I have seen some critiquing comments and I want to walk you through my thinking process 1- this is a top 10 list I can't include all the good operators (like someone said Vigna is good but I don't think she is to 10) and that takes us to the second point 2- this list is based on my opinion and experience playing the game, I've said that in the intro 3- I have also said in the intro that this is for new players so don't expect me to recommend Purestream over Sussurro because you need to E2 her with the module to be better, which takes us to the 4th point 4- I added the recommendation to Elite 2 just to put perspective for new players on how these operators will perform later, the core of the video is still based on these operators being E1 ( because again this list is for new players, and new players will eventually get operators better than most of the 4-star operators) and this takes us to point 5 5- Myrtle is number one because (of course, she is good) and other operators can't replace her role unlike other 4-star operators Again this is just my thinking process, thank you so much for your comments
Yeah but saying E2ing Ethan doesn't increase his CC is wrong cuz of masteries and modules is wrong tho. Also the proper replacement for jaye would be Swire alter rather than the other merchants who focus on CC
but thats just saying "becuz Myrtle is the best so you should mastery her skill" while Ethan being "His E2 does not affect his CC alot" without even bother mentioning about his Module and Masteries, its pure bias in any mean, if you wont talk about Ethan's module and masteries why even put him in the video?
The problem I have is the information skipping and the criteria used, because, for example, Myrtle is "irreplaceable", except that you don't mention that raw DP generation doesn't necessarily translate to "better character", when we compare it to Elysium and Saileach that aren’t DP bots, Cantabile and Ines that are WAAAAAAY more verstile, and often those other options produce enough DP for most stages. Maybe for the "DP production" she's the best cost-efficient operator, but that doesn't automatically make her the most useful. And, ok, I get the Myrtle being irreplaceable argument, but if we really are doing that, then adjust the criteria with the other replacements, Ethan DOESN'T get replaced by Manticore or Mizuki, Ethan is just plain better than Manticore in like 95% of content, and Mizuki doesn't have nearly as much cc potential as Ethan, they are not valid replacements, Ethan is irreplaceable (also saying Ethan doesn't get his cc upgraded by E2 is straight up wrong, without even mentioning how his module is arguably one of the best modules among 4☆s and 5☆s). Same with Jaye, Dollkeepers are by no means replacements for Jaye, Jaye has fast redeployment time and healing, which makes him extremely versatile, no Dollkeeper can do that, he isn’t even replaceable by Mr. Nothing or Lee because of the same healing, the only relative replacement I see for Jaye is Mountain and if we aren’t talking about Jaye as helidrop, but Jaye is simply not replaceabe by any conventional operator mention.
>Should you E2 Ethan? No, it's not much value. when a guide-makers say "do not promote a character with most broken module in the game", i dunno what to say to this this is equivalent of saying "don't give Abyss Hunters their modules, it wouldn't make much difference"
I would have absolutely let Sussurro slide if not for the Ethan slander 💀 I only mentioned Purestream because I brought up Ethan module into the mix, and Purestream benefits a lot from her module too.
@@Kyokka she can't heal them with normal attack, but her talent will heal "all allies" even they're out of range with a small % but it still best for juggernauts
@@yumishitpost0513 tysm! I have confirmed that already, too, and prioritized her E2 over Nightingale's E2 as a result: Perfumer is both cheaper and more valuable for my current needs; Mudrock is the core unit for chapter 10 I'm going through now
For people who enjoy IS especially on high difficulty, Ethan is arguaby #1. He does so much for a 4*, outclassing Manticore, Kirara, and sometimes even Mizuki with his very long binds. Doesn't matter that enemies have 5000 ATK if they can't move.
Not sometimes, Ethan straight up outclasses Mizuki at cc, Mizuki is more focused on dmg, if we compare actual cc capabilites, Ethan is better by a mile
Myrtle is the only operator in the game (4*, 5*, or 6*) that is universally SSS tier in all content. So while I agree that Ethan is amazing in IS (and lots of other content as well) I would still not say that there is an argument that he should be #1 on this list over Myrtle.
Don't forget Ethan's skill 1 (the dot dmg one) is super useful in some map types, it's the weird Asian map type with the enemies that leave behind fragments that require a certain number of hit counts to die rather than total damage value dealt. The dots wreck these guys and Ethan is mandatory on my team for these maps.
Honorable mention should be Pudding, her S2 dmg output is bigger than other 5* 6* chain casters sometimes. Some of my first module-unlocked ops are Ethan, Indigo, May and Pudding, those 4 make me skip Trinity model many times, especially in contents like SSS and CC. Also, have anyone told you that chain caster is a must in SSS?
