The real difficulty in running Castle of Dark Illusions is that you have to play around the fact that your opponent might use Catapult Turtle to launch their Dragon Champion towards your castle, shattering its floatation ring, thereby causing it to collapse on top of your monsters.
You only have to worry about that if you trap your monsters inside a huge yellow shield like a dumbass. I personally just let my opponent kill all my monsters first so they won't be crushed and cause me to lose the game.
@@filipvadas7602 it kinda make sense considering the last game Yugi played in the manga before going full children card games is D&D with (Yami) Bakura as the GM
@@livingmaulana kinda makes you wonder why they never expanded on the idea. Same with Dice Monsters. A few rule changes and you have yourself 2 new card/dice games
@@filipvadas7602 That because that is exactly what it was in the Manga. Back then Duel Mosters (or Monster and Magic) was D&D with both players being the "Dungeon Master" and the cards were the 'character sheets' and you had to try to out DM'd the other. That why we had things like "Water increase electricity moves", The "Floating Rings" and of course "ATTACK THE MOON"
I remember that in the anime Castle of Dark Illusions covered your monsters in the darkness, so your opponent cannot see them, so people in my school used a big book to cover the cards on the field to imitate the effect, that was the early days of Yu-Gi-Oh!
Yep, I remember that too with Panik. I actually thought that was a dope card to use and protect my monsters that are very visible on my field. And the floatation ring thing around it was wonderful.
Konami really did Castle of Dark Illusions dirty, not only they lowered its stats they gave it a completely different and very bad flip effect, how hard would it have been to make it so your opponent can't attack any of your other monsters (while keeping the 2500DEF) and then have it blow up and your field if you received damage? It wouldn't have been good but it would have kept the spirit of the manga/anime.
I remember at school when people played Castle of Dark Illusions we would use Catapult Turtle to launch our Dragon Champion towards their castle, shattering its floatation ring, thereby causing it to collapse on top of their monsters.
So I had to re-write the #4 and #9 spots, and then just swap their places, as well as re-did a small segment in the #8 spot which directly refenced something that was no longer in the video after the re-write. In case you were wondering why I reuploaded it.
I’m an old timey Yu Gi Oh dude, who remembers literally every one of these cards. Anything past the original synchro dragons is pretty much new to me. This video hit all the good stuff.
I had an idea for a possible list: "Top Ten modern cards that would have been bad if they released in old YuGiOh." Basically a sort of opposite to "bad old cards that turned good." A list that focuses on cards the rely on the current nature of the meta to be viable.
Ash blossom would most definitely be one. I don't think people would have ran it back then just to stop the occasional recruitment monster or draw card, when they were more concerned with getting handlooped
Man, Dragon Piper got nerfed bad in the real game. In the anime, Pegasus was going to use it to take control of the dragons he sealed into Dragon Capture Jar.
In the anime was played twice by Rebecca and Duel Spirit Dark Magician Girl. They never used her effect cause anime no one sets monsters facedown so flip effects are totally useless in the anime
@@soukenmarufwt5224 Anzu(Téa) used it in the virtual world filler arc. There the cost was selective discard of two cards not random banish for 800 damage. Still not good but at the very least better. Plus the anime having a starting life point value of 4,000 it made a bigger deal. Plus Kaiba commented in the Yugi vs poccessed Jonouchi that burn cards are banned in battle city rules. At least all of this is true in the Japanese version. Both of these could've been cut in the dub. That filler arc pretty much only exists because the anime starts at about chapter 35ish of the manga with some elements taken from chapter 9(where the card game is introduced and then brought back) then basically cuts to chapter 60. See the manga early featured a variety of games and the card game was supposed to be a one off game and a parody of Magic the Gathering(it was literally called Wizards and Magic before being changed to duel monsters) never to return. See that early portion of the manga had several chapters where Anzu and Honda(Tristan) were actually useful and not glorified cheerleaders. It was also borderline a horror series.
