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Top 10 WORST Archetypes in Arknights 

SUPAH
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14 окт 2024

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Комментарии : 482   
@SUPAH_SUPAH_SUPAH
@SUPAH_SUPAH_SUPAH 4 месяца назад
I genuinely honest to god to not know how the censor sounds and chibi heads got misplaced??? They look fine in the Premiere project and I couldn't fix it The discord server discord.gg/superincorporated
@offnet6934
@offnet6934 4 месяца назад
I have idea for duelist def. very cheap skill. If this 3-5 cost or something problem don't exist. But this is the same problem that we have with any other working examples of bad archetype, we ignore problem by adding something that erase archetype.
@skyd1372
@skyd1372 4 месяца назад
I have an idea aply the Mountain solution to it give a togable skill that just says now you are an aoe guard include other effects as neccesary and you are good
@hanscaniagochan8448
@hanscaniagochan8448 4 месяца назад
fun fact about duelist, back on jessica alter event I tried stalling the ex cm boss and duelist still get outclassed at tanking by skadi, granted skadi have gladia mod and her Y mod for more HP but still to be losing at the thing you are supposed to be good at is freaking bad
@electric1926
@electric1926 4 месяца назад
Can you do video about best new archetypes?I want to hear someone say nice things about Loopshooter like Caper
@derfliegendetempler
@derfliegendetempler 4 месяца назад
Dunno. But I like my Eunectes. I don’t even like feet. But fitting her in a Unga Bunga build feels reaaly good. Btw. Supah, where is the Pyrolysis video at?
@thundercat4648
@thundercat4648 4 месяца назад
SUPAH: Duelist defender is the worst shit HG ever created!! HG: Oke let's make Gummy alter a duelist defender 👁👄👁
@airlynaces
@airlynaces 4 месяца назад
Please god let this happen it would be so funny.
@azukipl9178
@azukipl9178 4 месяца назад
lmao
@dennisdacillo6516
@dennisdacillo6516 4 месяца назад
Keep the stunning talent that would be crazy.
@Xephyranth
@Xephyranth 4 месяца назад
you know very well Supah is going to find a way to rationalize Gummy as a duelist defender as the best operator after her old class
@goosmdoosm4755
@goosmdoosm4755 4 месяца назад
@@Xephyranth chances are that gummy alter might be drawn outside Supah's expectations. Also, gummy alter will be aged up, and idk if that will be a good or bad thing to Supah
@Truck-kun11
@Truck-kun11 4 месяца назад
Funny how almost all examples of good Operators actively ignore their Archetype gimmick to function properly.
@ColdBomba
@ColdBomba 4 месяца назад
Mountain is centurion and ntr are executor
@zx_taaaaaaaaaaaaaaaaaa
@zx_taaaaaaaaaaaaaaaaaa 4 месяца назад
and then there's the mystic caster archetype where the operators in it double down on their archetype gimmick (whether it be a good thing or a bad thing (delphine))
@Hells7rom
@Hells7rom 4 месяца назад
Ifrit doesn't.
@Xendrick
@Xendrick 4 месяца назад
Almost like HG needs to stop making up random archetypes that are debuffs in disguise It's like being born crippled, and that's not something I'd wish for my enemies' favorite operators
@Xendrick
@Xendrick 4 месяца назад
​@@Hells7rom She kinda technically does because her skills boost the archetype's average ATK stat to compensate for the low ATK SPD (and also her S3 blatantly ignoring ATK SPD altogether)
@plubdrawsstuff
@plubdrawsstuff 4 месяца назад
Erm what the sigma SUPAH? Why are Hunters here when Ray proved they can work??
@imzelone
@imzelone 4 месяца назад
i think he's tryna say that one operator doesn't define the whole archetype (???) edit: i haven't watched the video when i made this comment. so that's that. my bad
@Xeare204
@Xeare204 4 месяца назад
@@imzelone watch the video
@zombexcc8224
@zombexcc8224 4 месяца назад
Are you perhaps believing the pugilists work simply because mountain and Chong yue work? Because that's also not the case, it isn't too hard to make a good 6* to redeem an archetype, but that doesn't mean the archetype is suddenly fixed
@billlee3851
@billlee3851 4 месяца назад
Ray is good not because she deals big number damage, she's good because she reloads the whole mag while on skill, and very quickly too. She just ignores the one thing that makes the archetype bad, that's not "making it work"
@Flow-gk2ts
@Flow-gk2ts 4 месяца назад
​@@imzelone lol 2:02
@ordemarebys8050
@ordemarebys8050 4 месяца назад
"But Mountain is Mountain". Should have said "But Mountain is an AoE Guard". Such a wasted joke opportunity widow. I will not recover.
@midend
@midend 4 месяца назад
we all know to fix brawlers one must become ip man
@Only_Ameen04
@Only_Ameen04 4 месяца назад
Bro really forgot that Chongyue exist
@Purplepentapus_
@Purplepentapus_ 4 месяца назад
He's already used that line in a previous video
@helmifaiz4504
@helmifaiz4504 4 месяца назад
You know why these archtypes are bad?? It's because either - No one ask - It serves no purpose - It serves ONE specific purpose The best operators in these archetypes such as Mountain, Aak, Ulpianus, Ray, NTR Knight, etc. All of them serves OTHER purpose that either everyone asked/want or an important/useful/wide purposes That's why, most of the 5 stars & below for these subclasses are genuinely quite awful. Because they need more skills/talents to make them atleast useful
@predatorasap5040
@predatorasap5040 4 месяца назад
Crushers could have been decent if they had high res as a trade of for their 0 defense but know they just get to be destroyed by anything that looks at them
@ThaDude
@ThaDude 4 месяца назад
Crushers are good with a Tenacity trait since they attack slow. A Crusher's second attack, which is after the enemy's first hit, will be stronger given the enemy is a melee unit. Ranged enemy will deal a substantial amount of damage but will also get a substantial amount of damage upon getting into the Crusher's range. Since Crusher's HP pool is so big that most healers won't be able to heal them completely, their attack will almost always have buffed damage. At low health, they can clutch a big hit to the enemy.
