Just google "Skyrim Load Order Structure" but I'll copy & paste it; STRUCTURE: Bug fixes (e.g. Unofficial Skyrim Special Edition Patch) Structure and UI Mods; Overhauls (e.g. Campfire and Frostfall) Mission and content correction (e.g. Cutting Room Floor) Difficulty/level list mods Race mods Perk mods UI mods Cheat mods Missions/Quests; Environmental mods; Global mesh mods (e.g. SMIM) Weather/lighting mods Foliage mods Sound mods Buildings; Mods that add distributed or worldwide content (Dolmen Ruins or Oblivion Gates) Mods that add or expand settlements Mods that add individual buildings Mods that modify building interiors Items; Item packs Individual items Gameplay; AI mods (e.g. Immersive Citizens) Robust gameplay changes (e.g. Marriage All, Alternate Start) Expanded armor (e.g. Magic Books, Pouches) Crafting mods Other gameplay mods (e.g. Rich Merchants, Faster Greatswords) NPCs; Overhauls (e.g. Diverse Dragons) Populated series Other additions Appearance mods; Hairdo mods Adorable Females Face mods Body mesh mods (e.g. Seraphim, Beautiful Mistresses, Dimon99 and Maevan2 Female body) Natural Eyes Other appearance mods Texture mods; Patches; Patches for earlier mods (e.g. the Apocalypse-Ordinator Compatibility Patch) Patches that alter content Patches that disable content or purport to improve performance Mods that mod creators request should appear last (e.g. Go Away Clouds!).
Thank you all for watching! AND a special thanks to BeVeryOfA for porting all of these from PC to PS4/5, as well as compiling the mod collections together made by other creators, AND for adding his own details to the mods as well. 11/10 mod creator that deserves a ton of credit.
Thanks for the shoutout, I've been trying to get back into things since the update, I had been on retirement since April but I couldn't stay away while my work was causing issues. If you have any questions let me know, I'll try my best to help :), I also took most of these mods listed out of the WiP section to cut down on problems caused by the new changes to the mod store.
@@beveryofa2546 OMG please keep it up and don't stop I look forward to seeing what's next, a lot of us still play for nostalgia but are too chicken too say lol, I love leaving it for a couple years and always come back too it So it's great to come back to something new, So a big thanks from all us too you 💖🙏🏼 xx
@@AaronLongmire Second reply attempt because RU-vid apparently ate my last comment even though I saw it post. Thank you for your kind words :-), I'm not going anywhere, it's going to be a good year for making mods, I've got a lot of stuff planned, always be sure to see my latest updates on Bethesda just sort by PlayStation. Hopefully this message doesn't get eaten.
@@beveryofa2546 my 3 big dreams and problems for Skyrim is we as a PS4 community we need a fix for JKs interior mod that causes the Jorrvasker (im sure its called) living quarters door too despawn, falling through only putting you back into the hall, it makes joining the companions actually impossible, THAT and we really need A female and male version voiceover for dragonborn even if we could only get the same as Xbox players (only voices the main quest) it would bring back so many chances to replay with actual roleplaying, that and more female face/body options and female clothing too, I feel like they are missing for our community x
@@AaronLongmire if you've got a door in JK's interiors in the wrong spot it means that you installed it either too high in your load order or after your game started, doors are flagged as persistent and persistent objects of any kind cannot be moved once the game is started without scripts. If you follow those steps I promise it'll be in the right spot, on my Bethesda page for JK's interiors I link to a Nexus article that was written about that door because it's been happening since legendary edition. I apologize if this message sounds rushed, I'm never using my browser again, the last two times I've tried to write this the message doesn't actually post even though I can see it post.
