Fun fact related to Thrun: in the older days of Magic, before Hexproof became a codified keyword, it was often referred to as "troll shroud", since we had Shroud (This permanent can't be the target of _any_ spells or abilities, even your own.), but the version where the controller could still target something but their opponent couldn't was rather often seen on Troll type creature cards - most notably Thrun, and thus the term "troll shround" came to be used for that effect even on other cards, like Asceticism or Canopy Cover.
Honorable mention to the card Last Word, a 2UU counter spell that can't be countered. It's a bad rate, but the flavor text is pretty great: "Someday, somebody will best me. But it won't be today, and it won't be you."
Beyond the art, one of my favorite things about cracking open a new set is taking the time to read through the flavor text. Some of the lore is rich. . .some of them are thought provoking, others are downright silly. May Flavor text never go away.
You can tell this is a new channel in the MTG community because the comments section is nothing but players complaining about something with minor bothering to listen in the video.
A natural follow-up to this video would be "Top 10 cards that can counter uncounterable spells" including the likes of Ertai's Meddling, Venser, Mindbreak Trap, etc
Video idea, deep dives on popular full decks in various formats: • Central idea, win conditions • decklist breakdown to reveal some of the key synergies. Maybe with a visualization of a board state on screen • how well it fit into its meta game • key moments from tournaments, with deck board state on screen • other stats like combined deck cost Very much enjoy your channel as a novice mtg player but a professional mtg appreciator!
Was hoping for Counterflux to make the list. 2 Blue, 1 Red Can't be countered. Counter target spell you don't control. Overload 2 Blue, 1 Red, 1 of any color: Counter every spell you don't control.
Next one should be cards with "split second", assuming you haven't done that yet. It would be a psuedo continuation of this one, as all split second cards inherently have the "uncounterable" ability. Also, side note for this specific video, one of my favorite "counter" spells in magic is Ertai's Meddling, and I put counter in quotes because technically speaking, Ertai's Meddling doesn't counter a spell on the stack, it just delays the spell's resolution for X amount of turns, which is great for so many reasons, even if you only delay it by 1 turn.
>all split second cards inherently have the "uncounterable" ability They do not. Split second only prevents activated abilities and spells being cast while it is on the stack. Triggered abilities will counter them, like those from Counterbalance and Erayo's Essence, you can also use special actions like the morph abilities on Voidmage Apprentice or Kheru Spellsnatcher, or the cycling ability on a Decree of Silence or Complicate to counter the ability directly, or still other ways like giving the target protection via morph ability on Aven Liberator. (this also works against "cant be countered" spells since the game rules just remove it from the stack and put it into the graveyard when it fizzles due to no longer having a legal target. There's also likely plethora of ways to get something like a Venser or Ashioks Erasure entering the battlefield via triggers caused by using a special action in order to stop a split second spell. One that I've personally played was had an Escape Protocol and Venser in play and opponent played Krosan Grip targeting it, cycled something for the Escape protocol trigger, paid to flicker Venser and return the Krosan grip to their hand with the Venser's trigger when he reentered, could also have used the Venser to bounce the Escape Protocol itself so the Krosan fizzles to the graveyard.
I’m surprised dragonlord dramoka wasn’t on this list, it can’t be countered and makes your spells basically uncounterable during your turn (yes I know counter abilities exist but those are few in number and rarely used). Also, I makes it so your opponents can only use what they have on the board during your turn
Here’s an idea: what about a video/series maybe about going over specific mechanics/keywords/whatever else and explaining what they do, what/if they had any effect on the competitive scale, potential uses and possibly some uses that people weren’t aware about. An example would be with Ninjutsu and how you can still use it after damage is dealt not just before
Fun fact: You can use counterspells on cards that can't be countered. They just won't be countered, but if your counterspell has other beneficial effects they might trigger, depending on how the counterspell is worded.
Surprised 15 mana emrakul wasn't on here. Sure, it isn't usually cast so that ability isn't usually relevant but I expected at least an honorable mention.
