Back when the pally taunt did damage, me and a friend could keep a mob walking back and forth between us, never hitting us until death. I don'T see it as over powered but was a lot of fun.
@@pandosham Bosses have (almost) always had diminishing returns in order to prevent this. Believe taunt DR was even nerfed in WotLK. I don't know when taunt DR was actually added though, just remember it being a thing during Wrath and our tanks talking about how they could taunt switch more frequently in ICC.
It was really good for PvP, most tank classes knew taunt would put a target in combat but pally taunt could actually deal damage and break spells or effects on a 40 yd range, It wasn't exactly amazing but a 40yd range, short CD, instant damage spell isnt something melee classes have widely available.
@@Necrodoge agree, saw this guy on forum just saying he doesn't like min maxing and doesn't mind other people doing it, the hivemind attack him cause reasons
@@LULULULUCAWCAWCAWCAW I feel that only things I don't like, but doesn't hinder my experience is N'zoth ending and removal of titanforging with experimental corruption gear, overall other stuff are fun and enjoyable while it was current content
I never knew the original Reckbomb guy's weapon broke mid-fight, that's as hilarious of a mental image as it is fascinating to think about how gear duravility works.
Ok, the Reck bomb thing I knew for years and it one of my favorite "broken" things. But I didn't know that the dude's weapon broke instantly and he had to equip a new one just to finish the rest of the attacks. That's hilarious!
@@Storyfrombolvardurability used to (maybe still does) have a chance to have a point tick off every spell or ability that hits with it. So back in BC if you were doing a long raid like Kara, when I was off tanking and using a ton of cleave attacks so the durability went down pretty fast. We made it once to illhoof, and my weapon broke midfight (even tho it wasn't even showing yellow before the fight started, cause I was just constantly doing cleave attacks on the imps. I started to lose aggro until I hunted though my bags and equipped my skinning knife, that allowed me at least to use my abilities even though my damage was reduced. One of my prouder "think on my feet" moments that prevented a wipe, although I never went raiding without a spare mainhand weapon after that.
And I'm quite sure that in TBC it replaced original counterspell (6 or 8 seconds long, not sure) with only 4 seconds silence. It was complete raplecement not added bonus on top of base CS.
I would like to contribute Protection Warriors during the first patch of Legion. It all came down to a single talent called "Vengeance." Vengeance caused a bouncing effect for protection warriors where using Ignore Pain would reduce the rage cost of Heroic Strike, and if you used Heroic Strike it would reduce the rage cost of Ignore Pain. The thing was this bouncing effect in it's initial stage, dropped both abilities basically to only costing 5 rage, alongside with the warrior having a permanent bubble, not even mentioning ANY of their other defensive cooldowns. Combine this with the other talent that replaces Victory Rush with one that's on a 35 second cooldown. The warrior could pull an entire zone and not fear dying.
I'm shocked WotLK's Ardent Defender didn't show up here. "Damage that takes you below 35% health is reduced by 20%. In addition, attacks which would otherwise kill you cause you to be healed by up to 30% of your maximum health (amount healed based on defense). This healing effect cannot occur more often than once every 2 min." It was Warrior's Last Stand, but passive. I was a pally tank and even I thought it was OP. Didn't stop me from talenting into it.
For Shadow of Death, one little unknown quirk with the talent was that if you were in an instance and you came back as a ghoul and ran through the instance portal, you'd no longer be a ghoul once you zoned out. This meant instead of taking a corpse run, depending on the instance and how far in you were it was more useful to run out and back in.
The thing you forgot to mention with the rouge mace thing was that hemo was also the only generator aside from sinister strike that didn't require a dagger. At the time hemos damage was scaled with dagger weapon danage in mins so mace hemos were hitting super hard as well as having the stun chance I still remember how busted rogue mage was for 2's and PMR was in 3's back then.
Bruh I was Prot warrior backthem, it was right around the time they removed that PvP defense status so I could resist player damage with my raid gear. Absolute wall, most classes couldn't down me if I did nothing. Also did dungeons with 4 DPS.
"One of the first time a player was able to one shot a current tier boss in game" ... make a video of othe cases where this has happened before ... if ever. It would be interesting.
