To be fair, it doesnt kill the losers. Nothing happens to the losers, something only happens if someone cheats, or otherwise presents themselves as evil before the initiator.
@@duo1666 The initiator only plays with someone who stole a millenium item or threatened to kill people or stole or bullied or was straight up a criminal
@@NinetyLegos Sure, but the game itself is the test of the soul. Losing is fine, its when you cheat or otherwise break the rules or intend to do harm during the game that your soul is judged.
My headcanon for the first Yu-Gi-Oh arc is that Pegasus created the card game with fewer rules, not just allowing, but encouraging creativity because the monsters were real. He wanted to simulate that. However, Kaiba saw it as nothing more than a card game with fictional monsters, so he tightened the rules for logical thinkers. In D&D terms, Duelist Kingdom is 1st Edition, Battle City is 2nd Edition.
How though? Like, as a property Kaiba doesn't own the rights to duel monsters. Say I host a tournament for a fighting game, sure I can make specific rules for the tournament that I'm hosting like limiting character selection etc, but at the end of the day outside of the tournament I have no say in how the game is played or what rules are being played.
@@virulenthunter3017 House rules become common and popular in a lot of game until these official rules are unrecognizable because so many people prefer the rules the new way.
#8: I'd like to imagine kaiba riding on a blue eyes ultimate dragon and nuking the whole arena, saying "if at first you don't succeed, blast it with your blue eyes again "
@@a-listgamer7873 imagine riding stardust dragon "I activate its ability to negate destruction by sacrificing itself... WAIT" (stardust dragon explodes, duelist falls to their death)
A friend of mine and me made Duelist of the Roses board ,in real life , using 2 paper game mats,an imaginary ring of 1 square or cell around the board, and a small round table. We used card sleeves or common coins to keep track of whose cards are whose. That was fun. 😀
What about Permanent Cards, and more over, what about Trap Cards that activate themselfes and lay themselfes face-down again and again? Like the Iron-Scarecrow??
dungeon dice monsters was probably one of the best and more interesting non-DM games they played in the original series. capsule monsters and that figure battle game they played in the comics were the only things that really came close. deck master & labyrinth are easily the best rule variants even if the former is basically commander from MTG.
a personal favorite spin-off dueling style that, to my knowledge, wasn't present in the animes, is the dueling in Yu-Gi-Oh The Duelists of the Roses game. which was a weird combo of chess and yu-gi-oh that honestly is really cool.
Season 1 Yu-Gi-Oh is basically like playing an RPG with a completely stoned gamemaster. "You attack the moon, which makes the ocean recede and strands the opponent's monsters? Sure, why not."
Yeah they just fucking make shit up I would love if real yu GI oh worked like that You just have to say things that make sense and you start to win. I can imagine people getting very mad You would need a third party to go “yeah that makes sense, or no that doesn’t”
I always call the Duelist Kingdom rules the "Chain Reaction" rules. I do X to Y and then Z occurs because of A, B and C. It uses relatively sound logic based on what's happening on the field and then you use relative physics to manipulate the battlefield and the monsters.
For example I do (Destroy) to Y (Moon) and then Z occurs (All Water Monsters lose attack points) because A, B and C (The moon controls the tides, and without the moon the tide goes out and beaches all fish.)
21:56 The manga actually came before the cards game and it wasn't intended to actually be something people would play. It was meant to be, as you said, a mix between Yugioh and Dungeons & Dragons, but they didn't plan on making the cards game until that part of the manga became so popular. Later, I'm guessing arround Battle City, the cards game actually started existing, forcing them to change the rules into a more traditional trading cards game rather than a dungeons & dragons cards game And why do I guess they came out arround Battle City? Well, that's when the rules become REALLY similar to the actual rules to the point the biggest differences are some spell cards (in the manga) became trap cards in the anime (The real reason why Yugi uses a trap card from his hand) or some rules, such as up to some point spell cards being activable during the opponent's turn (unless you know, they were meant to be trap cards)
NGL I'd love to do Action duals if they were possible in the future, imagine riding into battle with a friend while being mounted on a Blue eyes ultimate dragon as your friend is riding on the back of a Relinquish or in the arms of a Red eyes black skull dragon.
