No pendulum summons sadly. Literally the cards with the most words and are monsters and spells (damn you anti-spell fragrance). Hell I just upgraded my Yosenju Misak to Aether, the evil empowering dragon, which is a great retrain of a crappy pendulum monster as it also is a good target for Ninja Grandmaster Hanzo or that pendulum ninja twilight ninja jogen for ninjutsu art of super transformation. Another confusing mechanic is how much the rules changed for the extra deck for pendulum monsters. Easier to pendulum summon 2 monsters with one to extra deck zone (if face up from being destroyed or sent to graveyard for synchro/link summon (xyz they go to grave), normal summon phantom skyblaster and link summon. Still go all in as your spells need to set up pendulum scales (between is not including, so 2-6 if 1 and 7 scales) or plus in card advantage somehow.
@@firewolf950tfwgaming7 reading comprehension goes through the roof if one doesn't have the ADHD to go crazy from reading all those damn effects on one card.
"If you cheated out BEUD and it's now in your GY, you can't use monster reborn on it because it remembers not being properly special summoned" This feels like a ruling that either caused or resulted from a salty fistfight at a local tournament
@@LieutenantP1ckle if you use a card that bypasses the regular special summon conditions of a monster that requires that condition to be met in order to be summoned(Stardust Dragon/Assault mode), then you can't use cards like monster reborn afterwards to revive it from the gy since the card never met its proper special summoning condition
@@QuasiGame0 to be fair, I understand how it works, but I totally fail to understand why it was decided that it should work that way based on the content of the card text (like yea balance and all that, but it sure feels like the fact that this was slapped onto all extra deck monsters at some point was very arbitrary, especially once you start getting into the edge cases of what counts as a ‘proper special summon’ and what counts as ‘cheating’ the conditions evidenced by the #2 in the video)
ChrisPTY507 - No Commentary Gaming It’s like a compilation of made up rules the try hard on the playground used to steal wins/advantages when they were losing. Like the miss timing thing. One kid tries to destroy something. Try hard counters. Then pulls the timing thing to keep their card in play.
Freaking punctuation or lack thereof decides what is a cost for an effect or if it an effect at all. Like Lair of Darkness allows you to tribute your opponent's monster to activate your effects... but NOT as an effect to tribute a monster, or to special summon a Monster like Galaxy-Eyes Photon Dragon; Who can not be used with Lair of Darkness, as his Special Summon is not an "activated Effect..." Why? Because there is no ; or : so it's not an effect. DX Unlike Duke shade the sinister shadow lord who's special Summon effect is "You can Tribute any number of DARK monsters* ; * Special Summon this card from your hand, and if you do, it gains 500 ATK for each Tributed monster." That one can work with Lair of Darkness "simply" because the ; says the tribute is a cost... then there's old cards like like Cannon Soldier MK-2 that do not follow this punctuation rule but still work with it ("You can tribute 2 monsters to inflict 1500 damage to your opponent"). ... Stupidly technical and inconsistent this "Children's card game" can be.
I still feel that is stupid that a when clause has a miss timing and the if doesn't. In his example the way i see it is that two cards gets destroyed(using common sense and not this convoluted misstiming ruling) yan zing gets destroyed by break which is an effect, that triggers the yang because thats the when its destroyed clause then another yan zing gets to the field and it gets destroyed by the dark hole. To me the one that should be losing its effect would be the dark hole itself not the monster because the effect timing is when it gets destroyed, it is at the moment of destruction, the opponent just caused it at a higher chain, thats all. Feel free to call me dumb because if is optional, when is mandatory, its expecting an action by interaction. Its nonsense to have it viceversa.
@@Ichijoumi It's because the effects are on a chain, and a chain can't be interrupted by other card effects once it starts to resolve. 'When' effects have to happen at the exact moment they're triggered, any other effect triggering before they can resolve will cause them to miss the timing. I know, it's frigging stupid, and I'm convinced that there was originally no intended distinction between 'when' and 'if' trigger effects, until someone brought it up in a tournament and got the ruling upheld. The game would be way easier to understand if all the rules lawyering were completely taken out and rulings were simplified and standardised. But that would change the results of some tournaments, so it'll never happen. They should at least errata Dark Hole with an additional line explaining that it needs to specifically be negated to stop its effect. I literally didn't get my head around that until I got back into the game early this year, in 2005 we always played MST to counter Dark Hole and didn't see any reason not to. Seemed obvious to us that a card can't resolve its effect if it's been destroyed first.