There was a mage in Wotlk that would spell steal a buff from a mob in naxx that would allow her to solo the death wing(at least). She got in trouble for it tho, and all the loot taken away. Only other instance I can think of at the top of my head.
Small error. When gag order was in the game, melee interrupts were a 15 sec cd like it is now, not 10. Cata was 10 seconds, changed in MoP which just happened to be the Gag Order expansion. MoP was truly an insane expansion.
So fun little tidbit about the Twilight devastation ability.... in our raid, we had a warrior and druid tank, our druid tank had some of the best gear she could have for our progression as well as max twilight devastation on all her gear.... and having so much HP as a bear, she was often sitting at 3rd or 4th sometimes first place for damage, and a lot of the times when a tank swap had to happen, she would not be allowed to even attack the boss because just normal attacking did so much damage and generated so much threat that she would pull aggro off the warrior with the warrior having no way to hold up against how stupidly strong her threat generation was.... It was kinda funny hearing him say to her "no get away from the boss, stop hitting it! Go help with adds!" Because he couldn't keep threat off her. Also the druid was the mother of the warrior tank so that was even more funny.
Video idea: you could go over the rarest titles or easiest titles to get in game and have a mini series about the cool little cosmetic feature that I need more of
I remember doing a World rank 4 Log on the 2nd boss in Ny'alotha in a 30-man-Tank-only raid with full Twilight devastation and stamina gear in BFA. All the tanks ran that azerite trait that granted more stamina for every member in the party/raid with the same essence. so every tank received a buff for all the other 29 Tanks and the HP pools and total damage of everyone was insane and fun as hell!
I remember when Ghostcrawler buffed destro locks damage by applying Fire and Brimstone to Conflag, Chaosbolt, and Immolate. The spells ended up double dipping the talent because Conflag and Chaosbolt did more damage based off of Immolate. For a couple of weeks during the start of Ulduar destro locks were killing everybody in a GCD.
Also assassination rogues at the very start of TOC (it lasted maybe a day). The spec had been rebalanced, and something was...off. I probably shouldn't have been doing about 23% of a 25 man raid's total dps on Onyxia...
You missed a good one: Touched by the Light talent for prot pal in WotLK. For a while, it gave SP per Stamina points (it was later changed to give SP per Strenght). A lot of people specced Prot (and the rest in Holy) with plate healing gear and became absolute wall while healing very decently. Was meta in PvP while it lasted.
21/50/0 was pretty common before 3.2, it was insane. You got so much passive mitigation, 1 min off Divine Shield cooldown, 30 seconds off the Hammer of Justice cooldown, a 30 second cooldown silence and daze in Avenger's Shield, a bunch of stamina(which only meant more spell power), cheat death every 2 minutes through Ardent Defender and tons of free mana against melee with Holy Shield and Redoubt combined with Blessing of Sanctuary. And I think there was also a talent, which increased critical healing by a lot while you had Sacred Shield on. All of that on top of Hand of Sacrifice and Divine Guardian and the usual high paladin armour, utility and survivability. It was too good a trade off not to take and of course, had to be nerfed. But it was fun while it lasted.
I remember towards the end of BFA, my friend Ethan was able to get an absolutely ridiculous amount of health in his full stamina (just highest ilvl) gear, pop Vengeance Meta, and get a twilight devastation to do over 15 million damage.
The Storm Herald / Mace Stun carried me in greens to free arena wins back in the day. I remember in an arena match vs a friend he got so salty when he juked my interrupt just to get locked down by stun procs
I remember Dematerialize would proc on warrior's charge, so warriors would charge me, stun me for like 0,75s and I would get a 2s invulnerability buff, since it was close to charge's cooldown also, warriors would straight up not charge me if they knew what they were doing since it would proc every in charge Fun times
3 года назад
#1 reminds me of a short video i saw: there's an ability, i think it's called "vengeance", which charges up when the character takes damage, then is activated for a powerful counter-attack. BUT...the original version had NO LIMIT ON IT'S CHARGE! so, a smart-alec player spent several hours making small enemies attack him, wearing out several daggers by poking them to keep aggro, then activated it to take down a raid boss in ONE HIT! needless to say, it was nerfed VERY quickly after the player posted a video of his stunt!
the FoK interrupt was around for the Trial of the Crusade raid. Faction champs, I was spec for that and it was so op on the faction champs fight. I would get bubble and heals while spamming the knives on all of the faction champs, while the rest of the raid mowed down a target one by one. Just poisoned them with crippling or mind numbing to slow the down, movement and casting.