Does she really do more damage than Leizi and Passenger sometimes? From what I've seen (and experienced) both of them are really good at dealing damage. Passenger's skill is a nuke and Leizi can use her skill often with the SP per enemy hit
@@HappyLovesNymph To be real, only when there are 2 enemies that she has the most damage coz her S2 removes the limit 1 instance of damage/enemy so you can bounce all 4 times, basically feel like attack twice (one enemy gets 3, one gets 2)
The only thing i do in SSS is stack snipers on GG and stack vanguards on silverash. And then sit back and relax to schwing spam. Or stack defenders on gavialter because 9 block is funny XD
Uhhh, where's Cutter? She has the highest damage of all four stars operators on low sp cost skills, also "e2 doesnt increase his crowd control" for Ethan? How did you even come up with that? It gives him access to masteries on skill 2, increasing his bind talent multiplier, and also his cheap module, which further enhances his bind to a quite ridiculous 84% chance and also makes the duration become permanent if he keeps landing them due to incresing both the bind duration and his atk speed.
One correction I would like to posit, all else ignored, is that Ethan significantly benefits from E2. Combined with S2M3 and his Module, he goes from 75% to 84% bind chance. Furthermore, a 3.0s bind is about a 100% uptime provided he binds the enemies consistently. A 9% increase isn't that notable, but an 84% bind chance is high enough to rely on for auto clears. Yes, I know you don't focus much on Modules since this is a guide for new dokutahs. It's still good info to know, and definitely a notch in Ethan's favor.
A few personal picks for me. Perfumer, her talent which provides passive healing helps sustain operators and summons which cannot be healed and also group healing is a nice. Snowsant a puller which I feel more comfortable with. Bubble, well she is just a personal pick.
And I thought Humus would take a place as a solid lane holder, or the old Arene doing heavy dmg to ground/air units....welp the last one is underrated tho edit: I forgot about Perfumer and Totter lol they're unique also for Totter you "dont" need to have invisible enemies to get to hit harder, his s2 alone can do the job with 2k crits
1:55 should you E2 her? Yes, yes for me. For the sake of unlocking her story and she deserves after all the pain she took as a bait operator. Gravel is love
i think i can add some more 4* operators who's good but not un the list 1. Vigna, deal more damage than the other 5* charger vanguard, can make a hole against early high defense enemy, good assassin later after her job as vanguard is fulfilled. 2. Cutter, early burst damager that can even hits air units. 3. Perfumer, Global AoE healer. 4. Podenco, AoE Silent, slower. Honestly speaking i think Gummy is not deserved to be in top 10, she is great but if you already build Cuora then you probably will rarely use Gummy because Cuora not only can block 4 units at once but also can regenerate her own health by herself too, not to mention that her talent also increase her defense too unlike Gummy who have talent who doesn't do anything for her defense and her healing. If you want her to become a healer replacement then forget it because if there's no attack target then she will not heal with her S1. Her S2 is akward to use because she stop doing anything first then stop attacking to heal ally afterwards make it not synchronised well with her talent. May also get overshadowed by 3* Kroos who is cheaper to build but also as strong as May.
Imma be honest, Totter ain't here is so funsies, an anti invis op that has an auto skill and an insane damage against invis enemies skill that can attack air, cover a wide range as a stationary unit. Even among the other Invisible related ops (SilverAsh and Ines), he still has his own niche as a 4* or other Besiegers (Rosa and soon to appear Typhon) as an invis enemy shredder. That aside, Jaye and Ethan goes insanely hard with modules, 1DP per 3 seconds in nat generation >>> 0 and gaming bind uptime makes any high attack enemies obsolete since they cant attack anyways. Sussurro being here is also uhh, yeah she has a burst healing S2 that can be used twice in a battle but honestly you almost never use excessively fast healing for anything other than keeping Surtr alive more than needed? Purestream also does the job while providing better range and S1 charges for manual heal bursts. I have no idea how to say about Myrtle since she's literally just there for the DP generation and sometimes extra healing?? Like yeah she would scale well for a team full of high rarities [Not with Texas Alter] especially with Bagpipe [Texas Alter doesn't need it] but that's when talking about a fullass high rarity team just for starter DP, she doesn't provide anything other than a better starting point which there are many cheap alternatives that can block better than her, deals more damage, not as frail, and that's not counting the fact that imposing Myrtle for E2 meaning others can also do well at E2 w/o Myrtle + DP nat gen/DP efficiency from other Vanguards that does a better job at something else. Being best at one singular job aint cutting it [Use Texas Alter better], you don't simply use other Flagbearers for DP