@@Ichijoumi Unfortunately some cards in the current format are balanced around being able to miss the timing. First example that comes to mind is the Paleozoic trap cards, which are Special Summoned from the GY “when” a trap card is activated. If you couldn’t miss timing, by activating a single trap card you could summon 5 Paleozoics in a single chain.
I always thought "misses timing" felt more like a glitch than a rule that makes logical sense. I mean I get the whole "has to be the last thing that happens" thing. But it still feels more like something that would happen in a video game variation of yugioh because of a mistake in programming rather than a physical IRL card game. There's def waaay too many rulings in yugioh that would be really hard to understand from just reading the card, and tbh I think thats just bad game design.
@@thefisherman0074 Just learn to play the game? Get good? I learned this with Geartowns, and it’s not a hard concept. “If” vs. “when” - just like coding or law. I can’t imagine what other ruling you guys find hard and thus stupid when it’s the barely functioning idiot that’s the problem. Kvetch harder and maybe Konami or another company might listen. Maybe, they’ll make a kiddie pool with your name on it.
@@hnfiiinc5993 m8, this video covers the most frustrating and obscure rules. How tf do you know something targets a card implicitly or not when it doesn't say? Missing timing is the worst thing because why does its effect not resolve since it was discarded? "Negate" being a very heavy word and occasionally implied and something that MST doesn't do even though you destroy it? Monster reborn can't special summon a monster that was "improperly" summoned? Why allow special summoning a card that has strict conditions on its summoning? Duel Monsters didn't start with key words or a clear path and I'd argue this caused the mess they are in today with wordy card text and even wordier rules. Fusion monsters were the first extra deck cards and didn't have a well defined summoning condition yet other than using Polymerization. The only effect that had a keyword was FLIP which didn't really make it into other cards or effects. Magic has a ton of keywords and simple costs while also allowing complex effects. They don't have to have a description that reads like a legalese paragraph on most cards. I'll admit, wordy and confusing rulings aren't exclusive to yugioh. Magic and Pokemon have them. But YGO brings it to another level.
@Dale Soulflare Yeah, totally. I'm a MTG player first and just play yugi casually. And the MTG rules have ALWAYS been waaaay more sensible. I mean sure MTG has it;s own weird/confusing things but...not like this.
I like how magic is supposedly aimed at a higher age group than Yugioh yet magic cards (at least modern ones) have generally straightforward effects that have been simplified down to a selection of keywords whereas Yugioh cards have complex effects that are often over 100 words and are written like legal text.
Have you ever read the MTG Rulebook?? It's actually written like the Code of law of any country. I'm not saying one game is better than the other, just that Magic is actually clearer to read and apply than Yugi because of this.
@@BlueBlazeSG You can chock that up to MTG being designed as a card game with strict rules that have stood the test of time and YuGiOh being originally created to sell manga and hype up anime releases. Konami only started caring about rules after they realized their card game was becoming something profitable and reached overseas. The best examples of this are YuGiOh's "timing" vs MTG's "stack" and YuGiOh's weird "you just have to know" version of targeting/non-targeting and MTG's clear cut "if it says target it targets, if it doesn't it doesn't"
@@LDIndustries The Yugioh "you just have to know if it targets" is typically a problem on older cards (specifically cards that were printed before 2011); newer and reprinted cards have PSCT; those cards state in their card text if their effects target or not.
Toon Dark Magician Girl was accidentally the best toon monster...because there literally wasn't enough room on the card to print "Cannot attack the turn it is Summoned."
If I were writing the rules of card effects, for "Silent Wobby", I would have worded it like this: "During your Main Phase, you can Special Summon this card (from your hand) to your opponent's side of the field. If summoned this way: the player who controls this card Draws 1 card, while their opponent gains 2000LP. The effect of "Silent Wobby" can only be used once per turn. The hand size limit of this card's controller become 3."
@@musiyevonchilla6769 lightpulsar deserve it as it can be abused by pre errata REDMD to either FTK or SS each other infinetly. That's why lightpulsar got errata before it was released (in the promo the effect is "If ..... You do" and then changed to "when...... You can" in the official card)
@@UnknownGamer40464 no, no, it makes you win if you are able to read the entire effect and if you draw the exact same xard you want, which will happen 99.99% of the time
@@py5844 yes. It cheats out a zombie type synchro from the extra deck by banishing itself and another zombie from the graveyard and it doesn't count as a synchro summon. The only difference is that you can't activate this effect the same turn that it goes to the graveyard
Yes it does, which means that you can use spectralsword and a level four in your graveyard to summon something like archfiend zombie skull, which normally requires plaguespreader and 2 non-tuners.
