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Top 10 Most Powerful Feats in DnD 5E 

TheD&DLogs
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In this video we'll be going over the best feats, just generally the best ones in all situations, but mainly combat because that's what most people care about when it comes to the best feats.
Video edited by Selty
-The List-
Intro: (0:00)
10- Observant: (0:11)
9- Alert: (3:11)
8- Magic Initiate: (5:30)
7- Polearm Master: (7:39)
6- Crossbow Expert: (9:20)
5- Elven Accuracy: (12:00)
4- War Caster: (14:21)
3- Sentinel: (17:17)
2- Great Weapon Master, Sharpshooter: (18:49)
1- Lucky: (21:40)
-Social Media-
/ hirumared
- #DnD #5e #DungeonsAndDragons
Art Assets:
Irecena (Artwork by ARHDian CC 3.0) (For character in right hand side of thumbnail) www.deviantart.com/arhdian/ar...
Item Cards: www.sageadvice.eu/2016/08/20/...
Condition Images: crobi.github.io/dnd5e-quickre...
Potion Cards: www.dmsguild.com/product/3063...
Spell Cards: redd.it/6fga8k
Skill Screepcaps: arcaneeye.com/players/skill-c...
Icons: marketplace.roll20.net/browse...
Production Music courtesy of Epidemic Sound: www.epidemicsound.com

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28 июн 2024

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Комментарии : 698   
@bulldozer8950
@bulldozer8950 3 года назад
“What’s your passive perception?” “Uhh 32” “I think your misunderstand passive. It’s 10+ the ability” “Ya I know. I calculated it right” “Ok ya you just see the invisible enemies in the next room. You also see 5 large giants sitting above you, with books open, and they appear to be rolling dice and moving some plastic replica of yourself and your friends in response to those rolls” “...”
@Nyghtking
@Nyghtking 3 года назад
Yup, the only thing that could beat that passive would be a rogue with a 20 dex and mastery in stealth proficiency because they could roll a maximum of 37.
@usernameinvalid8
@usernameinvalid8 3 года назад
I love your comment 🤣🤣
@cyanide7270
@cyanide7270 3 года назад
"What do your elf eyes see?" " O.O EVERYTHING...."
@ThisNameIsBanned
@ThisNameIsBanned 3 года назад
Pretty sure a character with that much passive perception would simply go insane and kill everyone including themselves to get out of the madness.
@robertpopescu7196
@robertpopescu7196 3 года назад
Laughs in 36 passive perception
@simonteesdale9752
@simonteesdale9752 3 года назад
I once had a player with 27 passive perception. At one point, I just sent them the notes I'd written for the entire dungeon.
@aaronwilliams8887
@aaronwilliams8887 3 года назад
rolling with a passive 26 right now in my campaign. Yeah they are seeing anything that is reasonable. unless its both invisible, and stealthy, it isnt sneaking up on her.
@DParkerNunya
@DParkerNunya 3 года назад
I once made a rogue with a total of 32 passive Perception, 32 passive Investigation, and 27 passive Insight. I call it my all seeing eye rogue and my dm hates him
@zephyrstrife4668
@zephyrstrife4668 3 года назад
@@DParkerNunya that's all well and good... but a good DM knows that those things only happen when you don't have to make the active checks for those skills. With perception it gets a pass when you aren't being pressured... but if you don't have the time to idle, your character can still miss things with all three skills. Admittedly, anything that gets you to the point where you have numbers like that for your passive scores is going to have a difficult time beating your active checks, but there's still the possibility.
@ashbowden6702
@ashbowden6702 3 года назад
I have a lvl 9 Druid with a 28 passive perception rn. I love it.
@DParkerNunya
@DParkerNunya 3 года назад
@@zephyrstrife4668 The character was a rogue, at a high enough level for reliable talent, so these are also the minimum numbers that he can roll for active checks. The entire purpose of the build is to see all, and whether its passive or not, you are going to see everything.
@jaenorton1344
@jaenorton1344 3 года назад
I had a druid with amazing passive perception but he was so ignorant and loved making friends so half the time I would just start talking to things and the party would be like "??? are you talking to yourself? OH SHIT AN ENEMY" and we'd start combat
@Insertein
@Insertein 3 года назад
Best
@JustynHill-Hand
@JustynHill-Hand 3 года назад
Man that sounds like a super fun character concept, I kind of want to try something similar now lol
@TheBrendanc96
@TheBrendanc96 3 года назад
1 clarification: Polearm master doesn't increase your reach with opportunity attacks to 10ft, most polearms are reach weapons and therefore have a range of 10ft. Polearm master let's you make an opportunity attack when an enemy enters your reach with a polearm instead of only when they try to leave it.
@khultak
@khultak 3 года назад
This 100%, it not only allows you to aggressively use your bonus action, but also use your reaction for damage on anything that engages you in melee. It essentially doubles your opportunities to use your reaction as an attack of opportunity.
@PigGibbon
@PigGibbon 3 года назад
Just play a bugbear for that +5ft range
@wehtawnikrap
@wehtawnikrap 3 года назад
@@PigGibbon If you go by RAW then the 5ft only works on your turn.
@PigGibbon
@PigGibbon 3 года назад
@@wehtawnikrap I guess in that case for RAW reaction attack to prevent them moving 10ft away from you, then on your turn -unless they also have a pole arm- you take a step back to put them 15ft away so they have to move towards you again where you can make another reaction attack when they reach 10ft and thus repeat. 🤷‍♂️ Feels a like spam now though.
@wehtawnikrap
@wehtawnikrap 3 года назад
@@PigGibbon You can always attack first then move back 15ft if you only had 10ft reach. Even when you say 15ft is even on other's turns then just move 20ft back. They do have the opportunity to run away. So basically as a DM you would through multiple minions (unless Mr. Polearm is a certain Oath) or have people with range to deal with him.
@GergeCoelho
@GergeCoelho 3 года назад
You don't need to dual wield Hand Crossbows for the Crossbow Expert extra attack, you can do it with only one and a free hand.
@TheDDLogs
@TheDDLogs 3 года назад
ok yeah, that works too lol. Much better than my dumb suggestion
@SirStanleytheStumbler
@SirStanleytheStumbler 3 года назад
@@TheDDLogs It also takes an action to remove an item from a bag of holding.
@TheDDLogs
@TheDDLogs 3 года назад
@@SirStanleytheStumbler You get 1 free item interaction which includes removing an item from a bag.
@ShugoAWay
@ShugoAWay 3 года назад
@@TheDDLogs from a normal bag he said bag of holding try reading the phb dude
@SirStanleytheStumbler
@SirStanleytheStumbler 3 года назад
@@TheDDLogs the bag of holding has special properties and item removal is one of them. It's to make it so people can't abuse it in combat. You could turn it inside out and dump everything but that is also an action.