@@soukenmarufwt5224 I guess you forgot about Bakura's double Morphing Jar and Man-Eater Bug. Plus in that duel, Yugi used Magician of Faith's flip effect as well. Also, that one duel robot and possessed Bandit Keith who used Cyber Jar's effect
Fun fact about Jigen Bakudan, it's one of the few cards where the anime version is somehow worse. In the anime, not only does it destroy all cards on your side of the field but the owner of whatever monsters destroyed takes damage equal to their attack. In other words, unless you found some way to take control of your opponent's monster(s) (as Pegasus did with Relinquished) you would be the way taking the burn damage. It was also even slower as two full turns had to pass before it would activate. The reason why they did that is because in the anime Pegasus attaches it to Relinquished to prevent Yugi from attacking it (this was season 1 after all) but Yugi countered with Brain Control to steal Relinquished along with it's materials (Dark Magician and Jigen Bakudan). This meant they had to give a reason why Yugi didn't just let the timer go off, instead offering it and Dark Magician as Ritual material for Magician of Black Chaos just seconds before the clock struck 0 (again, this was season 1)
TheDuelLogs activated the Trap Card "I'm fixing some errors made in the old version but will still keep it up to show I admit to my mistakes and worked to correct them.".
That feel when you haven't played Yugioh since you were a child on the elementary school playground and you remember having several of these cards and knowing they sucked even back then
Dark Illusion comboed with Pumpking the King of Ghosts was a Broken Elementary Combo, but yeah the rest of these except maybe Bite Shoes aren't even good in playground Yugioh
@@rescuerex7031 It's interesting and kind of funny to think that Castle + Pumpking was sort of the first zombie deck staple in the super early days and still not even a good one in the standards back then.
@@kingofgrim4761 Pretty much the "best" way to set this up was to put down a ton of battle traps to stave off Summoned Skulls...then still lose to Summoned Skulls because 100 attack per turn isn't turning any low level zombies into anything remotely useful enough to beat the things being staved off.
@@Carlitonsp1 Yeah, "the night" wasn't a field power bonus in the manga like it was in the anime so they nerfed the stats of all of Panik's monsters and ended up with odd numbers.
@@Carlitonsp1 It also goes into the older games like Dark Duel Stories where the improvement from field effects was that percentage because the overall rules weren't really decided on at that point. :P
I absolutely remember seing someone doing things in Duel Links with Fire Sorcerer, Reverse Reuse and probably some Neos/Keeper engine to dump the Sorcerers in the gy. Not quite strong but pure nuts when it resolves
I used it in metaphys decks on their but lady assailant ended up just being better overall. It still won me games occasionally if I had gotten rid of the cards I didn't want banished
Well, I think re-arranging your cards can be pretty useful on a Diamond Turbo deck... But, as was said on the video, there's a lot of cards that can do this, but much better.
I can imagine Fire Sorcerer getting banned in an alternate universe where some combo consistent enough exists to just dump your opponents cards before they can go. Maybe it involves Shapesnatch or something, idk
technically, Fire sorcerer was banned in Battle city arc , Kaiba mentioned in the Yugi vs Jonouchi duel that cards which inflict directl damage to life points are banned during battle city
I'm surprised The Immortal of Thunder wasn't on this list, since it does give you 3K LP when it's flipped, but that whole deals 5K on destruction makes it kind of wonky to really use without kneecapping yourself.
@@faceless2386 Fiber Jar, Cyber Jar, Morphing Jar. Any of those could end up higher than Guru. I'd also expect at least one Shaddoll monster somewhere on the list
@@ryhi5 Gravekeeper's Spy will probably be somewhere early (10 or 9); it has an amazing effect for Gravekeeper decks and great Defense with Necrovalley, it's just too slow.
Not really Dragon Piper in the anime/manga was more like broken combo piece, they use dragon jar to "trap" dragons and then play Piper to steal those dragons, it was like a masive change of heart for dragons, but konami told us that we suck and give us this trash
@@KaoruMzk Nowadays. Back in the day it was pretty common to play Blue-Eyes, or face one, and since the game was much slower, not using all your cards to the fullest wasn't that bad.
Dragon Piper was released in the second Yu-Gi-Oh TCG set Metal Raiders. I don’t think it saw much competitive play but it would be a good tech card to have for players who use Dragon Capture Jar
@@pietzychannel Wow that’s pretty cool. I remember when Pegasus used it in the anime. I liked playing Dragon Piper in decks in Forbidden Memories and Sacred Cards for its sheer defense lol
You mean that third Effect it never actually had? Because in the Anime, that only happened because Panik had another Card in play that accidentally prevented his Monsters from, well, not being stuck directly under it :P
9:35 that never accured in the TCG tho bc we started that game with the Expert Rules while the OCG had 2 or 3 ruling updates already, so we always had to tribute summon LV5 or higher monster since the very beginning
I can’t find anything about the original OCG rules. I know there was an entirely separate Yugioh card game made, but I’m curious what the original rules were for this version.