My biggest (realistic) hope for Yu-Gi-Oh is that they eliminate missing the timing entirely. It currently serves no real balancing purpose and it just randomly screws over older cards and certain archetypes as well as making the game more confusing.
@@number-qx1kw @number 39 and he said, and I quote " you are more toxic than the people at my locals". So the people at his locals don't say that wheather a meme or not, read his comment like you read your cards...
The only one that could've gone a bit more in-depth was which old cards Target. He kinda left that thread open, yet the others were explained well enough for anybody to understand.
Honorable mention: "Unaffected by card effect" monsters vs Negate effects, or really just Unaffected cards versus Skill Drain. If the monster is on the field first, Skill Drain won't affect it. But if Skill Drain is up first. the monster can't technically "activate" its effect to be unaffected by other cards, and will have all of its effects negated.
Kids these days don’t seem to have the same luxury some of us did growing up with Yugioh video games being consistently released. That’s where I learned about missing the timing and such.
You should include the damage step, its sub-steps, and their relation to turn player prority. This was really confusing when I tried to attack with a light monster into opponent's light monster and both of us want to be the second to activate Honest to win that battle.
@Jesse Mathis I googled it and the person who activates first during the damage step wins because the opponent's Honest if chained would be resolved first meaning the first honest wins.
Child me be all like: "The Pokemon trading card game is too complicated, I prefer Yu-Gi-Oh" Then wonder why barely anyone plays the same card games as me. I remove from play cards, then later summon those cards which were removed from play. Which isn't the same thing as being in the Graveyard; that's why you couldn't use Monster Reborn on it- Hey wait, I'm not cheating! It's the rules!
@@Kaitokid730 nope there's a spell card that is purely dark magician support but it can't be searched out by dark magician spell card searchers because the card refers to dark magician as an archetype and not dark magician specifically.
Honestly though, Silent Wobby is probably one of the biggest cards that was annihilated by actual rulings. I remember everyone playing Silent Wobby when it came out, because they thought it gave them the card draw. But once we all worked out that wasn't how it worked, Silent Wobby was just annihilated from our decks.
Next ideas for a video: Top 10 archetypes with confusing play styles Top 10 best field spells Top 10 archetypes with high reliance on combos / graveyard/ banish zone Top10 best reptile, wyrm or thunder monsters Top 10 cards that have not been reprinted in a long time
"Blackwing - Vayu the Emblem of Honor is the only card that let you perform a extradeck summon from the graveyard" Shiranui Spectralsword: Am i a joke to you?
At 18:11, he says that there are no other cards that summon from the extra deck from the graveyard, but don't D/D Necro slime (proper fusion summon) and Shiranui Spectralsword (not proper summon) also do this (maybe others as well, but these came to mind). These don't negate the effects but do summon from the extra deck from the graveyard.
I think he means ones that special summon rather than the type of summon that they need, for example Necro Slime's effect counts as a fusion summon, so the monster would be counted as having been brought out properly and could be revived from the graveyard. Spectrail Sword does cheat it out and im pretty sure he just forgot, there's so many cards out there after all.
@@masterdarklink1 he should know Shinranui Spec synchros in the gy because Shira is meta in Duel Links. Duel Logs made several duel links videos meaning he plays the app.
Honorable mention : Konami forgetting to give good support to Pyro and Reptile types all the time. It really be hard to understand the mechanic behind that playstyle. Day 523 of waiting for Good Pyro/Volcanic Support to arrive in Blazing Vortex.
What about that pyro/volcanic synorch monster where you can give it to your opponent and your opponent takes 2000 damage untill that monster leaves. Or something like that.
That's exactly what happened. Take a look at the earliest Fusion monsters. Gaia the Champion = 1 2300 double tribute + 1 2000 single tribute + polymorization, all for 2600 ATK with no effect. Blue Eyes White Dragon = 2 tibutes only The just took cards from the show and turned them into product. The rules were figured out later when people actually wanted to play a "real" game.
nah, I feel like they made these rulings up to constantly screw with their opponents in the early days. "you can't do that, you just missed timing!" "tf you on about?" And that it was hard to implement these rules in the first place due to backlash
It’s the equivalent of playing pretend and your friend says he is invincible and you say nuh-uh I shot you first before that. That’s the vibe I get when these niche rulings that impact an entire game come up.
