this hm. Also snakeman is decent but it's moves overall don't do enough damage, and it's base moves requiring the mode to deal good damage kind of limits the bl. Ashura shizen shouldn't be that high. 1st move deals ok damage but it's hand signs kinda suck, 2nd moves damage is ok ig, 3rd moves damage is ok, and the modes damage is better but nothing special. Raised M1's are not the meta right now, barraging the boss with high damage moves and stuns so they can barely attack is the most optimal way to beat them by far. The majority of what I said for ashura applies to getsuga, however getsuga does even less damage overall. Shindai rengoku isn't good and shouldn't be on this list. The 1st move doesn't deal much damage and is a worse shindai akuma meteor, the 2nd move does ok damage but the hit-box can glitch out and the move stops u from attacking for awhile which tanks ur DPS (especially with the handsigns and jump animation), 3rd move is a crap counter that can be cancelled (it deals high damage but knocks back too much), the 1st mode deals decent damage but nothing special and knocks back which is bad, while 2nd mode takes too much MD (especially for consecutive boss fights) and it's q spec does way less dmg now. Shindai akuma also isn't good. The meteor is pretty decent but still has the knocking back issue (and requires a stun to actually deal maximum dmg), the counter deals mid damage and just isn't good, the stun deals low damage and isn't good, and the only good things about the mode damage wise are it's M1's and q spec, nothing else. Aizden is pretty good right now, but it's only due to the mode. If ur running an ideal PvE moveset, u will only be able to land the c spec once or twice, which is still really good damage but could be improved on. Overall it can stay at 1, but it could also go down to 2 or 3. Here is a list of the top 10 PvE bls (isn't in a particular order, if u want me to make an order just tell me): Aizden Crystal Code gaiden Borumaki gaiden Light jokei Satori ren Emerald Fume Shado Ashura Raiden saberu (HM) Crystal, Shado, and emerald are here due to their "Apollo-sand-3rd-bootlegs" (Apollo got nerfed, so crystals is currently the best), borumaki gaiden, code gaiden, and fume all work well together with crystal and all have good damage outputs, light jokei 3rd and satori ren 1st do enough damage to carry their respective bloodlines (but even besides that their damage isn't complete trash without them), aizden is obvious, ashura has the overall best damage spread across it's moves (but none of them deal exceptional damage or work well with crystal which limits it), and Raiden saberu is an honorable mention since it's q spec can do 80k+ dmg on a 5 second cool down, but it's most likely going to get nerfed by next update. Most bloodlines don't need to have multiple meta moves to be good in PvE, unlike pvp, they just need one or two good moves to really carry them as there is less room for interpretation. When it comes to pvp, u have so many more options when it comes to what's meta/optimal, so it's more important for bls to have multiple good moves, whereas with PvE u just use the best move(s) from each bl since there is a smaller amount of moves that are meta. If crystal, light jokei, satori ren, and aizden didn't exist, the meta would have a lot more variety, but it is what it is.
*2:01* ngl I used shiro glacier before on Sarachia Akuma (Sarada Uchiha) and I was having a difficult time to take out both the samurai spirit (sussano) and her at the same time.
stop farming at ember and blaze go farm in dunes bosses in dunes are much more easier and the map is tiny o you wont have to walk far away to get to another boss
did the inferno bloodline get nerfed? because I used to be able to travel until my chakra runs out but now it just stops a few seconds later. I'm not sure if it's a glitch or an actual update