@marquisealexander1371
@marquisealexander1371 3 года назад
Having observant and alert basically give your character the sharingan.
@Dragon_Song1
@Dragon_Song1 3 года назад
That combo allows you to bully rogues.
@lucasfranke5161
@lucasfranke5161 2 года назад
@DaBomb8493 it's kinda inconsistent. Sasuke was able to see Deidara's bombs underground without a MS, for example. But we also have stuff like Tobi and Kakashi not being able to see each others chakra during their fight (Tobi couldn't tell Kakashi was underground and Kakashi wasn't able to see that the balloon thing Tobi pulled off wasn't him). Though I guess you could say maybe their Sharingan vision isn't as good as Sasuke's because they only had one sharingan? Still, those inconsistencies are everywhere. Like Kaguya not seeing Sakura sneaking behind her even though she has a Byakugan and should be able to see 360°
@carcer70
@carcer70 2 года назад
It's Spidey-Sense basically
@marquisealexander1371
@marquisealexander1371 2 года назад
@@lucasfranke5161 the Byakugan has a blind spot behind the head that was established early in the series. Sakura managed to get there at the right angle.
@lucasfranke5161
@lucasfranke5161 2 года назад
@@marquisealexander1371 yes, but the blind spot was way smaller than a person
@Amyntheri
@Amyntheri 3 года назад
"This action is not once per turn" Duellog Vietnam flashbacks
@majordakka5743
@majordakka5743 3 года назад
Handloop FTK flashbacks
@milltary64vs5
@milltary64vs5 3 года назад
I would like to point out one more thing. IF your goal is to have find familiar, get ritual caster instead. Your party will thank you for being able to cast shit without the others having to worry about detecting magic, identifying, even Limonds tiny hut.
@BlueMoon93
@BlueMoon93 3 года назад
Some errors here: Alert: There is no surprise round in 5e, there's the Surprise condition. And you can't tell your party members that enemies are coming if they are surprised but you're not. The condition will end at the end of the creature's first turn. xBow Expert: the feat doesn't specify it can't be the same weapon to attack twice with. Hand Crossbows are one handed weapons, so if you have a Hand xBow and a free hand, you can attack with it as an action, and attack once with it as a bonus action. No need for further complications Elven Accuracy: the hit% increase (you used 10% in your example with min roll of 10) increases as the enemies' AC increases. And your example can be shown from a different perspective. It goes from 80% to 91%. That's 11% overall, but 13% more hits for the player. With a minimum roll of 15, its goes from 51% to 66%. Sure, its 15% difference, but it means the player is hitting 29% more attacks than he did before. If you could only hit with a crit, a 10% hit chance would increase to 15%, so you would hit 50% more of your attacks. That's a giant relative increase!
@valasafantastic1055
@valasafantastic1055 3 года назад
Was here to point out the hand crossbow stuff!
@TheDDLogs
@TheDDLogs 3 года назад
Your right, theres no "surprise round" as a technical term, its more of a condition that happens during the first round (which I do show on screen). I just called it that because its the round with surprise, even though I probably shouldn't since I think it was a real thing in past editions and that might confuse things.
@ANDELE3025
@ANDELE3025 3 года назад
And another one on lucky 23:03 as per page 173 (even if most people for some eldritch reason play it as if it were super advantage on disadvantage). Disadvantage/advantage happen after D20 rolls in order of operations (including rerolls/dice replacements). So you roll a d20, second d20 is rolled from conditions, you lucky so you can use a d20 and select between it and one of the 2 other d20s it can be used in place of. Roll calc proceeds as normal with the lower of the remaining 2 d20s and bonuses.
@roakification
@roakification 3 года назад
@@ANDELE3025 Nope it doesnt take the lower of the remaining two. It actually is a superadvantage when it comes to the roll. It keeps disadvantage property for the sake of skill effects like sneak attack for example (hence if you roll a crit with lucky, you wont overcome the disadvantage condition and cant use sneak attack). And it comes from here dnd.wizards.com/articles/features/sageadvice_feats/ It is its intended use since according to Carwford its the flavour of the feat - the most heroic and lucky moments come from the direst of situations. Its also RAW since it specifically states, you will choose which of the d20s is used for the calculations and specific rules(details of the feat) overcome general rules(disadvantage taking lower of the throw).
@xdustinwoldtx
@xdustinwoldtx 3 года назад
Lots of Rule Lawyers here.
@Jonnynani
@Jonnynani 3 года назад
Surprised the mobile feat didn’t make it on the list. It’s great for melee classes in a magic heavy campaign. I do agree with most of the list tho.
@sneakyking
@sneakyking 3 года назад
Rouge plus mobile...what a pain.
@thegoblin3629
@thegoblin3629 3 года назад
I love the mobile feat, being able to disengage with an attack action grants so much freedom and flexibility in combat.
@nickg9231
@nickg9231 3 года назад
Agreed, I’d argue that and maybe tough would be honorable mentions.
@nemohimself2580
@nemohimself2580 3 года назад
I played an Aaracockra dragon monk with mobile one time. I was basically Toothless with my 70 foot fly speed, attacking as I go, and then carrying on past them. 35 feet away, fly 70 feet to end up 35 feet away again.
@racheljohnson9480
@racheljohnson9480 2 года назад
Or a druid. Imagine a moon druid with mobile. What's more terrifying than a charging triceratops about to gore you? A charging triceratops with 10 more feet of movement that isn't bothered by difficult terrain. I wonder if the piercer feat works with that?
@GergeCoelho
@GergeCoelho 3 года назад
If you're taking Magic Initiate for Find Familiar, you'd be better served by Ritual Caster in most situations, unless you have something really important in mind for the Cantrips (and you prefer that instead of every other Ritual spell up to 5th level).
@SirStanleytheStumbler
@SirStanleytheStumbler 3 года назад
So long as your character has 13 wisdom or intelligence and didn't dump them..
@mardshima2070
@mardshima2070 3 года назад
I agree. For martial class that have extra attack feature Ritual Caster can better choice since melee cantrips deal less damage than extra attack. But for Rogue without extra attack melee cantrips are damage boost and other cantrip such as Mage Hand and Minor Illusion.
@mardshima2070
@mardshima2070 3 года назад
@@SirStanleytheStumbler For martial classes who might want Find Familiar usually only need Cons and either Str or Dex as their main Ability score. Monk and Ranger would already have high Wis to begin with. It was Cha based class who might be struggle with their Ability score to have Find Familiar (except for Tome Warlock and Bards especially Lore Bard).