Joey: i will draw exodia! dice: rolls 1 *you summon exodia but it is destroyed immediately because you used four left legs, leaving you with 1 life point.*
I used Toon Mermaid to seduce the Blue Eyes White Dragon! *Rolls a 2* The mermaid struggles to take her top off, and is too distracted to see the Dragon come down and eat her.
@@pyrogaming6488 this isn't right Joey wouldn't have gotten THIS unlucky, because of his Joey Magic, so he is incapable of having bad luck, except for that one scene
I feel like the only thing holding Konami back from making turbo dueling a thing has to be safety. Driving and dueling separately each require a lot of focus, so if you’re focusing on driving instead of dueling, you’ll probably make boneheaded moves, and if you’re focusing on dueling instead of driving, that could be dangerous.
24:20 ironically enough, Konami made that scene an actual card. "Attack the Moon!" is a continuous spell card that lets you destroy a spell/trap your opponent controls whenever a Rock type monster you control changes battle positions EDIT: uhhh, regarding #2... contrary to the memes, Turbo Duels aren't QUITE as simple as Card Games on Motorcycles... the Speed World field spell that's automatically applied, the Speed Counters every standby phase, and the entire subset of Speed spell cards changes the game substantially since they have a Speed Counter requirement... Yugioh World Championship 2010 and 2011 for the Nintendo DS has you actually playing Turbo duels with Speed World 2, which allows for additional effects based on how many Speed Counters you got. it's crazy what kind of combos you can pull off if you know how to manage Speed Counters in those Turbo Duels
I know this is an old post, but if you have tabletop simulator on steam there is a version of dungeon dice monsters using everything that was made for the real world version.
Honestly really disappointed that you didn't explain the Turbo Duel format at all. It's really interesting and works almost entirely without the D-Wheels.
Was there anything actually tied to the D-Wheel (aside from crashing making you lose or not finish the match)? The only thing I can remember is that the D-Wheel could move faster when you got more speed counters, which effectively is just flair.
Speed Counters were used for various things such as Spells & the Speed World 2 effects. You would gain 1 speed counter each turn if I remember correctly or could gain them through Spells.
Personally one of my favorites isn't from the anime at all, but instead exists in a specific video game; Duelists of the Roses. It was another board-based format, and field magic worked VERY differently, IIRC; I believe field magic only affected monsters within range of where it was played. Plus there were certain kinds of terrain already in effect at the start of a duel, in various spaces, that could strengthen or weaken the monsters in those spaces.
I remember having that game me and my brothers accidentally deleted our moms save data and she only had to get two more blue eyes to complete the whole thing then 6 years later we accidentally broke the game
#7 was totally my jam back in the day, me and my brothers would play it using kaplas to build the labyrinth. It takes an awful amount of space, but it was fun
I have always loved the idea of Deck Master Duels. Its sort of the reason i switched to Commander in Magic the Gathering, becauce it estentially acts like a Deck Master duel, but with 4 people (yourself included). If Yugioh actually adopted this style into the game, using a slower format akin to the Duel Monsters era, I would gladly pick the game up again.
@@KlavierMenn Sounds like it could be a fun time. Currently working on upgrading my Breya deck to go nuts with artifacts and, Kestia to do the same with Enchantments.
Play the PS2 game Duelist of the Roses for the best version of Deck Masters You have to level them up by playing the monster a lot in your actual deck, but it gets really crazy abilities at higher levels.
@@joshuaduck4139 That game was so much fun I played the hell out of it, what was also interesting is the different effects and abilities on certain monsters that dont have effects or different abilities in the TCG. I like how polymerization wasnt needed to fuse either you just smash them together contact fusion style and hope for the best. My favorite decks to play were the plant or dinosaur ones.
Sure, let me know when they invent motorcycles with auto pilot and built in duel mechanics into it, and good luck finding an available race track to try it out on. I'd also imagine those kind of motorcycles aren't cheap either.
