@@leonardolim8976 I believe that card redirects mostly target-based effects. And even if it hypothetically worked, that's still not an optimal play. That's basically 2 cards to use for 1 harpies feather duster... And the chain is easy to counter by just negating the mrp.
I love cards that are unaffected by spells if Umi is on the field because they don't gain the attack boost from Umi, which is the stupidest anti-synergy.
The new Sea Stealth II card actually makes use of the restriction. They won't be destroyed by its effect since they're unaffected by spells while you control Umi.
not to mention the burgroths which though their effect needed umi, umi actually weakened them... so it's no wonder that umi instantly got kicked out when LO came about.
You forget to mention that Hannibal Necromancer also has to compete with cards like Breaker the Magical Warrior, and Breaker does everything he does but better, his attack when hits the field is respectable for a level 4, he can destroy either spell or traps and not being limited by one type of card, and as a dark spellcaster he also has a lot in the support cards as well, making Hannibal pretty redundant at best.
@@leetri Yeah. I admit at times I feel sad about competitive scenes and badly made effects because a lot of the monsters drawn looks pretty cool and could make up for interesting concepts. Kinda like Pokemon, Charizard was the favorite pokemon because of lore and concept but was at first neglected in competitive play because of his weaknesses.
When Hannibal Necromancer was released in the OCG in 2003, Breaker was Limited. When it was released in the TCG in 2008, Breaker was Forbidden. It didn't actually have to compete with Breaker that much when it was new in the OCG, and didn't have to compete with it at all when it was new in TCG. In-fact, I'd guess it's *supposed* to be a weaker version of Breaker.
@@Greg501- It actually doesn't.The video just shows the anime artwork for some reason,and its only in the anime where it does have that extra requeriment.
Would be cool if there are cards that can be treated as Torpedo Fish or Cannonball Spear Shellfish while on the field or cards that can special summon both to the field easily.
True, but he was talking about the support that dark spellcasters gain, not the actual card itself. Because even with that great support, no one's going to play it for it's effect.
I would get tired of always seeing the same support cards when there's mention of positive things going for the card that's being talked about. In fact, this video is the first time I've ever seen Dark Magic Veil, which looks like a pretty decent DARK Spellcaster monster reborn. Would still not play Hannibal because of said support though.
What you didnt mention about hannibal necromancer is that breaker the magical warrior came out before it and has a better statline, effect, AND is related to spell counters as well lol, there is no real reason to not just play breaker over hannibal
The only advantage I can think of for Hannibal Necromancer is a) Breaker spent a lot of time going on and off the limited/banned list, but even then it's way too nerfed to do much, and b) it has better Defense, but this doesn't really matter when Setting it means losing its effect. Hell, I had to check, and Hannibal Necromancer showed up second in both America and Japan. In Japan, it showed up a few months later, and in America, it showed up a whole five goddamn years later.
I always rationalize these type of "a worse version of x" in the way that someone might not actually have a better card available, so they use what they have until they get that better card. Sure, in Yu Gi Oh and especially any sort of competitive play that probably ends up amounting to "better off not using such a card at all / better off with a filler card" most of the time, but there you have it.
I have the "pleasure" of owning all three of the top cards on the list and they are old cards that existed at different times. Gust gave a fine MST impression in an environment filled with very powerful spells and magic jammer. Also sometimes your MST got jammed and you wanted a backup Gust. Remove trap never was playable because seven tools of the bandit existed. The main issue snow had was Jinzo and you avoiding traps, especially permanent ones that otherwise would have needed to be destroyed, at all costs for quite a while after his first printing. Also there were about 5 MST functional reprints at the time with dust tornado being the best and snow being the worst. Also gryphon wing not being on a list it could be on makes me wonder if it hopefully finally might have stopped existing. On the other hand it is a fair assumption it actually never destroyed a backrow card except the one mythical harpy feather duster it hit in the anime.