generation either so there's kind of a catch. Her value also drops a ton when thing called low rarity teams exist and their DP cost penalty equals to 0 with normal dp regen rate (most of the game) and at high rarities setups, there are so many cheap DP starting options too, Marksman Snipers can easily start the stage, Mountain is obvious, any 6* Vanguards, Decel Binders, Summoners (infamous Ling), Executors [Texas Alter]. Also, high diff contents meaning you'd want everyone in your team to do a stellar job, seen throughout IS3 N15, CC (and POO) like CC12 where Elysium used for Slow and Def Reduce/Saileach for extra DP + S3 Temp Stun/Slow + Fragile). I ain't denying she's braindead start but looking at everything, I'd personally rather someone with an extra role that can also generate DP rather than just fully DP start advantage and place down everything faster (also it took me like 7 months to get her so I'm salty af and I don't even use her much, team doesnt benefit lots from it either)
As much as I liked this video, I need to say this Other flagbearers DO have better dp-generation but IIRC only from like 3rd use of skill onwards But by that time you are prolly set up so it's not big deal
this video has it wrong about ethan. he is absolutely an e2 candidate because when you unlock his module he has an 80-something % chance to perma bind enemies. with their modules, ethan and jaye are considered to be one of the best 4-stars in the game. surprisingly, cutter isn't on the list considering she's arguably one of the strongest 4-stars and vigna who does more damage than her 5-star counterpart. deep color who's maybe the most underrated 4-stars in the game since you can solo stages with her and her summons. lastly totter, who's one of the only operators in the game that can target invisible enemies. dr. silvergun has a youtube video of totter soloing IS3. you read that correctly.
as a 4* player myself, i don't see why would you put Pinecone over Parfumer or Totter granted, Totter needs his module to really promote him from "Elite killer" to "Boss Killer", but still
finally someone mentions perfumer, she can heal all the unhealable operators, has a global heal and heals passively, she's my most used healer hands down
@@sguizzooo ikr i'm mostly using Purestream as "unlimited Sussuro", and Parfumer for overall coverage i get that there are plenty of burst-healers in game, but there's no one who does the same thing as Parfumer, so she should be mentioned in this list
For me, I would include Matoimaru. Just love her dmg output. As she can destroy caster and keep fighting after death with a 2nd life. I'm getting my 5,6 stars now, but I simply can't replace her haha
Yeah all these 4 stars are good ones. And with integrated strategies being a thing, you don't have to worry about wasting resources leveling them up. They'll always have a use. Perfumer is also really good for passive healing over the whole battlefield and healing behind you, when needed. I would E2 all of these operators and rank up your favorite skill for each, it isn't going to be a waste of money, I promise.
Offtopic but should i buy exusiai from the certs shop? I have Muel, Surtr, Mudrock, Archetto, Lumen and Silence Alter, but i dont want thorns. Should i get her or it is better to wait?
Need a video like this just for heals. Using hibiscus and Ansel and the only other options I have right now are purestream myrrh gavial chestnut and good ol Lancet-2
Jaye can be replaced by Lee or Mr Nothing as they are the same class, merchant. Also surprised to see perfumer not in the list as she can not only heal 3 units in one go but her passive allows unit away from her get healing. Not only that, units such as mudrock and pence also benefits from her passive skill which can help in many cases such as toxic gas map
Agreed with the previous reply here. Jaye surprisingly cannot be replaced by his stronger counterpart subclass which is Mr. Nothing and Lee. Mr. Nothing usage is lil bit tricky and depends a lot on rng as his skill effect is randomized even though you can keep switching his skill. As in Lee's case, he just looks like another lane holder with higher damage output compared to Jaye, and that's it. While Jaye on the other hand can provide silence on to the enemy, or provide heals to allies and himself while multitasking as a lane holder
@@farellaksmann8659 while Jaye is almost Mountain like he is not. Jaye requires a target to get his heal while mountain doesn't. Also mountain attacks all blocked units while Jaye doesn't. So to just compare Jaye to mountain just because of his self sustainability is not correct. At best I would say utage or hellagur is comparable to Jaye as they can self sustain and only has one block like Jaye
Ambriel not being on this list is a sin. Her global range and extremely high attack stat means you can deploy her in the corner of the map and have her punch holes through the toughest enemies
I tried the Kay doodle team (all of them full pot, m3 and modules3... They're cheap Beanstalk, Bubble, Ethan, Ceobe, Popukar and Mountain (ill splice in Podenco and perfumer too they're friends)
In my opinion they are all worthy of E2ing, like my self all them are E2's in my account and i did not regret it, they are cheap in cost and upgrade and can do their role well.