@geraldtjionganata6163
@geraldtjionganata6163 4 месяца назад
That still won't help at all. Almost all operator have 0 res and they aren't any fragile than anyone else. It's defense that they need most since it's physical enemy that have more attack speeds and attack stats than arts enemy do while most of melee enemy are physical. Otherwise defender would already been benched if that a case since they don't have res while having worst hp than Crushers
@oturan9728
@oturan9728 4 месяца назад
Crushers are litteraly pseudo centurion with a negative native gimmick, sometimes I can't help to think that HG is out of ideas same for the new subclass eartshatter they are also pseudo centurion.
@anhnguyenhoang210
@anhnguyenhoang210 4 месяца назад
@@oturan9728 totally wrong. Earthbreakers're actually AoE snipers on the ground: splash damage to all enemies around main target instead of attacking enemies equal to block count, with skill that increases splash radius
@higorgabriel2598
@higorgabriel2598 4 месяца назад
After the rules segment I thought to myself: "oh, so he's probably not gonna mention duelist guards, they're not inherently bad" Number 10: Dreadnought guards. *Proceeds to die of laughter in front of my mom about something she wouldn't understand.*
@daxfer2945
@daxfer2945 4 месяца назад
Kinda surprised Musha guards or Juggernauts weren't on here. Those are kinda more inherently bad than a pure Dreadnaught
@vallar57
@vallar57 4 месяца назад
@@daxfer2945 They can be thrown outside your medic's range and do fine. Dreadnoughts other than NTRK s2 and Matoimaru s1 can't, and it's iffy even with Matoi.
@daxfer2945
@daxfer2945 4 месяца назад
@@vallar57 I guess, but without considering talents which this list is built off of. 70 points of healing is not enough to be worth it. Especially with higher enemy scaling enemies, Musha's who rely on the base class trait tend to suffer more
@higorgabriel2598
@higorgabriel2598 4 месяца назад
@@vallar57 there's nothing in the juggernaut trait that talks about healing, their healing comes from skills and talents, their trait only says can't be healed by allies.
@vallar57
@vallar57 3 месяца назад
@@higorgabriel2598 Archetype isn't limited to trait. it's also a general stat spread, and common functionality. *All* jusggernauts, as well as guards with a similar trait, have a way to self-sustain, and it's clearly by design, so it's included in the functionality of the archetype.
@Dark_WolfPL
@Dark_WolfPL 4 месяца назад
I was like "Wait, Crusher isn't number 1? Why?" and than I remembered that Duelist exist.
@azukipl9178
@azukipl9178 4 месяца назад
while quartz might be terrible.. hoederer is surprisingly good, all of his skills are worth upgrading and he has quite interesting niche, for example during current CC, the tag that debuffs defense -200 doesnt affect hoederer at all, while he keeps his big hp, and his S3 is quite powerful boss killing as well i believe, not meta like surtr but good enough
@zfarhans
@zfarhans 4 месяца назад
I actually forgot Duelist Defender exists
@seelenfresserin8129
@seelenfresserin8129 4 месяца назад
Fixing duelist archetype is actually super easy. You just give them module that decreases their dp cost and their attack by 50% while their skill is not active.
@Only_Ameen04
@Only_Ameen04 4 месяца назад
Though I think it's better to give them more block and each enemies they blocked give them +1 sp/s
@albox2161
@albox2161 4 месяца назад
They should have a treatment like an instructor and abjurer, get the whole trait revamped
@ShiroTheFoxrouge123
@ShiroTheFoxrouge123 4 месяца назад
Module Delta:Blocks one enemy but gain 50% stats increase and receive 20% less damage (from everything). How does that sound?
@freezermeat1610
@freezermeat1610 4 месяца назад
My idea is a module that gives maybe 5sp per kill, but it goes down -1sp per kill per second that the operator blocks the target, or something like that might be hard to code tho
@MiMuMo
@MiMuMo 4 месяца назад
how about, "blocks 1 enemy". They do not have 1 block count , they block 1 regardless whether their block count is 1 or 0 or 2. They ignore enemy block requirements, blocks wraiths and 3-4 block enemies, but only 1 enemy whether they have 0 or 10 block count from buffs. But also [gain sp per second] or [gain atk/def/dmg reduction] per block count.
@juances
@juances 4 месяца назад
For real, if an archetype needs a broken 6* with talents/skills that let you ignore their gimmick then the archetype is bad.
@Kokokbeluk
@Kokokbeluk 4 месяца назад
4:29 SUSSURRO MENTIONED!
@adele_pmmm
@adele_pmmm 4 месяца назад
Rules segment is the new 'Before we start...'
@darkomihajlovski3135
@darkomihajlovski3135 4 месяца назад
The best way to make a good duelists is give them sp on enemy kill so they don't get punished for their high stats
@ttojlhbluctott100
@ttojlhbluctott100 4 месяца назад
Wait, you're genius. If they'll get like 3 to 5 sp per kill it will make them actually great
@Xendrick
@Xendrick 4 месяца назад
Actually, that just fixed it SP on kill How has HG not figured that shit out smh
@thefool8224
@thefool8224 4 месяца назад
@@ttojlhbluctott100 doesnt need to be that high. just 2 makes a huge difference, but make it so any enemy dying in the 4 tiles adjacent does it
@CruelestChris
@CruelestChris 4 месяца назад
Feels like they were playing a drinking game where they put halves of abilities on cards and then pulled them out of a box. "OK, block...one! SP on...block! ATK...really high!" (Loud cackling) "No, no, I'll have that one, I can make that one work!" (Later at desk) "And that, son, is how I learned humans aren't supposed to drink brake fluid."
