In this video, I'm going to be taking the hardest level of every game and ranking them from not-so hard to holy-moly hard. Consider supporting me on Patreon: / jamiethepayne Twitter: / jamiethepayne Twitch: / jamiethepayne
Yh I thought the game was difficult only because lives and continues were limited. It is definitely not easier than new super mario bros ds. It may even be harder than the lost levels because I beat that one 8 times to unlock the special worlds but only beat this game twice. It is especially difficult without save states.
Try playing it on mobile. It is even worse. It didn't take me that long luckily because I beat super Mario 64 ds version which has pretty much no change whatsoever except frame perfect wall jumps which stopped me from getting the blue coins so I had to go to 3 areas instead of 2 which took 10 tries in total.
@@MeesterTweester ME TOO! I HAVE DIED SO MANY TIMES ON MANY DIFFERENT LEVELS ON SOMEWHERE AROUND 90 COINS! al least i completed sm64 on super mario 3d all stars completly
The originals really haven't got old. And probably never will. They were an incredible invention of modern technology no matter what year they have never lost any validity at all that's how krazy they are still 100% perfect new and fun as ever!!! Also everybody got a new hack up on my channel Super Mario World "The New Adventure DELUXE" hit me up, like and subscribe thx!!
I think New SMB2 is highly underrated. A lot of people have a ho-hum response to it, but I loved the focus on mass coin collecting. The golden flower may be my second favorite Mario power up next to the Hammer Bros suit in SMB3
A lot of people hated it because it's too easy even though new Super Mario Brothers Wii and you are very easy to. But there are some hard levels in new Super Mario Brothers 2 as well.
@@Dashiell777 Personally I don't like Mario 2 bc it doesn't give me a Mario vibe. I feel like it's a different game almost. I love all Mario games though just never got into that one.
I remember playing World 8-Airship in Mario 3 when I was a little kid. I was so happy because I thought I was about to beat the game, but no matter how hard I tried, I couldn't beat it. But despite the level completely desponding me, I still love how difficult it is. You just don't see that often in games anymore.
I mean, if we're going for the technically correct pronunciation, then it's not mah-rio or mar-rio. It should really be maaaah-rio, but that doesn't exist in English so we don't use it.
I remember being five-years-old and playing the original Super Mario Bros and making it to World 8. I had made it to Level 8-3, but I was on my very last life. I was Fire Mario and had just made it past two sets of Hammer Brothers when my mom asked me what I wanted for lunch. Since I was distracted, however, I didn't see the Green Koopa Troopa careen right into me. I was instantly reduced to Mini Mario. I was almost at the Home Stretch when I had one more Hammer Brother to deal with. Since I lacked Fire Power, I had to think of a way to not only avoid the hammers, but swiftly get through. He would jump up and that was my cue to dash under him. I timed it exactly and made a dash for it. But, the Hammer Brother came down on Mario's head a second too late and I could only stare at the Game Over screen in frustration (I had no idea if you held down A + Start, you could start again at World 8 in those days, either).
@ Yeah you are right I don't know why I commented it as it is. I think I was meant to say that because nsmbds doesn't have a special world, Challenge mode makes up for it
I'm super late in responding to this comment, but it also makes the Hammer Bros chase Mario faster. In normal mode, 128 ticks of the timer after being spawned (~46 seconds), the Hammer Bros will move left to try to hit Mario instead of just standing in place. In hard mode, they do it after 80 ticks of the timer (~30 seconds)
Surprisingly enough my dad was able to beat 4-2 SML which is impressive considering his aversion for Mario platforming and the fact it features here. Nice list, agree with mostly everything except perhaps that I found C-4 LL harder than D-4 because of the one narrow part with 2 firebars leaving you no space to duck and hide! It really depends on every player though...
I don't remember Rainbow Road being this hard back on N64, but it was super hard on Switch because the timing for walljumping the blue coins was off the tiniest bit, making it almost impossible to get right.
Champion Road as Toad may have been my most difficult. Peach was easy mode for that stage. Timing those red and blue blocks as the other characters was quite a challenge.
I don't remember that. Was that a level, or one of those extra challenges that you had to unlock? If so, I agree. Some of those challenges were freaking hard, especially the ones with super tight timers.