Remember watching this kind of video whem i'm still new playing arknight, then here i'm no so new player but still using myrtle. I remember when everyone talk about how good mytrle is, at first im not sure then when i get her max potent and e2 she become a god. Truly best operator😂
deepcolor got no love mostly by vet. players since she suffers from being a First-generation Summoner Supporters (Summoner Ops before Scene). But I like her using in IS since she's cheap. I have the module and I use Summoner supporters way better now that I know how to fkin use Magallan drones thanks to deepcolor's restrictive summoning condition. It takes a lot of Mental Map and IS Maps has been "looking-always-the-same" maps.
actually a list of 5 stars would be better, since so many of them SUCK and should not be invested in, more 5 star traps are out there than 4 stars, as a new player choosing the wrong 5 star to level is way more common as often 4 stars can outperform or even 3 stars.....
Don't replace Cuora with Quaso 😂. At 5* we have Liskarm. Arguably still boast one of the highest Def Defender with S1 and be a good SP charger. Even far outside the block 3-pure defensive trait, Cement and Nearl are better candidates than Quaso. Nian has the best continous Def in the game when her S2 active with module 1. Hoshi has the highest Def for a passive skill with S2 module 1. Cuora Def is like a little behind Nian, when her skill 2 active. So they're correct. The one actually replacing Sussuro is Quercus for single target healer at 5*. Especially later when she got her module. Lumen is correct. Warfarin only surpass Sussuro when she's using her S1 for S3 Surtr. Shining ?!? IMHO I never use Shining for her heal, not saying it is wrong. While she's still the top low rarity medic, at all stars playthrough, she completely has no place at all, like since her inception; She has already facing Warfarin and Ptilopsis as top contender with much better utility. If anything 4* Medic i still use for all stars, is Perfumer. At peak 60 HP global Regen per sec, when S2 active, OR being slightly better than NG at healing when no skill active, she has no competition. Skalter isn't really global, plus Angelina they don't heal just regen. If a player doesn't have any plan to play low rarity niche, i will suggest to skip Sussuro at all. I could understand Myrtle is irreplaceable, if she's using s2. But the video suggests S1... Which is easily replaceable by Elysium S2, not only bringing a bit more DP/s, but utility. Still, for the all Vanguard global regen aura, only Myrtle has it. Myrtle S2 isn't niche usage, in fact it only a little bit less than her S1 DP regeneration so i don't have any reason to M3 her S1. When i already have full pot Elysium. So if i have to use Myrtle, i always use S2. The greater DP regen always be in competition, either from Texas S2 being more instant. Or the newer Agent Vanguard, Cantabile and Ines being better when they have enemies to strike. At CC, Myrtle will suffer from twice skill cost debuff. Not for agents, tho they suffer from ASPD debuff. Ethan is irreplaceable. If you seek a mass binder with his s2. Although it is RNG based. Good RNG that is. Perspective: Manticore can't bind, but she has mass Slow or Stun. Mizuki S2 can only bind 2 enemies i think. I often used S1 and a little bit S3 with Mizuki. Gladiia S3, Rosa S3 has shorter duration with only 8s. Rosa can only target some enemies. Ines can only bind one at once. Or mass, easy True AoE poison (DoT) spreader with his s1. Easy for being large area and Auto activated. Perspective: -Firewhistle, only when skill active. -Thorns, Blue poison, Single/ Double target only. -Ifrit, Lane AoE. Much more expensive, can hit air but also can only be deployed at High ground. Poison DoT is slow. -Podenco, small AoE, Poison has lower uptime. -Virtuosa, Still at CN.
If you want to replace Myrtle, you need a really expensive replacement like one of the Pioneer Vanguards with the -DP Cost reduction module (Probably Texas, but Siege on S1 works as well) AND Zima with a stage-3 module.
Pioneers are no replacement, no matter how many modules or improvements you put on them, the sheer DP per second total is way too high for any Pioneer to even consider replacing her, what is perfectly replaceable is how you manage your DP producing ops, because there are many times where the utility of Elysium, Saileach, Cantabile and specially Ines is simply a lot more valuable that a DP bot that doesn't do anything outside of that, while still not having actual DP issues
depend. whisperain S2 have fast aspd, higher hps, greater range, unlimited duration and can reduce status effect duration by half but she need 55 sec to get those benefit and without S2 active, she kind of underwhelming. susurro S2 are strong with low sp cost, cheap to build and easy to max pot but it limit the use to only 2 activation.