@SirStanleytheStumbler
@SirStanleytheStumbler 3 года назад
@@mardshima2070 Speaking from experience and my namesake Paladins typically dump both wisdom and Intelligence. So the feat usually doesn't work for them because their main three are Strength, Constitution and Charisma with some Dexterity.
@mardshima2070
@mardshima2070 3 года назад
@@SirStanleytheStumbler If you play a Paladin it would be better to dump Dex and spend for Wis instead or just going point buy. You already gain access to Heavy Armor and Shield so Dex gonna be useless for most of time. But as Paladin it still better grab something like GWM, PAM, or Sentinel rather than MI or Rit Caster. But if you are Sorcerer and you are the only full-caster of the party, better to take Ritual Caster asap.
@mestre12
@mestre12 3 года назад
Of course lucky is number one. I still remember Zee Bashew Bill Murray build. Halfling Divination Wizard with Lucky Feat.
@themarkhay
@themarkhay 3 года назад
War Caster DOES NOT combo with Sentinel's feature to reduce the creatures speed to 0 as the War Caster feat gives a special reaction to allow you to cast a spell IN PLACE OF an opportunity attack.
@yasch3696
@yasch3696 2 года назад
If you use Blooming Blade it still would work :D
@themarkhay
@themarkhay 2 года назад
@@yasch3696 incorrect, casting any spell as a reaction replaces your opportunity attack even if the spell involves making a melee weapon attack, Booming Blade is still a spell not an opportunity attack, even though you make a melee weapon attack as part of casting it the melee weapon attack is not an opportunity attack. I can see the confusion but just because you make a melee weapon attack as a reaction does not make it an opportunity attack, the Riposte fighting manuever is another good example of things that are melee attacks as a reaction but not an opportunity attack. Also as a side note ever since Booming Blade was changed to target self it no longer works with War Caster, which sucks but hey now it works with reach weapons so it's a trade off.
@yasch3696
@yasch3696 2 года назад
True you are right with Sentinel But you can still cast it with Warcaster Jeremy Crawford wrote it on Twitter even after Tasha changes if you mean that I think it because the attack you make through the spell count as target enemy
@themarkhay
@themarkhay 2 года назад
@@yasch3696 that is actually really good information to know, but yeah it actually is kinda beneficial that using Booming Blade with War Caster doesn't count as an opportunity attack since your wouldn't want to stop them moving with Sentinel so you can get the extra damage automatically from them moving.
@yasch3696
@yasch3696 2 года назад
@@themarkhay true that would be kinda dumb :'D The only thing im asking myself can the enemy who moves stop his movement after he is hit with booming blade? Because technically he already moved out of the 5 feet radius and thats why you get the opportunity attack right? Or can he still cancle the movement?
@blakecryer8425
@blakecryer8425 3 года назад
One of my players in a game I ran had Observant as their feat from being a Variant Human. I also let them all start with 1 uncommon magic item. Let's just say, a level 3 should never have a 23 Passive Perception again.
@BramLastname
@BramLastname 2 года назад
Never let your players pick the magic item, Unless you've handpicked a list of approved items. Item rarity is even more wack than CR and the D&D economy. Dragon Scale Mail is about as strong as an uncommon magic item, while the Staff of the Python is on par with very rare items. I personally talk to my players about their expectations and plans during character creation And tend to pick items that fit thematically or mechanically, But which also are below recommended power level (according to the DMG) If they are underpowered (or use the item a lot) I'll present them with an opportunity to upgrade the item or trade their item for something better And before you say how do you upgrade a decanter of endless water (one of my players favourite magic items their character got) how about adding glamweave on the outside to make it glow in the dark, or give it the arch mage's blessing so it can also produce 1 flask of holy water Or giving them a ring that when mounted onto the decanter could change the temperature of the water Dealing non-magical cold, fire or bludgeoning damage.
@federicopalacios7439
@federicopalacios7439 2 года назад
One of my friends almost always rolls low, so she took the Lucky feat. She once used all three points in a single round, and her highest roll was a 6.
@bonthebunnycat667
@bonthebunnycat667 2 года назад
God damn lmao I feel her
@H1Guard
@H1Guard 2 года назад
She should tell the DM her character is in the American League and she gets a designated hitter in combat to roll dice for her.
@Frogandragon1
@Frogandragon1 2 года назад
Damn poor woman needs like a trashcan of dice an a Alcatraz dice jail🤣🤣🤣🤣 every table has that one poor sod who just can't roll high..
@theKurtAnderson
@theKurtAnderson Год назад
I feel seen
@x0Vinny0x
@x0Vinny0x 3 года назад
One tip from a seasoned caster: use spells that require a save when within 5 feet. There's no attack roll, therefore no disadvantage. Also, I prefer to just use a shield and dump stats Casting stat > Dex/Con.
@geoffreyperrin4347
@geoffreyperrin4347 3 года назад
For crossbow expert, wield just 1 hand crossbow and get 3 attacks with extra attack. Nowhere in the feat does it say the bonus action has to be with a separate crossbow, just one you are wielding, thus one hand crossbow for all attacks
@Berrickking
@Berrickking 3 года назад
Another good pick for the magic initiate feat is mage armour as the 8hr duration means you'll only really use it once per day anyway
@Solanne11
@Solanne11 3 года назад
I saw this video pop up in my recommended and I thought “Oh, this could be something worth learning”, then I hear the voice, and go “Wait.. isn’t that?” And I check the username and sure enough it’s TheDuelLogs’s D&D account! Why didn’t I know of this earlier
@Llama2237
@Llama2237 3 года назад
never forget that as an artificer you could just use the loading weapon infusion (or whatever it's called) with the crossbow expert so you don't need to have a free hand open, allowing you to wield a shield and hand crossbow, and be fairly competent, or whatever other weapon you want should you decide to do offense over defense.
@tokitowa4393
@tokitowa4393 3 года назад
A feat that I think is VERY underrated, is the Healer feat. Which reads. You are an able physician, allowing you to mend wounds quickly and get your allies back in the fight. You gain the following benefits: • When you use a healer's kit to stabilize a creature, they also regain 1 hit point • As an action, you can spend one use of a healer's kit to tend to a creature and heal 1d6+4 hit points to it, plus a number of hit points equal to the creature's maximum number of Hit Dice. That creature can't regain hit points in this way again until they finish a short or long rest. Getting the ability to apply a single 1d6+4 + hit dice (Basically level), on a creature is like having a super version of Cure Wounds. If you are a level 4 party (First ASI), and you take this. You can heal every single person in the party outside or inside of combat with an action for 1d6+8 (4 from the base, and 4 from maximum hit dice) giving it a range of 9-14. Now yes, it can only be used on one creature PER short/long rest. But in a scenario where you have a skirmish, and 2 players get hurt. Boom. 9-14 healing on both of them. Essentially restoring between 18-28 hit points for ZERO spell slots and just 2 uses of a healers kit. The Healer's kit is worth 5gp, and can be used 10 times. So having 2 sets of it means you have 20 uses of this ability. It also gives a character that may not be able to bring someone back into the fight that ability. And healer's kit ignores medicine checks to stabilize people. At lower levels, it is borderline broken. But still useful at higher levels, as at 11th level, it heals for 1d6+15. For an average of 19-20 hp for free per person. Also, on the Rogue/Thief Archetype, you can use it as a bonus action. So the rogue mid-combat could just bring a downed character up as a bonus action while still being able to attack.