+5 Weapon skill in vanilla and classic WoW. Using the corrisponding weapon effectively received a 3% hit bonus and reduced glancing blows by half. As a passive for humans for maces and swords and orc for axes, this generated a huge tank threat bonus and dps output bonus. Other melee classes would have to gear or talent into bonus, and with the exception of Rogues' Mace Specialization there was no other way to get + weapon skill for maces. This lead to a mace prioritization for humans in alliance raids. Orc had to wait until Blackwing Lair to find a raid level one handed axe to weild.
Maybe this one couldn't make it to the list, but it is still OP as hell... Druid Shape shifting frees the caster from any root... And yeah, that's still in the game nowadays lol
I didn't play much during MoP, only dropping in a bit on the end but i really remember the Kil'jaedens Cunning as pretty, as unlike Cataclysm where (my way) of playing destor had been to use pretty much the entire spellbooks as well as item interactions for a total of like 25 buttons to press constantly.... returning to MoP was pretty much only "cast Immolate & chaos bolt then spam Incinerate until either the key or your finger gives up", so being able to move while casting the 1 spell you were almost constancy casting seemed like a very nice talent, and it was. really missed it when it got removed and i had to stand still like all the other casters... except the shamans, i would curse them! but i'm not sure if we still got any curses.
Woltk explosive Shot Stun New Talent - [T.N.T.] (Survival): Your Immolation Trap, Explosive Trap and Explosive Shot have a 5/10/15% to stun targets for 2 sec when they deal damage, and increases the critical strike chance of your Explosive Shot and Explosive Trap by 5/10/15%.
These were great and bring me back to asking the question so many times 'why does this even exist!'. I honestly think claws of shirvallah could have made the list, as well, or at least as an honorable mention :)
Sword Specialization was broken in Vanilla. Because it's proc rate was just like mace specialization, the slower the weapon, the higher the proc chance. What made it broken was that it proc'd off everything, even itself. So a warrior with all their instant attacks isn't really swinging just once every 3.6 seconds, but the proc calculator was working as if they did. So there were instances that weren't all that rare where the warrior would Mortal Strike crit you, and 2 or 3 Sword Spec procs happened, that also crit, that were immediately followed by an auto-attack that also sword spec proc'd. You're just about dead, he has a full rage bar from all that damage, and Execute is glowing bright on his action bar. Way back in the day, I kept a screenshot of the combat log that showed me effectively 2 shotting a fully geared rogue because an auto-attack and Mortal Strike combined for 7 sword spec procs. 9 attacks in the span of one GCD from a 'slow' weapon. I think I said wtf as much as he did.
I remember getting the servo arms from naxx and they definitely didn't share the same cool downs as kindey and cheap. Super open for rogue pvp spec I loved it
I always felt that the CC's in MoP were awesome and instead of eliminating them, Blizz should have given diminishing returns if you use them too often (resets after x amount of time) and given everyone else a limited immunity if they get chained (resets after x amount of time). Does that make any sense? Blizz could have taken this approach for a lot of OP things and left the fun in the game.
I remember just laughing at rogues in mop as monk when I'd be immune to damage after a stun, good times, Kil'jaeden's cunning plan on being nerf was the reason I went to monk if I remember right
I'd love to know what it was, but right after the Onyxia fight was re-released in Wrath, Assassination Rogues got a rebalance and something went badly wrong (or right, if you played one!). I was doing about 25-35% more than the next highest dps, depending on the fight. If I remember, it was rebalanced again the next day.