Ok, this doesn’t make world’ A-D in SMBLL any harder, but in order to even play these dogsh*t levels, you have to beat the game EIGHT. TIMES. EIGHT TIMES! EIGHT FULL PLAYTHROUGHS OF THE MOST SADISTIC LEVELS NINTENDO HAS EVER CREATED!
I never realised how much I relied on luigi on super mario 64 ds until I went and played the orginal and the new switch version. There was a reason I would always unlock luigi as soon as possible. Luigi makes the game 100% more easy.
Did you happen to play 3d world? I found luigi was my go to. Once I got rosalina I found myself using them both and no one else. Also 64 ds was my favorite ds game but too bad I lost it. I miss the minigames
i said this last time but you're still WAYYYYYYYYYYYYYYY too underrated. I agree with the Impossible Pack from NSMB2, but honestly for for Special-8 Crown, I would've put it a bit lower, as it really isn't that challenging, although I also disagree with SM3DW last stage, I would've put that lower, same wth the Special-8 Crown.
1:49 Super Mario Bros 2 2:31 Super Mario Bros 3:29 New Super Mario Bros 4:23 New Super Luigi U 5:15 Super Mario Land 6:10 Super Mario World 6:52 Super Mario Galaxy 7:35 Super Mario Sunshine 8:34 Super Mario Land 2: 6 Golden Coins 9:17 New Super Mario Bros U 10:13 Super Mario 64 11:04 New Super Mario Bros Wii
In a way, Wario's Castle was like the bonus ultra-hard levels in new mario games; way harder than any other level in the game, five minutes long, with no checkpoints.
11:57 Super Mario Bros 3 12:59 Super Mario Odyssey 14:06 Super Mario Run 15:12 Super Mario Bros 2: The Lost Levels 17:11 Super Mario 3D Land 18:32 Super Mario 3D World 19:59 Super Mario Galaxy 2 21:29 New Super Mario Bros 2
I'd argue that 7-2 is harder than 5-1 in SMB2. You need to fight Birdo at least once as well as the Hawkmouth before Wart, and there are loads of regular enemies to deal with along the way. I've beaten 20, 19, 18, 15, 14, 13, 8, 4, and 2.
In Super Mario Bros. 3, I personally found 8-Fortress to be much worse than 8-Airship. 8-Airship was still hard, but at least I didn't have to deal with a crazy hard maze on top of difficult platforming like I did in 8-Fortress. That level was a nightmare, and I still can't beat it without a video guide.
Hardest level in each game: SMB: 8-3 (So many Hammer Bros!) Lost Levels: C-3 (The game is hard so…) SMB 2: 5-1 (Log jumping is hard) SMB 3: 8-Airship (Infamously difficult) Land: 4-3 (Last level is the hardest) World: Tubular (I hate the P Balloon) Land 2: Mario Castle (I love this!) 64: Rainbow Ride (Made to be impossible) Sunshine: Pachinko Machine (I still can’t win it) NSMB: 8-7 (Has a bowser boss fight) Galaxy: Ultimate Test (It’s a test) NSMB Wii: 9-7 (Ice, ice, and ice) Galaxy 2: Perfect Run (Too much enemies) 3D Land: 8-Crown (Only hard part of the game) NSMB 2: Impossible Pack (Has impossible in the name) NSMB U Deluxe: Firebar Spring (Ugh!) 3D World: Champion Road (Easy to fall off) Run: Make the Cute (Stupid saws!) Odyssey: Darker Side (Tests you)
If you miss the red coins in the poison river, you can actually climb back up the river's edge and there'll be a new pad waiting for you. You forgot to mention the trollish pipe that sends you back btw lol.
Top 15 hardest Mario levels (that I've played): #15 - Rolling Gizmo Galaxy (Super Mario Galaxy) #14 - Amogn Feet (???) #13 - World 6-4 (Super Mario Bros) #12 - The Watermelon Festival (Super Mario Sunshine) #11 - Cosmic Cannon Cluster (Super Mario 3D World) #10 - Wario's Castle (Super Mario Land 2) #9 - Luigi's Purple Coins (Super Mario Galaxy) #8 - Petey Piranha Strikes Back (Super Mario Sunshine) #7 - Lava Spire Daredevil Run (Super Mario Galaxy) #6 - Tower of the Wing Cap (Super Mario 64) #5 - Red-Hot Purple Coins (Super Mario Galaxy) #4 - Darker Side of the Moon (Super Mario Odyysey) #3 - Piranha Creeper Creek After Dark (Super Mario 3D World) #2 - Champion's Road (Super Mario 3D World) #1 - Mystery Box Marathon (Super Mario 3D World)
I've beaten all of these except for 3DLand and NSMB2 as they are the only Mario games I don't really vibe with... But I deserve a little medal for beating The Lost Levels 100% on Super Mario Bros. Deluxe for Game Boy Color.. That means I played with the game ZOOMED IN and still managed to 100%. Anyway, you got me interested in NSMBU2 now, I wanna challenge the Impossible pack!