They had a turbo duel tournament in duel links recently. Showed how well they could do it. Just need a set of cards to be the vehicles and a way to play them or start the duel with them on the field.
My friends and I used to do Deck Master dueling a lot. The only difference we added was you can activate your creatures ability at any time and as many times as you want per turn but it needs to be on the field (vulnerable) in order to activate. I used time wizard a lot (if i called the coin wrong I'd instantly lose but I was WEIRDLY good at it! Heart of the Cards) and had Dark Sage in my deck. It was crazy and it was fun!!
I actually really like Turbo Dueling in Duel Links. Where every action you made increased the number of points you got, and you could then spend points to either destroy cards, increase your normal summons, or draw cards. It basically rewarded hyper aggressive decks that could spam the board properly.
I Absolutely Loved That event I mained the Black Rose Runner mainly because you can combo so many because all the skills are 4 and by late game you get 12 so quick I got all the way to the top tier gold
I actually had the dice board game when i was little. I lost a lot of pieces over the years. Honestly I miss it. But I hated teaching my friends and siblings how to play.
You forgot the *Yu-Gi-Oh: The Dark Side of Dimensions* spin off dueling with Dimensions where they would use their power essence or will power to fully charge their monsters attack and defense full potential without going over their original attack and defense. All the special effects were the same of the monsters were the same.
btw if u dont know this card. Its a spell card that destroys all monster card? Im german so i have a card called "Schwarzes Loch" which means "Black Hole" but the english dub removed almost every card with black in name. like: "Dark magician" is in japanese "Black Magician"
One type I really enjoyed was Rose Duels from the PS2 game "The Duelists of the Roses". Basically turned the game into a proper strategy game in which equipment and field cards were essential because equipment cards could be stacked infinitely and were permanent while field cards altered the type of field arround its activation field. extremely important to get a movement and atk advantage. you also had a deck master that was on the field at all times and basically acted like a King in chess. attacking the deck master is basically a direct attack to your life points and you can only place cards directly next to your deck master. meanwhile the deck masters movement was influenced by the landscape based on its type/attribute and effects that gave a card an advantage over a type were also valid when attacking the deck master so you have to carefully choose your deckmaster. and theres also a chess like alternative win condition: block all fields the enemy deck master could place cards on. if you control all of those fields you win.
That was an awesome style as it was literally the Deck-Master, and Maze styles combined into one. And it also got rid of Polymerization as all you needed to fuse was the correct material monsters in your hand in order to fuse.
@@TDW_0333 Is it the one that let you summon Monsters without needing to Tribute Summon? Because it was so damn fun even if it wasn't supposed to be about tactics or strategy
I've only played the GBA, but it feels super bricky. like, i've had so many turns where my monsters just sat there because neither i nor the AI had movement crests
It was a bit clunky but what can you expect from something that only had, what? 6 episodes? That being said it was kind of simple in design, summon some low level mons to build your grid, send em back to defend, attempt a couple of high level trump mons, push forward once the enemy AI connect with your grid.
@@d34th5back 6 is way too long for a filler episode in a weekly show. I don’t think there is a single 6 part episode in all of yugioh except for maybe the duel with Yugi and Atem but I doubt that was 6 parts
The make stuff up as you go style reminds me of the Season 0 rules, when in Duelist Kingdom Yugi mentions how some types have advantages over others, like when Harpie Sister could fly over a ground based attack, and when Weevil made Yugi duel in a more grassy area for his big types, Bones making Joey duel in a cave for his Zombie types etc. There were similar rules in Season 0
I really like how the Action Duels from Arc-V work. They bring holographic vision into reality by allowing free movement for the Duellists, as well as interaction between them and their Monsters. I got _really_ upset that the writers bunked off the whole "interaction" part in favour of making Arc-V the most *darkest* and depressing spin-off (before Vrains).
Honestly it could be a real gameshow. Make a wipeout styled arena with obstacles, scenery and jungle gym like structures and as the video said spread action cards all around. then you can add another phase to each player,s turns where they have a set time (30 seconds or 1 minute) to run and climb around the arena to gather action cards and once that phase is over both players go to a duel table or whatever at the center of the stage to continue the card game with the obtained action cards. i can see it happening. edit: hell. with enough waivers and legal exemptions it can be a theme park attraction.