Watching this just reminds me of how I started using Judgement of Anubis when Heavy Storm came back after it was initially banned. Using it to destroy my opponent's Shooting Star Dragon was one of my proudest moments in the history of the game
Mirror force. Even tho drowning mirror force already exist. Normal Poly powercrept by more powerful archetype specific versions of it. Man that would be a cool list.
@@MEGASTRIX Poly kinda doesn't count, seeing as the only decks that use it are the ones that don't have their own archetype version. So for those decks, it technically was never powercrept. (Yes, I'm splitting hairs)
Not sure if this has been done, but a top 10 archetypes that became playable with support? Like Vampires and Ice Barriers. (I should have worded this better, any deck can be playable I meant better or not seen as a joke deck)
@@sebarsht12 I wouldn’t count that because it’s such a small amount of cards and wasn’t really an archetype in the first place unlike something like Ice barriers that has all the creditionals for an archetype but it was just so trash
2:15 "destroy your own spelling traps"? I guess if you're abandoning sabotaging a spelling bee? 12:15 No mention of Commander of Swords needing a LIGHT Warrior-Type monster, too? Great list! Love bad card lists like this! Thanks for uploading!
Alternative title: Cards that konami will release in duel links as a an UR (Seriously this game need to give easier accesses to spell and trap removal )
Might be interesting to look at the “Top 10 Cards with Irregular Attack or Defense”. What are the best cards with 1920, 2050, 450, or other not-divisible-by-100 totals?
@@sebarsht12 chaos dragon levianeer? Oh, that monster that has an effect based on how number of different attributes to summon. But how about solemn brigade effect? Sorry, I never heard of that card.
@@mfznal-hafidz8592 The "Solemn Brigade" is a fanmade term that refers to the counter trap cards "Solemn Judgment ", "Solemn Warning" and "Solemn Strike"
Magical Citadel of Endymion doesn't even work with a special summoned Hannibal Necromancer because you have to have a spell counter on it to even activate the effect.
I love watching these non-meta videos too! Probably because I don't really keep up with the current meta, and I love your method of trying to find usefulness in these objectively bad cards. I think I'd just be interested in you doing a video on random cards you've never really seen anyone talk about and discussing why that probably is.
Top 10 Tuner Monsters (that aren't mainly used as hand traps); Top 10 Synchro Tuner Monsters; Top 10 Ritual Monsters; Top 10 Union Monsters; Top 10 Gemini Monsters; Top 10 Link 4 Monsters; Top 10 "Number" Xyz Monsters; Top 10 Monsters whose ATK/DEF depend on their effects; Top 10 Level 4 Monsters with 2000 ATK or more; Top 10 Rock/Reptile/Fish/Sea Serpent/Plant (you name it) Type Monsters; Top 10 Cards that have a better version of themselves (BLS>Chaos Sorcerer, Magical Stone Excavation>Spell Reproduction, Gold Sarcophagus>Different Dimension Capsule...) Top 10 Spell/Trap Cards that activate from the GY; Top 10 Best Equip Cards.
@@intoexileimustgofailedihav8027 I think there are a lot more. NMCR takes away your opponents graveyard, pre-nerf cyber style is free link materials, Destiny draw lets you search any card, many of the draw-sense skills if you only played one of those cards would be great in game 2 and 3, switcheroo lets you mulligan, extra extra literally gives you an extra card, endless trap hell lets you add back a trap and recycle others.
@@intoexileimustgofailedihav8027 Oh yeah, you're 100% right that balance and restart would be the best. I'm just saying these would also be pretty good.
He said "most flood gates are trap cards", it's not the same as "all flood gates are trap cards". He was corect saying that when two out of tree cards that showed up were trap cards so what's your point?
@@metheguy1232 sorry dude. My classmates weren't so good with me in the past several years and I started getting things more seriously. I am sorry if I upset you.
How about most convoluted summoning requirements, and ways to cheat around it? Or number of steps to summon a boss monster as intended and ways to circumvent those requirements and just bring it out.
Considering Breaker was first released as a limited card (back when that was a thing...), it's understandable they'd have a weaker but similar card, kinda like all the bad MST clones.