Nice video and useful. I’ll add on my own behalf: never, hear me - never! don't upgrade to e2 frostleaf, she will only get worse at e2 due to her talent.
7:00 "Elite 2 doesn't effect his crowd control a lot" Oh no, you're gravely mistaken. E2 grants access to module and masteries. His module increases his bind chance to 28%, and extends the bind to 3.5s, conveniently as long as his attack interval. S2M3 gives him 3x multiplier on the bind chance. Pair them both, you go from 62.5% bind with 0.5s gap, to 84% permabind chance. That's massive. On the topic of module, Purestream is the better medic compared to Sussurro. She loses heal penalty with module lv1, effectively making her a wide range full medic. lv3 boosts her burst healing, edging over Sussurro.
Bro even without taking the M3 or module in consideration, wich I can understand Masteries and modules are not a priority for new players... He still fucking said from 2 to 3seconds, aka a +50% bind time isn't a lot of value
I would suggest to E2 ethan and mastery his 2nd skill plus lvl 3 module. With lvl 3 module and mastery 3, his bind rate is 84% and for 3.5 second duration instead of 62.5% chance and 2 seconds.
she is example that jer kit just perfect. as 4* she have cheap cost to build and deploy .her sole purpose just to generate dp so low damage is okay and lastly have great skill and talent .
Myrtle is kinda the best investment in E2 priority not only is she cheap to build but also one of the best dp generator. And having an e2 unit means you can set her as a support unit so that you can also borrow E2 units from your friends or randos
I think there should be a Honorable Mention to Totter. :D I'm not a lot knowledgeable of Arknights, but what i know it's that he's one of few or literally the only one who's capable to just target an invisible enemy. Even if he's not as a saver as some of those (since if he can attack them, he won't prioritize attacking those specially). As a 4★ Star with such a unique skill, he helped me a lot to deal with Enemies way too far or those that another of my DPS couldn't see. So, if you're a Newcomer, i would recommend you to build, mainly if you don't have much options to deal with invisible enemies that are too problematic.
HG really screwed up big time with 4* Myrtle being irreplaceable They should've made Saileach's talent reduce her own dp cost instead of next operator. At least that'll make her somewhat comparable.
Tbf Saileach is very very close and often it is a good idea to bring 2 flags instead of 1 so any 2 of them work. And after release of Ines and Cantabile I have a 2 flags team or no flags team.
Guys, stop thinking that because Myrtle keep being relevant in end game she better than her higher rarity options. 95% of the time Elysium and Saileach will be way better than her, they bring more utility and they have better dp generation ( 18 instead of 14 ) to compensate for the higher sp cost. The fact that Myrtle can be better in 5% of the case doesn't invalidate higher rarity operator, and it's definitely not a screw up on HG side, quite the opposite in fact that's called great game design where every character has his specificity and utility even when overall worst than the max rarity ones
@@ReWhiteoutwdym? Elysium and Saileach are far better than Myrtle lmao. Unless you want a flagbearer that doesn't bring any utility other than printing DP, then sure
Fun fact some 4 star operators shines really well in certain event stages, for examples Ethan's S1 can delete a swarm of spawned floating teawares in the Invitation to Wine event with ease and Pinecone's S1 destroys the fast (and annoying) worms in the Operation Originium Dust (aka. R6 collab) event
I really appreciate both this and the 5 star guide. I'm a very new player that came in halfway through the Adelle event and was scrambling to build my low-rarity team enough to be able to beat at least sl-8. My favorite thing about these vids is how thoughtfully they feature the operators' skills and where their strengths are, often making me take a second look at operators I may have ignored (Sorry Jay). I'd love to see similar sort of videos if you'd want to focus on different archetypes, like "top guards" or "top vanguards."
I'm glad you found these videos helpful, the videos for this month are already planned but for your suggestion about top vanguard and guards I plan to make a tierlist for every archetype
Picking Sussurro over Perfumer? I continue being baffled by these youtuber 4* tier lists that ignore how stupidly broken Perfumer is. She has a niche that no higher tier healer currently has, map wide regeneration. At max level with full module she brings a kind of sustain that lets you clear map with a single 4* medic. She outheals the majority of other medics in raw numbers and can even heal 'unhealable' operators like Mudrock etc. Sussurro meanwhile is a bog standard healer. Absolutely not worth putting any resources in. Dime a dozen.