AtlasNovack honestly the best indicator for cards that were printed in the last decade is to just look for the presence of a semi colon on the effect, as they all follow the template of “activation condition : cost and targeting ; effect” (the cost and activation condition are not always present, but the effect always is, so you can search from the end of the effect backwards for a : or a ; )
Even easier: Just spot the semi colon in cards that were printed after 2011. Those cards follow proper PSCT and will say something like, "If condition is met: pay this cost; do this effect." Not all cards have activation conditions, but if they do, they end on ":". Many cards have costs, shown before ";". The remaining clause after the ";" is the effect that follows that cost.
Pole Position is honestly one of my favourite cards just because it's effect is so awful but opens up so much bullshit loops that it's rulings are probably the most complex of any card.
I would of put Missing the Timing #1 I've been playing for several years and it still trips me up from time to time. Honorable mention goes to Chain Blocking.
@@shadowjmg2 yugioh doesn't use a traditional stack. If two "when" triggers go off at the exact same time, only one of them actually resolve and then the other one lost its chance. It's really dumb
Shoutout to Inherent Special Summon vs. Special Summon by effect. When T-King Rai-Oh came out, he was a rulings gremlin for the whole Yugioh community.
@@AnimatedIdiotGuide You know how some monsters have effects that let them Special Summon themselves? Some of them don't count as "effects" but as a "condition", thus cards that respond to an effect activation can't respond to them because no effect was activated, you just reached a condition that allowed you to Special Summon that monster. You can tell an effect from a condition if the line that describes the Special Summon procedure has a colon, activated effects have colons thus they start chains. It's the difference between Nibiru (its an activated effect, thus Appolousa can negate it) and the Kaiju s(its a condition, thus it can't be negated). Though its still a Summon, so Solemn Strike still negates even Special Summon conditions. It's just cards that respond to effect activations that get bypassed.
That's true, damn you horn of heaven style trap cards for non-inherent stuff like rituals or fusions. Also can't negate inherent summons from stuff like mist valley apex avian as they're not monster effects. I check the comments section for these vids as they're better (I commented on pendulum summons being the most confusing)
I just don’t get missing the timing, it just seems backwards to say the effect *has to happen* as soon as the conditions are met, when you could just say that the effect *happens* as soon as the condition is met, so if it would miss timing even though the condition is being met by another card in the chain it just jumps up the chain to activate after the first card to resolve and meet the condition. I can imagine that maybe changing the order of chains as they resolve could cause problems but the way it works is just an odd interpretation of “when”. Sounds like it should be something that ties itself to an event and happens simultaneously.
This wasn't in the video, but a ruling that I recently learned about monsters that cannot be Normal Summoned / Set is the wording of "first". If a monster is first properly Special Summoned by it's effect, which says that it "Must first be Special Summoned", then it can be revived by a card effect. But if that "first" is missing, it can only be brought out by it's summoning conditions, unless ignored by a card effect. For example, Chaos Sorcerer, can be brought out from the Graveyard after it's been properly Special Summoned, but it's retrain, Lightray Sorcerer, cannot be brought back because it doesn't have "first" in it's summoning conditions. It's a lot like the "when vs if" wording for Graveyard effects. This also applies for monsters that say "Must be Fusion Summoned", or cards like Masked Heroes that can only be brought out by their summoning card. They can only be Special Summoned by Fusion Summon and can't be revived at all, even if properly fusion summoned.
The mechanic that really surprised me back in the day was the old Trap Monster mechanic. I always just imagined they would leave the spell/trap card zone or if not that don't occupy a monster zone. But the fact that they used to occupy both just really confused me when I first heard about it.
Hopefully those who are new to Yugioh will understand these 10 mechanics better because this is really helpful and it helped me. I’m not new to Yugioh but the ‘missed timing’ one has happened to me a few times in Duel Links but know I understand how this works.
Nah i def think this is a flaw in the quality of the game, it shouldn't take a PhD in astrophysics to understand what the hell is going on. Extremely unintuitive especially for new players
My go to for understanding these was the when, and now I learn that some when effects don't miss timing because they're worded in a way that makes their effects mandatory... What the hell
@Charmiskit Yeah, but the problem is that all those cards are still legal, just because they don't have a reprint doesn't mean the problem went away. They need a ruling or something that just makes the missing timing situation to go away. I wonder how many cards would genuinely become a lot more playable if the missing timing ruling just went away.