@@yoman8027 according to my researches Konami adjusted the rulings of the OCG after they took over it, but I'm not sure if Tribute Summon was a part of that adjustment. Sadly the OCG YGO pre expert rules is poorly documented bc it was really a drag to find anything about the very beginning of the YGO trading card game rules
Maybe I’m misremembering or maybe I just played wrong as a kid, but I recall that flip effects would activate even if your opponent attacked and destroyed your face down flip effect monster, with the idea being that by attacking and revealing the monster, the effect was activated before the card got destroyed. I remember this being the reason why Man Eater Bug was so feared… because if you accidentally attacked into your opponent’s face down monster, there was a chance it would be a Man Eater Bug and you were guaranteed to lose a monster card.
I remember reading Bite Shoes when I was much younger and read that it could change the attack or defense of a monster, and did not see it said position which led me to believe I found an extremely broken card. Oops
That anime version of Dragon Capture Jar would be great nowadays, since you could just treat it as a Monster card with 200 DEF and then equip it with all Dragons on the field and later use Dragon Piper to summon it on your field. Could really be worth to get a retrained version
Bro, I ABSOLUTELY LOVE how well your backgrounds always match the card artworks color scheme!!! The backgrounds on this channel are awesome to look at!!
your voice really calming, and relaxing, after a stressful day I can put one of your videos, and sooth my soul. Keep the great work love you're videos.
I kinda get it though. The best effects usually involve shuffling the deck, so you'll probably end up undoing the order anyway. Plus you need 5 full turns to get the maximum benefit of putting the 5 cards in order if you manage to not shuffle the deck by then.
Anime and Manga Dragon Piper: very pro-Dragon Capture Jar "Ah yes, let's make it an anti-Dragon Capture Jar, that will surely embody the spirit of the card the people have seen in the anime and manga!"
To be fair, this was the early days of Yugioh, so they probably thought the combo of Dragon Capture Jar and Dragon Piper to steal all your opponents dragons would be way too powerful. And nowadays it's way too late to errata it to match the anime because even then that combo would be seen as too cumbersome to see competitive play. That's how much power creep the game has seen.
@@DukeSkylocker Oh, that I do agree with. But they could've done something like destroying all Dragons instead of switching their battle position and giving your opponent more attacks (still the requirement that a Dragon Capture Jar needs to be destroyed for that, of course). Dragon Piper was released after cards like Warrior Elimination (both in the OCG and TCG) so they were clearly fine with effects like that, and this would be much more convoluted anyway.
Unless the opponent's monsters have the effect of destroying without flipping the monster, or board wiping cards, then flip monsters do have use still. Apart from maybe Weather Report and Dragon Piper.
@@thestranger9608 No he used that card to attack the moon card. He used Catapult Turtle to launch Gaia to the castle which collapsed and destroyed all the monsters his opponent had
Fun fact ! Fire sorcerer actually saw a decent amount of competitive play in Duel Link when Metaphys came out in the game. Flip monsters where still slow but mostly only destroyed in battle so it was a great catd for the deck in early dl days :)
800 burn damage is twice of deal than the normal yugioh in DL, since we only have 4000 LP. But of course what we want in Metaphys is the banishing effect, the burn was a nice extra
Sad part is I remember in some of the earlier days of duel links some people played fire sorcerer in metaphys as a way to ideally banish 2 metaphys monsters from hand while inflicting burn that was actually decent being a fifth of the starting life points
I actually used 2 Fire Sorcerers in a videogame when I tried to make a Gren Maju deck with whatever cards I had gathered. Did a passable job getting cards banished, though it didn't take long for better banish cards to appear.
Yeah Dragon Piper wasn't out in the early OCG. The classic no tribute rule really only lasted a few months until early May. Even though "classic" was technically supported throughout series 1, AFAIK people didn't really play it in the card shops in Japan after the Expert Rules came out.
Does it really matter? It sucks regardless. He's kinda right though Dragon Capture Jar was released in March of 2002 while Dragon Piper was in June of 2002 in the TCG. Though the gap between releases was bigger in the OCG with Dragon Capture Jar being in March 1999 while Dragon Piper was November of 1999. So they were not in the same set in either version. Fun fact Dark Magician Girl despite Mentioning Magician of Black Chaos in it's card Text was released in the TCG 4 years before Magician of Black Chaos so part of it's effect was useless.