@johnsmith-fy8jo
@johnsmith-fy8jo 2 года назад
What about variant human. Then you get it at lvl 1
@tokitowa4393
@tokitowa4393 2 года назад
@@johnsmith-fy8jo True
@DanelerH
@DanelerH 3 года назад
Alert is one of my favorite feats. I was playing a Swashbuckler with 19 Dexterity and Charisma. My Initiative had 4 from Dexterity, 4 from Charisma (thanks to being a Swashbuckler), and 5 from Alert. With +13 Initiative, I was always going first, unless I rolled something like a 2. Even then, I probably wasn't going last.
@hardhead6871
@hardhead6871 3 года назад
Your channel was just recommend to me and I love it. Well thought out and how you explain everything in detail, I love it. Thank you, keep up the great work. I hope you continue to put out videos for a long time.
@PaRaNiki_
@PaRaNiki_ 3 года назад
I remember a story of a DM introducing a revolving crossbow, or something similar to his group, removing the reload property, and subsequently end the campaign because of this self-introduced homebrew weapon. IIrc even the hardest encounters were over within 2 rounds of combat, because 1 Player already had all the ranged, crossbow Perks, so he couldn't just use, but abuse it.
@zesky6654
@zesky6654 3 года назад
The official artificer can remove the reloading property with an infusion
@derpfluidvariant0916
@derpfluidvariant0916 3 года назад
@@zesky6654 used that to shoot. I made the mistake of dumping dex, so I just used it as a spell focus.
@pedrofdez-ordonez
@pedrofdez-ordonez 3 года назад
Polearm master no only extends your range for the Op Attacks, but also grants Op Attacks when creatures enter your range! This can be pretty big, as this feat makes sure you can pretty much always use both your BA and your reaction
@werbearjack
@werbearjack 3 года назад
The sassy editor notes and stories were great!
@kozmo7
@kozmo7 3 года назад
Just found your channel. While I may not be an Adventurer League or min / max sort of player, I really appreciate the music, editing and work you put into these videos. Had a stressed out night and something about combing over mechanical details in D&D with such a relaxing backtrack was extremely grounding and calming. This is great stuff, who knows maybe I’ll end up trying out other ways to play our favorite table top RPG. All the best
@CaitSith87
@CaitSith87 3 года назад
Really like how this videos are structured! And the „cards“ are great!
@Matt-yt2xu
@Matt-yt2xu 3 года назад
Another great aspect of Polearm Master is that it combos excellently with Great Weapon Fighting. Since you’re only rolling a d4, without GWF, you’ll roll a lot of 1s and 2s. But with GWF, that butt attack becomes a lot more useful, especially if you miss with the main attack, and you’re only damage on a turn is the butt attack
@johnsmith-fy8jo
@johnsmith-fy8jo 2 года назад
Barbarian with rage. Up to 24 damage for action and bonus action. Lvl one. 15 max damage reaction
@Rinavani
@Rinavani 3 года назад
The background music was so peaceful
@flapajack618
@flapajack618 3 года назад
Do you know what the music is that plays behind the polearm master section 7:39?
@KyunaCookies
@KyunaCookies 3 года назад
That's just their style haha, perfect sleep videos
@HutchTheWolf
@HutchTheWolf 3 года назад
My immediate thought upon starting this vid: “wait a sec, this isn’t a Yu-Gi-Oh list 10 video, why am I hearing this voice” then I looked at the channel name; oh yeah, it’s all coming together.
@severknight1143
@severknight1143 2 года назад
Huh??
@Ozerluce
@Ozerluce 3 года назад
I haven’t played DnD in 20ish years and I still love your videos. Keep it up my dude
@joelferguson9324
@joelferguson9324 4 месяца назад
I am enjoying the straight forward nature of this video and the piano in the back ground. this is my first viewing of the channel and I will be looking into other videos now.
@GregTom2
@GregTom2 3 года назад
Elven accuracy increases the chance to crit your sneak attacks by 50%. If you're doing two dagger attacks with advantage on each, your chance to crit on either or both of them is 27% (as opposed to 19%). Considering a crit doubles your once per round sneak attack damage, that's an increase in overall damage output on 8%, on top of the 10% increase from attacks that don't miss.
@Deal101
@Deal101 3 года назад
wow it took you a long time himu ! finally a DnD video
@selwrynn6702
@selwrynn6702 3 года назад
Sorry about that, editor had computer issues, they have been resolved.
@morganpetros9635
@morganpetros9635 3 года назад
Of course, where the Lucky feat *REALLY* shines is when you give it to a halfling Divination wizard ... ;)
@spydrmn89
@spydrmn89 Год назад
Well done. Quick and concise 😊
@arthurperalta578
@arthurperalta578 3 года назад
I personally think war caster is a much better feat on a utility caster, and even better if it's a cleric or druid as they have more touch/single target spells with better effects
@jasonite
@jasonite 3 года назад
Great stuff, and I love that Skywalker joke!
@batangbatugan
@batangbatugan 3 года назад
With Observant I managed to get my Inquisitive Rogue a Passive Perception of 25 at 5th level. 10 +3(WIS) +3(prof) +3(Expertise) +5(Observant) +1(Stone of Good Luck)
@nizham12345
@nizham12345 2 года назад
Excellent video !! Thank you.
@JackElGamer11
@JackElGamer11 3 года назад
In a system called anima beyond fantasy, there is an advantage called sharp senses or something like that, which gives you a +50 to Notice and Search, and a +1 por perceptcion roll, its so incredibly good just for the amount of points it saves from those two skills, which you can then put somewhere else, pretty much like observant
@RecapTheNews
@RecapTheNews 2 года назад
Nice vid, keep up the good work.
@JustDaZack
@JustDaZack 3 года назад
Editing on these videos is just top notch!
@gort4760
@gort4760 3 года назад
Great video!
@tzikas95
@tzikas95 3 года назад
Do my ears decieve me or is that Hiru doing DnD videos? My life just got better :D
@tiradentes4525
@tiradentes4525 3 года назад
Great video! I would add on the lucky part, the possibility to turn an advantage attack against you in a "Super Disadvantage". And now... imagine if anyone is attacking you with Elven Accuaracy... Oh, boy...