@Only_Ameen04
@Only_Ameen04 4 месяца назад
Or give them more block, and each enemies they blocked give them +1 sp/s
@zacharysiow5478
@zacharysiow5478 4 месяца назад
geek archetype is bad cuz it never supposed to exist, it was always just Aak, and that's it, the hp drain balanced out by RNG healing. Geek only exist after HG decide to further categorized classes into archetypes, Aak is a glorified AA sniper with a talent that drain health and RNG HP regen somewhat like Fiametta, you can't convinced me otherwise.
@Only_Ameen04
@Only_Ameen04 4 месяца назад
Tbh I think Geek should have reduce redeployment time just like April to compensate for constant hp lost
@andrewmcnally5013
@andrewmcnally5013 4 месяца назад
A quick guide to tell if the class is bad: Does the best operator in the class *ignore* their centralised gimmick? If yes, then it is a bad class.
@Master_K14
@Master_K14 4 месяца назад
exactly
@ColdBomba
@ColdBomba 4 месяца назад
If only hunter reload their whole mag at once They will never be here
@ThaDude
@ThaDude 4 месяца назад
The designer of the hunter archetype needs to step on a lego everyday for a whole month.
@sungodgoat
@sungodgoat 4 месяца назад
Ulpian also has ex-wife providing him with 30% DR and more than a maxed out ptilopsis s2 heal at all times
@Grim-n-play
@Grim-n-play 4 месяца назад
Its because Ulpian is an Abyssal Hunters not a Crushers
@sungodgoat
@sungodgoat 4 месяца назад
@@Grim-n-play its because he is a crusher with a +60% max hp infinite skill or an incredibly quick +90% max hp skill that gladiia's talent is so much more effective than others
@Michael_Jay000
@Michael_Jay000 4 месяца назад
7:11 I feel bad that i forgor Phalanx Casters exist, it gotten so bad that i got Carnelian but never once built her. I did have the same though before that thier just a tank or target practice on the roof, That is when the chongus event was released with Lin as a Phalanx. I just brush it off as easy skip. But the chongus event showed, enemy's on low ground can go to the high ground Thats where it hit me. Its intentional they released Lin as a tank in that event. Like bruh they promote an Archetype for a scenario that would not be common problem I still havent lvl up carnelian on that event lol, more likely never will
@LDAR
@LDAR 2 месяца назад
Lmaooo beeswax was my first e2 fully maxed operator and favorite character (I couldn't get asbestos and she really stuck with me)... All of that to realize she was really subpar
@thewinterprince1731
@thewinterprince1731 3 месяца назад
In defense of Crushers, there is actually one situation where they really shine: True Damage. Where other units with various defenses will be demolished by any damage that can sneak through those defenses, crushers can shrug it off because their HP doesn't care what damage hits them, it's gonna tank it anyway. With adequate healing, crushers can actually do really well as a unique type of tank, especially Hoederer, whom I use regularly nowadays for his true damage and sheer tankiness.
@hungnguyenquang3779
@hungnguyenquang3779 4 месяца назад
Duelist defender: get more block (and taunt value), lower atk, higher flat atk on skills (to counter low base atk)
@thefool8224
@thefool8224 4 месяца назад
or just slap siege's passive on them (the sp one)
@vincentdehaldolf1636
@vincentdehaldolf1636 4 месяца назад
You know how HG fix this Archetype flaw ? By releasing operators that has nothing to do with their Archetype at all, Degenbrecher, Wiš'Adel, Kal'tsit, ...... It is fine in some case, but for Degenbrecher and Wiš'Adel cases they are absolute disgust me that I don't even know why "Archtypes" exist anymore.
@mammothmk3355
@mammothmk3355 4 месяца назад
*Simplicity isn't a disadvantage. It's a strengh.* Unless you are doing flex work, most will solve, or try to solve, complex problem with simple solution. ;)
@NightOfTheRavens
@NightOfTheRavens 4 месяца назад
...Could you at least write the exact moment in the video you're answering to?
@thewinterprince1731
@thewinterprince1731 3 месяца назад
"Imagine an FPS where you have to reload every bullet." That's just every bolt-action rifle in every shooter ever...which are commonly used by sniper tryhards on a regular basis. The point of the Hunter is to be a heavy-hitter on one specific enemy at a time, which it seems to do well enough. It also reloads all rounds when not attacking, making it great as a backup unit for dealing with enemies that slip through your main defenses, just as a tracker/hunter might actually do.
@livingrain
@livingrain 4 месяца назад
Just had to check to make sure you weren't being delusional and putting trapmasters on here
@albertyu750
@albertyu750 4 месяца назад
Fixing duelist defender is simply just giving them 2 block and lower atk. Then rework the sp gain only when blocking trait to sp gain based on damage taken only. Small hits (
@TerryBradstreet
@TerryBradstreet 22 дня назад
Simpler solution: gain SP for each kill.
@mcwillisten
@mcwillisten 4 месяца назад
Hey SUPAH, when will you release the "Top 10 Reason Arknights Release Bad 6* Units"? I can't wait.
@Xtoxinlolinecronomicon
@Xtoxinlolinecronomicon 4 месяца назад
Everything said that doesn't end with a word ending on an E SUPAH adds a E. Every word that does end with a word the last letter is a E, SUPAH adds an A with hos accent. It's fascinating.
@Spectacure
@Spectacure 4 месяца назад
Imagine a dualist defender with a passive skill that gives them immortality, and a module that halves their dp cost (like aoe casters)… now you have a solution for their sp regen (because they don’t need sp anymore) and lower dp cost while doing their job of stalling bosses
@gerorgy3000
@gerorgy3000 4 месяца назад
also Hoshiguma module gives her extra block, so it possible to
@Spectacure
@Spectacure 4 месяца назад
@@gerorgy3000 that’s like giving juggernauts a module that says “they can be healed now”, that’d defeat the whole purpose behind the arch type, duellists description only says “one block” so I want to at least honour that
@kosmosXcannon
@kosmosXcannon 4 месяца назад
Sounds like the doll class with Spalter
@yufeng1707
@yufeng1707 4 месяца назад
Duelist Defenders "I genuinely cannot explain how they are so bad." Bro, you made like 3 videos on this already.