I think it was in BFA, at the start, where we had a trail for hunter that increased our main pets dmg by a flat among, depending how many pets you had out, it was deemed a worthless skill from icy-veins or so. However, as a player with tons of toys, i tent to macro a few toys into my "iwin" (just to make them more fun to use), and somehow, i had a azeroth piece with this trail on. Long story short, there was a toy (from archeology) that spawned 20 "pets" (Scarab something), ofc, been a toy, those pet didnt do anything, but, those scarabs where still counting as pets somehow. So, when i was in a boss battle, i (as always) pop all my CD (and tho, use tons of toys, inclusing this scarab toy) and my pet gained insane among of dmg and the boss died within 5-10 sec. It took me some time to figure out why my pet (each 10 min) gained a lot of dmg, at first, i was sure it was just my proc and buffs used together that gained this dmg, but, at some point, it hitted me, what if the scarab toys 20 pet, really do count towards this trail, but, that means its kinda broken, since i then suddenly can gain XXXdmg times 20, just cuz of this toy. But hey, it was fun while it lasted, almost having a 10 min pew pew CD for fun :p I did ofc report this "bug" to blizzard, tho, i didnt see any patch note whatsoever about this, but, i know they did nerf it (that, and that they later just removed the passive skills) XD. (happen before season 1 started in BFA). So, in my book, this is a small hidden "passive?" buff we hunter had.
I think a very ignored OP passive was one Holy Priests had in BC. Once you were hit by a crit you couldn't be hit by another one for 6 seconds. This didn't even have a cooldown so you basically could only be crit once every six seconds. It even took priority over guaranteed crits, it just wasn't picked because it was basically at the very bottom of the holy tree and nothing else that far down was really worth it.
Mace stun rogues in BC could also get the PVP mace that had a chance to stun from the wep...it was great lol Stuns from the talent and from the weps...whew, combat rougues be hittin different
Bro, Twilight Devastation was sooo much fun if you weren't on the receiving end of it. :D My ret pally got Devastation's Hour, rolled on down to Nazmir during the warfront and picked up that orb thing on the peninsula... you know, that thing that gives the player carrying it a massive boost to HP and damage. A monk stepped up to me and I killed him instantly. Just fucking GONE, man, account deleted, soul perished from the earth. I snapped my fingers and he was dust. Godamnit, I'm gonna miss Twilight Devastation!
Well, in warlords of draenor it was more of a talent at level 45 for BM hunters, but spirit bond was an awesome passive ability that as long as you had your pet out you and your pet would regain, either 3% of your maximum health every 2 seconds or 2% of your maximum health every 3 seconds, I forget which. But either way that was a totally op and impressive ability/talent. I was actually able to solo about 10 of those giant level 100 bulls in nagrand with my terropine
13:13 let's not forget, with tank stacking (Strength of the warden azerite essence passive) and all tanks having TD tier 3, you could do Nyalotha with them and only Nzoth could stop you with the insanity mechanics. I got my curve in a 30 tank HC Nyalotha. It was pretty fun!
there was one boss that was impossible due to the MC mechanics it had, basically required one person to have the skip unlocked, and N'Zoth himself was a pita because the downstairs add would get kited in all the wrong directions usually, but other than that the 30 tank (or the dumb 29 tank plus a lock) runs were hilarious and fun af, remember they only really wanted a lock for crack rocks/summoning in new ppl so i would b the guy swapping back n forth between my lock n tank just to keep summons rolling and candy for e1 while still getting the sstam buff from a 30th tank. and lets also not forget the pre nerf azerite essence where the 3% stam buff was multiplicative b4 it got nerfed to additive due to ppl doing the 30 tank runs. Naowh even did a stream post nerf of 30 prot warriors just for lulz
There was a moment at the end of 6.x (or was it 5.x?) when multistrike was somehow Reckoning size broken for rogues. And my favourite all time nerf is ofc: Dig rat. It was possible to pick up, drop, and shadowstep. The day after a rogue spent 4 hours soloing Patchwerk with the help of it they immediately nerfed it so you couldn't shadowstep it any longer (coz rogues can't have nice things when they get creative).
hey man. can you do like a top 5 most op classes of all time. I know every class has it's time in the sun. but maybe the top 5 most op like really op at a moment in time. if that makes sense.
