Thanks a lot, in cwl i used your th11 attacks and i tripled every base. If you have enough time, could you please upload attack strategies for th13 too. Your explanation is literally the best one on youtube.
Last witch one is ooo.kk, but very reliant on hero's and troops being maxed for th12. If you haven't dont even bother with trying, you won't get many 3 stars. Tried it a whole bunch of times.
@ruwanfranando262 , just use super archer blimp with lavaloon. Easy and effective strategy. I have used it to 3 star th12 and th12 from th11. Currently at th12
Hey, If all inferno towers are in single target, Should I use earthquakes and Lightning spells on them or should I use them on other defenses like bombers and wizzard towers?
If there are all single target infernos so you can use your zaps and earthquakes on eagle artillery or other defenses (wiz tower, bomb tower or mortars).
Hey,i need you answer quick.i have a cwl attack and it is TH 13 with 3 singles lvl 6. 2 lvl 2 scatters .can i 3s it with zap witch ?? And one inferno and eagle are located collectively at bottom 6'0 clock.🥺🥺pls reply soon
Against th13 I never recommend you to use any witch spam army, scatters, th and wizards towers will kill them easily. Use blizards, hybrid or electro drags.
@@Thestealthyt no, witch also works perfectly if we use correctly .i got 94 % and i made few mistakes.i used warden ability too early and my rage gone full waste bcz it didnt cover the yetis in log😪..
Lemme give y'all mine, works like a charm .. 14 witches, 2 sup wall breakers, (3 golems or 6 ice golems), any troops to fill up the camp. 12 skeleton spells , log launcher with yetis and skeleton spells in reinforcements. That's it . This is pretty straight forward ngl, you need only one hero (one is enough) but more is fine. Locate a base with no multi infernos or if any one multi but it's situated close to th that base is also good, the important thing to note is, where is eagle is, it should be aligned with the path of the log launcher, Starting of attack, Drop the golems spread out in one side (rush side) and witches following by. Drop 3 skeleton spells in front of 3 golems immediately after witches . Drop your heroes, and now log launcher according to the plan we devised earlier, (eagle in th line). And drop the remaining skeleton spells to distract any splash defences and infernos. 3 start pretty much every time
2nd attack the inferno and Eagle where in line its easy to take them out what if not in line and 3 of the infernos are multi im facing this situation right now in war
Sorry for the late response. This is the hero's equipment for the last attack - KING - Giant Gauntlet + EQ boots, QUEEN - Healers Puppet + invisible vail, WARDEN - Rage Gem + Eternal Tomb.
Log launcher when the town hall is close - wall wrecker when the town hall is deep into the base ( as i explained in the video). Both sieges are really good with this strategy but you have to choose according to the base.
Log launcher is used when the enemy town hall is in the core and can be easily reached by our log launcher ( because the log launcher loses its health too quickly) and wall wrecker is used when town hall is far or at the end of another corner ( so that our cc troops drive deep into the base safely). I hope you understand 😊
Excellent video. Very informative. I wonder though, what is the editing software you use to highlight different parts of the base and show the funnel you're creating??? I feel like this would be very beneficial to use when planning out a war attack.