Interesting video though I think the first few rounds in chimps are harder than these like 6, 7 and 15. Think about it, on some maps there's only a single solution to round 6
chimps early game isn't a big problem on easier maps, but like you, I played expert map chimps, and those rounds are really tight, perfect timings required just to survive, like flooded valley for example, you place the first sub at the bottom, then during the round place another sub on the top to catch the leaks, ravine require the 24 tap sword to even get pass the round with pixel perfect dart placement, so is bloody puddles with pixel perfect placement, dark dungeons(require a trap use to even survive round 9) and ouch while super hard maps in their own right, didn't have such extreme pixel perfect placement requirement, and early game on expert maps is still a pain
Lowkey 82 is slept on as a hard round with fortified super ceramics which are pretty hard to deal with on most expert maps unless you get a shattering shells mortar to defortify the bfbs
about 97, it is hard but on true expert maps with short tracks only, not because of the extra high health zomg, but you want to save your abilities and not used them against those zomgs, as the round right after is 98, with absurd amounts of RBE that require way more abilities to even get pass the massive amount of blimps and ceramics thay round.
In my opinion, 81 could very well be on this list due to it being the first time you see super ceramic, so if you're not prepared, you could easily lose.
I can say Shadow Viper is good at this game because he mentioned r75 However he forgot r92, the round with lots of spaced fmoabs and zomgs, and you won't have much cash before this round, makes saveups like anti bloon or flying fortress being dead ended.
@@Daedalus.Editss That's the thing. It forces you to buy upgrades that you otherwise wouldn't have needed. And that's the thing with most difficult rounds. It's not that it's impossible, but it's that it forces more defenses out of you
The idea behind this video is great but the execution wasnt quite good. What would benefit new players is gathering the 10 rounds that could end un experienced newbies game or make them panic and mess up. So rounds like 24, 28, 33, 40, 58, 63, 90 and 95 are these run ending dangers. A rounds difficulty doesnt depend on the amount of bloons it depends on how likely it is that your defense is unprepared. 90 isnt "hard" but if you only used a low damaging tower to pop the outside layer of camo leads then 90 is a round you have no time to think and begin panicing.
I understand what you’re saying and you make some good points. This list wasn’t really made for new players though. It was solely about how much of a challenge a round brings to the player.
@@rmg259 it took me awhile to realize there was two people in this video. That's why I thought you were doing it on purpose but then I realize that it was two people
@@rmg259 there never is a truly hardest round because there are so many different strategies that struggle to different rounds but like cmon you never really die to 51 do you??