@spiderdude2099
@spiderdude2099 4 месяца назад
Honestly, I just wish they made it so Duelist defenders gain bonus SP if they kill the unit they’re attacking. That would be a pretty good trade off. It would allow them to generate SP way faster from lane holding and killing trash mobs, so you actually could use their skills more often.
@Mr.Dempsey115
@Mr.Dempsey115 4 месяца назад
16:04 you are so real for using a CODE VEIN OST You are based beyond reality for this
@frayacedare5246
@frayacedare5246 4 месяца назад
Hey Supah! i've always liked your editing and music choices. I got persona flashbacks during your vid, and the conga line picture is very cute!
@thefool8224
@thefool8224 4 месяца назад
fighter guards have 2 easy fixes for me. 1) make them deal arts damage or 2)make them reduce defense like those lizard puncher guys that do it to you
@Orlando_P
@Orlando_P 4 месяца назад
Or something like high atk speed with Little stunts in base.
@PlatinumKrown
@PlatinumKrown 4 месяца назад
I feel like doing arts or a minor true damage like 10% atk would be great, or like mountain's random crit, that would be useful too.
@thefool8224
@thefool8224 4 месяца назад
@@PlatinumKrown i think characters already deal a minimum of 10% of physical attacks regardless
@sidekic1109
@sidekic1109 4 месяца назад
@@thefool8224 it's 5%
@thefool8224
@thefool8224 4 месяца назад
@@sidekic1109 oh, confused it with another game
@kobietattenlagi7149
@kobietattenlagi7149 4 месяца назад
I thought number 1 would be Splash Caster
@zacharysiow5478
@zacharysiow5478 4 месяца назад
yeah true where the hell are splash casters
@theoreticallyme4548
@theoreticallyme4548 4 месяца назад
I thought number 1 would be Abjurers
@Gspoink
@Gspoink 4 месяца назад
It's because they fit into the instructor category. The class is without noticeable drawback except dp, they are just all loaded with dogass hindrances (attack interval increase, rng hits, self stun). If they decide to make one aside from Mostima actually relevant, they could. They just don't want to for some reason.
@randomperson4198
@randomperson4198 4 месяца назад
​@@theoreticallyme4548What does abjurers mainly do?
@zx_taaaaaaaaaaaaaaaaaa
@zx_taaaaaaaaaaaaaaaaaa 4 месяца назад
The only downsides of the splash archetype, like someone said, is the insane DP costs. That doesnt make it inherently bad. The reason why most splash casters are horrible is because of their outrageous SP costs. Look at Mostima, Dusk, Santalla, Lava alter, Gitano. All of them have SP costs so high that I could take a shit, wipe my ass, play CC for 30 hours and still not get 620 points, go to school, graduate, get a job, and their skills would still be just over halfway done.
@chimera1381
@chimera1381 4 месяца назад
The only way to fix duelist defenders is giving them a permanent duration or toggle skill that increases their block. Basically Mountain-ify them.
@Christian-CTDC
@Christian-CTDC 4 месяца назад
Or just make that for each enemies around the duelist defender(like 4x4 radius around her) that dies, provides them SP, like, even just 4-5 SP fixes them.
@thecrazylord3000
@thecrazylord3000 4 месяца назад
Fair enough, sleep well
@horrible_taste89
@horrible_taste89 4 месяца назад
Duelist Defenders are so bad that I forgot about them 😭
@Dyzygy
@Dyzygy 4 месяца назад
This is how I’d buff Duelist Defenders: 0) Reduce DP by 5-10 across the board 1) Bonus SP on hit&kill Talents. SP economy is their biggest problem 2) High Initial SP on Masteries or with Talents. In High End play, operators that provide immediate value on deployment are favored above others, i.e. Helidrops. Unlike true Helidrops, they would be able to recharge their skills, but you’d likely want to replace them with someone else
@hellnickyable
@hellnickyable 4 месяца назад
Abjurers are so bad that SUPAH forgot they exists.
@ThaDude
@ThaDude 4 месяца назад
They are not bad. Quercus exists and her kit fixes what the archetype's role is supposed to be.
@creeper7ech520
@creeper7ech520 4 месяца назад
@@ThaDude Silence the Paradigmatic is really good as well(although she is extremely niche)
@jacopotestolin6891
@jacopotestolin6891 4 месяца назад
I think that the Duelist Defenders could work by creating an operator that is completely something else, just like Mountain is in actuality a Centurion and not a Dreadnaught, by working on the talents and skills extensively. For example: Talent 1: while a skill is not active, this operator has +2 block. While a skill is active, this units has instead +100% of attack. Talent 2: when an enemy dies in any adjacent tile, this units regenerates a few SP. Skill 1: don’t care Skill 2: take a shitton of SP but is then infinite duration and just makes both sides of talent 1 always active, just for AFK maps. Skill 3: this operator gets +150% attack and defence and a very minor percentage of shelter. When the skill ends, the operator is retreated. If an enemy elite is defeated by this skill, the skill deactivates prematurely and you’re back at the start. It would of course have sub-par attack as a start, but I like the idea of having the last skill be an actual duel against a boss, where if you win you’re done and can go back to tanking but if you don’t manage to kill the boss you actually retreat out of shame. The main argument is that this way you just created a unit that is 90% of the time a protector defender and 10% a super dreadnaught. But was this not the point of this archetype? What do you guys feel about this idea?
@NikkiTheViolist
@NikkiTheViolist 4 месяца назад
tbh I don't think "just make another powerful 6-star unit" is a good way to fix an archetype, because all you've done is make another good 6-star unit however, looking at it it would be a good unit
@TheEmperorGulcasa
@TheEmperorGulcasa 4 месяца назад
I’d rather just have a helidrop one that is ready to go at deploy. Big ugly on demand would actually be pretty great. I just don’t want to have to have eunectes on field forever to get there.