It's cast fairly regularly in Legacy, with Show and Tell -> Omniscience, and given that several of these card literally can be countered (they only protect other spells), I don't think they were that strict on what they would and would not count to be in the running. I assumed Emrakul would just be a constant "and then obviously Emrakul is #1" on this channel, whenever it could be included on a list. Yes, 15 mana is a big ask, but there are plenty of ways to get around it, and it is one of the strongest plays you can make, with or without the cast trigger. All in all, Abrupt Decay taking the number one spot was just weird. If it weren't for Pioneer, Abrupt Decay would've basically disappeared from relevance completely by now, with all the other better options for cheap removal spells without nearly as restrictive a casting cost. Toward the end, I had thought they'd forgotten to include it at all, despite probably still deserving a #6-7 slot.
In someway, Emrakul the Aeons Torn might be one of the strongest uncounterable cards, because it stops one of the only potential outs of the card, and the rest of the text covers removal of other types. Busted card.
The curiousity niv-mizzet combo you mentioned often isn't enough to actually win by itself in commander: unless the number of cards left in your deck exceeds the total of all of your opponents life totals.
@@jamesyoung3731 The problem is that if you can't finish off every opponent, you'll lose by decking out unless you have Laboratory Maniac or manage to stop the loop somehow.
@@alexandrapharmic6635 it's very easy to stop the loop with niv, and you can either use glint horn buccaneer to discard your hand for the rest of the damage, or just hold a hand of 7 counterspells and kill the last player with commander damage
@@simonteesdale9752 Curiosity says "you may draw a card" so you don't even have to kill Niv, you can just decline to draw as soon as you have pieces in hand to win.
Notably the "Can't be countered" line on Lier is a nerf. It stops them from being played in control decks and locking people out of the game by flashbacking counterspells.
Meanwhile, Lier LITERALLY CAN BE COUNTERED. Somehow, a card that can be countered made it onto a list of cards that can't be countered, but none of these did. Just crazy.
Krosan Grip used to be used in Legacy Elves and is still the sideboard card you want if you somehow want to play monogreen. But especially before Abrupt Decay it was a staple sideboardcard in the deck. So here's my honourary mention to Krosan Grip.
I understand why it isn't on the list, however my favorite spell that can't be countered is Thought Distortion. Mainly because it looks like an ad for Five gum "This is what it feels like to chew Five gum." =P
I love these lists and have been enjoying them a lot lately and gotten some great ideas. But how could you not put Vexing Shusher, the single best card in mtg
I think vail got under rated, because not only is it essentially a cryptic command for one green when you use it, it also stops three of the cards higher on the list if played in response to dovens veto supreme verdict or abrupt decay. Maybe not so much in other formats but in edh, if you have access to green then you must run this card Almost completely guarantees that when it's time to go off you will be completely protected to do so
Don't think so. There are spells that essentially counter a spell by exiling it, returning it to hand, library etc but don't actually have the text "counter target spell" on them so uncounterability doesn't apply.
Not powerful enough to make this kind of list but I HATE Terra Stomper with a passion. 3GGG for an 8/8 trampler that can't be countered. My group is pretty casual and my one friend has a bunch of these. I tend to play like aggro or control, usually decks that don't play a lot of big creatures. And I usually run some form of counter magic. This freaking card is the bane of my existence. He's so tactical at deploying it too where it's basically not worth it to block or is a 2 or 3 for 1 on me at best. I know I know, it still "dies to removal" but that's beside the point. I have been traumatized by this card enough times that the hate will burn in my heart forever.
Boseiju being legendary is another downside to it in Constructed formats, making multiple copies of it quite awkward to draw in your deck. And of course, running fewer copies means you’re less likely to draw it when you’d want it
I mean Lightning Strike is a fine card as just a 2 mana bolt already, so adding can't be countered would be pretty good. Probably not as good as just plain Lightning Bolt, as it's pretty hard to profitably counter a 1 mana spell, and it's usually good for you if they're burning their counterspells on a bolt instead of literally anything else you have in your deck. Still, just a better Lightning Strike would not be unwelcome.
Any 1 mana spell may as well be uncounterable since you're usually spending more mana to counter it than the spell you're countering. It's one reason the Mox cards are so broken even though none of them are immune to being countered
I've watched a dozen or so of these Magic videos, and I still haven't figured out what "tapped" is supposed to mean or if there's a Yugioh equivalent to it. Like how I'm pretty sure "exiled" and "banished" are the same thing.