no totter humus or vigna??? totter is literally the only one in the game that can damage invisible enemies and he can get off 2.8k with his second skill and he has a 50 aspd increase
quick correction, both saileach and elysium have better dp gen than myrtle, with or without masteries myrtles first activation is sooner, but she generates 14 dp every 30s for 0.467 dpps, and sai/ely generate 18 dp every 34s for 0.529 dpps (at sl7 0.486 dpps) and where cutter :(
Thanks for this, I use Ely consistently bc he is faster if you can spare placing a 9 dp op over a 8 dp op, i was very confused by the video saying she is THE best regardless of rarity bc ive definitely seen folks do comparison videos between the two in the past and myrtle didnt usually win. She is however great for very low investment. Granted, if you can use both at once they're very good in dp heavy stages or with dp heavy teams (jaye, Mr nothing, lee)
Raw DP generation isn’t everything tbf. Myrtle not only takes less to activate her skill the first time, she's a lot easier to get pots on for the DP reduction, and although she produces less DP, her skill cycle is faster, so you get the DP sooner, and most of the time the first two skill activations are the most important. If we compare a max pot Myrtle with a pot 1 Saileach (I doubt a lot of people has the luxury to even have a single of her pots), both at S1M3, Myrtle takes 6 seconds less to start her skill cycle, which makes quite a bit of difference. I can't call her straight up replaceable by those other two higher rarity ops in the niche Myrtle does her best, cus the value those two have over Myrtle is that they have good utility and aren't just DP bots useless in everything else, but in the niche of pure DP, Myrtle has clear advantages.
Myrtle comes down sooner and activates her ability faster, which means you get your early game breakpoints sooner, which is sort of the whole point of flag bearers. "Saileach has 10% better DP generation over 60 seconds" doesn't do you any good if you miss your deploy window 15 seconds into the mission because of her higher cost and slower skill cycle.
I've been using sailech, Ely for a long time. For general content, doesn't matter which 2 of 3 flagbearers you bring. The DP gen is overkill regardless. Myrtle first cast is definitely faster but the context of map and units to be deployed after would make it either good or neglible. Pots didn't really matter as much as I thought. What matters more is if the map lets you deploy one flagbearer from the get go, which only sailech would occasionally struggle with. Real problem with sailech Ely is how expensive they are to build given their 5*/6* nature. As mentioned, any 2 flagbearer is overkill DP gen wise for general content. Only real place Ely, sailech combo is really needed is for CC* where Myrtle is heavily punished with DP gen penalty tag
Nah where he realy smoked was when he said AoE snipers could only hit 3 enemies at a time in the pinecone segment... where the fuck did this come from? xD
The whole info in this video is pretty outdated ngl, there are other 4* operators that deserve the spot like humus, cutter, totter and a few more i that should be there.
Bruh when you called my girl Gravel a bait operator I thought you meant it in a bad way...was about to come throw a singular wet noodle at each window of your house xD
DO NOT PROMOTE JAYE ! Jaye's niches can be replaced by plenty other operators. Where Jaye shines is with his RIIC base skill, which gives your trading post a great boost, among some of the best. Promoting him at all makes his RIIC base skills WORSE ! If you are really struggling and absolutely need someone to go melee on your enemies then sure, you can go for it, but otherwise, keeping him at E0 makes him very useful for reliably making lots of LMD.
Feels like it's missing Perfumer and Cutter as at least honorable mentions. Perfumer simply does something that no one else does in the entire game, map wide healing. Clutch for red mist levels.