@TwinerJack
@TwinerJack 3 года назад
Buddy how come i found you on both my favourite topics: World of Warcraft and D&D 5e! I was like "wait, i recognize that voice!" :D
@drawbyyourselve
@drawbyyourselve 3 года назад
ritual caster - > wizard - > magic mouth - > profit I just love that spell (it may have been a bard spell obly/as well I am unsure)
@jand.4737
@jand.4737 3 года назад
clarification on Crossbow expert, since you said you could only do the bonus action attack once per combat. The feat doesn't require **another** onehanded weapon, just any onehanded weapon. lets remember that the handcrossbow itself is a one-handed weapon and thus triggers it's own bonus action attack. You can't dual wield them, but you don't need to to use the feat.
@marcogomez9071
@marcogomez9071 9 месяцев назад
the tune that plays during the neon lights is so good
@nannyman3963
@nannyman3963 3 года назад
My rouge with alert Dm: you get ambushed by a group of rouges! Me: can I backflip over them and ambush... Them? Dm: Well you can try Just uno reverse and you'll never get suprise attacked again
@Shaderox
@Shaderox 3 года назад
Well Paladins are not really limited to only verbal spells when wielding a weapon+shield as the video said on the topic of War Caster, they can also use material spells without specified costs (as Holy symbols can be used in their place and unlike other magic focuses just needs to be visible like on a belt or on the shield and not held). So it's the somatic spells they're locked out of without sheeting/drawing their weapon constantly. Also polearm master + great weapon master combos nicely since you can add that -hit/+dmg to the small bonus attack since even if the dice is small, since most of the polearm master weapons are in the heavy category too.
@raidmaster6879
@raidmaster6879 3 года назад
Elven Accuracy is insanely good with the Samurai subclass for fighter. At 3rd level, you can use a bonus action to give yourself advantage on ALL attacks till the end of your current turn. Super fun!
@dylanba5251
@dylanba5251 3 года назад
My preferred Elven Accuracy build is going Hexblade on a Half Drow with a Longbow. Using Elven Accuracy, Darkness/Devil's Sight and Hexblade's Curse, you get an insane crit chance. Add in Eldritch Smite and you have a great reason to crit fish.
@raidmaster6879
@raidmaster6879 3 года назад
@@dylanba5251 That's sick! I had a sea elf Samurai 3 Oath of Vengeance 5, I would cast thunderous smite on turn 1 and turn 2 I would action surge, fighting spirit for 4 attacks with an extra 2d6 per hit, it was so much fun.
@DarkZeroUnit
@DarkZeroUnit 3 года назад
awesome hirumaredx is narrating :)
@the24thcolossusjustchillin39
@the24thcolossusjustchillin39 3 года назад
Try mixing Elven Accuracy with Two-weapon fighting and the Ranger subclass that aloes you to be invisible to darkvision
@aidenauty9716
@aidenauty9716 3 года назад
beast master, take the beast of the air and just use urs flying pet to give you advantage on an attack per turn (its only one attack but the beast companion can attack aswell, once as ur bonus action and once as its own action) but even more importantly you get a cool pet buddy
@saintlucus2359
@saintlucus2359 3 года назад
I've been using Observant along side my Eldritch Knight fighter, in a gritty realism campaign, and I just gotta say, it is a good combo. With his Find Familiar spell, he gets an additional +5 to passive perception, thanks to it granting advantage, as well as being able to get advantage on perception checks when using the birds perception, all this whike being able to read lips of anyone I'm spying on, gives me a lot of options. Id also suggest with the crossbow expert to use it along side walloping arrows at low level to force a save to go prone.
@skycastrum5803
@skycastrum5803 2 года назад
Just wanted to bring up one build, samurai with elven accuracy and sharpshooter with a longbow. 3 rolls on advantage and a way to reliably have advantage at least once per a battle on an entire turn's worth of attacks. -Samurai's ability fighting spirit gives advantage to all attacks in one turn at the cost of a bonus action. It can be used 3 times per a long rest at level 3. At level 10 you regain 1 use if you roll initiative and have zero. (Also gives some temporary health points.) -Elven accuracy and sharpshooter in the video. -Action surge lets you act again in the turn per a rest. Once at level 2 and twice at 17. -Extra attacks gained at level 5, 11, and 20 So at 20 dex with fighting spirit, each attack will do 15+D8 w/ close to 15% chance to crit. You'll have three less bonus to hit than a normal attack, but 3 rolls per attack more than makes up for that. You also gain a bonus to your persuasion equal to your wisdom modifier, along with proficiency in wisdom saves. And at level 18 you can refuse to die and immediately gain an extra turn if brought to zero, once per a long rest. All in all, a good build with solid combat potential (especially for nuking) and decent social use.
@mr.7182
@mr.7182 3 года назад
Wooooo I love these Videos ♡
@ashtonpitzele4686
@ashtonpitzele4686 2 года назад
For crossbow expert I fixed the free hand issue but using thrown weapons. Darts are considered one-handed and therefore I am able to both shoot and load the crossbow once the dart is thrown. And since it’s considered ranged, I get the crossbow expert disadvantage bonus.
@mauriciogoncalves2874
@mauriciogoncalves2874 3 года назад
LET'S GO DND VIDEOOOOOO
@moox100
@moox100 3 года назад
I think the real reason elven accuracy is banned so often is because there is -no- limit on how many times you can use it, so if you're a elf rogue that is a range fighter you can give yourself real double advantage every turn at level 3, which means you have 3 chances to roll a crit and double your sneak attack dice basically every attack you make
@chuck327
@chuck327 Год назад
Lucky didn't make sense as number one until you explained the disadvantage into super advantage. Very legit
@TDSFounder
@TDSFounder 3 года назад
You can tact on stuff like Battle Master Maneuvers with the bonus attack from Polearm Master, so that weak attack can be buffed nicely.
@dutch6857
@dutch6857 3 года назад
Two things. First Polearm Master. A huge thing is that attacks of opportunity can happen when a foe enters your reach. Thus with Sentinel you can hit and immobilise the brute at 10'. Before it closes to standard melee range. With your reaction. Second. Lucky can be called after the roll, but before the DM adjudicates. So roll the dice. Get an 18? No prob, let it slide. Roll a 4? Shout out "Lucky" before the DM says "You miss". Really helps stretch out the luck points.
@ithalathegayguy
@ithalathegayguy 3 года назад
Observant also still benefits from the +5 for having advantage in a passive check.... this usually only applies to things like passive stealth with elvenkind gear (advantage on all stealth checks), but if you have something that gives you advantage on all perception checks, then you've got a maximum passive of.... roughly 41?