@@roninwarriorsfan It was also on the manga as the first introduction of Mokuba. But 4kids did screw the pooch on that one. The manga version was way better with rules similar to dungeon dice monsters
@@roninwarriorsfan Holy shit, 4kids made something interesting? Warning: Ramble below. Monsuno is a (mostly) shite attempt at YuGiOh's Capsule Monsters. Pokemon has them all beat, (and Digimon is superior) but for some reason I remain _captivated_ by Capsule Monsters. I love the origanal Bakugan, but Magic: The 517th Clone is not appreciated. They didn't even take what makes Magic good as a system. Love the new figures, hate the card game. Not that the old card game was good, but I definitely prefer it over the new one.
Since i love spell counter styled cards, i would likely run breaker the magical warrior or some card similar. Pop a spell counter to destroy a spell or trap
Fun fact about action duels and the action cards; the "can only hold one at a time" is already a restriction in the anime. One of the reasons Yuuya immediately runs around the field the first chance he gets in some duels; scope out where the cards landed.
@Freddie Gorgot Dark was definitely the easiest attribute there were to many good dark monsters. It's pretty ironic cosidering that it's weak to light which Kaiba uses :P You should replay it with different attributes earth, fire, wind, and water would offer more of a challenge. I would love a revamp :D
@Freddie Gorgot Definitely I went with dark as well just cause. If you haven't tried him Metal Zoa is an absolute beast easily one of my favorite mons. I've been meaning to replay it myself Earth and Water look to be the most challenging attributes.
There's a little more to turbo dueling than just card games on motorcycles. There are speed counters, speed spells, and cards that revolve around your speed counters along with the field spell, speed world, 2, and neo.
i think one of the reasons it doesnt exist is because of the malefic cards. in the 5d games its so broken because the speed field spell is always on and cant be destroyed while the easy way to deal with malefics is by removing the field spells. not to mention that you can replace all field and field searcher for any other cards to speed up your monster searching.
I really thought (and wished) that another way they could win a Turbo Duel is by outrunning their opponent. I mean, Speed counters correlate with how fast they are going. Use that up, you risk on going behind.
I enjoyed playing the Dungeon Dice Monsters GBA game back in the day. I would be happy to see them revive it in a new game. Do it with the switch, we could actually use the touch screen for placing the dice summons on the board ourselves
Honestly, number 3 reminds me of playing yugioh as a kid, where it was just cool monsters and imagining what happens without caring for rules. Love that stuff honestly
Slightly sad Duelists of the Roses didn't make an appearance, given its VERY unique "Perfect Rule" format with terrain and everything, but nevertheless a good video.
Unfortunately it was only a vg it never appeared in the anime or manga. Meanwhile I'm sad Ygo Capsule Monsters wasn't in this vid it was in the anime, had a vg, and a real life version
@@mathunit1 I doubt that, I think he just missed it since he was given a list by a patreon. As a spin-off only it and ddm have ever had a real life version.
I'd love to play an arcade turbo duel game. Like obviously card games on motorcycles would be lethal, but if they did it using the motorcycle games in arcades, it would work so well.
When I was a kid and played yugioh a lot, I made a labyrinth with some knex I had and it allowed you to set one card in the actual slot. It was fun and we had our own rules making it similar to a regular game but it was still something we did
I actually really hoped they would eventually make a game based on Arc Vs story. It could be RPG like with the 4 dimensions as setting with various plots and sidequests throughout each. Since multiple duels were outlined in the anime you could even have a few gangup situations and create some cool scenarios. Idk, I always thought it sounded cool.