Man, I remember playing Mario Land 2 as a kid, having a great time with it up until the final stretch, and then always losing ALL my lives in Wario's castle and consequently losing all the Golden Coins. That was always so brutal. Why did it have to be that way? A Game Over isn't punishing enough? (The concept of farming lives didn't occur to 6-year-old me, of course)
That was the one mario game actually gave up on. When I saw all those Golden coins go away on a game over and realized I had to take the time to beat all those bosses again, I was like fuck it!
@@electron2601 I actually beat the game last year on the 3DS just to tie up that loose end haha. Wario's Castle was still pretty tough, even as a grown-up, and it's an INSANE difficulty spike from the rest of the game. I think the problem is that you can tackle the worlds in any order, so there is no real difficulty curve before that to prepare you for what's about to hit you.
My God, I remember that Mario Galaxy 2 level and just how much time I spent on it :D Once I finished it and managed to die in the star-collect area trying to walk around the planet 🥴
The 2 Gameboy games were actually even harder because the dot matrix screen would "blur" whenever Mario moved. If you play them on the original hardware instead of by emulation you will see that they deserve to be higher on the list.
For those who didn’t know, hard mode in SMB1 is basically after you beat the game, you can replay it but it replaces goombas with buzzy beetles and the lifts are smaller.
In Lost Levels D-4 thre's a hidden mushroom just after the long fire bar. This helps immensely with the hammer brother. For the second powerup, lure Bowser to the left, then quickly run under him and hit the powerup before he can get back.
Literally the Perfect Run took me almost 230 attempts and counting, with a side of 1UP farming, and my dad says "it is easy it just takes concentration and timing, it is easy" Then i smashed countless times my controller, smashed the wall, literally gone berserk over the HARDEST level of all 3d games, and my dad still says it's a piece of cake NSMBW's world 9-7 made me cry. I almost kick my Wii off the window.
I honestly think Champion's Road and The Perfect Run should be swapped. Perfect Run is hard yes, but, like you said, its just a remixed version of Ultimate Test. You already have general knowledge on what to expect. It did kill me a good fifty-odd times back in then sure. Champion's Road however? It's true that separately the sections are mostly not too awful, but they aren't separate. It's a continually building never-ending stretch with no checkpoints and no power-up replacements. And those previously "not awful" sections become daunting and the most anxiety-induced experience with Mario that I've ever had. What little leeway you have depends entirely on the power-ups you came into the level with. And how long you managed to keep them for. Of course as a result of this difficulty there is little that can top the sheer high you get from reaching the "Thank You" message at the end. You kind of just have to take a moment, breath, and release the tension. Just don't screw up getting the top of the flagpole.
def not ive played both an got champions road within like 10 tries an thats not even using peach. I've still have yet to beat the perfect run 10 years later -_- the ending without getting hit once is unbelievable literally the hardest part in any mario level history imo.
@@sergraphix Might just be a difference in what we're better at. Part of what can make Champion's Road tough is the camera. Which isn't a dig at it, but just a comment on the fixed camera in parts. Perfect Run really only becomes absurd at the inclusion of both Hammer and Boomerang Bros at the last section. With some luck and mindful routing it isn't too bad. Just stressful.
@@GanondorfKingofEvil what makes it even harder is that since you can’t get hit at all it means you’re forced to keep the cloud power up after you get it for the remainder of the level. Because you’re much floatier with the cloud suit it actually makes dodging the hammers a lot more difficult as your vertical mobility is compromised.
Super Mario Bros. 2 (Doki Doki Panic) is the definition of enjoyably hard while Super Mario Bros. 2 (The Lost Levels) is the definition of impossibly hard
how I beat Tubular: grab a blue yoshi from the nearby water level and come back and eat a koopa shell. fly through the whole level. eat another shell somewhere before the end.