@Irimu_
@Irimu_ 3 месяца назад
I genuinely didn't know chain healers existed...
@SolXeko
@SolXeko 4 месяца назад
I took a shot everytime SUPAH said Mountain's name
@mochalatte8362
@mochalatte8362 4 месяца назад
Mountain's EP being named "Tipsy" is fitting lmao (it's also a bop)
@kyarumomochi5146
@kyarumomochi5146 4 месяца назад
How to fix Duelist archtype: Talent 1: Extra +0.5 SP generation when not blocking that stacks with 1st module Talent 2: Damage is lowered by 50% but Block and DEF is doubled when skill isnt active, Damage is increased to 150% and gain 5% HP regen per second when skill is active Skill 3: 25 SP cost Increases ATK by +200% Every attack now deals 200% of atk as aoe damage, gains +1 block +80% DEF and +150% HP +50 ASPD and is able to attack all enemies on its range. Get 10 SP back when this skill kills an enemy If this looks to far off to you just remember Ray Mountain and Ulpian exists
@peterdenov4898
@peterdenov4898 4 месяца назад
Zuo Lee and Degenbender are way worse offenders in that regard, so it's not like HG has to worry about anything anyway.
@kyarumomochi5146
@kyarumomochi5146 4 месяца назад
@@peterdenov4898 Oh god forgot how insane those two were. They didnt even try with degen lmfao
@NikkiTheViolist
@NikkiTheViolist 4 месяца назад
so basically you're saying "just come out with an OP 6-star unit to fix the archetype"
@kyarumomochi5146
@kyarumomochi5146 4 месяца назад
@@NikkiTheViolist Yes thats litterally what the point is
@peterdenov4898
@peterdenov4898 4 месяца назад
@@NikkiTheViolist *6 star unit that is anything but the core archetype itself, lol And yes, that's how it works.
@nerox8661
@nerox8661 4 месяца назад
I never imagined I would find Osu! mapping drama in an AK video. Supah making impossible possible.
@kyarumomochi5146
@kyarumomochi5146 4 месяца назад
Eh the archtypes are bad but most of the "bad" archtypes has a broken 6 star that just ignores it all together and turns it into a benefit. Ray wih high DPH and Ulpian with massive stats for example HGs new method of making operators sucks so much
@NikkiTheViolist
@NikkiTheViolist 4 месяца назад
i agree, it's basically "make 5-star with obvious weakness, maybe 4-star with niche usage, and then make 6-star that ignores all the weaknesses"
@dragonnoi4385
@dragonnoi4385 4 месяца назад
Supah, the moment i saw ulpianus with that anchor, I immediately knew he will be a crusher
@Emptyness_Void.
@Emptyness_Void. 3 месяца назад
20:09 make their OP skill only 20 DP cost and while their skill is active, Def +100%, Atk +300%, Aspd +50 and the duration is 40 seconds
@ShiroTheFoxrouge123
@ShiroTheFoxrouge123 4 месяца назад
Hunter module is released...now they reload an extra bullet once they run out of ammo.
@tyaty
@tyaty 4 месяца назад
9:12 Liberators have very low attack so they stll do functionality nothing without their trait fully charged. On the other hand, Phanlanxes have a solid statline by default.
@cnemesys2156
@cnemesys2156 4 месяца назад
That's the thing I notice about dreadnaught guard, they are with exception of NTR, doesn't have an actual use case beside standing on the side of a blocking defender and help kill enemies. Both the 6* are borderline not-so-fast fast-redeploy. Duelist on the other hand, with their defense would allow a drop and forget kind of play. I remember when we use to call dreadnaught duelist guard, but with their defense being so low they can't duel. Now duelist defender kit from my perspective can be made to be good, have a talent that regenerate shield like Mudrock but instead of healing on pop, grant sp to the duelist defender. Now we kinda got rid of the sp problem in most situation, give the duelist a talent that slow enemies in a certain range except for one kinda like with Lee S3 to allow them to queue up enemies to kill easier. Also if needed be, give the caster Amiya gain bunch of sp on kill talent?
@januszpolak254
@januszpolak254 4 месяца назад
Ngl, Duelist Defenders feels like HG attempt at just reworking Dreadnoughts without reworking them but they failed.
@Area_GnC
@Area_GnC 4 месяца назад
Duelist Defender module: Caster Amiya Talent 2, with lower numbers.
@theiceman1633
@theiceman1633 4 месяца назад
In terms of duelist defender either they should make a remake or make some changes for the archetype like for example What if instead of sp on block they will get sp per amunt of hp loss could be in 1:1 ratio when in each ho loss they get 1 sp and they will also had increased taunt and 2 blocks with the same humongous attack but their range is only 1 tile and they had low def and res but huge hp like crushers And for some operators like eunectes if her skills is focused towards boss killing she will get -block but incread def/res +attack +aspd and can only block elite/boss
@Sammuel_Simmons
@Sammuel_Simmons 3 месяца назад
I Genuinely like your Videos Your Sarcastic talk Made me Laugh all the Time, I'm just Relieved that Finally I find an Arknights RU-vidr that Dare to stand up and said "Hey Dude This Operator is bad and Also This Archetype Is Bad". I Remember that many People on the Arknights Community used to Say this "There are no Bad Operator,There are just Bad Doctors",I never Believed it at all.
@FragmentVT
@FragmentVT 4 месяца назад
I think a duelist defender with somewhat more bloated stats and either passive skills and/or a talent that basically gives them offensive recovery could work if the sp costs were right, also just lowering sp costs for future characters in the archetyp could potentially work, but those would likely make them an exception that proves the rules more than anything else. Only getting sp when blocking really kils the archetype.