Reaper of the Cards Level 5 Flip monster that destroys 1 Trap upon flip OR reveals 1 Set backrow upon flip and only destroys it if Trap. & only a few months later, Trap Master was released, same effect, but way better because Level 3.
I actually threw a couple of MWTs in my current deck in World Championship 2008 recently, and using them's actually pretty simple if you also manage to get a Dust Tornado on the field as well, since you can just wait for your opponent to activate anything, then use Dust Tornado to destroy something, and now you're on Chain Link 3 with little effort. :D
A way to make Infernal Flame Emperor useful is to make a fire based archetype that can swarm the field with special summons and like to banish its' own monsters. How good that would make the card would strictly depend on how good the archetype would be and the advantage generated from banishing.
I want to point out that at number 10, Tornado, at that time in 2007, MST was LIMITED so... i guess Konami really wanted something like MST but more restrictive.
I remember Remove Trap from waaay back in the day. Man that is a blast from the past. And you are absolutely correct. It saw play alongside Dispel only because they were the only ways to remove spell and trap effects (I think). Heck Remove trap was so bad it only lasted a single Booster set. Because in Metal Raiders, Seven Tools of the Bandit was released and Remove Trap was getting replaced the moment someone pulled one. Spring forward a little more when Starter Deck Joey and Pegasus hit the scene and Remove Trap was completely replaced with Seven Tools. That's how mediocre it was.
It would be really cool if konami released a chain-based monster archetype, like "you can special summon this card from the hand as chain link 3 or higher, you can special summon this card from the graveyard as chain link 4 or higher"-style effects. That’d be a deck that might be able to use mystical wind typhoon (although it’s been so thoroughly power-crept that they probably still wouldn’t)
Most of these cards I at least TRIED to get to work back in the day, but gust and driving snow: I just looked at them and was like "that's too much effort". I especially tried to get orca mega fortress of darkness to work, but because I was a kid who didn't realize you could just buy individual cards online, (and didn't have the money to anyway) I didn't own either torpedo fish or cannonball spear shellfish, so it was just a beatstick that I could summon easily with a legendary ocean.
Top 10 cards that punish the opponent without negating or destroying. Examples would be Red-Eyes Flare Metal Dragon (burns the opponent for using effects), or that one Ice Barrier trap that banishes the opponent's cards whenever they banish yours (it's at the end of the first Rata video for them).
Trap cards in the first ever rulebook of the game would not go to the graveyard after activation and would instead include it in the card text when to send it. So cards like trap hole could be baited face up and not use its effect right away, then destroyed by remove trap. Gruesome Goo and Change Slime anyone?
I love anything non-meta, because thats where creativity, fun and surprise usually lies for me, while meta for me just says "OP, Pay to win, boring, elitist attitudes, playing a specific archtype to the point etc" (generalizing at a maximum to keep it short), and I especially like gimicky cards that arent bound to specifically named cards or archtypes, as that gives much more possibility for fun or quirky strategies. Also is why I bear such a resounding disgust with the state of the game today with it being all "flood the board each turn or lose" and mostly just piloting into the same hyper-specific strategy but all in one or two turns, just gives no room for any dynamics and the best comparison I could give how I feel about it is to compare it to something like the "loudness war" in the music industry, where everything got completely saturated and maxed out (volume-wise) at the expense of everything else (probably including your wallet in both cases XD).
Top ten yugioh monsters that are in the art of other cards 1. Goblin attack force (attention) 2. Ojama trios (ojama trio) 3. Warrior lady of the wasteland (karma cuts) 4. Injection fairy lily (weed out) 5. Luster dragon 2 (disappear) 6. Blue eyes white dragon (burst stream of destruction) 7. Dark magician (dark magic attack) 8. Magician of black chaos (dark magician of chaos) 9. Dark ruler ha des (skill drain) 10. Kuriboh (winged kuriboh)
I'd love to see a top 10 best and worst Insect Cards, cause I'm curious weather or not the Insect type is any good, due to it's limited support over the years?
