If someone breaks longest road by splitting it so you‘re at 11 as you have it now. But you have to win on your own turn I think. Can you play a knight for army and win with 13?
Loving the titles lately, Dylan. I like seeing the title and instantly knowing its the daily installment of DyLighted gameplay. For me, its can't-miss viewing.
The previous cycle you were only off 1 card from being able to break his road with that, I was wondering if you saw it, glad you did after when you actually had it in hand… great win
Very nice win! Flashier finish only made possible by blue missing the win with the settle. Last win was more impressive, but this was content! Chop that win into a short!
11:37 "Wood? Unlucky. Never lucky dude, never lucky!" I asked Mr Bubbles, my goldfish, to fact-check Dylan's statement. Mr Bubbles confirmed that Dylan is always unlucky, and never lucky. On the other hand Mr Bubbles has only 3-seconds memory, so...
Could have traded ore/wheat for either brick/brick or brick/wood, played YoP, and won on the previous turn. Not tracking well enough to know if those cards were out there but still a good job spotting the win when you did
Once blue connected their roads I spotted that play, very well played Dylan! Also, not sure if you’re still hiring for that creative director role, but I just applied and would be awesome to work with you! All the best ❤️
Weirdly not - you are only allowed to win on your turn. So black would have had to wait a whole orbit, during which somebody else could take road to stop them winning.
You still saw it a bit to late. Just got lucky with some good rolls. I was pretty mad when you spend the yop not seeing you could break his road. 😅 Without the last few rolls, that was the game losing move. 😮
I feel like your biggest weakness is not knowing when to buy devs. So for example at 14:10 the settle doesnt do a lot, while a dev could give you army pacing, settling can be fine, but then you need to realize that you 90% just gave up on army, and shouldnt pop later as well. At 17:48 though your chances of taking army became quite slim, youre mostly pulling for nonknights there, cant see how giving up 3 cards for 1 can be worth there, since you need a ton of cards to BTT. And at 18:33 it even makes less sense to pop, first of all green shoukd still get army (they still should het help popping if they realize it), and using your yop for something that gives you no points is bad, you need to hold it for either a 5-4-11 plow, or a double city play, youre again mostly pulling for nonknights. You had a nice finish here, but that couldbe been way easier without using 9 cards on 3 devs, like it went this game, you bought 3 devs, 3:1d with bank ANd with other players for it, to get a yop for another dev and one knight steal out of it, thats inefficient as hell, while green was always one knight off of taking army.
The devastating 5 point swing! I was wondering if you were going to try to trade ore wheat for a road the turn before. “Just trying to build to the 5-2” might have tricked an opponent into trading you the win.
Red made a big mistake not building road earlier for two purposes: 1) Prevent Black from finish at any time (when Black already reached to 9); 2) Cut off the possible road build by Blue later. So Red won this game by just luck on gamble.
I don't understand when wheat was so valuable, you didn't point your road down to go to 9 10. wouldn't it save you many trades. Also 3:1 wasn't challenged you could have got that later
You got sooooo lucky in this game dude. First off the 8/10 at the beginning pretty much won you the game straight away. You then made some questionable plays all along when army was out the window! But also fantastic moves like trading black the ore predicting the mono form Blue. That was genius. Saying that, the last orbit of rolls in the game were just insane for you: 5, 11, 11, 10. You needed every single one of these to roll in order to get the win lol. Even without the 10 on the last roll you didnt have the win! GG anyway :)
I was waiting to roast you for not playing the yop to make that play, I was expecting you to trade wheat+ore for a road and brick to cut up the road(maybe you needed only 1 road my memory is foggy)