I love Fire Sorcerer. I actually used it when I tried to make a fire burn deck. :D Back when the ban list just started and we didn't play by the ban list and had many Pot of Greeeeeeeeeeeeeeeds. :D
Dragon Piper isn't bad because of anime lore reasons, in the manga/anime it wasn't a flip monster and its effect is that it allowed you to take control of dragons sealed inside Dragon Capture Jar. A more faithful translation of its anime effect would be a trigger effect to let you special summon an opponent's banished Dragon if you have Dragon Capture Jar face up in the field (which would be a trap monster that banishes Dragons).
Top 10 Tuner Monsters (that aren't mainly used as hand traps); Top 10 Synchro Tuner Monsters; Top 10 Ritual Monsters; Top 10 Union Monsters; Top 10 Gemini Monsters; Top 10 Link 4 Monsters; Top 10 "Number" Xyz Monsters; Top 10 Monsters whose ATK/DEF depend on their effects; Top 10 (Worst) Level 4 Monsters with 2000 ATK or more; Top 10 Rock/Reptile/Fish/Sea Serpent (you name it) Type Monsters; Top 10 Cards that have a better version of themselves (BLS>Chaos Sorcerer, Magical Stone Excavation>Spell Reproduction, Gold Sarcophagus>Different Dimension Capsule...) Top 10 Spell/Trap Cards that activate from the GY; Top 10 Best Equip Cards.
Fun thing I've recently discovered: there's actually a format where Castle of Dark Illusions is a really good card. It's a very niche format though, the format being the PC game Kaiba the Revenge without Yugi the Destiny cards. It's a very heavy Crush Card format where 1900+ DEF is actually incredibly sturdy (no Man-Eater Bugs, Fissures, Summoned Skulls, Raigeki, and Dark Hole, and also no Pot of Greed and Graceful Charity to get faster to answers), so having a Crush Card target with that amount of DEF makes for a really flexible card (still though, I would just tech 1 in, no more than that).
Fire Sorceror was actually really useful to me when I first started to play Duel Links as it was one of the easiest ways to inflict passive burn damage against Level 10 opponents. I stress early on lol
My bro is gonna be so sad seeing Big Eye on the list. It used to psych me out that he could plan five moves ahead of me (as I would say lol). How about top 10 generic counters cards (cards that don't use named counters like Spell Counters)?
I used to run Big Eye as a kid. I would normally use it plan my turns in advance. Knowing what I was going to draw made it easier to make decisions during my turn. I also used it and Convulsion of Nature to make sure Archfiend's Oath never failed me so I could get to key cards just a little bit faster. My friend back in grade school used Dragon Piper as he ran a dragon deck so we all included Dragon Capture Jar as a counter to him. Didn't matter as he always won.
Castle of Dark Illusions was incredibly fun in Metal Raiders. From my experiences: 1. The only Normal Summons that could beat over it facedown were Dark Elf and Jirai Gumo, costing 1000LP and a coin flip of half your LP respectively. 7-Colored Fish, Ryu-Kishin Powered, Bistro Butcher, etc, they weren't destroying CoDI on summon. Combine with Robbin' Goblin and your opponent lost a card for failing to destroy it. 2. It sucked to trade a destruction effect to remove. Unless you pulled full playsets of every staple card, you were definitely counting how many Dark Hole, Raigeki, Fissure and Man Eater Bugs you had left in your deck to deal with your opponent's eventual Summon Skull or BEWD. Trading any of those for a Normal Set monster felt like a horrible opportunity cost. It even sucked up a Fissure to protect high ATK monsters! Although, using Soul Exchange and CoH to tribute your opponent's CoDI was a great trade. 3. CoDI was great Cannon Soldier and Catapult Turtle fodder. Once it was flipped off a failed attack, you just popped it for an easy 500 extra burn. 4. Bringing out Pumpking and CoDI was the hypest shit. The combo would get Dark Hole'd next turn, but it was still hype. Then Mystic Plasma Zone and Malevolent Nuzzler came out in Spell Ruler. Pumpking was still a fairly decent Summon Skull alternative, but the Castle had crumbled. The card text may say "FLIP", but CoDI's real effect is that 1930 DEF actually mattering
6:20 The wording of "weather report" does not say that swords of revealing lights need to be destroyed by its effect, for the double battlephase. So couldn't you get weather report on the field, activate swords of revealing light, destroy the swords by yourself and have a double battlephase?