@hocusmocus5901
@hocusmocus5901 3 года назад
You can use a casting focus you are holding to perform somatic components (i.e. a wizard's staff or a druid's sprog of mistletoe). You can attach an emblem (a cleric & paladin casting focus) to a shield, effectively making that object a casting focus. So the only benefit of taking war caster on a Paladin would be the Con saves (as Paladins don't get cantrips and can just Smite on an opportunity attack). It's better on Cleric, but the rules on casting focuses mean Paladins lose a huge number of buffs (if I remember rules as written properly)
@julianlastname5730
@julianlastname5730 9 месяцев назад
Alert also gives huge benefits in a fog cloud or a darkness spell, your opponents will have disadvantage on their attacks against you, and you’ll have normal rolls against them, because of advantage of you being unseen, and disadvantage if not being able to see them
@vexflorez6220
@vexflorez6220 3 года назад
When you talked about Elven accuracy, It "only" increases your chance to hit by 11%, yet it basically causes you to miss 50% less than you did before. If your hitchance goes from 80% to 90% that means your chance of misses is halved. From 20% to only 10% now.
@dylanba5251
@dylanba5251 3 года назад
But that circumstance still requires advantage in the first place. So builds that can reliably be at advantage all the time, is difficult. Best I know is Treantmonk's Hexbow using Darkness/Devil's Sight with a bow and Eldritch Smite. But generally only Barbarians can also always have advantage up. Samurai is pretty good but can only have it up temporarily.
@aaronmckone8973
@aaronmckone8973 Год назад
Thinking about how to fix that “using a luck point to turn disadvantage into super advantage” thing.. 1.) You could rule that, when rolling with disadvantage, they have to use the luck point before rolling, and this allows them to make a offset the disadvantage and make a straight roll. The problem is that this requires using the luck point before rolling, which goes against how luck points are designed. 2.) You could also break it down into steps, ruling that if the player uses a luck point after rolling with disadvantage, the lower roll becomes the official result of that roll. Then the luck point allows you to roll once more and choose between the two. This honestly seems like what “rules as intended” would be. It still basically allows disadvantage to be just as good as a normal roll, because either way you’re choosing the better or two rolls, so it kind of prevents any repercussions of disadvantage (it’s a little worse than using a luck point on a straight roll, but basically if using a luck point on a straight roll bumps the roll up one degree to advantage, using a luck point on disadvantage bumps it up like 1.75 degrees to almost advantage.. still way more balanced than bumping it up 3 degree to super advantage) 3.) Another option. Player rolls at disadvantage, decides to use a luck point, they roll again with disadvantage, then choose the better of the two disadvantaged rolls. This almost seems like the best option.. maybe it is. It basically just lets them reattempt the exact same roll, which seems fair. It seems like it might be not quite as good as the lucky feat is supposed to be, but then again, the roll is at disadvantage for a reason. The PC is doing something especially difficult or unlikely, so it makes sense that even a lucky roll would reflect that. 4.) Finally, you could choose to let the luck point add a static bonus to a roll that had disadvantage. This allows the disadvantage to still have its impact, but also allows lucky to impact the roll as well. However, this seems like the least viable option to me. So I guess I like options 2 and 3 the most. Option 3 seems like the most balanced option, but not quite as much “fun for the players.” Option 2 seems like the most “fun for the players” but not quite as fairly balanced. I think I like option 3 the most, but if my players were the sort who would have their experience negatively impacted by, say, using a luck point on a very important roll that had disadvantage and having the luck point fail because it was also at disadvantage, then I might choose to go with option 2 just to prioritize the overall experience over balance for balance’s sake.
@shadedergu9921
@shadedergu9921 Год назад
Valor Bard with War Caster and Polearm Master is a hilarious build for a frontliner. Because Valor Bard can actually combine the two Feats Use Dissonant Whispers to get opponents to just turn around and run back away as they are trying to run to your backliners. Though any single target spell that costs an action to use works
@KCSutherland
@KCSutherland 3 года назад
Discovering that DuelLogs also makes DnD content completely changes the game
@milltary64vs5
@milltary64vs5 3 года назад
Im sure many people have pointed this out. BUT Polearm master GIVES you the REACTION WHEN THEY ENTER YOUR RANGE. So it not only gives you a bonus action to smack people with, but it gives yous a reaction pretty much every turn.....So as long as you walk up so your target is within 10( the range of a polearm) smack them then step back. when they come to you, you get to smack them. pretty damn strong.......it does not increases your range.... combod with sential yes, you would get more Attack of Oppurtines. Not needing to walk back a few feet.... However i would like to point out. Polearm master with Sential makes it so you can "Kite" enemies. 1. You walk up so your ten feet apart. smack em. 2. Step back they enter your range of 10 ft their speed is reduce to 0 cant move anymore. your next turn you smack them. 3. Step back so your 15 away. 4. They move forward. 5. Repeat step 2 then 3.
@terrariaman2507
@terrariaman2507 3 года назад
"One of the 4 polearm weapons" Pike is sad
@nickm9102
@nickm9102 3 года назад
Polearm master is much more insidious when you have it on a Hexblade with Warcaster. Your op attack can now be a spell and Eldritch Blast With Repelling Blast is fun when your focus is a Staff (which counts as a Quarterstaff). And if you ever get to play a lvl 20 an 18 cavalier fighter and 2 hexblade is basically untouchable by melee.
@nickm9102
@nickm9102 3 года назад
Also anyone making a hand crossbow fighter could have fun with a net themed build as they use the same feats to be effective.
@Squall598
@Squall598 3 года назад
@@nickm9102 It's most insidious as a human barbarian. Who at lvl 5 can attack three to four times per turn, all of which will be with great weapon master with advantage on attack. Or at lvl 10 (which lets be honest, you very rarely get to play much at lvl 20 and therefor should aim for lvl 10) you get 7 hits on your first turn all at advantage with great weapon master. Which is normally enough to take down any boss in one turn. lvl 5 barbarian, lvl 2 fighter and 3 lvl ranger (gloomstalker). At lvl 11 if you want even more damage throw in echo knight for an extra 2 attacks on the opening salvo of death. The only time I ever played lvl 20 was when we played a hero specific campaign where we started off at lvl 20
@jake120007
@jake120007 3 года назад
@@nickm9102 eldritch blast actually does not meet the criteria for an opportunity attack sadly, the warcaster feat requires that the spell only be capable of targeting one creature and eldritch blasts attacks can be split across multiple, its worded that way for a reason.