That would be fun I've always liked games with lots of exploration and quests probably why Xenoblade is one of my all time favourites I'd really enjoy a Yu-Gi-Oh themed one
a friend and i tried out Deck Master back when the series was focused on it. though the tough part i would say for the majority of it is coming up with the abilities each card would have. i imagine some abilities may copy over from one card to another, but the more unique effects would be dedicated to rare or iconic monsters Edit: and i'd love to try DDM myself. it has been implemented into Tabletop Simulator as a workshop item, but that game confuses the hell out of me
Once when my wife was unexpectedly in the ER, we had to spend the night with nothing except a pack of Portuguese language Yugioh cards I had for...some reason. We decided to play what we dubbed Anime Rules Yugioh, which was essentially just card game Calvinball with us each making up our own effects based on the art and describing them as dramatically as possible. Weirded the nurse out to be sure, but it was a lot of fun and got our minds off a rather scary evening.
It's funny you should mention Duel Links cause that game actually allowed me to get back into the game after losing touch with it around the time Xyz summoning became a thing. It even helped me learn what pendulums do, which was a nice bonus.
I would ride my favourite fusion from my favourite character who’s from GX CYBERDARK DRAGON who is used from my boy ZANE TRUESDALE wh oi recently unlocked in duel links after finally getting (Pair Cycroid) and I’ve been grinding Zane ever since who went from level 1 to level 27 I’m a day ( No vargants )
Make it up as you go is completely possible within these bounds. You have two duelists and a duel master. A bare bones set of basic rules are given. The duel master is in control of the rules though. If a duelist wants to do something not expressly started in the given rules, he tells the duel master what he is trying and the duel master decides if it is A. possible and B. the effect the action has. Any duelist can argue for any effect at any time, but the duel master rulings are final for that game. And yes things will change duel master to duel master, but that would be part of the fun of it.
22:22: That explanation is wrong, you know? People constantly use that to defend Yugioh, and actually, it IS a Valid Point, but the Anime managed to Overcome this, and reach the Limit of such an Valid Point. Yes, there's a Limit. But more importantly, it never stopped: Season 2, Season 3, Season 4, Season 5, Stuff gets made up, Rules get estabilshed in an Episode and Broken in the VERY SAME EPISODE. The Yugioh Anime is extremly bad-made in every sense. I can't even start to list all Nonsense going on at ALL Planes, from inside the show to outside, dubbings, voice actors, and so much more.
We had booster pack draft duels for sneak peak events as far back as 2005ish. You get 5 packs of the not yet released set. You then played a tourney and got more packs based on the placing. I was actually recently looking for one of these at my local card shop so i could get back into it.
Card games on motorcycles would be awesome. I actually have this head cannon that the reason they became a thing in YuGiOh wasn't just because the idea is freaking awesome but because of Marik Ishtar. Marik always loved motorcycles, and he was a duelist. So it would stand to reason that at some point he may try to combine the two. At some Kaiba notices the trend and invents proper bikes made for dueling. And that's how we get 5Ds
'Make it up as you go duelling', Good times, Warrior Dai-Grepher can take control of an opponent's Dragon Type (or has 'Dragon' in the name) Monster. Used to take control over an opponent's Slifer the Sky Dragon, winning the Duel.
@@craftergamer9058 I really hope Konami creates reprints of these old cards with their anime effects. Would be cool to see Dai Grepher and Snake Hair being used again.
Action Duels only allow you to hold 1 Action card at a time however you can use as much as possible They're also treated as quick effects and can be used any time during the duel
Seeing the Dungeon Dice Monasters board game really threw me back! I had one as a kid (as a typical yugioh fan as a kid) and I remember having to 'teach' (I.e make up) the rules for friends because nobody knew them well lol
I've actually managed to recreate an action duel. Basically both me and my friend used a duel disk. Then we went and spread Action cards I made from cardboard at a playground. It was awesome
with a few friends I used the deckmaster rule set. It was really funny because we had to agree on the effect like dark magician girl gave 300 atk points for every Dark Magician in the GY for all Spellcaster monster. good old times
Dungeon Dice Monsters would be dope to get a modern iteration of. It has elements of "Labyrinth Duels" but I would also enjoy a variation of it where you had something like a Deck-master.
I've played the real-life Dungeon Dice Board game at a card shop in the past. It was indeed really neat, and Strike Ninja was my MVP for sure. Being able to move 3 spaces with 1 Move crest worked extremely well for me, and eventually brought me victory!