@@Karanthaneos hell no, Miss timing is needed in the game. Cards with when that Miss timing can be abused and turn into degenerate. Also when effect that always Miss timing Will followed by "you can" and the mandatory when is never have that follow up. Lightpulsar dragon is one example why Konami turn it's effect from "If you do" to "when you can" so it can't be abused with pre errata REDMD. What we need is reprint of old cards with the new card text.
@@RickertUrgen um no, "when...... You can" that can Miss timing because it's optional. You have the option to activated it but because something already happened before you can use it, you Miss the time to use it. The "When" mandatory effect don't have "you can" follow up so they can't Miss timing, this not optional and must happen. It isn't that hard to be honest.
I am both shocked and yet happy that you didn’t mention Pendulum cards. Pendulum cards are my personal favourite cards in yugioh, but I know how confusing they can be and I understand why players don’t playing with/against them.
One more: effects that affect cards on the field or face up cards. For example, if you use a monster effect while your opponent has a Madame Verre and they try to negate it using her effect, you can chain something like Ballista Squad to tribute your monster and since it would no longer be face up on the fiel, it's effect would not be negated since Verre's text specifies "all face up monsters your opponent currently controls".
16:40 It is not the only one, there is Shiranui Spectralsword who does the exact same thing for generic Zombies and doesn't negate effects. Used widely in Duel Links for months lol.
Problem Solving Card Text. Or PSCT to keep it short. If you want to learn how to read a card and apply it properly thats how. Its how a card is worded. Issue is most of the playerbase is ignorant of it sadly.
How do you "shuffle" and "draw cards"? I got this card that says draw 2 cards and I cant figure out how to do it, something called a "greedy pot". This game too hard 😤
Well people already mentioned, probably mostly those who play Duel Links, but Shiranui Spectralsword apparently has the same effect as Vayu. That being said, I'll give a quick explanation to why I think Spectralsword's effect is *even more* complicated than Vayu. Vayu does that confusion but it only summons a Blackwing monster banishing itself (who is a blackwing monster) and another blackwing monster, so it still makes sense to summon a monster that requires blackwing monsters as materials. Now that's where Spectralsword proves it can get even worse: it just need to banish itself + another zombie monster to special summon a zombie synchro monster from the extra deck. This means you can fully ignore some conditions like Archfiend Zombie-Skull or Revived King Ha Des have (both require Plaguespreader as a material), as those are the requirements for a *Synchro* Summon, not a special summon from the extra deck which requires banishing specific monsters from the graveyard.
This video was super helpful as someone who is trying to get competitive! I knew a little bit about the more advanced stuff, but this is highly informative!
Just look at the duel links deck.Use it for Archifend Skull Zombie(who normally requires Plaguespreader Zombie as a tuner and 2 non tuners).Its effect bypass Synchros requirements.
yo i finally understand why cards miss timing, like i understood the difference between "when" and "if" meaning i knew cards that said "if" couldn't miss timing, but i never understood what the difference was and WHY cards with "when" would miss. ty my man take my like.
Spectralsword special summons, not synchro summons. For example, you can use Spectralsword to summon Ha Des, even tho Ha Des requires Plaguespreader Zombie as the tuner for this summon. So while true that there are cards that special summon, Vayu is the only one that properly synchro summons.
The "Giving your opponent a monter" point... I remember that. Me and my friends faught about the rulings of that one Dark World card that special summons itself onto the opponents field after being discarded by an effect. Then it gains the effect that the "Opponent Discards 1 card of their choosing". Which means that I would discard any card. It got messy as all hell.
Man, the remembering summoning conditions had me the first time when I had a Blue-Eyes Alternative Ultimate Dragon on the field, it got turned face down, and after flipping it the next turn, it could only destroy 1 instead of 3 cards with it's effect.
Shiranui Spectral Sword can also synchro summon in the GY. You can bring out Doom Kaiser Dragon without out plagespreader zombie. It’s also not consider a proper synchro summon.
a lot of this sounds like a judge got paid off at one tournament to make a ruling that makes no sense, and then it stayed that way because of precedent.
Genuinely thanks for the helpful explanations as I never quite understood the whole "miss timing" effect in particular as I always thought card effects would go of as long as their conditions were met.
I went searching on RU-vid something along the lines of "why my Dark World monsters aren't activating their effects" glad so see an old video from duel logs was the first result. Even better that Dark World monsters is the first topic on his list, and even 2 years later he helped me understand the fine print hidden in these card effect descriptions, thanks DuelLogs.