Kinda upsets me that Mario odyssey’s final level gives you so many hearts. Champions road and galaxy 2 final level had such fun challenges but mario odyssey kinda is too easy It was the only recent “final level” Mario game I beat within a few attempts. I love the game but it sucks the final stage isn’t even the hardest level in the game. At least imo
Champion's Road easier than The Perfect Run? No way. The Perfect Run is actually easy except for the fact that you cannot get hit. At least for me, I only struggle at the last part. But Champion's Road is most of it hell-like.
Champions road seems to be designed around the assumption that you’re using power ups. It becomes easier than the perfect run when you have the tanooki for instance.
I personally had much more trouble with the perfect run - but I was also younger when I finished smg2 than I was when I finished 3D world, as it took me years to even get to champions road - mystery house marathon probably took me more tries than both of them.
19: It's probably worth noting that if you don't keep hold of the Fire Flower, World 8-4 will be harder to complete with that lone Hammer Bro appearing before you face Bowser. 17: Fire Bar Sprint can be cheesed by playing as Nabbit. But if you think that Nabbit can help you get through Impossible Pendulums, just be aware that he can be knocked back by the Spinners. 15: Blue Yoshi + a Koopa Troopa shell, equals an easy clear on Tubular. 14: I don't know. Purple Coins in the Bone Pen seems to be the harder Power Star to get, simply because the timer is more strict (only 1 minute) when compared to Luigi's Purple Coins. 13: While the Lily Pad Ride course can be a pain, it is possible to get back to the starting point without losing a life. But you do need to tread carefully to avoid falling into an abyss, or the toxic water. 11: No need to argue about Pendulum Castle being the hardest NSMBU course, but the Challenge Mode challenges that involve that course really adds insult to injury. 7: Long Journey's End may be the final challenge, but Invisible Road: Rush! just feels downright absurd. You expect me to go through that without Cappy? What was Nintendo thinking there!? 5: The SNES version of The Lost Levels is not as hard as its original Famicom counterpart, and it actually makes World D-4 more forgiving by making each Hammer Bro advance toward Mario (or Luigi), instead of just staying at one spot. Also, Bowser only throws hammers, so you don't have to worry about him spitting fire as well. 3: The Super Leaf makes Champion's Road easier to overcome, which is good when you realize that you have to complete it as every playable character to achieve 100% completion. 2: The Perfect Run truly is the hardest base game course that I've ever come across. The Ultimate Test is tame (thanks to having Checkpoint Flags) when compared to that. 1: White Raccoon Mario does make the Impossible Pack more manageable, but even then, you still have to watch out for the fatal hazards.
I remember beating Mario Bros 3 when I was 6. I played it everyday at the baby-sitters house from school until my mom picked me from there after she got out of work. I'm 35 now and looking back that was impressive even though I didn't do shit in school.
Even though it wasn't the most difficult, I really hated the swimming for 8 red coins in the bottle shine sprite in Noki Noki Bay. FOH with those swimming mechanics.
20: 5-1 Super Mario Bros. 2 19: 8-3 Hard Mode Super Mario Bros. 18: 8-Tower 2 New Super Mario Bros. 17: 9-6 Fire Bar Sprint New Super Luigi U 16: 4-2 Hard Mode Super Mario Land 15: Tubular Super Mario World 14: Luigi's Purple Coins Super Mario Galaxy 13: Lily Pad Ride Super Mario Sunshine 12: Wario's Castle Super Mario Land 2: 6 Golden Coins 11: 9-8 Pendulum Castle New Super Mario Bros. U 10: Rainbow Ride 100 Coins Super Mario 64 9: 9-7 New Super Mario Bros. Wii 8: 8-Airship Super Mario Bros. 3 7: Long Journey's End Super Mario Odyssey 6: Make the Cut! Super Mario Run 5: D-4 Super Mario Bros.: The Lost Levels 4: Special 8-Crown Super Mario 3D Land 3: Crown-Crown Champion's Road Super Mario 3D World 2: The Perfect Run Super Mario Galaxy 2 1: Impossible Pack New Super Mario Bros. 2
Ah yes tubular... I did this level with a blue yoshi and I swear it was easier than with the P balloon. I did this on the game boy micro so I don’t know if it’s possible to recreate it on the Super Nintendo.