Thanks for the collab EnderVerse! Great to showcase some vanilla plus texturepacks with you and share them with everyone here. Hope you all found this helpful!
I really appreciate that you added your own personal thoughts on benefits and drawbacks from having used the packs. It helps a lot for us choosing what we wanna play with.
Great collab and gj with the captions!! Tbh I found a pretty good combo, the enhanced audio & ambiance with the angels weather pack, fit a shaderpack too, and mwah just perfect.
i want to know what mod you use to get that wolf hat thing and i know you mentioned it in one of your videos so could you please inform me about that mod I really find it interesting. Nice vid its good to see you collabed with another person and its very well done keep it up👍👏
Have you heard of Arcanus: Continuum? It's a really cool and underrated magic mod. It lets you create your own spells which I don't think any other mod does.
Hello bro, how did you do to put the actions & stuff in java to make your videos, I want to put it on a minecraft java server with friends, I need your help
Very cool collaboration!! If I may ask, could you guys make ""perfect"" enhanced vanilla texture pack collection? Ive been trying combine multiple texture packs to craft the perfect vanilla experience but it has been quite the hassle... Thanks great video
Your videos are always so helpful!! I keep adding and adding more mods and textures I'd like to add in my own mc world someday. Though I do have a request, and I'm hoping you answer! At 8:30 the distance and pixels looks so blurry! I wanted to ask what you had done to make it look like that, it's something I've been looking for in years and yet I couldn't found anything that makes the distance as blurry as that. Please answer! 🙏🙏
The reason why there is no noticeable performance increase between 8x and 16x textures, is because they are both so small that your PC doesn't care. The moment you go higher, you get quadratically more pixels though. So 8x is 64 pixels per texture. 16x is 256 pixels. thats a difference of less than 200. but when you go higher, you quickly reach bery large numbers. 32x -> 1024 pixels 64x -> 4096 pixels 128x -> 16k pixels 256x -> more than 64.000 pixels on each texture. Compared to that, 8x and 16x are practically the same.
@christophfischer2773 Great point about the texture resolution! I didn't even think to account for the exponential increase of pixels per texture resolution. Numbers do increase very quickly. Thankyou for sharing!