@TheEmperorGulcasa
@TheEmperorGulcasa 4 месяца назад
I think a simple solution is to make one a helidrop. Just have skill active on deploy so don’t have to interact with the charge mechanic unless you leave them out. A helidrop big ugly would actually be pretty great.
@Orlando_P
@Orlando_P 4 месяца назад
I think a good way to fix hunter archetype, it's making every bullet a extra attack accumulative like mistic casters. But while mistic casters only stacks with no anemies, the hunter should still attacking but reloading the ammo at the same time. Or put the ammo system with the skills but with the plus of "if the operator already have a max mag, you can use it with skill too". And with some gimmick of switching between weapon like Ash, Jessica alter etc.
@Zy7ron
@Zy7ron 3 месяца назад
Bro playing Left 4 Dead with Arknights mod😂 Nice vid
@dokutahblob
@dokutahblob 4 месяца назад
Of all things, the one I expected the least was the Go Go Inspection Gadget reference
@SleepySuppish
@SleepySuppish 4 месяца назад
I fully expected merchants to be on this list if we we're talking solely about archetypes.
@Only_Ameen04
@Only_Ameen04 4 месяца назад
Merchant at least have reduced redeployment time to compensate unlike archetype here that almost have no compensation for their downside
@Yeriae
@Yeriae 4 месяца назад
When you were building up to the final archetype i just already knew it was gonna be duelist defenders. Like I remember when I got Eunectes, she proceeded to be the only 6 star operator i left at e0 lv 1. Like, where and when will I ever need a block 1 defender???
@Ixcez
@Ixcez 2 месяца назад
Might be wrong and even remember wrong but it feels like duelist defenders were released together with Nian, sort of remember Nian's banner being close to Eunectus, and with her S3 giving +1 block count + more def made Eunectus + Nian seem like a very good pairing, and probably make ppl pull for both.
@ПавелВостоков-о3ч
@ПавелВостоков-о3ч 4 месяца назад
No AoE caster? That's a news.
@Paul-vv5ql
@Paul-vv5ql 4 месяца назад
I mean AoE casters work as an archetype but it just has alot of bad operators, its decent on clearing multiple trash mobs and high def enemies that are being blocked by defenders but it is clunky.
@ПавелВостоков-о3ч
@ПавелВостоков-о3ч 4 месяца назад
@@Paul-vv5ql They cost 1/3 of your DP pull for pity output
@Paul-vv5ql
@Paul-vv5ql 4 месяца назад
@@ПавелВостоков-о3ч i wouldnt really call it a problem since myrtle is around. But i wouldnt use them either since there are way better wave clearers
@axios4702
@axios4702 4 месяца назад
How to buff duelist defenders: Lower DP cost, remove SP charge condition, become Dreadnought 2.0
@fishoreo
@fishoreo 4 месяца назад
I think duelist defenders are how dreadnoughts supposed to be. As a "duelist guards" they should be able to 1v1 the enemy. So having high attack, hp and defense should be their kits. But them having really low defense kinda make them contradictory, while Lord guards having wider and longer range,, can target drones but having even higher defense than dreadnought. Like it's so not balance at all.
@syareefurqan
@syareefurqan 4 месяца назад
well the problem is they already have TWO module that one of them kinda remove the sp charge condition and it's not that good since it still generate sp slow while not blocking so even hg decide to release 3rd module for eunectes i don't think it's gonna fix it also...
@axios4702
@axios4702 4 месяца назад
@@syareefurqan I don't expect them to actually get fixed to be honest, but that's okay.
@furnoprime9439
@furnoprime9439 4 месяца назад
I like the idea someone preposed here in the comments that Duelist Defenders should regain SP via kills or via any enemies that die within their 4 adjacent tiles. That way their _asininely high Atk stat_ be no longer a hindrance to their SP gains. And yea I do agree they need a _steep_ decrease in DP cost. I think 25 DP should be a nice, comfortable spot for Duelist Defenders to be in. Not too low, not too high but that's just me personally ya sees.
@januszpolak254
@januszpolak254 4 месяца назад
​@@fishoreoTbf HG clearly intended Dreadnoughts to be Caster killers. Tho for some reason they didn't give them any res.
@viktorino8604
@viktorino8604 4 месяца назад
imagine, a defender, but with phalanx trait broken edit: or more executor specialist, but a healer then called it "PARAMEDIC"
@ThaDude
@ThaDude 4 месяца назад
Lancet but an archetype and with OG Gavial talent.
@viktorino8604
@viktorino8604 4 месяца назад
@@ThaDude am thinking a concept that it will be a melee unit, fast redeploy, and it heal allies instead of attacking just like allerdale (that unit that gives barrier in episode 11)
@aereonexapprentice7205
@aereonexapprentice7205 4 месяца назад
Noice, enjoyed this informative video, agreed to some of these. But as an avid Integrated Strategies enjoyer, high tile tanking actually comes up more often than one would think. Often i got caught with my pants down and had to leak several pesky drones because HG just hands them to you in IS like a dealer trying to hook kids with free samples, or have emergency buttons like texalter. And even then theres a whole buncha maps in IS where HG said "NOPE. No ground tiles for you. Drones be upon ye.", so i found myself appreciating high tile tanking or heal tanking with medics.
@Dodo-mc2vm
@Dodo-mc2vm 4 месяца назад
Me thinking of number 1 : Abjurers ? With Tsukinogi & Nine-Colored-Deer ? Nah they have Silence alter...
@laby1827
@laby1827 4 месяца назад
Actually designing a duelist defender could be a great challenge, here is a talent idea I came up with : Talent 1 : gain +1 block for every 2 operators deployed with this operator's faction (self inclued) The goal of this talent is to make this duelist defender usable in frontline, blocking multiple units while also making the operator gain sp more consistently. It will also make planning a stage more interesting because you can deploy/retreat operators of the same faction to change the block count. So you can adapt your strategy depending on if you need more or less blocks. I added the restriction of "operator with the same faction" so the squad creation is a bit more interesting, so if you want to have at least 2 blocks you need this operator + 1 other. If you want 3 blocks you need this operator + 3 other, etc Then for the other talent and the skills, the design could go anywhere. Maybe Talent 2 could help with survivability to help the operator charge sp, then the skill could be dps oriented to kill the blocked enemies My comment isn't useful because HyperGryph do their own things, but I like the exercise of designing stuff
@Santisima_Trinidad
@Santisima_Trinidad 4 месяца назад
How to fix duelist defenders: just give them a talent that puts there range to zero and gives them like 4SP for killing an enemy. Then give them Slayers mega punch from GGS as an S3 to just 1 shot actual god.