I done a little research and the latest print of Weather Report was in 2009, Problem Solving card text only came into the TCG in 2011, so to avoid having to re-print cards no one actually uses, Konami just decided that a bunch of older cards with nonspecific costs and effects like WR here need to have their first effects or the conditions met before they can activate the actual helpful effect,
It actually doesnt destroy SORL if its on your side. A video from Yugioh4realmen made an otk with weather report and at one point of the video, he too had swords on his side after forcing his opponent to use swords and activate weather report. It only destroyed the opponent's swords and not his own.
Weather Report is like those old terrible trap cards that have an effect to answer one specific card. Gryphon Wing is an example of these. Except Weather Report is a monster for some reason.
I feel like this list is just cards I've seen people doing progression style series consider in early episodes of those series versus the higher attack normal monsters they end up playing instead of these 10.
I ran a burn deck that had two fire sorcerer in it, with 3 backfire, 3 solar flare dragon, a ring of destruction, it was brutal. No more than 5 turns before victory
I I experimented with Weather Report in the old Eternal Duelist Soul game, as pretty much every opponent used at least one copy of Swords of Revealing Light. When it worked, it would often let me OTK, but even in that format it was too inconsistent. Big Eye was also used by the Rare Hunter in that game, and it was kind of nerve-wracking to attack into it and see him rearrange his cards, as you would always worry that he would draw the last piece of Exodia on the next turn, but he rarely did.
I played the Fire Sorcerer + Reverse reuse combo in a fun deck for some time. Was a fun bit of tech to use and it catches your opponent offguard 99% of the time. Still its not a great Combo to do but fun :D
I think fire sorcerer's intention was (or ended up being) more of a support for some of the D.D. monsters that Special summon when banished (or similar effects) but not purely burn damage
Heart of clear water I used this card a lot in the old days and as I played. Not really competitive use but does make for a good means of stalling. With the raise of (comparatively to when it came out) nuking options. It won’t see if any use. (Any card would be seen as slow if takes a turn to use, when you can sort and play half your deck in an absurd chain of effects in a single turn)
Had a friend in high school that infuriated people with a Gravity Bind deck. He ran four monsters in it that all had effects that bumped their attack up every turn they were on the field. His big coup de gra was actually Jigen Bakudan. By the time he got it most of the time, he'd locked the field entirely, had his backrow full, and the few monsters easily breaking a few thousand ATK each. Used Jigen, wiped his own field, the burn effect had done enough damage that it was impossible that to survive. Proud to say I was the only one that beat him through trap hole'ing/Fissure'ing all of his monsters until all he had was Jigen and one other, he couldn't quite kill me, and I managed to get a Decoy Dragon out to whittle his LP away until I won.
I like using Big Eye. It helps me set up certain combos. Played against a guy who was taking the top card from my deck each turn and I managed to win by using Big Eye to save certain cards for my draw. Helps with Chaos banishing too
You always explain the cards in a detailed and understandable way, so great video, I like it! But I feel like it would be more interesting (and more difficult, lol) to do something like "Top 10 worst most recent flip effect monsters", or "Top 10 worst flip effect monsters from playable archetypes", or anything like that. These cards you listed are really old with a really bad activating condition (flip) considering today's fast paced standards, so those were kinda obvious choices.
A video on tech cards would be excellent. I wasn't aware of reverse reuse. Janky combos like barrel behind the door and pre-erata ring of destruction won me a tournament
Castle of Dark Illusions in the old Duel Monsters games, like Dark Duel Stories, has 2500 Defense and boosted your Shadow Attribute monsters every turn, plus your opponent couldn't see your field. It was a baller card back then.
As a kid I played a lot with bootleg cards. I had a Des Feral Imp beatdown and burn deck for some reason. It was the highest atk monster I had as a kid. I never used its effect lmao
it was my understanding, that unless otherwise stated (i.e. Jigen) the flip effect happens as soon as it's flipped. so with dark eyes, if for some reason your oppoent only had a single monster on the field and was conducting their battle phase, attacking your face down dark eyes then you could activate dark eyes effect on the attacking monster to stop dark eyes from being destroyed. I'm in no way saying thats a good use for it, just that it was my understanding of the timing of when flip effects activate. to be fair though, my only experience with Yugi-oh anymore is with LotD:LE and it's entirely possible it's not the best source for these things, and I could be wrong and just misremembering, I seem to recall man eater bug still gets destroyed if its effect is used to destroy the monster attacking it after all, but then, it doesn't say anything about stopping attacks. it just straight up destroys its target.