I remember shamans in general being way too strong in TBC and demo locks in TBC were quite powerful. If they were top 5, I'd argue shamans were, simply for the buffs they brought. I'd love to see if I'm right here and the list expanded though! :)
Maybe OP Crafting Recipes per Expansion, i was a Goblin Engineer back in the day, and had so much fun shoooting ppl with my Rocket Trinket as a Paladin
Hey guys ear here. Improved Counterspell was an arcane talent in vanilla which let mages silence for 4 seconds. Throwing Weapon Specialization was an early vanilla Rogue talent that gave Rogues extra range on their thrown weapons. Shitty, but it was in vanilla before it was in Wrath.
Yea you heard on the internet that backpeddaling is the mark of bad players, and thought you're gonna be smart and edgy by noting it. Jokes on you, that fight in the Brawler's guild requies to do that exactly. Only a good player can overcome stereotypes and not looking down on others while doing the exact same thing. "Havn't played lost WotLK" instantly tells me that you are a private server noob who thinks vanilla naxx was hard. It's 2020 my dude, stop farming LK 25 HC XDDDDDDD
So there's a passive ability back in the mists days from the 5.2 patch I think it was that introduced those sort of PVP campaign story area's, Well if you were a horde mage you could spell steal multiple 'seal of vengeance' wich would do additional damage (each treated seperately) as holy damage based on the damage you did, So an Arcane mage could 1 shot people and bosses if they had 3-4 stacks of this as they'd do 1 arcane blast and then hit someone for 3-4 copies of seal of vengeance, Or Arcane Missiles where each damage event was also proccing it.
Damn I miss Twilight Dev Rank 3... I was a 478 Vengeance DH, meaning that if I had all the right buffs at just the right time, I could have 1.5 million HP. Since I had a lot of AoE, if I pulled a large pack of mobs/trash, and had the right things at the right time... Gosh dang, watching my name skyrocket to the top of the Details! meter while tanking was satisfying. :)
Good lord, MoP Locks were terrifying... Chilling on Timeless and then a Lock with 2x hp of tanks just starts killing everyone on the Isle. xD Oh and Guardian Druids with TD was insane.
Maybe my memory is a bit fuzzy but I think you had to be a blacksmith that specialized in weaponsmithing, that further specialized in maces in order to get the Stormherald.
The paladin who 1 shot kazzak was an IRL friend and guildie, he did 1shot kazzak- his weapon didn't break- infact his computer froze the second he started his attack.
Definitely some interesting ones in there. Maybe not as broken, but I would like to add the original windfury, since without its internal cooldown it's pretty wonky (provided some decent rng). And Second Wind was pretty busted for warriors in its 3% hp/second form as well, allowed for a lot of soloing stuff. Did solo leveling in older heroic dungeons just because I could.
back in the day, fan of knives had 55 energy cost and damage-wise was just a waste for interrupting for 3 seconds, since it basically wasted so much energy, it stopped rogues dps for even longer. The only thing imbalanced about FoC was it's PvE synergy with focused attacks, which basically attributed for infinite FoC. Interrupt on deadly throw was also a pvp gauntlet perk in TBC, but then again, it was barely useful because of extremely rare opportunities to utilize it.
TBC rogues barely ever used mace spec for three reasons. First, the talent was in combat tree, and vast majority played subtlety, with most remaining speccing into assasination. Secondly, it shared DR with KS or CS (don't quite remember), which accounted for basically same stun duration. Except randomly, not when needed. On top of that, sword spec was just better since it attributed fair amount of damage (due to pairing fast offhand with slow main hand weapon)
The idea asking people to change their habits made an ability broken in pvp is so funny. Like the fact Blizz did nerf it over telling people to figure it out is really telling on why expectations in the community are the way they are
As a Warlock main sine 1.3 KJ Cunning severely damaged my performance in the long run. After getting so used to being able to move while casting,and then just getting it pulled out from under me... I had to relearn the muscle memory as I'd be going through my rotations while moving as destro wondering wtf was going wrong every time I took my focus away from the game. Every once in a while after going a few weeks without playing I have to fight the urge lol. I play a lot more afflict nowadays though so it's not too bad, but God damn they need to bring it back at the very least as a pvp talents for destro.