I completely agree that Myrtle is in the first place in the top, but I want to share my experience. Even with very expensive DP operators in the team, I almost never needed Myrtle, and after making e2 Texas with the module, I generally lost the need for her during the usual passage of the storyline. (A translator was used to write this comment :3)
I have half of these but didn't recognise the names (I recognised the designs) These are also my most neglected operators, I haven't used any of these except Sussero (I swapped her out with Perfume today) but I will swap her out with Warfarin I only used May because she was a cheap sniper to take out what Koos missed
Best unit is myrtle changing game difficulty, but without gravel some strats cannot work without spamming e2, always bring is perfurmer most efficient healer, strongest 4 star is gummy just place and forget
For 4★ operator that worth to get an E2, in my opinion: • *Myrtle* : our DP queen. No need for explanation. Definitely a priority to get to E2 • *Jaye* : semi fast-redeploy with great damage and self-sustainability • *Humus* : 4★ reaper with tankiness. His module is simple a chef kiss for his absurd durability • *Cutter* : the melee nuker that will spook you on your recruitment instead of Firewatch. Absolute bonker in spamming nuke thanks to her absurd SP regen • *Mousse* : the underdog of Arts fighter, until you realize that MINUS FORTY PERCENT ATTACK is not a joke • *Deepcolor* : wiggling tentacles that guard the lane with cheap cost. Need some brain to use, but that's what YT is good for, right? • *Pinecone* : nailgun Jason on steroid. Cute voice, cute design, great attack coverage, absolute war crime • *Ambriel* : her s2 combined with her module is simply crazy. That's like 2000++ per hit, and it has 36% chance to stun the enemy for 3s • *Cuora* : tanky. That's all you need from her • *Gummy* : kinda clunky in healing, but I prefer her over Nearl tbh *_Special Mention_* • *Luo Xiaohei* : the cute SP battery. Unfortunately he's limited and his defensive power is kinda squishy, but he's like Saga s2 but a Guard The majority of them got massive buff once their module released
She’s pretty dang good imo, I’ve borrowed her a few times for IS2. Although, this is coming from a guy who has zero deadeye snipers built, so maybe my opinion isn’t the most informed either 😂
I think Myrtle is very overrated, she's very good for a 4 star and is a good cheap option for early game but Elysium and Saileach are straight up upgrades, they bring better utility and the few more seconds you need to activate their skills are compensated by more dp and greater effects. Yes sometimes those few seconds can come in clutch, but sometimes it's the better generation of 5 and 6 star flagbearers that come in handy, so it really depends on the situation and most of the time higher rarity are better. If you have the spare ressources and are willing to get some improvement over Myrtle, Elysium is a great option. Ines, Cantabile and Saileach are also better overall even if they don't directly bring the same thing they are multi purpose and are useful past the first skill activation unlike most vanguards. Saga can also do this job pretty well with good survivability with talent, 2 block, Good damage and good support for the team with sp gain, all this while her third skill give her decent generation of dp. *EDIT:* When i say overrated i don't mean that she's bad, but i think that the author of this video is missinforming when he says that she has no upgrade. Saileach and Elysium are direct upgrades.
Yeah, higher rarity flagbearers have better utility, but most use cases they were used is in CC or the boss stages in events for some small gain damage and CC. You sure can use them, but other than just being a DP generator, Myrtle is way better. Cantabile is good but only if you have her Max Pot, (it's not that she isn't good, it's just myrtle can do DP faster than cantabile since cantabile requires enemies to hit to gain DP and, in most cases, the more powerful your cantabile is, the lesser DP she gain from early wave where trash mobs were deployed (unless there's a bystander high def/ high HP enemy). Other vanguards are also great, now that you've mentioned Pioneer Vanguards, but Myrtle exist since the AK release and she's been always a UNIVERSAL OPTIMAL operator since you can use her in any squad that needs DP gen even if most of your squad are all (3*, 4*, 5*, 6*) squad, random op squad or niche squads. She's not overrated, she always been the META of Vanguards even if you call other existing vanguards "upgrades". It's not that hard to swallow.
It depends on stage sometimes I prefer pioneers if I need a quick semi guard because flag bearers aren't meant to block and sometimes I use dp on kill when they're a bunch of weak mobs
@@freakdeath1020 I'm sorry to inform you that you were missinformed. Myrtle isn't the "Universal Optimal Operator". That's just factually incorrect. Like straight up the numbers show that even removing all their team support ability, Saileach and Elysium are better dp printer. I don't know how you camed to believe that Myrtle was the "META of Vanguards", but the meta has always been "Flagpipe" not "Myrtlepipe". Elysium & Saileach are objectively better than Myrtle, this isn't an opinion, this is a fact. You can literally prove it by numbers, so i'm gonna quote you: "It's not that hard to swallow" Yes, there is that one situation where Myrtle using her skill 3 seconds earlier come in clutch, but this is such a specific and extremely rare sitatuation ! What kind of mental gymnastics made you believe that outperforming Elysium or Saileach 1 time out of 20 made her superior ? You're going to ignore the fact that she is straight up inferior 95% of the time ? Don't get me wrong, it's actually