@TheEmperorGulcasa
@TheEmperorGulcasa 4 месяца назад
I feel like another solution would be to make them a helidrop. Just don’t worry about charging as you get the skill on deploy. Basically like how skadi used to be mostly used, but now with better defense.
@LWKYArknights
@LWKYArknights 4 месяца назад
I can be glad that Swordmasters aren't on the list and are all actually really good (except Tachanka) and not just the 6 stars. Now let me point out all the Cutters seen in this video: 2:49 7:15 12:55 Thanks for your attention. What do you mean this has nothing to do with the video?
@thema1622
@thema1622 Месяц назад
Duelist defenders have one really cool thing and a bazillion flaws. I would love a defender with their effect of generating sp whenever they take damage but without at least three of these flaws. 1-Higher sp cost because why not 2-block 1 3-actually having to block an enemy (let them supercharge if poisoned) Imagine one of these guys with a push-stun and sp needed like 20. There's still another flaw tho and that's it... This kind of gimmick is a reward for playing bad, as you would've rewarded for letting a big group to accumulate instead of killing them quicker.
@NikkiTheViolist
@NikkiTheViolist 4 месяца назад
the only way to fix Duelist Defenders is to give them insane synergy with SP batteries. Like, maybe, a trait that says "Can't gain SP on own except when blocking but SP gained from other operators is doubled/tripled" or something less wordy than that only problem is, without modules, game designers messed up: they can't even gain SP from SP batteries when not blocking literally had to make BOTH module variants say (or imply) "oh yeah SP batteries work now"
@vanya3935
@vanya3935 4 месяца назад
For Duelist Defenders, it could be fixed by by upping defense and reducing attack. You really only need them to stall the boss for your real DPS. Having a healable 1 block with stacked defense would be very useful. Give their skill a stun immunity or elemental res, and they would be awesome.
@Bondrewd__21
@Bondrewd__21 4 месяца назад
You know SUPAH? That summer I would be taken for mandatory 1 year army service, and I wish, that when I come back, Base will come out of beta…
@Cris-bu3my
@Cris-bu3my 4 месяца назад
I personally would've put Merchants somewhere high on the list. While the reduced redeployment time is pretty nice and makes them more versatile, the cons are way too big to ignore. Like DragonGJY said in his Swire alter video, having them on the field is actually detrimental for the whole team, not only themselves. Like sure, Crushers will die against trash mobs and Duelist Defenders will never charge their skills, but outside of wasting a deployment slot, they aren't active harming your team just for existing. That trait also makes it almost impossible to use on hard content that reduced natural DP generation (at least not without tons of flagbearer support). About the operators we currently have, Jaye is just insane for his rarity, Lee and Swire alter aren't really bad, but they're on the niche side, and Mr. Nothing is "I peaked at CC#5" (and I think he also saw some use on IS#3 Ending 2).
@Trash_G0lem
@Trash_G0lem 4 месяца назад
Bro forgot abjurers exist
@juances
@juances 4 месяца назад
Abjurers are weird because one of their most annoying things, the HP conditioned shelter that they all have, is technically a talent not a trait of the branch itself. Their trait is just switching between dealing damage and healing.
@ThaDude
@ThaDude 4 месяца назад
Restrictive talents: check Awkward trait: check No definitive role: check
@theblissone
@theblissone 4 месяца назад
It my first time hearing an Italian Explain Arknights, How the Siracusao??
@azukipl9178
@azukipl9178 4 месяца назад
solution for duelist defender: give them perma skill like moutain S2 charge once, and forget
@N0i_R
@N0i_R 4 месяца назад
SUPAH: This video is sponsored by YOU. Me: I didn't know how, but thank you.
@jeano7684
@jeano7684 4 месяца назад
I have an idea on how to fix Duelists! What if they had a talent that allows them to "block" enemies from further away? Something like slowing enemies in front of them in X range up to block count and make that count as blocking an enemy, would that work?
@creeper7ech520
@creeper7ech520 4 месяца назад
So kind of like with the sentinel protector's module but with slow added as well? Sentinels reveal invisible enemies in their range Could be pretty interesting for an operator
@khongnoi1012
@khongnoi1012 4 месяца назад
Since the identity of Duelist Defenders is "Duel one-on-one", fitting changes are limited. I'd say give them increased DEF and RES while their skill is not active, much like Phalanx Casters. And maybe lower their cost to around 20. That way they can be heli-dropped to stall a troublesome enemy much like Gravel, trading redeploy time for a powerful skill if they survive long enough.
@johnsonyip1127
@johnsonyip1127 3 месяца назад
"are you the op because you are ifrit, or are you ifrit because you are the op?" - sun tzu, about ifrits archetype strength
@Hexflame
@Hexflame 4 месяца назад
I find it at least mildly hilarious that you posted this during our current rotating plate on Pyrolysis, everyone has 1 guard and only those actively blocking can deal damage, but skills that increase block count, Eunectes and Mountain for example, still work. Mixed with the sheer quantity of buffs on enemies from going to 200 and doing all the 'quests' in one go means that Duelist Defenders are pretty great for this exact use case. Sure, it doesn't make them generally good, just funny that they are specifically good when you released this video. I think I have a way to make at least one outlier Duelist Defender that 'just works', as well. Just toss an OP unlimited duration skill on them. Then, even without the module, even if you have to deal with a long charge time, you get a Thorns or better level payoff. If we want to talk about some kinda weird experimental 5-star that manages it in spite of not being blessed like the unnamed 6-star above, then we'd probably be looking at a talent that makes it so that they block +2 off skill and deal aoe damage on skill, or something like that, weird, might not work in certain ways, but enough to get the job done.