Thanks for the great vid! I've been using the following order and had no problems so far: 1.13's beaten path 2.The great cities by soldierofwar 3.Azerite! AAL 4.Ryn's collection 5.Quaint collection 6.13's Agalma infinitum 7.Clefj's skyrim volume one 8.JK's skyrim / the great cities (by DonkeyKonq upload) 9.JK's interior collection (JK's AE) see note. 10.Clefj's skyrim volume two Note: I couldn't install JK's interior collection for some reason, but if I could it would be after JK's skyrim
hi i have the anniversary edition but I still can't install JK's interior collection. do you have the Anniverary edition too? It is giving me the "this creation cannot be enabled" error even though i've installed all CC contents
** IMPORTANT NOTE: To download most of these mods, you have to: 1 ---- Log in to bethesda.net on your phone or computer (using the email you used to login on your PS4/5) 2 ---- Then go to mods (found under the 3 bars in the top left corner) 3 ---- Then search for "BeVeryOfA" in the search mods area. His finished mods will appear after clicking his profile name 4 ---- Next, filter for PS4 mods (under platform) and check the WIP (Work In Progress) box at the bottom of the filters column. The mods in this top 10 will appear towards the top. 5 ---- Then, click "Add to library"; these will be added to your library on your PS4/5, but not downloaded/active yet. 6 ---- Login to your Playstation to download them from the "My Library" Row on the mods page
@@joschigianginiscopy that and thank you for letting me know, I’ll be looking into that today and tomorrow to see if I can figure out the issue. The timing of the update was wonderful lol
Just curious to know if there was ever a solution found to this problem because I was about to add these to my library before I read the replies to this comment
Been using this load order with no problems and it's beautiful! All CC Content downloaded Azerite! AAL Quaint Collection 13s Agalma Infinium 13s Beaten Path 2023 Version The Great Cities JK's Skyrim (All-in-one) ClefJ's Skyrim Volume One ClefJ's Skyrim Volume Two Ryn's Collection JK's Interior Collection Thank you. I don't even need any other mods, lol. This is a huge change and it feels like a remake of Skyrim. xD If you add any other mods and have problems then I can't help you, sorry.
I'm the author of these mods, currently in the process of updating my catalog because of all of the new changes to the UI and load order restrictions, I'm going to start writing the suggested load order in the description of most of my mods in the near future.
@@beveryofa2546 the legend himself thanks for all the work you do honestly helped me find my love for the game again don't think I could ever go back to vanilla Skyrim if it weren't for people like I think most fans would have stopped playing Bethesda's games along time ago Also can't wait to see what you guys can do with ES6 hopefully Sony eases up on mod restrictions by then
Yeppers! As I mentioned in the vid, you may need to use certain versions of the city overhaul mods to be compatible, as well as use a proper load order, but somehow they all fit in their own spaces and work together GREAT😊
This isn't a bug with the mod as much as it is a bug with the base game. Doors cannot be moved once the game has been started because their flagged as persistent, so if you've already started a game save and you add this mod the door won't move from its vanilla location. The other thing that might be happening is a load order issue, this mod has to go last in terms of interior changes to that place or that door won't be in the right place, lots of lighting mods or things like immersive citizens touch doors and aren't compatible with JK's interiors. So double check your load order and don't mod your game mid playthrough and you should be okay. There's a full article about this door whose name is Doory on Nexus, I couldn't have made that up lol, they are used as a lesson in how these types of changes are made in game.
Ohhh you betcha they are! As I mentioned in the vid, you may need to use certain versions of the city overhaul mods to be compatible, as well as use a proper load order, but somehow they all fit in their own spaces and work together GREAT😎
You do make a good point, at the time of this mod's release it was really common to add things like this, I can relocate it at some point in the future.@@DoomerNecrosis
@@beveryofa2546 that would be awesome, oh, and in the room you can rent, there's a door teleporting you to a cell out of the map, don't know if that was also a part of the map, but it's there, just to let you know buddy
Yes, intentional, that's the dressing room to try out the shaders in the box in question, I will likely move the box into this cell. This mod started as a copy of TLS Thaumaturgy by TheLawFull because at the time I didn't know how shaders or containers worked, so it's carryover from that mod. @@DoomerNecrosis