@skycastrum5803
@skycastrum5803 2 года назад
So, interesting thing. Pole arm master only partly works for pike. You still get attacks of opportunity, but do not get the bonus action attack. This actually makes a good deal of sense. Pikes range from like 10-25ft. Imagine swinging one of the bigger pikes around every time to hit something with the end.
@andrewhazlewood4569
@andrewhazlewood4569 3 года назад
Pole arm master doesn’t just increase reach on opportunity attacks. It allows opportunity attacks on approaching enemies who enter your range not just enemies who try to move away. The crossbow expert allows an extra attack as a bonus action if you just wield one hand crossbow.
@WearingGoldluck
@WearingGoldluck 2 года назад
Quick thing to mention about PAM is that the bonus action attack can still benefit from Great Weapon Master (so long as you’re using the glaive or halberd) as it is still with the weapon, so while it does the smaller die its easily mitigated with the +10 that makes Sentinel, PAM, and GWM a commonly banned feat combo, because frankly, its supremely strong at low levels and just pummels just about everything on level.
@genospec3290
@genospec3290 3 года назад
Oh, remembered a game where even on level 1 I just managed to spot and alert the party about every single one surprise attack the DM had on him
@Munchkin.Of.Pern09
@Munchkin.Of.Pern09 2 года назад
“So with a high PP - passive perception get your mind out of the gutter -” I DIDN’T THINK OF IT UNTIL YOU POINTED IT OUT DAMNIT, now I have to live with that mental image…
@kennysalty6019
@kennysalty6019 2 года назад
Unless you want the cantrips for one reason or another (Minor Illusion+Ranged cantrip being my favorite for my non-casters to cover any range weaknesses, but I don't always need it) Ritual Caster is an awesome feat to take instead if you have high enough soft stats. You learn any ritual spells (Including find familiar) you can find and copy down to replicate later up to I believe about fifth level spells. Wizard spells alone gets you, Tiny Hut, Phantom Steed, Find Familiar, Identify, Detect Magic, Alarm, Water Breathing, Contact other Plane, Unseen Servant, and more. For ONE FEAT. Sure, you have to ritual cast, but what's an extra 10 ingame minutes during some down time. Different Classes net you different things obviously, so you can really customize this for a TON of different options too.
@Kraigen44
@Kraigen44 3 года назад
I had a frontline sorcerer with giant blood origin which Gives you access to shillelagh. Armed with quarterstaff and PAM was alot of fun.
@Epzilon12
@Epzilon12 3 года назад
I disagree on Elven Accuracy. Going from an 80% chance to hit ->91% statistically halves your chance to miss, which is insane. Also, effectively doubling your crit chance with one feat seems very strong when you already have an ~25% chance to crit, especially when you attack 3 or 4 times as a fighter in that scenario
@thalisthes
@thalisthes 3 года назад
Agreed. That statistic doesn't even take into account how important elven accuracy is for higher AC or when you use Great Weapon Master / Sharpshooter. Also the decrease in variance means that you're a lot more consistent.
@thevoidlord1796
@thevoidlord1796 3 года назад
@@thalisthes great weapon master can’t be used in conjunction with eleven accuracy, because there are no dex-based two-handed weapons
@thalisthes
@thalisthes 3 года назад
It can if you are playing a Hexblade, but I know this is just an exception, I just got carried away cause that's what I've been working on lately.
@rduke325
@rduke325 3 года назад
@@thalisthes I built a hexblade samurai with elven accuracy, great weapon master and charge that ended up taking out a campaign BBEG in 2 turns. And now will likely be one of our BBEG's in a modified Decent to Avernis campaign.
@BuIzeeb0
@BuIzeeb0 3 года назад
Going from 98% chance to hit to 99% also technically "halves your chance to miss", yet is a negligible benefit. Instead of calculating the chance to miss which can be potentially misleading, it's better to calculate the increase in successful attacks, which comes out to 13.75%.
@HuriKhanD
@HuriKhanD 2 года назад
A note on the math about advantage vs. "super advantage" - stating that the bonus is "just 10%" misrepresents how good the perk is. It might only be ~10%, but if that 10% moves the needle from 80% to 90%, you've cut your chance to fail in half. That's why the perk is banned often - in some scenarios it can essentially guarantee that you never miss an attack, and in most others it makes it *extremely* unlikely that you miss multiple in a row (or even multiple in a combat).
@textoffender3410
@textoffender3410 7 месяцев назад
16:02 RAW, the same hand used to perform material components can be used to perform somatic components and the holy symbol turns a shield into a spellcasting focus, which means clerics and paladins are actually the only ones who dont need this feature
@andybrown629
@andybrown629 Год назад
I got around the ammunition rule by having wrist crossbows, one on each arm. So in game, I'd grab two bolts, shoot the first while reloading the second. Not sure this would fly in every game but my DM was cool with it.
@mikethomas2662
@mikethomas2662 Год назад
Would love a list of the tracks used in this video. Whatever the tune that kicks in at crossbow expert is cool.
@phoenixdblack
@phoenixdblack 3 года назад
I watched through half the video before realizing this is not a WoW or Yugioh Video, after I clicked on the title because it's D&D. Well, thats another channel to subscribe to I guess
@TheJeSTeR7530
@TheJeSTeR7530 Год назад
I am sorry, but this is a massive pet peeve of mine. Passive Perception does not replace active Perception checks. You can have an insane passive perception, but it does not replace active perception or investigation checks (like many seem to belive). You can still miss someone sneaking up on you even if they dont roll higher than your passive perception score. The passive perception score is not a replacement for actual rolls, but more so for the DM to determine if things that occur more "passively" could be noticed by you without the need for a check. For example, most ancient dragons may have a passive perception score of 20 or higher, so just by looking around and listening to their enviorment they could notice all sorts of details a normal creature couldnt, however, when you want to sneak past it, as long as you stay out of its field of vision, you can still manage to sneak past the dragon because at that point the dragon's active perception takes over and it has to contest with your active stealth check.
@frostkitsunelive7661
@frostkitsunelive7661 9 месяцев назад
Pair Alert with any of the Elven Races, and you cannot be surprised unless you’re at 0 HP. Because Trance keeps you conscious during a Long Rest, and Fey Ancestry prevents you from being magically put to sleep. Add Twilight Cleric or Gloomstalker Ranger on top of that, and you’re moving first all the time.
@piyerus1153
@piyerus1153 3 года назад
I've found Observant nice not just for the passive perception which is great of course, but for the handy reminder in the feat itself that passive forms of other skills exist too. I feel a lot less like a rules-lawyer if I can just point to my feats and ask if I can use part of it as written, instead of having to dig through the books to find exactly how the rules about passives are written.