@psychocrysis2
@psychocrysis2 4 месяца назад
He obviously doesn't play high risk.
@razzmatazz6233
@razzmatazz6233 19 дней назад
im that one diehard carnelian simp btw
@tsurara6820
@tsurara6820 4 месяца назад
They are duelist defender, so why cant they recover sp on both attack and block? Just give them sp when attack in additional to sp recovery on block
@zancloufer
@zancloufer 4 месяца назад
I think what makes Phalanx Casters really awkward is that off skill you want them to tank, but on skill they become really squishy. Mint and Linn kind of sidestep this issue with their Talent and skills but in general yeah the base archetype is bad.
@edhikurniawan
@edhikurniawan 3 месяца назад
Imagine shooting game loading one bullet at a time. Snowbreak shotgun users : How to make Eunectes work : All of her skill SP cost reduced to 10% of the original.
@DS-ce5jc
@DS-ce5jc 4 месяца назад
Hard to believe dreadnought, hookmaster, phalanx in top 10 and there's no Abjurer 👀
@NikkiTheViolist
@NikkiTheViolist 4 месяца назад
because Abjurer isn't an inherently bad archetype, it's just that it's exclusively defensive units and current meta says defending is almost always inherently worse than just having higher DPS
@DS-ce5jc
@DS-ce5jc 4 месяца назад
@@NikkiTheViolist agree, But I think Supah just forgor they exist
@Sharkcapp
@Sharkcapp 3 месяца назад
Yo supah this can fix duelist defender trait: gain +1 block whenever this unit kills an enemy, when blocking more than 1 enemy: give "tremble" to all other blocked enemies. That solves the dp and sp problems while still keeping the idea of being a duelist since only one enemy actually attacks them 😂
@vincecomuna
@vincecomuna 2 месяца назад
So tell me, dear Supah: is Caper's boomerang class a god's creation? Is she approved?
@Onidrako
@Onidrako 4 месяца назад
Simple fix for fighters would ve an archetype damage amp and damage resist. Simple fix for hunter sniper would be AoE attacks whilst they have ammo, reload only when no target. Can still attack but single target with no ammo.
@FieriaAreilielle
@FieriaAreilielle 4 месяца назад
I'm surprised splash caster didn't made into the list. The moment you get either Eyja or Goldenglow they basically gone unless you got Mostima. Well, the DP- module really great on them and I think it would also fix the issue with Duelist archetype..
@kazekori9593
@kazekori9593 4 месяца назад
New Supah vid just dropped We hating Skadi Guard with this one
@Purplepentapus_
@Purplepentapus_ 4 месяца назад
A solution for duelists that i was thinking about the other day is to make their DP rate with module (0.2/sec) be their natural DP rate, and the bump the module effect to 0.4/sec or maybe 0.5/sec. Obviously that wouldnt solve everything, and maybe it would just be better to remove that limitation entirely anyway. Also, I dont view duelists as boss killers, but rather boss (and elite) tanks. Theyre not so much meant to deal damage as they are meant to hold a high threat enemy in place and have high survivability while your other ops deal damage. Or at least thats how I use Cement with her S2, now that I think about aurora and eunectes's skills I guess thats not really the common design mentality...so yeah, i guess youre right, theyre kind of a mess. I wish HG would actually patch existing content (they did it ONE time with chain casters...)
@ChibiGwen
@ChibiGwen 4 месяца назад
Duelist Defenders should have niche of trading amount of enemies for being immortal slab of divinity that can hold still singular enemy until you feel like dealing with them. Like, having Aurora just CC Patriot while having self sustain to ensure enormous amount of damage would be way cooler and actually useful than what we got now.
@chun186
@chun186 4 месяца назад
you could just fix the duelist defender by making them deal 1 gummybillion damage on deployment
@ShadowSausage
@ShadowSausage 4 месяца назад
12:30 Martini Henry from Battlefield 1 exist btw It's single-shot rifle you need to reload by 1 bullet per shot
@CruelestChris
@CruelestChris 4 месяца назад
Also, you know Rocket launchers
@KlaifTheBee
@KlaifTheBee 4 месяца назад
Increase block count for duelists, this is the only way to fix that. Or make a skill that charges when blocking and then increases block count forever, kinda like Blaze's second skill. Put that duelist defender infront of Mountain and add healer and you'll get autobattler with basically one ground line covered. Yes, it would be weird guard, but it would have pretty decent application.
@JADATH650
@JADATH650 4 месяца назад
I figured Mushas would be on the list. They are basically dreadnoughts that are unhealable, that have to have self preservation in their kit to not he shit, rather than any other cool mechanics
@TheEmperorGulcasa
@TheEmperorGulcasa 4 месяца назад
If anything I think they are worse normally. Dreadnoughts have high atk but low atk speed. Skadi can show how enough atk can make you relevant even now. But musha have high atk speed and low atk, which screws them over against any armored enemies, which is common among things you want to 1v1 duel.
@leehaoteng3642
@leehaoteng3642 4 месяца назад
Ok hear me out shouldn't ulpanius(idk how to spell his name) work way better than hoederer bc of gladiia abysmal talent max hp regen ? And since he a crusher guard fat stack of max hp? The only problem is yea another slot needed to bring gladiia.
@Unknown299-hi4qc
@Unknown299-hi4qc 4 месяца назад
He is better than Hoederer and probably also more unique cause of S3 mechanic giving Ulpian Gladiia is basically not as bad as giving Skadi the entire AH squad and the trade off from it is far better cause thanks to Gladiia PHY + ARTS resistance and HP regen turn Ulpianus to be absolutely unkillable
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