I think it'd be cool if they brought some of the game rules as playable. Like Forbidden Memories Fusion mechanics, Reshef of Destruction & the Sacred card's type advantage would be cool.
Forbidden memories you just load down your deck with high atk monsters and exodia, try to fuse everything together except pieces of exodia and refill your hand each turn
Being a Magic: the Gathering player who's getting into paper Yu-Gi-Oh it's so weird that drafting has to be explained due to how ingrained it is into Magic community and set design.
I was listening to the drafting being explained and i was thinking over my WotS drafts where i got 3rd 2 times in draft and 3rd in the prerelease. Sorins were broken and so was the right horde set up.
I just did a concentration duel with my little brother and he beat me with a blue eyes white dragon mage power combo (we ruled since ALL his magic and trap cards are on the field we were able to calculate that he had 13 cards face down) bringing his blue-eyes to 9500. I will definitely be dueling like that again.
He's basing this list off the spin off formats in the anime, and in the anime Capsule Monsters was basically just a weird mix of Digimon and Pokemon that wasn't as good as either.
Duelist kingdom rules (AKA shenanigans) is awesome in the sense that are based of the manga. This is relevant because Takahashi's favorite game is Dungeons and Dragons, so the rules of Magic and Wizards (Duel Monsters' original name) are really similar to D&D's but with trading cards. Also, I think it's awesome that even though the focus of the story completely switched from games in general to only Duel Monsters, the final arc of the story (Millenium World) was based on an RPG game between Yami Yugi and Yami Bakura. So Takahashi got to end his story in his own terms with his favorite game.
I don't have 10 of them that I liked, but for sure I loved Dungeon Dice and Capsule Monsters. Those were my two faves by far! (I honestly forgot about deck master duels. Those were hella cool)
The whole Labyrinth duel thingie makes me want for some sort of Yu-Gi-Oh rogue-like with card mechanics video game now :o Or just even a roguelike where everything is themed after the Yu-Gi-Oh lore (like if you end up finding a spell to protect against a trap in the dungeon, it is one of the cards from the tcg with such an effect etc, or like even just a pure ol' roguelike where the protect all scroll is called Waboku and the insta-kill enemies scroll is called Raigeki etc would be awesome!)
What about Capsule Monsters, as I think that would make a great spinoff game, and I did tried the Dungeon Dice Monsters in Real World, but I didn’t like it that much. They also made something called “Dragon Duels”, where you have a Dragon Shooter based on a Dragon from Yu-Gi-Oh! To battle, I like the idea, but I am not sure if it is still around, but I think it will make a great spin off game for Yu-Gi-Oh! Too, as you have a Blue Eyes attack on her arm and use it to use projectiles to deal damage to your opponents Dragon. But other than that, that was a great video as always
Still cant understand the fight system of capsule monster. Monster only have level and ability (in manga) but not explain the attack & defence power. What if monster with same level fight?
I have never seen an episode of 5Ds where "concentration duels" appeared. Was that in a "lost episodes" thing? Edit: there was never an English release which is why I never knew about it
Glad I'm not the only one who did a weird duel game thanks to Labriryth wall. Had so much fun as a kid just making little walls and moving my monsters around
#2 I think one way to make this happen would be to do what they did in the duel carnival in zexal where Instead of having a D-wheel you would have a duel coaster that goes along a pre set track and for dueling the system would be digital and the speed world card would be a code used to sync the system
@@sithlordbeerus503 I do not understand the link ones forget that lol I'm like mai tea or/& mako in the sense that I'll put up a good fight but more often then not I'll lose 😅 I'd play if I had anyone to play with haven't in a decent while
I love the make it up as you go. Made for some great plays in the anime. They should definitely make a modern dungeon dice monsters video game. I think that would be better than the board game just for simplicity and you can make multiple boards of different sizes and more monsters.
I absolutely love DDM you (Thats Dungeon Dice Monsters) I've only ever played the gameboy game but of they made a newer version I'd play the shiz out of that, and if you can play online, even better