impressive for a 4 star to outperform a 6 star even if 1 time out of 20, but that doesn't make her better. You're gonna tell me that Silverash is stronger than Mlynar because 1 time out of 20 his helidrop potential outperform Mlynar ? It doesn't work that way, this is an enourmous bias. As for Cantabile & Ines, they aren't better dp generator than Myrtle, Elysium & Saileach except in the specific situation where they have constant ennemies to attack so i won't consider it here ( even tho it has way more chance of happening that Myrtle outperforming Saileach & Elysium btw ), but you seem to have totally forgotten that having utility isn't a fucking niche, needing flagbearer's dp generation is the actual niche. For Cantabile, decent damage and Fast redeploy in top of great dp generation make her already very valuable, but when you look at Ines i can't believe you looked at me straight in the eyes and told me that Myrtle is better. Like, hello: dps Fast Redploy, high dp generation, bind for 5 second on EVERY FUCKING ennemies hit, stealing atk & atk speed, large atk range, slow and invisibility reveal in range and can hit aerial units. She isn't as straigt foward as Myrtle, and you have to play correctly to use her efficiently but being harder to play isn't a flaw to her strenght, quite the opposite in fact. It seem that you and this video author have been mistaken, Myrtle better popularity over her higher rarity never was a question of performance but accessibility: She is available earlier and easier for new players, she is cheaper to raise & mastery, her pots are easier to get, she's featured in most low rarity guides ( cause that's kinda the point of a low rarity guide ) and most importantly she's dumb as fuck. like legit that's the main reason, most Arknights players don't want to turn on their brain and think, and an operator that work by just pressing a button > doing it's shit is what they crave. With Elysium or Saileach non first skills, you have to think a bit more on how to use them efficiently. So the real question isn't about who is stronger between Myrtle and Elysium or Saileach, cause that's just straight up Elysium and Saileach that's a fact, but more about "do i need to raise a very expensive 5 or 6 star to get a 10% efficiency increase on my Myrtle dp generation ?" The answer would be not really, if it's just for their skill 1 it's not that usefull, not because Myrtle does it better ( again, she doesn't ) but because she's enough most of the time ( and as i pointed it out you don't even need Myrtle dp generation a great deal of the time ). However, the utility they bring is miles above what Myrtle can bring, so if you plan to use their others skills they became way more valuable than Myrtle. But still, if you are trying to get the best possible pure dp generation with none of the bullshit, then Elysium and Saileach outperform Myrtle, sorry.
@@Thalasseven Big brain here I can't believe they say Myrtle is the vanguard meta when we already know that Ines is the actual meta of vanguards, i mean, Bagpipe gives a pretty much essential effect and has very good dps, but the utilities of Ines really surpasses her, even the same Ines has a decent-to-good dps herself. I can't believe i got her in 20 pulls
She's a pretty good AOE healer, her regen talent also nice for some enmity (cannot be traditionally healed) operators. However, she's kinda outclassed by Ptilopsis, since her talent increase auto sp recovery by 30%, a rare and good buff. If u dont have Ptilopsis though, Perfurmer is a nice one to build
Medic suggestions for you to build for efficiency.. if you have them or plan to get future medics.. 3*- Ansel 4* - Perfumer/Sussuro 5* - Ptilopsis/Warfarin 6* - Lumen/Kaltsit/Nightingale/Shining/Reed Alter
The only 1 I might disagree with is May. While I think she is really strong and her crowd control can be really useful it comes at the drawback of fairly terrible damage, so much so that it's worse than 3* damage. So in some situations it's worth using May for the CC even at that expense of DPS but there are a lot of situations where using May just means dying in slow mo. Meanwhile there's half a dozen other really strong 4* that are easily better than May and arguably on par with the other 9 operators on this list. Of those the only 1 I haven't seen named already in the comments below is Click which kind of surprises me since not only does she have great crowd control but can out DPS most other ST casters that aren't 6*. Fun fact about Click, if you don't use skills she can out DPS Eyjafjalla. Personally May comes in around 15-20 for my top 4* list but it's really hard to narrow down the top 10 I would have about 13 tied for #2.
I love that you fell asleep on Sussuro's passive. She has bonus healing on operators with less than 10 DP. And guess which operators have less than 10 DP? That's right, Jaye and Sussuro can be your boss killer squad. She is more than worthy to E2 because it grants access to module and more stats mean more healing.
I disagree with some places but I agree with operators and no1. You could replace Pinecone or Gravel (Ethan included) but even in last stages they are still useful.
@@RainForest-kq6rn Yes, exactly. 😂 She's very cheap and can printing DP more early. But Ely and Saileach can printing more DP with extra ability for Supporting other allies. I preferly using them if there no DP regen problem. That's why i say Myrtle still can replacable.
@@salesberuang4448 yeah lol. Sail is more expensive tho. I think ely is the best for normal players, in terms of investment and return. Sail's worth mostly came from her s3, which is unfortunately used mostly in cc 😞
You can replace Myrtle with Saileach? Yeah, is Saileach better for DP than Myrtle? Hell no, so it's a bit pointless saying she gets replaced by Saileach