Tapped is the equivalent of 'used this turn' Instead of once per turn abilities (which MTG has started using recently), MTG uses tapping as a cost. (You can't pay a tap cost if the permanent is already tapped) There really isn't a YGO equivalent. Edit: Yep, exiled and banished are exactly the same thing, but YGO uses the exile/banished zone way more than MTG.
Tap abilities basically work like a soft once-per-turn effects, with additional copies of the same card (or the same card if it left the battlefield and later returned) still getting their own activations. The tapping indicates the effect has been used, and untapping (whether naturally at the start of your turn, or due to some effect) means you can activate it again. That aside, the best translation into Yugioh would be a restriction along the lines of "you can only activate one of these effects each turn, and only once that turn", since most creatures with multiple tap abilities are only going to be able to be tapped once in a given turn cycle. The one other notable part is that being tapped means that creatures can't attack (or block). So if you think back to some early BLS/Chaos Sorcerer type monster designs, which gave up their attack to activate a once-per-turn effect, that's maybe a closer comparison in terms of capturing the same gameplay dynamics.
A card that has been tapped cannot attack, block, or use tap abilities until it is untapped (which happens automatically at the beginning of your turn). Attacking, blocking, or using certain abilities can cause a card to be tapped.
First card reading the legality and was like what the fuck does nerfed in historic mean? And then I remember alchemy and was oh oh yea disgusting why I only play paper magic now so I never think about cards being "nerfed" lmao
Ok, yes, Aeons Torn is extremely expensive, and usually cheated out, but the rules for the list don't specify that the card in question has to actually be cast - just that counterspelling it wouldn't work.
Mispronunciation is kind of a staple on these channels, unfortunately, just like all the typos in the text on the videos. It's just something you get used to over time.
first of all: "Time Stop" to rule them all. 4UU End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) does not counter, but removes from the stack, so there is just no spell to resolve. second of all: you should do honorable mentions, when they bent the rules so they would technically fit into a list. namely abilities like: Storm: creates copies of the spell on the stack. so even if the original spell gets countered, all the copies are still going off, and have to be countered individually. so under normal circumstances its "uncounterble" since all the copies still go off. and split second. at least uncounterable from spells or active abilities, since no one is allowed to use them on the stack while the split second spell is on it. (but counterable by "automatic abilities", since no players puts them on the stack)
@@fernandobanda5734 never said time stop would be uncounterable. i said, Time stop does indirectly counter even uncounterable spells, by removing the spell(s) from the stack after they allredy have been cast, before they resolve.
It’s presence just made some decks or disruption options much less playable. Therefore, veil’s banning increased the variety of decks being played in the format, which is the point of banning cards.
Going in, I thought OG emmy was going to be on the list for sure. Though, considering she's basically never cast, I can see why she's excluded from this list.
Erm, Niv-Mizzet is almost wrong pronounced ten times in this video. You could at least have checked how to pronounce it. It rhymes with Dutch: "Hoe is 't?" (= "How are you?") or "How is it?" I also don't think Lier is pronounced like liar, since Innistrad. It's more likely pronounced as leer. And Innistrad is, well think East-European. So Eeneestrahd. The teeny squad from Innistrad. 9:11 And this one? You had thirty years to get it right. Emphasis is on Llan, so it's LAHNowar. Sheperd also isn't the basis of Legacy Elves: the deck is much older than that card. I'd say Craterhoof Behemoth still is the basis of Legacy Elves - which you find with Natural Order or Green Sun's Zenith which are protected under Sheperd. Glimpse is how you find those.
"Liar, Disciple of the Drowned" sounds an awful lot like Lier, Disciple of the Drowned. Sounds pretty sus to just reprint a card from such a recent set with only one letter changed in the name. Come on, WOTC, you can do better.
Like half this list is cards that, either CAN be countered, or are lands that cannot be "countered" anyway. Maybe you should have changed the title of the video.
I like how you needed like 5 separate comments to completely miss the intro saying "Cards that make other cards uncounterable" would also be on this list.
@@dyne313 Because, unfortunately, that's how youtube algorithms work. Shorter titles get clicks, and the content creator actually depends on this for a living. Rest assured, it's not worth getting twisted over, and just enjoy the content.