@DanteFahr
@DanteFahr 2 года назад
My last character was a Rogue Scout level 8 planned to go up to 17 and a Ranger Gloomstalker level 3 Wood Elf. With Observant and Alert while having expertise in Perception, with the Survivalist ability from scout also doubling the proficiency bonus to perception. My DM used RAW except with a couple exceptions one being that he allowed us to take a racial feat at a certain level, I took Elven Accuracy. Though for those who don't know, having Gloomstalker with an already high Wisdom mod and Alert will give you a possible +15 to Initiative, with a weapon of warning to add advantage. Needless to say, I went first in combat. My DM also had his own way to get back at me for the ridiculousness of my character. He made it so that my characters seemingly unnatural sense of hearing and sight would make him prone to developing migraines. Which were mainly minor rp penalties and hardly ever came into play, plus I thought it was kind of funny so I didn't mind.
@DanteFahr
@DanteFahr 2 года назад
Also this ridiculous perception that caps at a possible 38 or 44, depending on how your DM views it stacking, only works in RAW and not RAI. In RAI, Survivalist and similar feats that double a proficiency act as Expertise while not being Expertise. This has been stated by someone working for WotC. However, of course at the end of the day it's up to the DM.
@blueredlover1060
@blueredlover1060 3 года назад
One of my players was a loxodon which didn't have War caster because his trunk counted in respect to somatic components. Which is completely fair and balanced.
@davidjohnson5557
@davidjohnson5557 3 года назад
This is a solid list. If only some of Tasha's Cauldron of Everything feats would have been included
@arthursdelta
@arthursdelta 2 года назад
Inspiring Leader. A). Roleplay. Simply amazing and worth the price of admission. Try Circle of Stars Druid and giving inspiring speeches based on constellations is incredibly fun. A). Healing absorption Party of 6. 1st short rest- 60 hit points. 2nd short rest- 90 hit points. (Party and 3 npcs, including the familiar (which enabled the familiar to survive some arrow fire and continue to scout and help win the fight). Calculate how many heal spells a lvl 6 Druid needs to cast to heal 150 hit points of damage and you’ll see the value of Inspiring Leader. B). When there’s no time for even a short rest… this is THE Goto Feat for party survival, protecting npcs, and prevention of tpks. For those that say that at higher level hits blow right through it… 1). You need to survive to GET to high level to begin with and this feat does it 2). Any damage that prevents you from being whittled down IS effective. Saves can reduce damage. And this extra cushion can prevent a knockout , death saves, loss of actions, time to stand up, prevent prone condition, etc. Anything to delay the point where you’re knocked out and taking death saves is critical.
@VeteranVandal
@VeteranVandal 5 месяцев назад
Magic initiate can also use the Shield or Silvery Barbs spell as the pick, specially if you are a half caster. But Find Familiar is also a great pick.
@TheMemo659
@TheMemo659 3 месяца назад
Played a variant human battle master fighter who picked up magic initiate at creation and ritual caster at 4th. His backstory was a failed eldritch knight candidate. Accepted to the academy as a squire, but washed out of the program in shame due to his dump stat intelligence. He still insisted magic was his shtick, wore robes over his armor and took great pains to use his magic at every opportunity. He was fun to play, and despite the character joke factor those various cantrips and ritual spells were DAMN useful. I got some serious mileage out of that feat combo. Not so low-key meta gaming, the spells he could perform also freed up slots for the real casters in the party quite effectively. I had intended to multi class him to warlock, sorcerer or bard at level 12 (he had a decent charisma) to finally realize his lifelong dream of pursuing magic. Sadly that campaign fizzled out before we got there.
@TheMemo659
@TheMemo659 3 месяца назад
P.S. His magic initiate 1st level spell was Hex. Nasty burst combo used many times; hex a target's strength, then spam the battle master trip maneuver. Action surge when they are prone to unload at advantage.
@williamturner6192
@williamturner6192 2 года назад
Train the town gaurd to have the polearm master and/or crossbow expert feats, they're low enough level that they will get the most use out of that. Then your base of operations will be safe from some of the random stuff that could happen to it.
@attackins1470
@attackins1470 Год назад
For Crossbow Expert, a hand crossbow is a one handed weapon that you are holding, and so it activates the ability to be able to use a hand crossbow as a bonus action. So a 5th level fighter with this feat and a free hand could shoot twice with their Attack action and then shoot with their bonus action, as they have satisfied the requirements of the feat. This is RAW and RAI.
@thebiglink
@thebiglink 2 года назад
Hey you’re that YuGiOh guy as well. Pretty neat that you do dnd stuff too.
@theoemile6832
@theoemile6832 3 года назад
Ok so, as great as shutting off an approaching opponent with Polearm Master + Sentinel is, another combo I often use is Polearm Master + War Caster, if you're a warlock that can cast Booming Blade. PoAM allows you to make an opportunity attack when a creature enters your reach, so if an enemy approaches you - which most beast-like and/or creatures who lacks viable ranged attacks usually do - you can make one attack of opportunity when they enter your reach, then, since they still have to make one more step to be able to attack you (unless they too have reach or something) it would immediately trigger Booming Blade's effect and deal them additional damage. Now that is already pretty cool on its own, but things get even crazier if your DM allows UA's Tunnel Fighter fighting style. That feat allows you to make multiple attacks of opportunity per turn, AND to make attacks of opportunity against creatures who move within your reach. Which means that, if you combo that with the previous Polearm Master + War Caster, you can have a Booming Blade when they enter your reach, then they'd make another step to get closer, and not only that would trigger Booming Blade's effects, it'd also allow you to make another opportunity attack - potentially another booming blade! At level 5, it's 4d8 bonus damage baseline and two attacks outside of your turn! If you're a bugbear, you can have long limbed and increase your reach to 15 feet, which would mean 3 attacks, or 7d8 bonus damage, though you would need to be 8th level to get two feats like that.
@stephenfurlong4230
@stephenfurlong4230 3 года назад
Booming blade can only be used against people within 5ft
@theoemile6832
@theoemile6832 3 года назад
@@stephenfurlong4230 oh true, thought it scaled with weapon reach. Don't tell my DM lol, nobody of us has ever noticed. Rip polearm master combo, but you can still use tunnel fighter to spam booming blade if someone moves nearby you. Or you can throw in a few sorcery points to increase the spell radius, though that makes the combo not renewable...
@stephenfurlong4230
@stephenfurlong4230 3 года назад
@@theoemile6832 originally it had range 5ft and if you took spell sniper it could go to 10ft. Later revisions changed the range to self (5ft radius)
@Darkened_Jump
@Darkened_Jump 3 года назад
With observant if you get the stat buff up to 30 with the post level 20 xp gain stuff in the DM's guide you can get 37 passive perception befroe you even look at the Tome Of Understanding.
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Top 10 Best Feats (Part 2) in DnD 5E
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