I think a cool video would be about cards that are good in like duel links, but bad in the normal game. Or something similar like that, I just like learning about the differences between the two, I think it's really interesting
I want an infernal flame archtype revolved around an upgraded version of infernal flame emperor that destroys any card by banishing a fire monster from ur grave. If it's a pyro monster u can target 2 cards. If this card is destroyed and sent to the graveyard special summon infernal flame emperor ignoring it's summoning conditions. I could see it splashing well with shiranui.
Gonna add, Hannibal Necromancer is literally just a worse Breaker. Same level, same type, same attribute, less attack, and an effect that's a gimped version of Breakers.
I’m glad a card called simply “Typhoon” wasn’t on this list. I have a single copy. It’s able to be used from your hand and destroys a back row card if you control no other cards. Other than the hand activation, it’s a normal trap card.
Forgot orbital bombardment, a normal trap card that says: send a alien on your side of the field to the graveyard to destroy one spell or trap card. If it was a continuous trap, maybe it wouldn't be as bad, even if it said destroy a alien.. but it says send a alien to the graveyard
Mystical Wind Typhoon is baffling because it's a standard effect that just has extra restrictions. Normally, they only do that for banned cards or better effects that would be banned without the restriction, but it's neither. Why not destroy 2 or 3 spell/trap cards, why not prevent other copies of its targets from being activated for the rest of the duel? Why not let you draw a card or something? Sheesh. Same with Gust and Driving Snow. If you're going to place restrictions, make it more useful than a standard effect other (not banned) cards can do easier.
I'm haunted by the orca when they released it in Duel Links. So many legendary ocean decks, so much removal that stomped everything since people figured out a good draw engine. It was somewhat gimmicky but if they even had a little going for them you just lost period nothing you can do. Not fun at all
Legendary Ocean decks dominate every video game you can make them in except Duel Academy (since every AI opponent runs the same dozenish staples and is very good at top decking them to clear lockdown), Tag Force (since you can't make your partner's deck compatible most of the time and Duel Carnival has Xyz monsters). For whatever reason, its components were generally easy to get even in games with restrictive card options (like WC2008) with only Seven Trials to Glory making it hard to get (but Seven Trials to Glory in general had a terrible problem with not letting the player get useful spells/traps in general.).
Top ten worst destroy monster by card effect 1. Zone eater+swordsman from a distant land (usefulness: almost nothing at all are useful for these two. Unless use mask of restrict to prevent tribute against the monster that attacked these cards. Really 5 turn wait for destruction are not worth it) 2. Two pronged attack (usefulness: it's useful for destroying andros Sphinx and Sphinx teleia to summon theinen the great sphinx) 3. Final destiny (usefulness: infinite cards can remove hand size limit so you can draw a lot of cards to pull this off 4. Steel scorpion (usefulness: 2nd turn destruction isn't that bad. Make sure ur opponent doesn't tribute the monster that attack steel scorpion with mask of restrict) 5. Medusa worm (stall spells and traps to prevent medusa worm from being destroyed by battle) 6. Blasted by the tribute (usefulness: still a higher chance your opponent tribute summon so it's not all useless) 7. Destruction ring (usefulness: we do not mind having monsters in our graveyard but there are better cards to do it) 8. Nobleman eater bug (usefulness: mauloseum of the emperor to set without tribute) 9. Ring of destruction errata (usefulness: gain enough lp higher than your opponent and only target monster lower than ur lp) 10. Time wizard (usefulness: second coin toss)
I love your video, i was thinking can you make a video about cards that was too op in the anime and become garbadge when they were printed (like sebatian the philosophal stone)
Another informative video, although let's face it MST, Harpies, TT and Lightning are awesome, its hard to beat them Year 12 of waiting for Yubel support and no Fire Kings don't count as they aren't designed to help her
Talk about forgotten archetypes. Like the Tomato archetype from the Zexal anime show! [For some reason it's not in the yugioh card game in real life]. Examples of their cards are Tomato king and Tomato in Tomato
Top 10 Monsters that could have their own archetypes, I'll personally would like to rename all Gate Guardian and their pieces as Labyrinth to make a labyrinth deck