Normally when i watch these videos i am Like “Oh, didn’t know that card, Nice!”... This video is different... i learn SO MUCH! And That’s not even cards i don’t know, i knew most of these, But i’ve only really played on Dueling Nexus in the last 5 years... and it is automated for turns, and on What you Can do at each step... so i didn’t know much of This... AWESOME Video!
4:23 - Easy way to remember what misses timing: ask yourself, "When can you miss timing?" You miss timing *When... You can* . Any card that says "When [condition occurs]: You can [do this effect]" can miss timing if its condition IS met as NOT the last thing to occur.
I remember when I played Yu-Gi-Oh in the past I used to play Dark World with Dark Crusader and Raigeki Break thinking they could activate the effects of Dark World monsters. When someone told me about that rule you say in the video I stopped play Yu-Gi-Oh XD
It's interesting seeing things like this, considering the last time I played was 2003 or so. That said, I despise micro mechanics like these and definitely would not enjoy playing the game today.
Not necessarily (holy shit that is the first time I spelled that word correctly first try). I only VERY casually dueled way back then and felt the same. While I do despise what it has turned into, I actually enjoy playing now that I've picked it up again. I fully acknowledge and suspect though that that is mainly due to the fact that I run Blue-Eyes and it's a pretty simple deck.
Your number one is the easiest of them for me to keep straight. but my favorite was the Pole position example one. I like the idea that IF you could remember every card and their effects and interactions you COULD make a deck that has the WIN CONDITION of making your opponent deal with so many LOOP HOLES they rage quit the match 2 out of 3 times. The amount of effort required to pull off a deck like that would leave me more impressed then furious because it is so close to impossible to pull off. Having a board where its illegal for the opponent to alter the board but they could still observe all the mechanics needed to not have my stuff self destruct, to me would be the ultimate deck... I understand that its feasably impossible though.
nice video, I had to learn this effects/situations by my own mistakes, it's nice to remember now the way I used to think and how the effects worked ; )
I like to use the term "fizzle" for effects that can't proceed but aren't negated. Also, isn't the Shiranui archetype allowed to synchro summon legitimately from the GY?
Would've been good to mention the old priority mechanics as an honorable mention. Like how you could use BLS' banish effect if it was bottomless trap hole'd but not if it was solemn'd.
Missed timing and cards that don’t target are 2 of the dumbest rules lol. “I am selecting this thing to be the victim of an effect not targeting it.” And “we are the only card game in existence which could not figure out the concept of the stack.”
This video has the best breakdown and easy-to-understand summery of what missing timing is, so thank you for that DuelLogs. Seriously, even the Yugioh wiki dances around the exact idea of what it is
Back in the day on Dueling Network, I knew card rulings so well that I would rules lawyer but lie so convincingly that I would be able get away with basically cheating. For example, I would lie about Tuningware being a condition effect that couldn't be negated by Effect Veiler. Missing the Timing was the easiest to lie about because no human being alive completely understands how it works, same with Semi-Nomi summons.
This is why I play Magic, we have a word for times when effects don't take place because a condition couldn't be met but weren't negated. It's fizzle, the spell or effect fizzles when it's target disappears, it's target becomes invalid, the card's conditions can no longer be met (such as the Rage with Eyes of Blue not being able to take place if it went to the GY), or the game state changes before it resolves (such as a player dying).
Some Dude With A Bald Head *Makes a mistake like human being* -> *didn’t bother to do his research* Yeah, looking at the whole video I can tell he bothered to do a lot of research. He missed a fact. Doesn’t mean he didn’t even try.
It seems Some people eat, sleep, and s*** Yu-Gi-Oh (gotta know every detail of the game and cards, pls go outside if you do lol) if you don't you're "not a real fan or well verse on it and didn't research". 🤣
A comon case of confusing timing-lose is the case of summoning a Formula Synchron using Criston Halqifibrax in your enemy turn in response to any card activation form your rival while you have a T. G. Hyper Librearian in the field. The draw effect of Formula for synchro summoning him will lose timing but, when the chain resolves, you can activate Hyper librarian's effect of "drawing 1 card if you synchro summon a monster" It's something I had trouble to underestand when I started playing this deck in Duel Master, but now I find it kinda funny
Regarding cost confusion... MTG has a phenomenal solution for solving the cost-effect division problem. Colons. If you look at Anje Falkenrath, it's clear that discarding is a part of the cost to activate the cards effect to draw a card because the cost is before the colon, while drawing is after. Meanwhile, Drowned Rusalka has both discarding a card and drawing a card both as the effect simply because both come after the cost (sacrificing a creature)